Merge pull request #2318 from Giacom/killing_me_softly

Tidied up the robotics computer code.
This commit is contained in:
fleure
2014-01-13 12:11:56 -08:00
3 changed files with 86 additions and 211 deletions
+86 -181
View File
@@ -8,87 +8,67 @@
icon_state = "robot"
req_access = list(access_robotics)
circuit = /obj/item/weapon/circuitboard/robotics
var/id = 0.0
var/temp = null
var/status = 0
var/timeleft = 60
var/stop = 0.0
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
/obj/machinery/computer/robotics/proc/can_control(var/mob/user, var/mob/living/silicon/robot/R)
if(!istype(R))
return 0
if(istype(user, /mob/living/silicon/ai))
if (R.connected_ai != user)
return 0
if(istype(user, /mob/living/silicon/robot))
if (R != user)
return 0
if(R.scrambledcodes)
return 0
return 1
/obj/machinery/computer/robotics/attack_hand(var/mob/user as mob)
if(..())
return
interact(user)
/obj/machinery/computer/robotics/interact(var/mob/user as mob)
if (src.z > 6)
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
user.set_machine(src)
var/dat
if (src.temp)
dat = "<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>"
else
if(screen == 0)
//dat += "<h3>Cyborg Control Console</h3><BR>"
dat += "<A href='?src=\ref[src];screen=1'>1. Cyborg Status</A><BR>"
dat += "<A href='?src=\ref[src];screen=2'>2. Emergency Full Destruct</A><BR>"
if(screen == 1)
for(var/mob/living/silicon/robot/R in mob_list)
if(istype(user, /mob/living/silicon/ai))
if (R.connected_ai != user)
continue
if(istype(user, /mob/living/silicon/robot))
if (R != user)
continue
if(R.scrambledcodes)
continue
var/robots = 0
for(var/mob/living/silicon/robot/R in mob_list)
if(!can_control(user, R))
continue
robots++
dat += "[R.name] |"
if(R.stat)
dat += " Not Responding |"
else if (!R.canmove)
dat += " Locked Down |"
else
dat += " Operating Normally |"
if (!R.canmove)
else if(R.cell)
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
else
dat += " No Cell Installed |"
if(R.module)
dat += " Module Installed ([R.module.name]) |"
else
dat += " No Module Installed |"
if(R.connected_ai)
dat += " Slaved to [R.connected_ai.name] |"
else
dat += " Independent from AI |"
if (istype(user, /mob/living/silicon))
if(issilicon(user) && is_special_character(user) && !R.emagged)
dat += "<A href='?src=\ref[src];magbot=\ref[R]'>(<font color=blue><i>Hack</i></font>)</A> "
dat += "<A href='?src=\ref[src];stopbot=\ref[R]'>(<font color=green><i>[R.canmove ? "Lockdown" : "Release"]</i></font>)</A> "
dat += "<A href='?src=\ref[src];killbot=\ref[R]'>(<font color=red><i>Destroy</i></font>)</A>"
dat += "<BR>"
dat += "[R.name] |"
if(R.stat)
dat += " Not Responding |"
else if (!R.canmove)
dat += " Locked Down |"
else
dat += " Operating Normally |"
if (!R.canmove)
else if(R.cell)
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
else
dat += " No Cell Installed |"
if(R.module)
dat += " Module Installed ([R.module.name]) |"
else
dat += " No Module Installed |"
if(R.connected_ai)
dat += " Slaved to [R.connected_ai.name] |"
else
dat += " Independent from AI |"
if (istype(user, /mob/living/silicon))
if(issilicon(user) && is_special_character(user) && !R.emagged)
dat += "<A href='?src=\ref[src];magbot=\ref[R]'>(<font color=blue><i>Hack</i></font>)</A> "
dat += "<A href='?src=\ref[src];stopbot=\ref[R]'>(<font color=green><i>[R.canmove ? "Lockdown" : "Release"]</i></font>)</A> "
dat += "<A href='?src=\ref[src];killbot=\ref[R]'>(<font color=red><i>Destroy</i></font>)</A>"
dat += "<BR>"
dat += "<A href='?src=\ref[src];screen=0'>(Return to Main Menu)</A><BR>"
if(screen == 2)
if(!src.status)
dat += {"<BR><B>Emergency Robot Self-Destruct</B><HR>\nStatus: Off<BR>
\n<BR>
\nCountdown: [src.timeleft]/60 <A href='?src=\ref[src];reset=1'>\[Reset\]</A><BR>
\n<BR>
\n<A href='?src=\ref[src];eject=1'>Start Sequence</A><BR>
\n<BR>
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
else
dat = {"<B>Emergency Robot Self-Destruct</B><HR>\nStatus: Activated<BR>
\n<BR>
\nCountdown: [src.timeleft]/60 \[Reset\]<BR>
\n<BR>\n<A href='?src=\ref[src];stop=1'>Stop Sequence</A><BR>
\n<BR>
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
dat += "<A href='?src=\ref[src];screen=0'>(Return to Main Menu)</A><BR>"
if(!robots)
dat += "No Cyborg Units detected within access parameters."
//user << browse(dat, "window=computer;size=400x500")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", "Cyborg Control Console", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
@@ -98,123 +78,48 @@
/obj/machinery/computer/robotics/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["eject"])
src.temp = {"Destroy Robots?<BR>
<BR><B><A href='?src=\ref[src];eject2=1'>\[Swipe ID to initiate destruction sequence\]</A></B><BR>
<A href='?src=\ref[src];temp=1'>Cancel</A>"}
if (href_list["temp"])
src.temp = null
else if (href_list["eject2"])
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (istype(I))
if(src.check_access(I))
if (!status)
message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!")
log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!")
src.status = 1
src.start_sequence()
src.temp = null
else if (href_list["killbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["killbot"])
if(can_control(usr, R))
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm" && can_control(usr, R) && !..())
if(R.mind && R.mind.special_role && R.emagged)
R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
R.ResetSecurityCodes()
else
message_admins("\blue [key_name_admin(usr)] detonated [R.name]!")
log_game("\blue [key_name(usr)] detonated [R.name]!")
R.self_destruct()
else
usr << "\red Access Denied."
else
usr << "\red Access Denied."
else if (href_list["stopbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
if(can_control(usr, R))
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm" && can_control(usr, R) && !..())
message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
R.SetLockdown(!R.lockcharge)
R << "[!R.lockcharge ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>"
else if (href_list["stop"])
src.temp = {"
Stop Robot Destruction Sequence?<BR>
<BR><A href='?src=\ref[src];stop2=1'>Yes</A><BR>
<A href='?src=\ref[src];temp=1'>No</A>"}
else
usr << "\red Access Denied."
else if (href_list["stop2"])
src.stop = 1
src.temp = null
src.status = 0
else if (href_list["magbot"])
if(issilicon(usr) && is_special_character(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"])
if(istype(R) && !R.emagged && R.connected_ai == usr && !R.scrambledcodes && can_control(usr, R))
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
R.emagged = 1
if(R.mind.special_role)
R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
else if (href_list["reset"])
src.timeleft = 60
else if (href_list["temp"])
src.temp = null
else if (href_list["screen"])
switch(href_list["screen"])
if("0")
screen = 0
if("1")
screen = 1
if("2")
screen = 2
else if (href_list["killbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["killbot"])
if(R)
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
if(R.mind && R.mind.special_role && R.emagged)
R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
R.ResetSecurityCodes()
else
message_admins("\blue [key_name_admin(usr)] detonated [R.name]!")
log_game("\blue [key_name(usr)] detonated [R.name]!")
R.self_destruct()
else
usr << "\red Access Denied."
else if (href_list["stopbot"])
if(src.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
if(R && istype(R)) // Extra sancheck because of input var references
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
R.canmove = !R.canmove
if (R.lockcharge)
R.SetLockdown(0)
R << "Your lockdown has been lifted!"
else
R.SetLockdown(1)
R << "You have been locked down!"
else
usr << "\red Access Denied."
else if (href_list["magbot"])
if(issilicon(usr) && is_special_character(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"])
if(R && !R.emagged && R.connected_ai == usr && !R.scrambledcodes)
var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
// message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!")
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
R.emagged = 1
if(R.mind.special_role)
R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/robotics/proc/start_sequence()
do
if(src.stop)
src.stop = 0
return
src.timeleft--
sleep(10)
while(src.timeleft)
for(var/mob/living/silicon/robot/R in mob_list)
if(!R.scrambledcodes)
R.self_destruct()
return
@@ -17,8 +17,6 @@
update_items()
if (src.stat != DEAD) //still using power
use_power()
process_killswitch()
process_locks()
update_canmove()
handle_fire()
@@ -286,26 +284,6 @@
src.module_state_3:screen_loc = ui_inv3
/mob/living/silicon/robot/proc/process_killswitch()
if(killswitch)
killswitch_time --
if(killswitch_time <= 0)
if(src.client)
src << "\red <B>Killswitch Activated"
killswitch = 0
spawn(5)
gib()
/mob/living/silicon/robot/proc/process_locks()
if(weapon_lock)
uneq_all()
weaponlock_time --
if(weaponlock_time <= 0)
if(src.client)
src << "\red <B>Weapon Lock Timed Out!"
weapon_lock = 0
weaponlock_time = 120
//Robots on fire
/mob/living/silicon/robot/handle_fire()
if(..())
@@ -49,10 +49,6 @@
var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
var/jeton = 0
var/killswitch = 0
var/killswitch_time = 60
var/weapon_lock = 0
var/weaponlock_time = 120
var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
var/lockcharge //Boolean of whether the borg is locked down or not
var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
@@ -805,10 +801,6 @@
/mob/living/silicon/robot/proc/installed_modules()
if(weapon_lock)
src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
return
if(!module)
pick_module()
return