Fix my own issue less than an hour after making it, thus creating a dangerously powerful infinite gbp loop. (#91354)

## About The Pull Request
Flips the wavelength and intensity around in microlaser code toc heck
how long it takes to apply
fixes #91353 
## Why It's Good For The Game
the code itself says it should be the other way around smh smh
## Changelog
🆑
fix: Wavelength is now the main factor in how long your microlaser takes
to activate, rather than intensity for some reason.
/🆑
This commit is contained in:
throwawayuseless
2025-05-27 18:02:03 +02:00
committed by GitHub
parent 7877956e17
commit ff48bac921
@@ -96,7 +96,7 @@ effective or pretty fucking useless.
addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
to_chat(user, span_warning("Successfully irradiated [interacting_with]."))
addtimer(CALLBACK(src, PROC_REF(radiation_aftereffect), interacting_with, intensity), (wavelength+(intensity*4))*5)
addtimer(CALLBACK(src, PROC_REF(radiation_aftereffect), interacting_with, intensity), (intensity+(wavelength*4))*5)
return . | ITEM_INTERACT_SUCCESS
to_chat(user, span_warning("The radioactive microlaser is still recharging."))