mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Shoving someone into a wall doesn't say you knocked them down if you didn't (#94241)
## About The Pull Request If you shove someone into a wall and they're immune to knockdowns, it won't say that you knocked them down. If you shovestun someone but they're immune to paralysis, it won't say you kicked them onto their side. ## Why It's Good For The Game bugfix ## Changelog 🆑 fix: Getting shoved into a wall while stun immune no longer sends a message saying you were knocked down /🆑 --------- Co-authored-by: Fghj240 <fakeemail@notrealemail.com>
This commit is contained in:
@@ -802,22 +802,22 @@
|
||||
if(!(shove_flags & SHOVE_DIRECTIONAL_BLOCKED) && (SEND_SIGNAL(target_shove_turf, COMSIG_LIVING_DISARM_COLLIDE, src, target, shove_flags, weapon) & COMSIG_LIVING_SHOVE_HANDLED))
|
||||
return
|
||||
if((shove_flags & SHOVE_BLOCKED) && !(shove_flags & (SHOVE_KNOCKDOWN_BLOCKED|SHOVE_CAN_KICK_SIDE)))
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_SOLID, daze_amount = 3 SECONDS)
|
||||
target.visible_message(span_danger("[name] shoves [target.name], knocking [target.p_them()] down!"),
|
||||
span_userdanger("You're knocked down from a shove by [name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src)
|
||||
to_chat(src, span_danger("You shove [target.name], knocking [target.p_them()] down!"))
|
||||
log_combat(src, target, "shoved", "knocking them down[weapon ? " with [weapon]" : ""]")
|
||||
var/knocked_down = target.Knockdown(SHOVE_KNOCKDOWN_SOLID, daze_amount = 3 SECONDS)
|
||||
target.visible_message(span_danger("[name] shoves [target.name][knocked_down ? ", knocking [target.p_them()] down" : ""]!"),
|
||||
span_userdanger("You[knocked_down ? "'re knocked down" : " resist falling down"] from a shove by [name]!"), span_hear("You hear aggressive shuffling [knocked_down ? "followed by a loud thud!" : ""]"), COMBAT_MESSAGE_RANGE, src)
|
||||
to_chat(src, span_danger("You shove [target.name][knocked_down ? ", knocking [target.p_them()] down" : ""]!"))
|
||||
log_combat(src, target, "shoved", "[knocked_down ? "knocking them down[weapon ? " with [weapon]" : ""]" : ""]")
|
||||
return
|
||||
|
||||
if(shove_flags & SHOVE_CAN_KICK_SIDE) //KICK HIM IN THE NUTS
|
||||
target.Paralyze(SHOVE_CHAIN_PARALYZE)
|
||||
target.apply_status_effect(/datum/status_effect/no_side_kick)
|
||||
target.visible_message(span_danger("[name] kicks [target.name] onto [target.p_their()] side!"),
|
||||
span_userdanger("You're kicked onto your side by [name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src)
|
||||
to_chat(src, span_danger("You kick [target.name] onto [target.p_their()] side!"))
|
||||
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob/living, SetKnockdown), 0), SHOVE_CHAIN_PARALYZE)
|
||||
log_combat(src, target, "kicks", "onto their side (paralyzing)")
|
||||
return
|
||||
if(target.Paralyze(SHOVE_CHAIN_PARALYZE))
|
||||
target.apply_status_effect(/datum/status_effect/no_side_kick)
|
||||
target.visible_message(span_danger("[name] kicks [target.name] onto [target.p_their()] side!"),
|
||||
span_userdanger("You're kicked onto your side by [name]!"), span_hear("You hear aggressive shuffling followed by a loud thud!"), COMBAT_MESSAGE_RANGE, src)
|
||||
to_chat(src, span_danger("You kick [target.name] onto [target.p_their()] side!"))
|
||||
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob/living, SetKnockdown), 0), SHOVE_CHAIN_PARALYZE)
|
||||
log_combat(src, target, "kicks", "onto their side (paralyzing)")
|
||||
return
|
||||
|
||||
target.get_shoving_message(src, weapon, shove_flags)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user