[MIRROR] Refactors sound toggle prefs away from legacy toggles, introduces a new sound pref for jukeboxes [MDB IGNORE] (#17413)

* Refactors sound toggle prefs away from legacy toggles, introduces a new sound pref for jukeboxes

* Update living_defense.dm

* fix

* Update deprivation_helmet.dm

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-11-10 14:27:14 -08:00
committed by GitHub
co-authored by Thunder12345 Zonespace
parent d4601ae5bc
commit fd699e46ce
27 changed files with 167 additions and 279 deletions
+1 -9
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@@ -3,15 +3,9 @@
// !!! DO NOT ADD ANY NEW ONES HERE !!!
// Use `/datum/preference/toggle` instead.
#define SOUND_ADMINHELP (1<<0)
#define SOUND_MIDI (1<<1)
#define SOUND_AMBIENCE (1<<2)
#define SOUND_LOBBY (1<<3)
#define MEMBER_PUBLIC (1<<4)
#define SOUND_INSTRUMENTS (1<<7)
#define SOUND_SHIP_AMBIENCE (1<<8)
#define SOUND_PRAYERS (1<<9)
#define ANNOUNCE_LOGIN (1<<10)
#define SOUND_ANNOUNCEMENTS (1<<11)
#define DISABLE_DEATHRATTLE (1<<12)
#define DISABLE_ARRIVALRATTLE (1<<13)
#define COMBOHUD_LIGHTING (1<<14)
@@ -20,12 +14,10 @@
#define DEADMIN_POSITION_HEAD (1<<17)
#define DEADMIN_POSITION_SECURITY (1<<18)
#define DEADMIN_POSITION_SILICON (1<<19)
#define SOUND_ENDOFROUND (1<<20)
#define ADMIN_IGNORE_CULT_GHOST (1<<21)
#define SOUND_COMBATMODE (1<<22)
#define SPLIT_ADMIN_TABS (1<<23)
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_ENDOFROUND|MEMBER_PUBLIC|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS|SOUND_COMBATMODE)
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|MEMBER_PUBLIC|SOUND_PRAYERS)
// Legacy chat toggles.
// !!! DO NOT ADD ANY NEW ONES HERE !!!
+2 -2
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@@ -47,7 +47,7 @@
for(var/mob/target in players)
if(!isnewplayer(target) && target.can_hear())
to_chat(target, announcement)
if(target.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
if(target.client.prefs.read_preference(/datum/preference/toggle/sound_announcements))
SEND_SOUND(target, sound_to_play)
/**
@@ -125,7 +125,7 @@
continue
to_chat(target, "[span_minorannounce("<font color = red>[title]</font color><BR>[message]")]<BR>")
if(target.client?.prefs.toggles & SOUND_ANNOUNCEMENTS)
if(target.client?.prefs.read_preference(/datum/preference/toggle/sound_announcements))
var/sound_to_play = sound_override || (alert ? 'sound/misc/notice1.ogg' : 'sound/misc/notice2.ogg')
SEND_SOUND(target, sound(sound_to_play))
*/ // SKYRAT EDIT REMOVAL END
+1 -1
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@@ -707,7 +707,7 @@ SUBSYSTEM_DEF(ticker)
///The reference to the end of round sound that we have chosen.
var/sound/end_of_round_sound_ref = sound(round_end_sound)
for(var/mob/M in GLOB.player_list)
if(M.client.prefs?.toggles & SOUND_ENDOFROUND)
if(M.client.prefs.read_preference(/datum/preference/toggle/sound_endofround))
SEND_SOUND(M.client, end_of_round_sound_ref)
text2file(login_music, "data/last_round_lobby_music.txt")
+1 -1
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@@ -194,7 +194,7 @@ SUBSYSTEM_DEF(vote)
new_voter.player_details.player_actions += voting_action
generated_actions += voting_action
if(current_vote.vote_sound && (new_voter.prefs.toggles & SOUND_ANNOUNCEMENTS))
if(current_vote.vote_sound && (new_voter.prefs.read_preference(/datum/preference/toggle/sound_announcements)))
SEND_SOUND(new_voter, sound(current_vote.vote_sound))
return TRUE
+1 -1
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@@ -430,7 +430,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
var/area/my_area = get_area(src)
if(!(client?.prefs.toggles & SOUND_SHIP_AMBIENCE) || !my_area.ambient_buzz)
if(!(client?.prefs.read_preference(/datum/preference/toggle/sound_ship_ambience)) || !my_area.ambient_buzz)
SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = CHANNEL_BUZZ))
return
+2 -2
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@@ -455,13 +455,13 @@
var/sound/song_played = sound(selection.song_path)
for(var/mob/M in range(10,src))
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
if(!M.client || !(M.client.prefs.read_preference(/datum/preference/toggle/sound_jukebox)))
continue
if(!(M in rangers))
rangers[M] = TRUE
M.playsound_local(get_turf(M), null, volume, channel = CHANNEL_JUKEBOX, sound_to_use = song_played, use_reverb = FALSE)
for(var/mob/L in rangers)
if(get_dist(src,L) > 10)
if(get_dist(src,L) > 10 || !(L.client.prefs.read_preference(/datum/preference/toggle/sound_jukebox)))
rangers -= L
if(!L || !L.client)
continue
+1 -1
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@@ -175,7 +175,7 @@
set waitfor = FALSE
UNTIL(SSticker.login_music) //wait for SSticker init to set the login music
if(prefs && (prefs.toggles & SOUND_LOBBY) && !CONFIG_GET(flag/disallow_title_music))
if(prefs && (prefs.read_preference(/datum/preference/toggle/sound_lobby)) && !CONFIG_GET(flag/disallow_title_music))
SEND_SOUND(src, sound(SSticker.login_music, repeat = 0, wait = 0, volume = vol, channel = CHANNEL_LOBBYMUSIC)) // MAD JAMS
/proc/get_rand_frequency()
+1 -1
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@@ -138,7 +138,7 @@
if(SOUND_EMITTER_GLOBAL)
hearing_mobs = GLOB.player_list.Copy()
for(var/mob/M in hearing_mobs)
if(M.client.prefs.toggles & SOUND_MIDI)
if(M.client.prefs.read_preference(/datum/preference/toggle/sound_midi))
M.playsound_local(M, sound_file, sound_volume, FALSE, channel = CHANNEL_ADMIN, pressure_affected = FALSE)
if(user)
log_admin("[ADMIN_LOOKUPFLW(user)] activated a sound emitter with file \"[sound_file]\" at [AREACOORD(src)]")
+2 -2
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@@ -36,7 +36,7 @@
message_admins("[key_name_admin(src)] played sound [S]")
for(var/mob/M in GLOB.player_list)
if(M.client.prefs.toggles & SOUND_MIDI)
if(M.client.prefs.read_preference(/datum/preference/toggle/sound_midi))
admin_sound.volume = vol * M.client.admin_music_volume
SEND_SOUND(M, admin_sound)
admin_sound.volume = vol
@@ -146,7 +146,7 @@
for(var/m in GLOB.player_list)
var/mob/M = m
var/client/C = M.client
if(C.prefs.toggles & SOUND_MIDI)
if(C.prefs.read_preference(/datum/preference/toggle/sound_midi))
if(!stop_web_sounds)
C.tgui_panel?.play_music(web_sound_url, music_extra_data)
else
+1 -1
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@@ -1230,7 +1230,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
winset(src, "default.ShiftUp", "is-disabled=true")
/client/proc/update_ambience_pref()
if(prefs.toggles & SOUND_AMBIENCE)
if(prefs.read_preference(/datum/preference/toggle/sound_ambience))
if(SSambience.ambience_listening_clients[src] > world.time)
return // If already properly set we don't want to reset the timer.
SSambience.ambience_listening_clients[src] = world.time + 10 SECONDS //Just wait 10 seconds before the next one aight mate? cheers.
@@ -20,15 +20,7 @@
"disable_deathrattle" = DISABLE_DEATHRATTLE,
"member_public" = MEMBER_PUBLIC,
"sound_adminhelp" = SOUND_ADMINHELP,
"sound_ambience" = SOUND_AMBIENCE,
"sound_announcements" = SOUND_ANNOUNCEMENTS,
"sound_combatmode" = SOUND_COMBATMODE,
"sound_endofround" = SOUND_ENDOFROUND,
"sound_instruments" = SOUND_INSTRUMENTS,
"sound_lobby" = SOUND_LOBBY,
"sound_midi" = SOUND_MIDI,
"sound_prayers" = SOUND_PRAYERS,
"sound_ship_ambience" = SOUND_SHIP_AMBIENCE,
"split_admin_tabs" = SPLIT_ADMIN_TABS,
)
@@ -110,14 +102,6 @@
else
preferences.toggles &= ~legacy_flag
// I know this looks silly, but this is the only one that cares
// and NO NEW LEGACY TOGGLES should ever be added.
if (legacy_flag == SOUND_LOBBY)
if (value && isnewplayer(user))
user.client?.playtitlemusic()
else
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
return TRUE
var/legacy_chat_flag = legacy_chat_toggles[preference]
@@ -0,0 +1,13 @@
/// Previously, sound preferences were legacy toggles.
/// PR #71040 changed these to modern toggles.
/// This migration transfers the player's existing preferences into the new toggles
/datum/preferences/proc/migrate_legacy_sound_toggles(savefile/savefile)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_ambience], toggles & 1<<2)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_announcements], toggles & 1<<11)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_combatmode], toggles & 1<<22)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_endofround], toggles & 1<<20)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_instruments], toggles & 1<<7)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_lobby], toggles & 1<<3)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_midi], toggles & 1<<1)
write_preference(GLOB.preference_entries[/datum/preference/toggle/sound_ship_ambience], toggles & 1<<8)
+63
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@@ -0,0 +1,63 @@
/// Controls hearing ambience
/datum/preference/toggle/sound_ambience
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_ambience"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing announcement sounds
/datum/preference/toggle/sound_announcements
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_announcements"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing the combat mode toggle sound
/datum/preference/toggle/sound_combatmode
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_combatmode"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing round end sounds
/datum/preference/toggle/sound_endofround
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_endofround"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing instruments
/datum/preference/toggle/sound_instruments
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_instruments"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing dance machines
/datum/preference/toggle/sound_jukebox
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_jukebox"
savefile_identifier = PREFERENCE_PLAYER
/datum/preference/toggle/sound_jukebox/apply_to_client_updated(client/client, value)
if (!value)
client.mob.stop_sound_channel(CHANNEL_JUKEBOX)
/// Controls hearing lobby music
/datum/preference/toggle/sound_lobby
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_lobby"
savefile_identifier = PREFERENCE_PLAYER
/datum/preference/toggle/sound_lobby/apply_to_client_updated(client/client, value)
if (value && isnewplayer(client.mob))
client.playtitlemusic()
else
client.mob.stop_sound_channel(CHANNEL_LOBBYMUSIC)
/// Controls hearing admin music
/datum/preference/toggle/sound_midi
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_midi"
savefile_identifier = PREFERENCE_PLAYER
/// Controls hearing ship ambience
/datum/preference/toggle/sound_ship_ambience
category = PREFERENCE_CATEGORY_GAME_PREFERENCES
savefile_key = "sound_ship_ambience"
savefile_identifier = PREFERENCE_PLAYER
+4 -4
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@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 42
#define SAVEFILE_VERSION_MAX 43
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -42,9 +42,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_preferences(current_version, savefile/S)
if(current_version < 33)
toggles |= SOUND_ENDOFROUND
if(current_version < 34)
write_preference(/datum/preference/toggle/auto_fit_viewport, TRUE)
@@ -104,6 +101,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
// migrate_body_types(savefile) // SKYRAT EDIT - This'll fuck up savefiles
migrate_mentor() // SKYRAT EDIT - Make mentors alive again
if (current_version < 43)
migrate_legacy_sound_toggles(savefile)
/// checks through keybindings for outdated unbound keys and updates them
/datum/preferences/proc/check_keybindings()
if(!parent)
+1 -1
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@@ -25,7 +25,7 @@
sender_override = "Nanotrasen Meteorology Division")
for(var/V in GLOB.player_list)
var/mob/M = V
if((M.client.prefs.toggles & SOUND_MIDI) && is_station_level(M.z))
if((M.client.prefs.read_preference(/datum/preference/toggle/sound_midi)) && is_station_level(M.z))
M.playsound_local(M, 'sound/ambience/aurora_caelus.ogg', 20, FALSE, pressure_affected = FALSE)
/datum/round_event/aurora_caelus/start()
@@ -85,7 +85,7 @@
if(player && HAS_TRAIT(player, TRAIT_MUSICIAN) && isliving(M))
var/mob/living/L = M
L.apply_status_effect(/datum/status_effect/good_music)
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
if(!(M?.client?.prefs.read_preference(/datum/preference/toggle/sound_instruments)))
continue
M.playsound_local(source, null, volume * using_instrument.volume_multiplier, sound_to_use = music_played)
// Could do environment and echo later but not for now
@@ -65,7 +65,7 @@
if(player && HAS_TRAIT(player, TRAIT_MUSICIAN) && isliving(M))
var/mob/living/L = M
L.apply_status_effect(/datum/status_effect/good_music)
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
if(!(M?.client?.prefs.read_preference(/datum/preference/toggle/sound_instruments)))
continue
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, null, channel, null, copy)
// Could do environment and echo later but not for now
+1 -1
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@@ -101,7 +101,7 @@
face_mouse = (client?.prefs?.read_preference(/datum/preference/toggle/face_cursor_combat_mode) && combat_mode) ? TRUE : FALSE
//SKYRAT EDIT ADDITION END
if(silent || !(client?.prefs.toggles & SOUND_COMBATMODE))
if(silent || !(client?.prefs.read_preference(/datum/preference/toggle/sound_combatmode)))
return
if(combat_mode)
SEND_SOUND(src, sound('sound/misc/ui_togglecombat.ogg', volume = 25)) //Sound from interbay!
+1 -1
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@@ -153,7 +153,7 @@
stack_trace("[player_mob] ([player_mob.ckey]) has null prefs, which shouldn't be possible!")
continue
if(player_mob.can_hear() && (player_mob.client?.prefs.toggles & SOUND_ANNOUNCEMENTS))
if(player_mob.can_hear() && (player_mob.client?.prefs.read_preference(/datum/preference/toggle/sound_announcements)))
var/turf/T = get_turf(player_mob)
if(T.z == z_level)
SEND_SOUND(player_mob, voice)
@@ -32,8 +32,8 @@
var/dist = get_dist(hearing_mob.loc, distant_source.loc)
var/vol = clamp(50 - ((dist - 7) * 5), 10, 50) // Every tile decreases sound volume by 5
if(takeoff)
if(hearing_mob.client?.prefs?.toggles & SOUND_SHIP_AMBIENCE)
if(hearing_mob.client?.prefs?.read_preference(/datum/preference/toggle/sound_ship_ambience))
hearing_mob.playsound_local(distant_source, takeoff_sound, vol)
else
if(hearing_mob.client?.prefs?.toggles & SOUND_SHIP_AMBIENCE)
if(hearing_mob.client?.prefs?.read_preference(/datum/preference/toggle/sound_ship_ambience))
hearing_mob.playsound_local(distant_source, landing_sound, vol)
@@ -8,7 +8,7 @@
for(var/m in players)
if(ismob(m) && !isnewplayer(m))
var/mob/M = m
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS && M.can_hear())
if(M.client?.prefs.read_preference(/datum/preference/toggle/sound_announcements) && M.can_hear())
if(override_volume)
M.playsound_local(get_turf(M), S, 80, FALSE)
else
@@ -172,7 +172,7 @@
stack_trace("[player_mob] ([player_mob.ckey]) has null prefs, which shouldn't be possible!")
continue
if(player_mob.can_hear() && (player_mob.client?.prefs.toggles & SOUND_ANNOUNCEMENTS))
if(player_mob.can_hear() && (player_mob.client?.prefs.read_preference(/datum/preference/toggle/sound_announcements)))
var/turf/player_turf = get_turf(player_mob)
if(player_turf.z == z_level)
SEND_SOUND(player_mob, voice)
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(jukeboxes)
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
if(!(M.client.prefs.read_preference(/datum/preference/toggle/sound_instruments)))
continue
M.playsound_local(M, null, jukebox.volume, channel = youvegotafreejukebox[2], sound_to_use = song_to_init)
@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(jukeboxes)
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS) || !M.can_hear())
if(!(M.client.prefs.read_preference(/datum/preference/toggle/sound_instruments)) || !M.can_hear())
M.stop_sound_channel(jukeinfo[2])
continue
@@ -26,13 +26,6 @@
actions_types = list(/datum/action/item_action/toggle_vision,
/datum/action/item_action/toggle_hearing,
/datum/action/item_action/toggle_speech)
//Var for save sounds status when Helmet is equipped
var/ambience_sound_state = null
var/instruments_sound_state = null
var/combatmode_sound_state = null
var/midis_sound_state = null
var/announcement_sound_state = null
var/ship_ambience_sound_state = null
//Declare action types
/datum/action/item_action/toggle_vision
@@ -102,7 +95,6 @@
to_chat(usr, span_notice("Hearing switch off"))
if(usr.get_item_by_slot(ITEM_SLOT_HEAD) == src)
REMOVE_TRAIT(usr, TRAIT_DEAF, CLOTHING_TRAIT)
Toggle_Sounds()
//to_chat(U, span_purple("Finally you can hear the world around again."))
else
earmuffs = TRUE
@@ -110,8 +102,6 @@
to_chat(usr, span_notice("Hearing switch on"))
if(usr.get_item_by_slot(ITEM_SLOT_HEAD) == src)
ADD_TRAIT(usr, TRAIT_DEAF, CLOTHING_TRAIT)
Toggle_Sounds()
stop_client_sounds()
to_chat(usr, span_purple("You can barely hear anything! Your other senses have become more apparent..."))
if(user_client == "vision")
var/mob/living/carbon/human/user = usr
@@ -130,151 +120,6 @@
user.become_blind("deprivation_helmet_[REF(src)]")
to_chat(usr, span_purple("The helmet is blocking your vision! You can't make out anything on the other side..."))
// Client sound switchers for more silense! And check current state of parameters
// Switcher agregator function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Sounds()
var/user_client = usr.client
if(earmuffs == FALSE)
if(ambience_sound_state != 0)
var/soundscape_check = Toggle_Soundscape_Get_checked(user_client)
if(soundscape_check == 0)
Toggle_Soundscape()
if(instruments_sound_state != 0)
var/instruments_check = Toggle_Instruments_Get_checked(user_client)
if(instruments_check == 0)
Toggle_Instruments()
if(combatmode_sound_state != 0)
var/combat_mode_sound_check = Toggle_Combatmode_Sound_Get_checked(user_client)
if(combat_mode_sound_check == 0)
Toggle_Combatmode_Sound()
if(midis_sound_state != 0)
var/midis_check = Toggle_Midis_Get_checked(user_client)
if(midis_check == 0)
Toggle_Midis()
if(announcement_sound_state != 0)
var/announcement_sound_check = Toggle_Announcement_Sound_Get_checked(user_client)
if(announcement_sound_check == 0)
Toggle_Announcement_Sound()
if(ship_ambience_sound_state != 0)
var/ambience_check = Toggle_Ship_Ambience_Get_Checked(user_client)
if(ambience_check == 0)
Toggle_Ship_Ambience()
else
var/soundscape_check = Toggle_Soundscape_Get_checked(user_client)
if(soundscape_check != 0)
Toggle_Soundscape()
var/instruments_check = Toggle_Instruments_Get_checked(user_client)
if(instruments_check != 0)
Toggle_Instruments()
var/combat_mode_sound_check = Toggle_Combatmode_Sound_Get_checked(user_client)
if(combat_mode_sound_check != 0)
Toggle_Combatmode_Sound()
var/midis_check = Toggle_Midis_Get_checked(user_client)
if(midis_check != 0)
Toggle_Midis()
var/announcement_sound_check = Toggle_Announcement_Sound_Get_checked(user_client)
if(announcement_sound_check != 0)
Toggle_Announcement_Sound()
var/ambience_check = Toggle_Ship_Ambience_Get_Checked(user_client)
if(ambience_check != 0)
Toggle_Ship_Ambience()
//Ambience sound switch function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Soundscape()
usr.client.prefs.toggles ^= SOUND_AMBIENCE
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_AMBIENCE)
//to_chat(usr, "You will now hear ambient sounds.")
else
//to_chat(usr, "You will no longer hear ambient sounds.")
usr.stop_sound_channel(CHANNEL_AMBIENCE)
usr.stop_sound_channel(CHANNEL_BUZZ)
usr.client.update_ambience_pref()
//Ambience sound check status function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Soundscape_Get_checked(client/user_client)
return user_client.prefs.toggles & SOUND_AMBIENCE
//Instuments sound switch function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Instruments()
usr.client.prefs.toggles ^= SOUND_INSTRUMENTS
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_INSTRUMENTS)
//to_chat(usr, "You will now hear people playing musical instruments.")
else
//to_chat(usr, "You will no longer hear musical instruments.")
//Instruments sound check status
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Instruments_Get_checked(client/user_client)
return user_client.prefs.toggles & SOUND_INSTRUMENTS
//Combat sound switch function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Combatmode_Sound()
usr.client.prefs.toggles ^= SOUND_COMBATMODE
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_COMBATMODE)
//to_chat(usr, "You will now hear a sound when combat mode is turned on.")
else
//to_chat(usr, "You will no longer hear a sound when combat mode is turned on.")
//Combat sound check status function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Combatmode_Sound_Get_checked(client/user_client)
return user_client.prefs.toggles & SOUND_COMBATMODE
//Midis sound switch function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Midis()
usr.client.prefs.toggles ^= SOUND_MIDI
usr.client.prefs.save_preferences()
if(usr.client.prefs.toggles & SOUND_MIDI)
//to_chat(usr, "You will now hear any sounds uploaded by admins.")
else
//to_chat(usr, "You will no longer hear sounds uploaded by admins")
usr.stop_sound_channel(CHANNEL_ADMIN)
var/client/user_client = usr.client
user_client?.tgui_panel?.stop_music()
//Midis sound check status function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Midis_Get_checked(client/user_client)
return user_client.prefs.toggles & SOUND_MIDI
//Anounce sound switch function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Announcement_Sound()
set name = "Hear/Silence Announcements"
set category = "Preferences"
set desc = "Hear Announcement Sound"
usr.client.prefs.toggles ^= SOUND_ANNOUNCEMENTS
//to_chat(usr, "You will now [(usr.client.prefs.toggles & SOUND_ANNOUNCEMENTS) ? "hear announcement sounds" : "no longer hear announcements"].")
usr.client.prefs.save_preferences()
//Anounce sound check status function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Announcement_Sound_Get_checked(client/user_client)
return user_client.prefs.toggles & SOUND_ANNOUNCEMENTS
//Stop sound function for immediatlely silence
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/stop_client_sounds()
SEND_SOUND(usr, sound(null))
var/client/user_client = usr.client
user_client?.tgui_panel?.stop_music()
//Ship ambience switch function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Ship_Ambience()
set name = "Hear/Silence Ship Ambience"
set category = "Preferences"
set desc = "Hear Ship Ambience Roar"
usr.client.prefs.toggles ^= SOUND_SHIP_AMBIENCE
usr.client.prefs.save_preferences()
// STUFF THAT IS "//" NOT REALLY USEFUL
if(usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
//to_chat(usr, "You will now hear ship ambience.")
else
//to_chat(usr, "You will no longer hear ship ambience.")
usr.stop_sound_channel(CHANNEL_BUZZ)
// Ship ambience check status function
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/Toggle_Ship_Ambience_Get_Checked(client/user_client)
return user_client.prefs.toggles & SOUND_SHIP_AMBIENCE
// Create radial menu
/obj/item/clothing/head/helmet/space/deprivation_helmet/proc/populate_helmet_designs()
helmet_designs = list(
@@ -341,21 +186,11 @@
. = ..()
if(!(slot & ITEM_SLOT_HEAD))
return
//Save current sound states
var/mob_client = usr.client
ambience_sound_state = Toggle_Soundscape_Get_checked(mob_client)
instruments_sound_state = Toggle_Instruments_Get_checked(mob_client)
combatmode_sound_state = Toggle_Combatmode_Sound_Get_checked(mob_client)
midis_sound_state = Toggle_Midis_Get_checked(mob_client)
announcement_sound_state = Toggle_Announcement_Sound_Get_checked(mob_client)
ship_ambience_sound_state = Toggle_Ship_Ambience_Get_Checked(mob_client)
if(muzzle == TRUE)
ADD_TRAIT(user, TRAIT_MUTE, CLOTHING_TRAIT)
to_chat(usr, span_purple("Something is gagging your mouth! You can barely make a sound..."))
if(earmuffs == TRUE)
ADD_TRAIT(user, TRAIT_DEAF, CLOTHING_TRAIT)
Toggle_Sounds()
stop_client_sounds()
to_chat(usr, span_purple("You can barely hear anything! Your other senses have become more apparent..."))
if(prevent_vision == TRUE)
user.become_blind("deprivation_helmet_[REF(src)]")
@@ -370,7 +205,6 @@
if(earmuffs == TRUE)
earmuffs = FALSE
REMOVE_TRAIT(user, TRAIT_DEAF, CLOTHING_TRAIT)
Toggle_Sounds()
earmuffs = TRUE
if(prevent_vision == TRUE)
user.cure_blind("deprivation_helmet_[REF(src)]")
@@ -383,11 +217,3 @@
to_chat(user, span_purple("Finally you can hear the world around you once more."))
if(prevent_vision == TRUE)
to_chat(user, span_purple("The helmet no longer restricts your vision."))
// Let's drop sound states
ambience_sound_state = null
instruments_sound_state = null
combatmode_sound_state = null
midis_sound_state = null
announcement_sound_state = null
ship_ambience_sound_state = null
+2
View File
@@ -2821,6 +2821,7 @@
#include "code\modules\client\preferences\screentips.dm"
#include "code\modules\client\preferences\security_department.dm"
#include "code\modules\client\preferences\skin_tone.dm"
#include "code\modules\client\preferences\sounds.dm"
#include "code\modules\client\preferences\species.dm"
#include "code\modules\client\preferences\statpanel.dm"
#include "code\modules\client\preferences\tgui.dm"
@@ -2840,6 +2841,7 @@
#include "code\modules\client\preferences\middleware\random.dm"
#include "code\modules\client\preferences\middleware\species.dm"
#include "code\modules\client\preferences\migrations\body_type_migration.dm"
#include "code\modules\client\preferences\migrations\legacy_sound_toggles_migration.dm"
#include "code\modules\client\preferences\migrations\tgui_prefs_migration.dm"
#include "code\modules\client\preferences\species_features\basic.dm"
#include "code\modules\client\preferences\species_features\ethereal.dm"
@@ -90,65 +90,12 @@ export const sound_adminhelp: FeatureToggle = {
component: CheckboxInput,
};
export const sound_ambience: FeatureToggle = {
name: 'Enable ambience',
category: 'SOUND',
component: CheckboxInput,
};
export const sound_announcements: FeatureToggle = {
name: 'Enable announcement sounds',
category: 'SOUND',
description: 'When enabled, hear sounds for command reports, notices, etc.',
component: CheckboxInput,
};
export const sound_combatmode: FeatureToggle = {
name: 'Enable combat mode sound',
category: 'SOUND',
description: 'When enabled, hear sounds when toggling combat mode.',
component: CheckboxInput,
};
export const sound_endofround: FeatureToggle = {
name: 'Enable end of round sounds',
category: 'SOUND',
description: 'When enabled, hear a sound when the server is rebooting.',
component: CheckboxInput,
};
export const sound_instruments: FeatureToggle = {
name: 'Enable instruments',
category: 'SOUND',
description: 'When enabled, be able hear instruments in game.',
component: CheckboxInput,
};
export const sound_lobby: FeatureToggle = {
name: 'Enable lobby music',
category: 'SOUND',
component: CheckboxInput,
};
export const sound_midi: FeatureToggle = {
name: 'Enable admin music',
category: 'SOUND',
description: 'When enabled, admins will be able to play music to you.',
component: CheckboxInput,
};
export const sound_prayers: FeatureToggle = {
name: 'Enable prayer sound',
category: 'ADMIN',
component: CheckboxInput,
};
export const sound_ship_ambience: FeatureToggle = {
name: 'Enable ship ambience',
category: 'SOUND',
component: CheckboxInput,
};
export const split_admin_tabs: FeatureToggle = {
name: 'Split admin tabs',
category: 'ADMIN',
@@ -0,0 +1,61 @@
import { CheckboxInput, FeatureToggle } from '../base';
export const sound_ambience: FeatureToggle = {
name: 'Enable ambience',
category: 'SOUND',
component: CheckboxInput,
};
export const sound_announcements: FeatureToggle = {
name: 'Enable announcement sounds',
category: 'SOUND',
description: 'When enabled, hear sounds for command reports, notices, etc.',
component: CheckboxInput,
};
export const sound_combatmode: FeatureToggle = {
name: 'Enable combat mode sound',
category: 'SOUND',
description: 'When enabled, hear sounds when toggling combat mode.',
component: CheckboxInput,
};
export const sound_endofround: FeatureToggle = {
name: 'Enable end of round sounds',
category: 'SOUND',
description: 'When enabled, hear a sound when the server is rebooting.',
component: CheckboxInput,
};
export const sound_instruments: FeatureToggle = {
name: 'Enable instruments',
category: 'SOUND',
description: 'When enabled, be able hear instruments in game.',
component: CheckboxInput,
};
export const sound_jukebox: FeatureToggle = {
name: 'Enable jukebox music',
category: 'SOUND',
description: 'When enabled, hear music for jukeboxes, dance machines, etc.',
component: CheckboxInput,
};
export const sound_lobby: FeatureToggle = {
name: 'Enable lobby music',
category: 'SOUND',
component: CheckboxInput,
};
export const sound_midi: FeatureToggle = {
name: 'Enable admin music',
category: 'SOUND',
description: 'When enabled, admins will be able to play music to you.',
component: CheckboxInput,
};
export const sound_ship_ambience: FeatureToggle = {
name: 'Enable ship ambience',
category: 'SOUND',
component: CheckboxInput,
};