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fix (#55462)
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@@ -60,7 +60,10 @@
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if(gen_turf.flags_1 & NO_RUINS_1)
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stored_flags |= NO_RUINS_1
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var/turf/new_turf = gen_turf.ChangeTurf(pickweight(closed ? closed_turf_types : open_turf_types), null, CHANGETURF_DEFER_CHANGE)
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var/turf/new_turf = pickweight(closed ? closed_turf_types : open_turf_types)
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new_turf = gen_turf.ChangeTurf(new_turf, initial(new_turf.baseturfs), CHANGETURF_DEFER_CHANGE)
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new_turf.flags_1 |= stored_flags
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if(!closed)//Open turfs have some special behavior related to spawning flora and mobs.
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