Lizard Gas Rework, Fixes & More (#5802)

## About The Pull Request

A big update that reworks the Lizard's Gas Station, that fixes existing
issues and makes the role overall more interesting.

A third spawner is added, which is the Manager, who will be held to a
higher standard, and is expected to be in charge of interactions between
Lizard's Gas and other factions, along with controlling the budget. The
manager spawns in with slightly more equipment that better allow them to
protect themselves, their workers, and the station itself from danger.
(A unique outfit for them is also planned, but it is still a WIP)

Lizard's Gas will now have their own unique budget, which is mostly for
fluff, but is also intended to be used for tracking the profits, paying
the workers, and for making orders through trade - as an express console
(like Tarkon or Persistence) would be counterproductive as the ghost
role is intended to interact with others.

Entirely new map layout, highly inspired by European service stations.
This reworked layout has the following features:

- A bigger shopfront, with shutters and direct connection to the
employee only areas.
- Store area itself made bigger, with a greater variety of goods on
sale, along with a pair of flatpacked quantum pads.
- The removal of the old shed outside of the gas station itself, which
held the majority of equipment.
- A garage, being the new dedicated workspace. Now holds most of the
equipment that was in the shed.
- A utility closet, containing the rest of the equipment, along with a
big air tank and an SMES that actually works.
- A CCTV system for the gas station, so you can view both what is
outside and inside from relative safety.
- A proper break room, for the employees, with privacy and access to the
CCTV.
- A nice fancy office, for the manager, with privacy and additional ways
to contact other factions (holopad and fax machine), and of course
access to the CCTV.
- Air conditioning, could you imagine having to work on lavaland or an
icemoon without it?


Three new biogenerator machines that are (currently) entirely unique to
Lizard's Gas, these combine some of the functionalities of other already
existing biogens, while adding much more to them to create additional
incentives to both play the roles and interact with them. These could
potentially be added to other ghost roles in the future, as they are
intended to cover for the lack of access to certain machinery or just
general lack of space or extra hands to achieve the desired outcome. The
medical biogenerator specifically is also meant to cover for negative
quirks that normally would result in a quick death due to the lack of
access to the quirk specific medicines, or to simply treat most common
injuries on lavaland - making the role accessible to way more player
characters.

Also currently _planned_:

- New power generators, fueled by wood and biomass.
- New outfit for the manager.
- Fixing the prefab shutters, as their animation is broken and their
sprite could use more work and additional frames.
## Why It's Good For The Game

The intention is to give the gas station the means to easily be
self-sufficient, along with the right tools to connect themselves to a
trading partner of their choosing without being intrusive - a cargo
teleporter and a pair of quantum pads. This will allow Lizard's Gas to
establish a direct link with others, allowing there to be much more
interactions between it and their partner of choosing with much more
ease, but still requiring the other side to assist by setting up their
own cargo teleporter and deploying the quantum pad on their end. Also,
being a neutral faction in a (literal) hotspot, they could act as an
interesting hub for interactions between other factions or themselves.

Here's a much more detailed breakdown of the issues being solved:

- Spawn reliance - A bad spawn entirely dictates who you can and will be
able to interact with, for a ghost role which is guaranteed to spawn,
the spawn location shouldn't play this much of a factor. As such,
Lizard's Gas now is provided a pair of flatpacked quantum pads and a
cargo teleporter to be able to cooperate with any other entity to
establish a quantum pad link (Communication being done by fax or PDA).
Using the Cargo Teleporter allows the Quantum Pads to be set up without
needing someone to actually manually to the Gas Station.
- Quirks - Certain quirks that rely on medicines completely screw you,
as getting more will require a full chemical setup, such as Phobia,
Brain Degeneration, or the worst offender: Asthma. This is solved by the
medical biogen added to Lizard Gas.
- Husked = Roundremoved - If you somehow managed to get husked, or
suffer a serious infection, you are pretty much dead dead. With your
only real options is being taken to the station, or praying the
Persistence players somehow stumble upon your dead body. To solve that
issue without giving Lizard Gas a full chem setup, they instead can just
make synthflesh patches with one of the biogens.
- Bad Piping & Cables - The original map had serious issues with the
piping, such as certain devices not being connected, being useless, or
just going through walls when it is unnecessary, the worst offender was
the oxygen recycler which is meant to suck in oxygen from lavaland not
even working. Cables wise, the SMES was only able to draw power, and not
output any of it.
- No Theft Prevention - Coming across Lizard Gas previously without
knowing about it could easily result in people accidentally stealing
from the Ghost Role, as most of their supplies were completely out in
the open and protected by two notes left on the floor. All of those
supplies are now moved inside.
- No Unique Access - Anyone could wander into the Gas Station if it was
unbolted, and then enter the back areas and snatch whatever they wanted,
which is even more of an issue when they are now provided with three
unique machines that are fairly powerful. Giving the doors special
access only provided to the Gas Station workers fixes that before it is
even an issue.

Along with fixing the aforementioned issues, there are quite a few
additions that are meant to provide the following benefits:

- Interaction Incentives - Now that it is more accessible, Lizard Gas
required a bit more of a unique 'stock' to provide to people visiting
it, and since none of them operate any plasma-fueled vehicles, the next
best thing is selling them items for convenience, at a store, a
convenience store if you will. With the three new machines, Lizard Gas
will have access to a lot of products they can mass produce on the spot
using only biomass. They can make you a burger on the spot! Sure, it
tastes very synthetic and not that high quality, but it is produced on
the spot. Most of the other products are already available in Company
Imports, but this will be an option to trade for it for cheaper, player
interaction is a good thing!
- Neutral Hub - Being able to link themselves up other locations using a
Cargo Teleporter and a pair of Quantum Pads allows the Lizard Gas
workers to link up with the Station, Tarkon, and the Persistence - as
long as there is someone else on the other end with a Cargo Teleporter
as well. This allows all three groups a Neutral ground to be in,
hopefully allowing for more interactions between players without having
to worry about antags, while also being able to return to their
workplace quickly and with ease.
- Third Spawn - Adding a Manager, which fits thematically, and is
expected to be held to higher standards. Now Lizard's Gas is a three
slot Ghost Role!
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

Comparisons!
**Old Lizard Gas:**

<img width="799" height="799" alt="StrongDMM_VGH8uAiA9r"
src="https://github.com/user-attachments/assets/1f72c14c-b070-4871-9058-bb7a540768c0"
/>

**New Lizard Gas (Icebox):**
<img width="1356" height="1017" alt="dreamseeker_KLV97bjWii"
src="https://github.com/user-attachments/assets/8b09df34-a64b-42a3-8af0-70de6b74fcd1"
/>
<img width="1356" height="1017" alt="dreamseeker_OAcImdnaPf"
src="https://github.com/user-attachments/assets/86f6a343-3979-4ed6-a5eb-7e8db9ad4cc8"
/>

**New Lizard Gas (Lavaland):**
<img width="1360" height="1017" alt="dreamseeker_N0k7u5zD8i"
src="https://github.com/user-attachments/assets/3848a851-2213-44f2-bfac-eb2133f68526"
/>
<img width="1356" height="1017" alt="dreamseeker_dedS1dHqaB"
src="https://github.com/user-attachments/assets/d928713e-8bef-40eb-acfc-dbb3ba8d5cfd"
/>

**The new machines & Contents:**
<img width="275" height="138" alt="dreamseeker_NpTCSRoj6k"
src="https://github.com/user-attachments/assets/06579bbe-11eb-4972-9fba-b5df4b30c51b"
/>
<img width="1189" height="973" alt="yLPMyfBjkU"
src="https://github.com/user-attachments/assets/5174833f-bc91-43b6-a472-873e94c4e93b"
/>
<img width="1189" height="711" alt="lRgw4dVQux"
src="https://github.com/user-attachments/assets/8d6cf74e-5e3e-4110-b6b5-ae1800a8f97b"
/>
<img width="1189" height="679" alt="7myy2173s3"
src="https://github.com/user-attachments/assets/c949851c-f487-47a5-9bf5-4db6c2b62e7f"
/>

</details>

## Changelog
🆑 Moldb, Cerberushopeless, Dr.arielpro & Projectkepler-RU
add: Added 3 new unique biomass based machinery intended for ghost roles
only. They are functionally similar to cargo-orderable biogens (Organic
Ration Printer, Organic Material Printer, Colonial Supply Core, Wall
Med-Station) but are consolidated into much more specific roles, while
also adding additional items to their lists.
add: Added an additional spawner to Lizard's Gas, in the form of a
manager role.
add: Gave Lizard's Gas their own budget card, which can only be spent
through trading with others. Their card is actually capable of
withdrawals.
image: New sprites used by the new biogens, taking direct inspiration
from pre-existing machines to fit in nicely.
map: Near complete rework of the Lizard Gas station, making it much more
roomy and more akin to an European service station.
/🆑

---------

Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
This commit is contained in:
Ariel
2026-07-05 12:12:45 -04:00
committed by GitHub
co-authored by Roxy
parent 9765eb28dd
commit ff8b3e2b41
19 changed files with 9514 additions and 3620 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,2 +1,11 @@
#define ACCESS_BLACKSMITH "blacksmith"
#define ACCESS_NTREP "representative"
/// Lizard Gas access, due to the intention of the role interact with station roles and even other ghost roles.
#define REGION_LZGAS "Lizard Gas Station"
#define REGION_ACCESS_LZGAS list( \
ACCESS_LZGAS, \
)
// Access Helpers
#define ACCESS_LZGAS 9512
@@ -9,3 +9,7 @@
//This is needed for Tarkon to have their own cargo express console/powerator
#define ACCOUNT_TAR "TAR"
#define ACCOUNT_TAR_NAME "Tarkon Budget"
//This is for Lizard Gas so they have a uniform account for storing profits, giving out paychecks, and purchases.
#define ACCOUNT_LIZ "LIZ"
#define ACCOUNT_LIZ_NAME "Lizard Gas Station Budget"
@@ -0,0 +1,18 @@
//I'm tired. This is defines for mech fabs.
#define RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_RESEARCH "/Research Cyborgs"
// Colonial Marine Resequencer Categories
#define RND_CATEGORY_CMR_APPAREL "Apparel/Clothing"
#define RND_CATEGORY_CMR_EQUIPMENT "Gear"
#define RND_CATEGORY_CMR_MATERIALS "Material"
// DeForest Brand Bio-Regenerator Categories
#define RND_CATEGORY_DFBBR_MEDICAL "First Aid"
#define RND_CATEGORY_DFBBR_MEDICINE "Medicines"
#define RND_CATEGORY_DFBBR_INJECTORS "Autoinjectors"
// SmartFridge Organic Fabricator Categories
#define RND_CATEGORY_SFOF_INGREDIENT "Products"
#define RND_CATEGORY_SFOF_CONDIMENTS "Condiments"
#define RND_CATEGORY_SFOF_CONSUMABLES "Food/Drinks"
#define RND_CATEGORY_SFOF_LUXURIES "Luxury"
@@ -1,2 +0,0 @@
//I'm tired. This is defines for mech fabs.
#define RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_RESEARCH "/Research Cyborgs"
+2 -1
View File
@@ -14,7 +14,8 @@ SUBSYSTEM_DEF(economy)
ACCOUNT_CAR = ACCOUNT_CAR_NAME,
ACCOUNT_CMD = ACCOUNT_CMD_NAME, // SKYRAT EDIT
ACCOUNT_INT = ACCOUNT_INT_NAME, // BUBBER EDIT
ACCOUNT_TAR = ACCOUNT_TAR_NAME, // END BUBBER EDIT
ACCOUNT_TAR = ACCOUNT_TAR_NAME,
ACCOUNT_LIZ = ACCOUNT_LIZ_NAME, // END BUBBER EDIT
ACCOUNT_SEC = ACCOUNT_SEC_NAME)
var/list/departmental_accounts = list()
@@ -0,0 +1,102 @@
/// Unique machines intended for Lizard Gas, to provide them with cheap and easy to obtain items that normally they wouldn't be able to obtain,
/// this includes first aid equipment, medicines, certain food items, clothes, and some materials. These essentially act as 'upgraded' versions
/// of the unique biogens that can be ordered. Hopefully gives Lizard Gas more reason to be played and most importantly - enjoyed.
/// Honestly, could be used for other ghost roles to make them a bit more unique or to cover a certain weakness, as long as it makes sense.
/// Colonial Marine Resequencer - essentially combines the organic materials printer and clothing options from the colonial supply core.
/obj/item/circuitboard/machine/biogenerator/lizard_gas_colonial
name = "Colonial Marine Resequencer"
build_path = /obj/machinery/biogenerator/lizard_gas_colonial
icon = 'modular_zubbers/icons/obj/machines/resequencer.dmi'
icon_state = "circuitboard"
req_components = list(
/datum/stock_part/matter_bin = 1,
/datum/stock_part/servo = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/stack/sheet/glass = 1)
/obj/machinery/biogenerator/lizard_gas_colonial
name = "Colonial Marine Resequencer"
desc = "A derivative of the Type 34 'Colonial Supply Core,' colloquially known as the 'Gencrate/CSC'. \
The Gencrate is at its core a matter resequencer, a highly specialized subtype of biogenerator which performs a sort of transmutation using organic \
compounds; normally from large-scale crops or waste product. This one has been heavily modified to focus on making clothing, accessories, and also \
a variety of materials to make up for the unreliable rate of deliveries, at the cost of not being able to make the other items it is well \
known for producing."
icon = 'modular_zubbers/icons/obj/machines/resequencer.dmi'
circuit = /obj/item/circuitboard/machine/biogenerator/lizard_gas_colonial
efficiency = 1
productivity = 1
max_items = 35
show_categories = list(
RND_CATEGORY_CMR_APPAREL,
RND_CATEGORY_CMR_EQUIPMENT,
RND_CATEGORY_CMR_MATERIALS,
)
/// DeForest Brand Bio-Regenerator - just a better version of the Wall Med-Station, and not installed on a wall.
/obj/item/circuitboard/machine/biogenerator/lizard_gas_medvendor
name = "DeForest Brand Bio-Regenerator"
build_path = /obj/machinery/biogenerator/lizard_gas_medvendor
icon = 'modular_zubbers/icons/obj/machines/bioregenerator.dmi'
icon_state = "circuitboard"
req_components = list(
/datum/stock_part/matter_bin = 1,
/datum/stock_part/servo = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/stack/sheet/glass = 1)
/obj/machinery/biogenerator/lizard_gas_medvendor
name = "DeForest Brand Bio-Regenerator"
desc = "An advanced machine seen in frontier outposts and colonies capable of turning organic plant matter into \
various emergency medical supplies and injectors. This is one of the more advanced models that were sold in \
limited supply, being designed for harsher and more dangerous frontiers."
icon = 'modular_zubbers/icons/obj/machines/bioregenerator.dmi'
circuit = /obj/item/circuitboard/machine/biogenerator/lizard_gas_medvendor
efficiency = 1
productivity = 1
max_items = 35
show_categories = list(
RND_CATEGORY_DFBBR_MEDICAL,
RND_CATEGORY_DFBBR_MEDICINE,
RND_CATEGORY_DFBBR_INJECTORS,
RND_CATEGORY_DEFOREST_BLOOD,
)
/// SmartFridge Organic Fabricator - Rations printer, but actually more useful than a biogen.
/obj/item/circuitboard/machine/biogenerator/lizard_gas_smartfridge
name = "SmartFridge Organic Fabricator"
build_path = /obj/machinery/biogenerator/lizard_gas_smartfridge
icon = 'modular_zubbers/icons/obj/machines/smartfridge_fab.dmi'
icon_state = "circuitboard"
req_components = list(
/datum/stock_part/matter_bin = 1,
/datum/stock_part/servo = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/stack/sheet/glass = 1)
/obj/machinery/biogenerator/lizard_gas_smartfridge
name = "SmartFridge Organic Fabricator"
desc = "An advanced machine seen in frontier outposts and colonies capable of turning organic plant matter into \
various foods or ingredients. The best friend of a chef where deliveries are inconsistent or simply don't exist. \
This model has been customized further to provide a much larger variety of food, it contains an expanded stock of \
items, and ready to cook ingredients for making large quantities of food in a moment's notice."
icon = 'modular_zubbers/icons/obj/machines/smartfridge_fab.dmi'
circuit = /obj/item/circuitboard/machine/biogenerator/lizard_gas_smartfridge
efficiency = 1
productivity = 1
max_items = 35
show_categories = list(
RND_CATEGORY_SFOF_INGREDIENT,
RND_CATEGORY_SFOF_CONDIMENTS,
RND_CATEGORY_SFOF_CONSUMABLES,
RND_CATEGORY_SFOF_LUXURIES,
RND_CATEGORY_AKHTER_FOODRICATOR_UTENSILS,
)
// Telescreen, because you can't set custom networks without creating linter errors.
/obj/machinery/computer/security/telescreen/lizgas
name = "Lizard Gas CCTV Monitor"
desc = "A telescreen that connects to the gas station's camera network."
network = list("lizardgas")
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/computer/security/telescreen/lizgas, 32)
@@ -24,3 +24,28 @@
icon_state = "card_rainbow"
trim = /datum/id_trim/away/lizardgas
wildcard_slots = WILDCARD_LIMIT_GREY
/// Experimental faction budget cards, essentially budget cards you can withdraw from, intended for ghost roles.
/obj/item/card/id/faction_budget
name = "departmental card (ERROR)"
desc = "Provides access to the departmental budget."
icon_state = "budgetcard"
var/department_ID = ACCOUNT_CIV
var/department_name = ACCOUNT_CIV_NAME
registered_age = null
/obj/item/card/id/faction_budget/Initialize(mapload)
. = ..()
var/datum/bank_account/department_account = SSeconomy.get_dep_account(department_ID)
if(department_account)
set_account(department_account)
name = "departmental card ([department_name])"
desc = "Provides access to the [department_name]."
SSeconomy.dep_cards += src
/obj/item/card/id/faction_budget/Destroy()
SSeconomy.dep_cards -= src
return ..()
/obj/item/card/id/faction_budget/update_label()
return
@@ -2,3 +2,13 @@
var/list/access_list = ..()
access_list += ACCESS_BLACKSMITH
return access_list
// Lizard Gas access helper
/obj/effect/mapping_helpers/airlock/access/all/lizard_gas
layer = DOOR_ACCESS_HELPER_LAYER
icon_state = "access_helper"
/obj/effect/mapping_helpers/airlock/access/all/lizard_gas/get_access()
var/list/access_list = ..()
access_list += ACCESS_LZGAS
return access_list
@@ -41,3 +41,32 @@
return
hermit.mind?.teach_crafting_recipe(/datum/crafting_recipe/research_paper)
to_chat(hermit, span_notice("You learn the recipe for the <b>research paper</b>, giving you the ability to craft everything from nothing."))
/// Manager and departmental ID additions
#define ROLE_LZGAS "Lizard Gas Station Manager"
/obj/effect/mob_spawn/ghost_role/human/lavaland_gasstation/manager
name = "Gas Station Manager"
prompt_name = "a gas station manager"
outfit = /datum/outfit/lavaland_gasstation/manager
you_are_text = "You are the branch manager of a Lizard's Gas Station close to a mining facility."
flavour_text = "Years of working at Lizard's Gas finally paid off, and you been promoted to a Branch Manager! Sadly, your employer, failed to realize that there are hostile megafauna and tribes in the area, so make sure that you can defend yourself and your employees. Also sell stuff to people, occasionally."
important_text = "Care for your employees, they are irreplaceable! Do NOT let your workplace get damaged! Do not abandon it either! Being the manager, you are held to a higher standard."
/datum/outfit/lavaland_gasstation/manager
name = "Lizard Gas Station Manager"
back = /obj/item/storage/backpack/satchel/leather
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/crowbar = 1,
/obj/item/knife/combat/survival = 1,
/obj/item/gun/ballistic/automatic/pistol/m1911 = 1,
/obj/item/ammo_box/magazine/m45 = 3,
)
/obj/item/card/id/faction_budget/lizgas
department_ID = ACCOUNT_LIZ
department_name = ACCOUNT_LIZ_NAME
icon_state = "srv_budget" // Green just like our lizard.
#undef ROLE_LZGAS
@@ -0,0 +1,306 @@
// Designs for the Colonial Marine Resequencer
// Completely removes the provision and medicine categories, as this version is focused on materials and clothing.
//// Apparel ////
// Jumpsuits
/datum/design/cmf_colonial_under
name = "Colonial Uniform"
id = "cmf_slavic_under"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/clothing/under/colonial
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_jumpsuit
name = "Frontier Jumpsuit"
id = "cmf_frontier_jumpsuit"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/clothing/under/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
// Boots
/datum/design/cmf_frontier_boots
name = "Heavy Frontier Boots"
id = "cmf_frontier_boots"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/clothing/shoes/jackboots/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_colonial_boots
name = "Colonial Half-Boots"
id = "cmf_slavic_boots"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/clothing/shoes/jackboots/colonial
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
// Gloves
/datum/design/cmf_frontier_gloves
name = "Frontier Gloves"
id = "cmf_frontier_gloves"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/clothing/gloves/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_cool_gloves
name = "Black Gloves"
id = "cmf_slavic_gloves"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/clothing/gloves/color/black
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
// Suit items
/datum/design/cmf_colonial_cloak
name = "Colonial Cloak"
id = "cmf_slavic_cloak"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/clothing/neck/cloak/colonial
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_trench
name = "Frontier Trenchcoat"
id = "cmf_frontier_trench"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/clothing/suit/jacket/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_jacket
name = "Frontier Jacket"
id = "cmf_frontier_jacket"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/clothing/suit/jacket/frontier_colonist/short
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_med_jacket
name = "Frontier Medical Jacket"
id = "cmf_frontier_med_jacket"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 175)
build_path = /obj/item/clothing/suit/jacket/frontier_colonist/medical
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_flak
name = "Frontier Flak Jacket"
id = "cmf_frontier_flak_jacket"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 200)
build_path = /obj/item/clothing/suit/frontier_colonist_flak
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_tanker_helmet
name = "Frontier Soft Helmet"
id = "cmf_frontier_tanker_helmet"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 200)
build_path = /obj/item/clothing/head/frontier_colonist_helmet
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
// Hats
/datum/design/cmf_frontier_cap
name = "Frontier Soft Cap"
id = "cmf_frontier_cap"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/clothing/head/soft/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_frontier_cap_med
name = "Frontier Medical Cap"
id = "cmf_frontier_cap_med"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 125)
build_path = /obj/item/clothing/head/soft/frontier_colonist/medic
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
/datum/design/cmf_cool_hat
name = "Colonial Cap"
id = "cmf_slavic_cap"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/clothing/head/hats/colonial
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
// The gas mask
/datum/design/cmf_frontier_mask
name = "Frontier Gas Mask"
id = "cmf_frontier_mask"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/clothing/mask/gas/atmos/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_APPAREL)
//// Equipment ////
// Belts
/datum/design/cmf_frontier_chest_rig
name = "Frontier Chest Rig"
id = "cmf_frontier_chest_rig"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 200)
build_path = /obj/item/storage/belt/utility/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_frontier_med_belt
name = "Satchel Medical Kit"
id = "cmf_frontier_med_belt"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 250)
build_path = /obj/item/storage/backpack/duffelbag/deforest_medkit
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_frontier_medtech_belt
name = "Medical Technician Kit"
id = "cmf_frontier_medtech_belt"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 250)
build_path = /obj/item/storage/backpack/duffelbag/deforest_paramedic
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_frontier_medkit
name = "Frontier Medical Kit"
id = "cmf_frontier_medkit"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/storage/medkit/frontier
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
// Backpacks
/datum/design/cmf_frontier_backpack
name = "Frontier Backpack"
id = "cmf_frontier_backpack"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/storage/backpack/industrial/frontier_colonist
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_frontier_satchel
name = "Frontier Satchel"
id = "cmf_frontier_satchel"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/storage/backpack/industrial/frontier_colonist/satchel
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_frontier_messenger
name = "Frontier Messenger Bag"
id = "cmf_frontier_messenger"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/storage/backpack/industrial/frontier_colonist/messenger
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
// Small Containers
/datum/design/cmf_colonial_webbing
name = "Slim Colonial Webbing"
id = "cmf_slavic_webbing"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 250)
build_path = /obj/item/clothing/accessory/colonial_webbing
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_genpouch
name = "Empty General Purpose Pouch"
id = "cmf_slavic_genpouch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 300)
build_path = /obj/item/storage/pouch/cin_general
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_pocket_medkit
name = "Empty Pocket First Aid Kit"
id = "cmf_slavic_cfap"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 300)
build_path = /obj/item/storage/pouch/cin_medkit
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_medipouch
name = "Empty Medipen Pouch"
id = "cmf_slavic_medipouch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 300)
build_path = /obj/item/storage/pouch/cin_medipens
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
/datum/design/cmf_cup
name = "Empty Paper Cup"
id = "cmf_slavic_cup"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 10)
build_path = /obj/item/reagent_containers/cup/glass/coffee/colonial/empty
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_EQUIPMENT)
//// Materials ////
/datum/design/cmf_plastic
name = "Plastic Sheet"
id = "cmf_plastic"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 30)
build_path = /obj/item/stack/sheet/plastic
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
/datum/design/cmf_leather
name = "Sheet of Leather"
id = "cmf_leather"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 40)
build_path = /obj/item/stack/sheet/leather
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
/datum/design/cmf_cloth
name = "Cloth"
id = "cmf_cloth"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 15)
build_path = /obj/item/stack/sheet/cloth
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
/datum/design/cmf_cardboard
name = "Sheet of Cardboard"
id = "cmf_cardboard"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 7.5)
build_path = /obj/item/stack/sheet/cardboard
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
/datum/design/cmf_paper
name = "Sheet of Paper"
id = "cmf_paper"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2.5)
build_path = /obj/item/paper
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
/datum/design/cmf_rolling_paper
name = "Sheet of Rolling Paper"
id = "cmf_rollingpaper"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.25)
build_path = /obj/item/rollingpaper
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
/datum/design/cmf_candle
name = "Candle"
id = "cmf_candle"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 4)
build_path = /obj/item/flashlight/flare/candle
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_CMR_MATERIALS)
@@ -0,0 +1,348 @@
// Designs for the DeForest Brand Bio-Regenerator
// Combines the Wall Med-Station with some of the medicines produced by the Colonial Supply Core,
// along with adding additional medicines to support certain quirks or treat specific conditions - mostly stuff available in your typical DeForest Med-Vend.
//// First Aid ////
// Burn Treatments
/datum/design/dfbbr_balm
name = "Red Sun Balm"
id = "dfbbr_sun_balm"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/stack/medical/ointment/red_sun
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_ointment
name = "Ointment"
id = "dfbbr_ointment"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/stack/medical/ointment
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_aseptic_gauze
name = "Sealed Aseptic Gauze"
id = "dfbbr_aseptic_gauze"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/stack/medical/wrap/gauze/sterilized
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_mesh
name = "Regenerative Mesh"
id = "dfbbr_mesh"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/stack/medical/mesh
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_hemo_mesh
name = "Hemostatic Mesh"
id = "dfbbr_slavic_mesh"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/stack/medical/mesh/bloody
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
// Brute Treatments
/datum/design/dfbbr_bruise_pack
name = "Bruise Packs"
id = "dfbbr_bruise_packs"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/stack/medical/bruise_pack
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_bandaid
name = "First Aid Bandage"
id = "dfbbr_bandaid"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/stack/medical/bandage
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_sutures
name = "Sutures"
id = "dfbbr_suture"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/stack/medical/suture
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_hemo_sutures
name = "Hemostatic Sutures"
id = "dfbbr_slavic_suture"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/stack/medical/suture/bloody
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
// Bleed Treatments
/datum/design/dfbbr_coagulant_f
name = "Coagulant-F Packet"
id = "dfbbr_coagulant_pack"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/stack/medical/suture/coagulant
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_coagulant_rapid
name = "Rapid Coagulant Applicator"
id = "dfbbr_coagulant_rapid"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/stack/medical/wound_recovery/rapid_coagulant
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
// Synth Treatments
/datum/design/dfbbr_synth_patch
name = "Robotic Repair Patch"
id = "dfbbr_repair_patch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/reagent_containers/applicator/pill/robotic_patch/synth_repair
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_repair_foam
name = "Robotic Repair Spray"
id = "dfbbr_repair_foam"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/stack/medical/wound_recovery/robofoam
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_repair_foam_premium
name = "Premium Robotic Repair Spray"
id = "dfbbr_repair_foam_premium"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 200)
build_path = /obj/item/stack/medical/wound_recovery/robofoam_super
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
// Fracture Treatments
/datum/design/dfbbr_gauze
name = "Medical Gauze"
id = "dfbbr_slavic_gauze"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/stack/medical/wrap/gauze
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_bone_gel
name = "Bone Gel"
id = "dfbbr_bone_gel"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/stack/medical/bone_gel
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_surgical_tape
name = "Surgical Tape"
id = "dfbbr_surgical_tape"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/stack/medical/wrap/sticky_tape/surgical
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
/datum/design/dfbbr_splint_applicator
name = "Subdermal Splint Applicator"
id = "dfbbr_splint_applicator"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 300)
build_path = /obj/item/stack/medical/wound_recovery
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICAL)
//// Medicine ////
// Patches
/datum/design/dfbbr_bruise_patch
name = "Bruise Patch"
id = "dfbbr_bruise_patch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 250)
build_path = /obj/item/reagent_containers/applicator/patch/libital
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_burn_patch
name = "Burn Patch"
id = "dfbbr_burn_patch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 250)
build_path = /obj/item/reagent_containers/applicator/patch/aiuri
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_synthflesh_patch
name = "Synthflesh Patch"
id = "dfbbr_synthflesh_patch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/applicator/patch/synthflesh
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
// Pills
/datum/design/dfbbr_amollin_pill
name = "Amollin Painkiller"
id = "dfbbr_amollin_pill"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/reagent_containers/applicator/pill/amollin
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_iron_pill
name = "Iron Pill"
id = "dfbbr_iron_pill"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/reagent_containers/applicator/pill/iron
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_probital_pill
name = "Probital Pill"
id = "dfbbr_probital_pill"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/reagent_containers/applicator/pill/probital
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_epi_pill
name = "Epinephrine Pill"
id = "dfbbr_epi"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/epinephrine
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_conv_pill
name = "Convermol Pill"
id = "dfbbr_conv"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/convermol
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_multiver_pill
name = "Multiver Pill"
id = "dfbbr_multiver"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/multiver
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_potassiodide_pill
name = "Potassium Iodide Pill"
id = "dfbbr_potassiodide"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/potassiodide
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
// Quirk Related Meds //
/datum/design/dfbbr_insulin_pill
name = "Insulin Pill"
id = "dfbbr_insulin"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/insulin
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_psicodine_pill
name = "Psicodine Pill"
id = "dfbbr_psicodine"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/psicodine
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
// Spacer, working in lavaland... or it is Ice Box. At least it also allows people with the Spacer quirk to visit safely.
/datum/design/dfbbr_ondansetron_pill
name = "Ondansetron Pill"
id = "dfbbr_ondansetron"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/ondansetron
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_sansufentanyl_pill
name = "Sansufentanyl Pill"
id = "dfbbr_sansufentanyl"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/reagent_containers/applicator/pill/sansufentanyl
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
// I don't know why you'd do it, but just in case someone plays with the brain degeneration.
/datum/design/dfbbr_mannitol_pill
name = "Mannitol Pill"
id = "dfbbr_mannitol"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 150)
build_path = /obj/item/reagent_containers/applicator/pill/mannitol
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
/datum/design/dfbbr_neurine_pill
name = "Neurine Pill"
id = "dfbbr_neurine"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 200)
build_path = /obj/item/reagent_containers/applicator/pill/neurine
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
// Asthma, on lavaland, truly a genius move.
/datum/design/dfbbr_albuterol_canister
name = "Albuterol Canister"
id = "dfbbr_albuterol_canister"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/inhaler_canister/albuterol
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_MEDICINE)
//// Autoinjectors ////
/datum/design/dfbbr_autoinjector_occuisate
name = "Occuisate Sensory Restoration Injector"
id = "dfbbr_autoinjector_occuisate"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/hypospray/medipen/deforest/occuisate
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_INJECTORS)
/datum/design/dfbbr_autoinjector_calopine
name = "Calopine Emergency Stabilizant Injector"
id = "dfbbr_autoinjector_calopine"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/hypospray/medipen/deforest/calopine
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_INJECTORS)
/datum/design/dfbbr_autoinjector_halobinin
name = "Halobinin Soberant Injector"
id = "dfbbr_autoinjector_halobinin"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/hypospray/medipen/deforest/halobinin
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_INJECTORS)
/datum/design/dfbbr_autoinjector_synthcleaner
name = "Synthetic Cleaner Autoinjector"
id = "dfbbr_autoinjector_synthcleaner"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/hypospray/medipen/deforest/robot_system_cleaner
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_INJECTORS)
/datum/design/dfbbr_autoinjector_liquidsolder
name = "Synthetic Smart-Solder Autoinjector"
id = "dfbbr_autoinjector_liquidsolder"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 500)
build_path = /obj/item/reagent_containers/hypospray/medipen/deforest/robot_liquid_solder
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_DFBBR_INJECTORS)
@@ -0,0 +1,522 @@
// Designs for the SmartFridge Organic Fabricator
// A gigantic variety of food and drink items, more expensive than a biogen (twice as, usually), and all artificial. Yummy slop!
// Ingredients
/datum/design/smartfridge_fabricator_milk
name = "Synthetic Milk"
id = "smartfridge_fabricator_milk"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/milk
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_soymilk
name = "Synthetic Soy Milk"
id = "smartfridge_fabricator_soymilk"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/soymilk
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_kortamilk
name = "Synthetic Korta Milk"
id = "smartfridge_fabricator_kortamilk"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2.4)
make_reagent = /datum/reagent/consumable/korta_milk
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_ethanol
name = "Synthetic Ethanol"
id = "smartfridge_fabricator_ethanol"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/ethanol
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_cream
name = "Synthetic Cream"
id = "smartfridge_fabricator_cream"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/cream
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_enzyme
name = "Synthetic Enzyme"
id = "smartfridge_fabricator_enzyme"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/enzyme
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_flour
name = "Synthetic Flour"
id = "smartfridge_fabricator_flour"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/flour
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_kflour
name = "Synthetic Korta Flour"
id = "smartfridge_fabricator_kflour"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2.4)
make_reagent = /datum/reagent/consumable/korta_flour
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_cornstarch
name = "Synthetic Corn Starch"
id = "smartfridge_fabricator_cornstarch"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 3)
make_reagent = /datum/reagent/consumable/corn_starch
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_rice
name = "Synthetic Rice"
id = "smartfridge_fabricator_rice"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/rice
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_sugar
name = "Synthetic Sugar"
id = "smartfridge_fabricator_sugar"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1.2)
make_reagent = /datum/reagent/consumable/sugar
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_cookingoil
name = "Synthetic Cooking Oil"
id = "smartfridge_fabricator_cooking_oil"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2)
make_reagent = /datum/reagent/consumable/nutriment/fat/oil
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_oliveoil
name = "Synthetic Olive Oil"
id = "smartfridge_fabricator_olive_oil"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 4)
make_reagent = /datum/reagent/consumable/nutriment/fat/oil/olive
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_vinegar
name = "Synthetic Vinegar"
id = "smartfridge_fabricator_vinegar"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2)
make_reagent = /datum/reagent/consumable/vinegar
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_egg
name = "Egg"
id = "smartfridge_fabricator_egg"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/food/egg
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_chicken
name = "Synthetic Chicken"
id = "smartfridge_fabricator_chicken"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/meat/slab/chicken
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_meatslab
name = "Synthetic Meat"
id = "smartfridge_fabricator_meatslab"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/meat/slab/meatproduct
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_patty
name = "Synthetic Meat Patty"
id = "smartfridge_fabricator_patty"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/food/raw_patty
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_bacon
name = "Synthetic Bacon"
id = "smartfridge_fabricator_bacon"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/food/meat/rawbacon
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_sausage
name = "Synthetic Sausage"
id = "smartfridge_fabricator_sausage"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/raw_sausage
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_fillet
name = "Synthetic Fish Fillet"
id = "smartfridge_fabricator_fillet"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/food/fishmeat
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_butter
name = "Butter"
id = "smartfridge_fabricator_butter"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/food/butter
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_cheese
name = "Cheese"
id = "smartfridge_fabricator_cheese"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/food/cheese/wedge
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_cheese_firm
name = "Firm Cheese"
id = "smartfridge_fabricator_firm_cheese"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 25)
build_path = /obj/item/food/cheese/firm_cheese_slice
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
/datum/design/smartfridge_fabricator_seaweed_sheet
name = "Seaweed Sheet"
id = "smartfridge_fabricator_seaweedsheet"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 6)
build_path = /obj/item/food/seaweedsheet
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_INGREDIENT)
// Condiments
/datum/design/smartfridge_fabricator_black_pepper
name = "Synthetic Black Pepper"
id = "smartfridge_fabricator_black_pepper"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 0.8)
make_reagent = /datum/reagent/consumable/blackpepper
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_salt
name = "Synthetic Salt"
id = "smartfridge_fabricator_salt"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 0.4)
make_reagent = /datum/reagent/consumable/salt
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_honey
name = "Synthetic Honey"
id = "smartfridge_fabricator_honey"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 3)
make_reagent = /datum/reagent/consumable/honey
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_soysauce
name = "Synthetic Soy Sauce"
id = "smartfridge_fabricator_soysauce"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1)
make_reagent = /datum/reagent/consumable/soysauce
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_teriyaki
name = "Synthetic Teriyaki Sauce"
id = "smartfridge_fabricator_teriyaki"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 4)
make_reagent = /datum/reagent/consumable/nutriment/soup/teriyaki
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_ketchup
name = "Synthetic Ketchup"
id = "smartfridge_fabricator_ketchup"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1)
make_reagent = /datum/reagent/consumable/ketchup
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_mayonnaise
name = "Synthetic Mayonnaise"
id = "smartfridge_fabricator_mayonnaise"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 1)
make_reagent = /datum/reagent/consumable/mayonnaise
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_bbqsauce
name = "Synthetic BBQ Sauce"
id = "smartfridge_fabricator_bbqsauce"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2)
make_reagent = /datum/reagent/consumable/bbqsauce
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_hotsauce
name = "Synthetic Hotsauce"
id = "smartfridge_fabricator_hotsauce"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 2)
make_reagent = /datum/reagent/consumable/capsaicin
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
/datum/design/smartfridge_fabricator_coldsauce
name = "Synthetic Coldsauce"
id = "smartfridge_fabricator_coldsauce"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 4)
make_reagent = /datum/reagent/consumable/frostoil
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONDIMENTS)
// Food/Drinks
/datum/design/smartfridge_fabricator_bun
name = "Bun"
id = "smartfridge_fabricator_bun"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 30)
build_path = /obj/item/food/bun
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_rroll
name = "Rootroll"
id = "smartfridge_fabricator_rroll"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 60)
build_path = /obj/item/food/rootroll
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_donut
name = "Donut"
id = "smartfridge_fabricator_donut"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 75)
build_path = /obj/item/food/donut/plain
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_jellydonut
name = "Jelly Donut"
id = "smartfridge_fabricator_jellydonut"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/donut/jelly/plain
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_cannedtomatoes
name = "Canned Tomatoes"
id = "smartfridge_fabricator_cannedtomatoes"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/canned/tomatoes
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_cannedbeans
name = "Canned Beans"
id = "smartfridge_fabricator_cannedbeans"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/canned/beans
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_cannedpeaches
name = "Canned Peaches"
id = "smartfridge_fabricator_cannedpeaches"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/canned/peaches
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_cannedtuna
name = "Canned Tuna"
id = "smartfridge_fabricator_cannedtuna"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/canned/tuna
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_chap
name = "CHAP"
id = "smartfridge_fabricator_chap"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 200)
build_path = /obj/item/food/canned/chap
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_cornuto
name = "Cornuto"
id = "smartfridge_fabricator_cornuto"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/cornuto
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_icecreamsandwich
name = "Icecream Sandwich"
id = "smartfridge_fabricator_icecreamsandwich"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/icecreamsandwich
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_yoghurt
name = "Yoghurt"
id = "smartfridge_fabricator_yoghurt"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 4)
make_reagent = /datum/reagent/consumable/yoghurt
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_berryblast
name = "Berry Blast Smoothie"
id = "smartfridge_fabricator_berryblast"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 3)
make_reagent = /datum/reagent/consumable/berry_blast
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_strawberrybanana
name = "Strawberry Banana Smoothie"
id = "smartfridge_fabricator_strawberrybanana"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 3)
make_reagent = /datum/reagent/consumable/strawberry_banana
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_vanilladream
name = "Vanilla Dream Smoothie"
id = "smartfridge_fabricator_vanilladream"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 3)
make_reagent = /datum/reagent/consumable/vanilla_dream
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
/datum/design/smartfridge_fabricator_funkymonkey
name = "Funky Monkey Smoothie"
id = "smartfridge_fabricator_funkymonkey"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 3)
make_reagent = /datum/reagent/consumable/funky_monkey
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_CONSUMABLES)
// Luxuries
/datum/design/smartfridge_fabricator_gum
name = "Gum"
id = "smartfridge_fabricator_gum"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/storage/box/gum
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_gum_wakeup
name = "Activin 12 Hour Medicated Gum"
id = "smartfridge_fabricator_gum_wakeup"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/storage/box/gum/wake_up
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_energy_bar
name = "High Power Energy Bar"
id = "smartfridge_fabricator_energy_bar"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/energybar
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_ciggies
name = "Cigarettes"
id = "smartfridge_fabricator_ciggies"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/storage/fancy/cigarettes/cigpack_uplift
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_engine_fodder
name = "Engine Fodder"
id = "smartfridge_fabricator_engine_fodder"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/vendor_snacks/moth_bag
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_fueljak_snack
name = "Fueljack's Snack"
id = "smartfridge_fabricator_fueljak_snack"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/vendor_snacks/moth_bag/fuel_jack
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_ricecracker
name = "Rice Crackers"
id = "smartfridge_fabricator_ricecracker"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/vendor_snacks/rice_crackers
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_candy
name = "Candy Bar"
id = "smartfridge_fabricator_candy"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/candy
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_stickorandom
name = "Sticko Biscuit"
id = "smartfridge_fabricator_stickorandom"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/sticko/random
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_chocolatebar
name = "Chocolate Bar"
id = "smartfridge_fabricator_chocolatebar"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 100)
build_path = /obj/item/food/chocolatebar
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_chips
name = "Chips"
id = "smartfridge_fabricator_chips"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/chips
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_shrimpchips
name = "Shrimp Chips"
id = "smartfridge_fabricator_shrimpchips"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/chips/shrimp
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
/datum/design/smartfridge_fabricator_cornchipsrandom
name = "Boritos Cornchips"
id = "smartfridge_fabricator_cornchipsrandom"
build_type = BIOGENERATOR
materials = list(/datum/material/biomass = 50)
build_path = /obj/item/food/cornchips/random
category = list(RND_CATEGORY_INITIAL, RND_CATEGORY_SFOF_LUXURIES)
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@@ -1,7 +1,7 @@
//Lizard Gas Station ID
/datum/id_trim/away/lizardgas
assignment = "Lizard Gas Employee"
access = list(ACCESS_FACTION_PUBLIC)
access = list(ACCESS_FACTION_PUBLIC, ACCESS_LZGAS)
big_pointer = TRUE
/turf/open/floor/asphalt/icemoon
+5 -1
View File
@@ -554,7 +554,6 @@
#include "code\__DEFINES\~~bubber_defines\mood.dm"
#include "code\__DEFINES\~~bubber_defines\nanites.dm"
#include "code\__DEFINES\~~bubber_defines\privacy_policy.dm"
#include "code\__DEFINES\~~bubber_defines\research_categories.dm"
#include "code\__DEFINES\~~bubber_defines\robot_defines.dm"
#include "code\__DEFINES\~~bubber_defines\role_preferences.dm"
#include "code\__DEFINES\~~bubber_defines\signals.dm"
@@ -570,6 +569,7 @@
#include "code\__DEFINES\~~bubber_defines\vomit.dm"
#include "code\__DEFINES\~~bubber_defines\_globalvars\lists\invalid_uplink_item.dm"
#include "code\__DEFINES\~~bubber_defines\atmospherics\atmos_mob_interaction.dm"
#include "code\__DEFINES\~~bubber_defines\research\research_categories.dm"
#include "code\__DEFINES\~~bubber_defines\research\techweb_nodes.dm"
#include "code\__DEFINES\~~bubber_defines\traits\declarations.dm"
#include "code\__DEFINES\~~bubber_defines\traits\nanites.dm"
@@ -9304,6 +9304,7 @@
#include "modular_zubbers\code\game\machinery\department_balance.dm"
#include "modular_zubbers\code\game\machinery\incident_display.dm"
#include "modular_zubbers\code\game\machinery\iv_drip.dm"
#include "modular_zubbers\code\game\machinery\lizard_gas.dm"
#include "modular_zubbers\code\game\machinery\medipen_refiller.dm"
#include "modular_zubbers\code\game\machinery\morgue.dm"
#include "modular_zubbers\code\game\machinery\syndiepad.dm"
@@ -10157,7 +10158,9 @@
#include "modular_zubbers\code\modules\reagents\reagent_containers\cups\soda.dm"
#include "modular_zubbers\code\modules\recycling\disposal\bin.dm"
#include "modular_zubbers\code\modules\research\designs\ai_module_designs.dm"
#include "modular_zubbers\code\modules\research\designs\colonial_marine_resequencer_designs.dm"
#include "modular_zubbers\code\modules\research\designs\comp_board_designs.dm"
#include "modular_zubbers\code\modules\research\designs\deforest_brand_bioregen_designs.dm"
#include "modular_zubbers\code\modules\research\designs\experisci_designs.dm"
#include "modular_zubbers\code\modules\research\designs\machine_board_designs.dm"
#include "modular_zubbers\code\modules\research\designs\mechfab_designs.dm"
@@ -10165,6 +10168,7 @@
#include "modular_zubbers\code\modules\research\designs\misc_designs.dm"
#include "modular_zubbers\code\modules\research\designs\nerd_designs.dm"
#include "modular_zubbers\code\modules\research\designs\power_designs.dm"
#include "modular_zubbers\code\modules\research\designs\smartfridge_organic_fab_designs.dm"
#include "modular_zubbers\code\modules\research\designs\weapon_designs.dm"
#include "modular_zubbers\code\modules\research\designs\wiremod_designs.dm"
#include "modular_zubbers\code\modules\research\designs\autolathe\security_designs.dm"