Merge pull request #81 from Bubberstation/master

Re-merges master into ID-Fix-Branch
This commit is contained in:
ReturnToZender
2023-03-04 19:03:44 -06:00
committed by GitHub
8 changed files with 61 additions and 5 deletions
@@ -75,6 +75,15 @@
JOB_AI,
JOB_CYBORG,
)
enemy_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 7
cost = 5
@@ -110,7 +119,6 @@
)
enemy_roles = list(
JOB_AI,
JOB_CYBORG,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
@@ -202,6 +210,15 @@
JOB_AI,
JOB_CYBORG,
)
enemy_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 4
cost = 6
@@ -240,6 +240,15 @@
JOB_CYBORG,
ROLE_POSITRONIC_BRAIN,
)
enemy_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 35
cost = 3
@@ -376,7 +385,6 @@
antag_datum = /datum/antagonist/nukeop
enemy_roles = list(
JOB_AI,
JOB_CYBORG,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
@@ -552,6 +560,14 @@
antag_datum = /datum/antagonist/nightmare
antag_flag = ROLE_NIGHTMARE
antag_flag_override = ROLE_ALIEN
enemy_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 3
@@ -803,6 +819,14 @@
midround_ruleset_style = MIDROUND_RULESET_STYLE_HEAVY
antag_flag = "Space Pirates"
required_type = /mob/dead/observer
enemy_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 0
weight = 4
@@ -830,6 +854,14 @@
JOB_CYBORG,
ROLE_POSITRONIC_BRAIN,
)
enemy_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 4
@@ -1205,7 +1205,6 @@
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
/* //SKYRAT REMOVAL START
/datum/design/borg_upgrade_pinpointer
name = "Crew Pinpointer"
id = "borg_upgrade_pinpointer"
@@ -1216,7 +1215,6 @@
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MEDICAL
)
*/ //SKYRAT REMOVAL END
/datum/design/borg_upgrade_broomer
name = "Experimental Push Broom"
+1 -1
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@@ -1015,7 +1015,7 @@
"borg_upgrade_defibrillator",
"borg_upgrade_expandedsynthesiser",
"borg_upgrade_piercinghypospray",
//"borg_upgrade_pinpointer", // SKYRAT EDIT REMOVAL
"borg_upgrade_pinpointer",
"borg_upgrade_surgicalprocessor",
//SKYRAT EDIT START - RESEARCH DESIGNS
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+4
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@@ -0,0 +1,4 @@
author: "yourdoom9898"
delete-after: True
changes:
- rscadd: "Medical cyborg crew pinpointer uncommented"
+4
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@@ -0,0 +1,4 @@
author: "ShamanSliph"
delete-after: True
changes:
- bugfix: "fixed Hemophage preview."
@@ -290,6 +290,7 @@
human.skin_tone = "albino"
human.hair_color = "#1d1d1d"
human.hairstyle = "Pompadour (Big)"
human.dna.features["mcolor"] = "#fff4e6" //Bubber Edit
human.update_mutant_bodyparts(TRUE)
human.update_body(TRUE)