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Fix simplemob missing stamina hud (#94420)
## About The Pull Request Since simplemobs can be dealt stamina damage (https://github.com/tgstation/tgstation/pull/90675) gives simplemobs who take stamina damage a stamina bar - Since it's missing Simplemobs who can't take stamina damage still wont be able to see the hud - so don't worry about clutter/miss information ## Why It's Good For The Game Simplemobs have a missing stamina hud ## Changelog 🆑 ArchBTW fix: Gives eligible sentient simplemobs a stamina hud /🆑 Co-authored-by: glue0000 <230859540+glue0000@users.noreply.github.com>
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@@ -22,3 +22,6 @@
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//mob health doll! assumes whatever sprite the mob is
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healthdoll = new /atom/movable/screen/healthdoll/living(null, src)
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infodisplay += healthdoll
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stamina = new /atom/movable/screen/stamina(null, src)
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infodisplay += stamina
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@@ -650,34 +650,6 @@
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else
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hud_used.healths.icon_state = "health6"
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/mob/living/carbon/update_stamina_hud(shown_stamina_loss)
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if(!client || !hud_used?.stamina)
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return
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var/stam_crit_threshold = maxHealth - crit_threshold
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if(stat == DEAD)
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hud_used.stamina.icon_state = "stamina_dead"
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else
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if(shown_stamina_loss == null)
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shown_stamina_loss = get_stamina_loss()
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if(shown_stamina_loss >= stam_crit_threshold)
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hud_used.stamina.icon_state = "stamina_crit"
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else if(shown_stamina_loss > maxHealth*0.8)
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hud_used.stamina.icon_state = "stamina_5"
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else if(shown_stamina_loss > maxHealth*0.6)
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hud_used.stamina.icon_state = "stamina_4"
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else if(shown_stamina_loss > maxHealth*0.4)
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hud_used.stamina.icon_state = "stamina_3"
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else if(shown_stamina_loss > maxHealth*0.2)
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hud_used.stamina.icon_state = "stamina_2"
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else if(shown_stamina_loss > 0)
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hud_used.stamina.icon_state = "stamina_1"
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else
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hud_used.stamina.icon_state = "stamina_full"
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/mob/living/carbon/proc/update_spacesuit_hud_icon(cell_state = "empty")
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hud_used?.spacesuit?.icon_state = "spacesuit_[cell_state]"
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@@ -1432,6 +1432,34 @@
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SEND_SIGNAL(src, COMSIG_LIVING_STAMINA_UPDATE)
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update_stamina_hud()
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/mob/living/update_stamina_hud(shown_stamina_loss)
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if(!client || !hud_used?.stamina)
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return
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var/stam_crit_threshold = maxHealth - crit_threshold
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if(stat == DEAD)
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hud_used.stamina.icon_state = "stamina_dead"
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else
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if(shown_stamina_loss == null)
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shown_stamina_loss = get_stamina_loss()
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if(shown_stamina_loss >= stam_crit_threshold)
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hud_used.stamina.icon_state = "stamina_crit"
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else if(shown_stamina_loss > maxHealth*0.8)
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hud_used.stamina.icon_state = "stamina_5"
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else if(shown_stamina_loss > maxHealth*0.6)
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hud_used.stamina.icon_state = "stamina_4"
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else if(shown_stamina_loss > maxHealth*0.4)
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hud_used.stamina.icon_state = "stamina_3"
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else if(shown_stamina_loss > maxHealth*0.2)
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hud_used.stamina.icon_state = "stamina_2"
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else if(shown_stamina_loss > 0)
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hud_used.stamina.icon_state = "stamina_1"
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else
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hud_used.stamina.icon_state = "stamina_full"
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/mob/living/carbon/alien/update_stamina()
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return
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