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Merge pull request #16680 from Core0verload/nomoremagic
Wizard events will no longer fire unless actually summoned by a wizard
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@@ -27,8 +27,6 @@ var/datum/subsystem/events/SSevent
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var/datum/round_event_control/E = new type()
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if(!E.typepath)
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continue //don't want this one! leave it for the garbage collector
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if(E.wizardevent && !wizardmode)
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E.weight = 0
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control += E //add it to the list of all events (controls)
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reschedule()
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getHoliday()
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@@ -199,10 +197,6 @@ var/datum/subsystem/events/SSevent
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/datum/subsystem/events/proc/toggleWizardmode()
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wizardmode = !wizardmode
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for(var/datum/round_event_control/E in SSevent.control)
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E.weight = initial(E.weight)
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if((E.wizardevent && !wizardmode) || (!E.wizardevent && wizardmode))
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E.weight = 0
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message_admins("Summon Events has been [wizardmode ? "enabled, events will occur every [SSevent.frequency_lower / 600] to [SSevent.frequency_upper / 600] minutes" : "disabled"]!")
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log_game("Summon Events was [wizardmode ? "enabled" : "disabled"]!")
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@@ -6,6 +6,7 @@
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var/weight = 10 //The weight this event has in the random-selection process.
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//Higher weights are more likely to be picked.
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//10 is the default weight. 20 is twice more likely; 5 is half as likely as this default.
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//0 here does NOT disable the event, it just makes it extremely unlikely
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var/earliest_start = 12000 //The earliest world.time that an event can start (round-duration in deciseconds) default: 20 mins
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var/min_players = 0 //The minimum amount of alive, non-AFK human players on server required to start the event.
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@@ -40,6 +41,8 @@
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return FALSE
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if(earliest_start >= world.time)
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return FALSE
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if(wizardevent != SSevent.wizardmode)
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return FALSE
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if(players_amt < min_players)
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return FALSE
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if(gamemode_blacklist.len && (gamemode in gamemode_blacklist))
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