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Spacewind fix
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@@ -7,6 +7,7 @@
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pass_flags = PASSTABLE
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mouse_opacity = 0
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hitsound = 'sound/weapons/pierce.ogg'
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pressure_resistance = INFINITY
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var/def_zone = "" //Aiming at
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var/mob/firer = null//Who shot it
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var/suppressed = 0 //Attack message
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@@ -146,4 +147,4 @@
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/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
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..()
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if(isliving(AM) && AM.density && !checkpass(PASSMOB))
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Bump(AM, 1)
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Bump(AM, 1)
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