Changeling chat is now at night, rather than :j saymode, and it is also
separated from normal messages as [CHANGELING CHAT]
Adds a new [DEAD CHAT], all dead players in Mafia are corpselocked and
talking will instead go to Dead chat.
The Chaplain's ability is now being able to hear Dead chat at night, and
being able to in turn speak to the Dead.
The Chaplain's old ability has been given to a new role, the Coroner.
"Pray" is now "Autopsy".
Deaths in the Mafia arena aren't broadcasted anymore, to lessen
annoyance to round observers.
Also updates role icons & some outfits, as well as some bug fixes I
encountered while messing with it on localhost. I also tried (but not
fully) to make Mafia games more modular and independent, so maybe in the
future we can have more than one Mafia game running at a time.
I am limited to 2 player testing for this, so it is very much possible
that there's some issues I haven't found from my local testing, let me
know if you find anything please.
Being dead in Mafia boots you out of the round regardless of how
invested you were, that kidna sucks so hopefully being able to still
contribute something to the game, or at least discuss it with other dead
players in your own chat, makes players feel important to the game
they're playing.
I have a previous attempt of this here -
https://github.com/tgstation/tgstation/pull/75879 - but it staled out.
This differs from that attempt, as only dead players from the Mafia game
can speak in dead chat, while the old attempt allowed anyone that was
observing a mafia sign post (so dead players from the game, but not
observing the post, weren't able to speak to Chaplains, making him very
hard to be useful especially since getting information like that across
is a little hard). Being corpselocked also prevents them from being able
to see who Changelings are by simply looking at who has maptext at
night, and keeps them more focused on the game being played.
🆑
add: Added a new role to Mafia; the Coroner, which takes the Chaplain's
ability to see dead people's roles.
add: Mafia Chaplains now speak with the dead at night instead, and the
dead are corpselocked to prevent cheating.
fix: Mafia's HoS doesn't kill himself when executing non-townies.
qol: You can now update your notes & send them in chat while dead, as
well as look up the descriptions of other roles.
/🆑
Converts `/datum/player_details` into `/datum/persistent_client`.
Persistent Clients persist across connections. The only time a mob's
persistent client will change is if the ckey it's bound to logs into a
different mob, or the mob is deleted (duh).
Also adds PossessByPlayer() so that transfering mob control is cleaner
and makes more immediate sense if you don't know byond-fu.
Clients are an abstract representation of a connection that can be
dropped at almost any moment so putting things that should be stable to
access at any time onto an undying object is ideal. This allows for
future expansions like abstracting away client.screen and managing
everything cleanly.
## About The Pull Request
There are a couple of cases where ghost roles that give the temporary
body component prevent you from returning to the round when they really
shouldn't. The particular cases are:
- You entered a temporary body while you had no body, but could be
recovered via means such as podcloning
- You enter a temporary body, and while in that body, your original body
is permanently removed while your mind could be recovered via means such
as podcloning
- Basketball
This PR addresses those cases by allowing the temporary body component
to operate with a null `old_body`, and allowing the temporary body
component to be given to ghosts whose minds don't have bodies.
## Why It's Good For The Game
Erroneous DNRs caused by code oversights are probably very undesirable
to the playerbase.
## Changelog
🆑
fix: Joining a minigame or taking certain ghost roles, while you have a
mind without a body, will no longer DNR you, just in case you can be
resurrected by some means.
fix: If your old body is permanently destroyed while you are playing a
minigame or as certain ghost roles, you will still return to your
character's original mind, just in case you can be resurrected by some
means.
fix: The basketball minigame now gives its players and referee temporary
bodies.
/🆑
## About The Pull Request
Psych's ability to reveal now has a single charge
Vest's ability should now have two charges instead of deleting after use
## Why It's Good For The Game
Bugfix good
## Changelog
🆑
fix: Mafia: Psych's reveal ability now correctly has a single use
fix: Mafia: Fugitive's vest ability now correctly should have two uses
/🆑
## About The Pull Request
<details>
- renamed ai folder to announcer
-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer
- separated the ambience folder into ambience and instrumental
-- ambience --
- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it
-- instrumental --
- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)
-- items --
- moved secdeath to hailer
- moved surgery to handling
-- effects --
- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects
-- vehicles --
- moved mecha into vehicles
created mobs folder
-- mobs --
- moved creatures folder into mobs
- moved voice into mobs
renamed creatures to non-humanoids
renamed voice to humanoids
-- non-humanoids--
created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg
-- humanoids --
-- misc --
moved ghostwhisper to misc
moved insane_low_laugh to misc
I give up trying to document this.
</details>
- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc
- [X] mobs
- [X] runtime
- [X] vehicles
- [ ] attributions
## Why It's Good For The Game
This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.
## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
## About The Pull Request
I thought I fixed this bug a long time ago but turns out I just never
did.
This makes mafia role help get the initial description rather than the
current one, allowing us to edit people's descriptions as we need to
in-game without this information being metagamed.
## Why It's Good For The Game
Closes https://github.com/tgstation/tgstation/issues/82088
And prevents this again in the future.
## Changelog
🆑
fix: [Mafia] The show_help button no longer shows you who the Obsessed's
target is.
/🆑
## About The Pull Request
After https://github.com/tgstation/tgstation/pull/80628, these shouldn't
be needed anymore right?
## Why It's Good For The Game
Cleans up some vestigial code
## Changelog
EDIT: Not player-facing.
## About The Pull Request
Mafia should now start without the need of admin intervention.
I made a unit test that should always have a PDA and a ghost spawning in
a game of Mafia and having it run through basic setup to confirm they
both successfully sign up and the game starts.
I had to change a lot of things in order to get this working, such as
giving unique ckeys to mock clients, fixing harddels in Mafia, and
plenty of minor fixes. This is the first time any of this code is put in
CI, so a lot of uncaught errors are now showing their faces.
Because loading maps mid-round runtimes due to smoothing, I have mafia
their own unit test-only map that doesn't use smoothing.
I also split the mafia ui code into its own file, and moved a single
helper that was sitting around in mafia's file into a helpers file.
I also added some comments to explain why certain things are the way
they are, because I wrote some undocumented code previously and forgot a
few things, leading to self-inflicted wasted time.
## Why It's Good For The Game
^
## Changelog
🆑
fix: Mafia games can now start properly.
/🆑
---------
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
## About The Pull Request
Mafia is now friggin playable from the PDA, I also changed other stuff
too
- You can't use abilities on dead people if you're not supposed to (cant
kill the same person over and over)
- Changelings cant kill other Changelings
- Changelings can now only talk to eachother at night, rather than using
:j
- Everyone starts spawned in the center of the map, since people playing
on PDA can't move their characters. This is so everyone can hear PDA
users in person, as I don't want the chat log to be mandatory.
To do this, all messages you are meant to be able to see, is now logged
for you to see in your Mafia panel. This essentially means that people
playing through the PDA get a downgraded version of it, but I don't know
how much larger I want this UI to be.
Playing Mafia through the PDA will not tell you of other players ahead
of time when signing up (as it shows ckeys + pdas), but they can see the
names in-game. Unfortunately this means we'll have to remove your
customization coming with you, to prevent using it to tell who is dead
in round.
Things I am missing
- Program overlays on PDA/Laptop/Computer
- Icon for the app's header while a game is active
I'm not a spriter and can't make either of these
This is the new UI

I also fixed alert calls for PDAs and stuff

and removed the X at the top on computers since they had no battery

Looks a little better now hopefully 👍
## Why It's Good For The Game
- The current Arcade app sucks, and is a solo game. This is much more
entertaining and you can talk to others in it, which is swag as fuck.
- There's a larger potential playerbase for the Minigame making it more
likely to be played.
- Sets groundwork for a better version of
https://github.com/tgstation/tgstation/pull/75879
- Adds more suspense and teamwork in the minigame.
## Changelog
🆑 JohnFulpWillard, sprites by CoiledLamb
add: You can now play Mafia on your PDA.
balance: Mafia changelings can now only talk to eachother during the
night.
fix: Mafia abilities can't be repeatedly used on people.
/🆑
## About The Pull Request
Mafia players are now sent to their last body when the Mafia game ends,
and in the meantime they have text saying why they are dead.
They can still be revived during this period, and when the game is up
they'll be forced back into their body if alive, if they are dead then
they'll just be able to re-enter their corpse as normal.
Also since I was poking around in Mafia stuff:
- I removed mafia observing because it was unused (this previously was
used to allow ghosts to see Changeling chat).
- I fixed it being a Draw when there was one Town or Changeling left.
- I fixed the role list showing some roles multiple times
- I fixed the Chaplain not being able to use their night ability (and
therefore being completely useless)
- I added prevention to prevent Admins from causing runtimes or straight
up crashing the server, with a very real chance it can happen purely by
accident, through the Admin UI.
I'm hoping to change how this actually does the job because I find it to
be very bad coding practices, but my problem is that everyone who signs
up for Mafia is a ghost, and they are added into the game through their
CLIENTS, so we don't have access on the mafia controller or the role, to
the player's previous body or mind, without this shit.
Also adds a new mafia board icon
Made by tatax and I find it fits more the theme of Mafia than the
current one.
New UI
## About The Pull Request
HoP is now a killing role as they theoretically can solo-kill through
voting.
Changelings also have can kill flag, even if it's useless for them, just
in-case.
Removes check_total_victory and block_team_victory from Neutrals, since
it was just snowflake code.
I instead reworked all of how victory is calculated.
Ghosts can no longer see Mafia chat, because I'd like to integrate dead
players into the round in the future, and ghosts knowing who the evils
are is lame. It's a deduction minigame, you're supposed to deduct who
the bad guys are.
### QoL stuff
- Adds maptext for voting periods so people know who you are voting for.
https://cdn.discordapp.com/attachments/326831214667235328/1097781395369246740/2023-04-18_03-09-12.mp4
- Adds a popup when someone is voted up, instead of being a big box of
text in your chat. This will help clog the chat less and make it easier
for players to understand what to do when the time comes.
https://cdn.discordapp.com/attachments/326831214667235328/1097770854005350481/2023-04-18_02-28-31.mp4
Lastly, converts Mafia panel to typescript
## Why It's Good For The Game
This should be the last of my Mafia reworks, hopefully.
This makes the game's victory calculated to ensure there's always a
chance anytime possible, while letting kingmaker scenarios exist.
Additionally, we shouldn't expect players to know how Mafia works
because we don't expect them to already have some background in Mafia
games, or have played Mafia before.
## Changelog
🆑
qol: [Mafia] Players get a popup when a player is voted to the stand.
qol: [Mafia] Players now have the name of who they voted for displayed
over their heads during voting period.
balance: [Mafia] Deadchat can no longer see Mafia chat.
balance: [Mafia] HoP can now solo-win.
/🆑
## About The Pull Request
Notes in Mafia are no longer written for you, you instead write it
yourself and save.
Also adds a button to automatically say out your notes for other
players.
Hides the judgment buttons when it's not time to judge
Makes the UI autoupdate and makes use of ui_data / ui_static_data
Video of it in action: https://www.youtube.com/watch?v=NDUSuIUqQv8
## Why It's Good For The Game
A downside to notes currently is that it's very easy to confirm yourself
as a role against players who don't code-dive to know exactly how notes
should be formatted for any role, this makes it easier, as everyone will
type out their own notes, and can send it directly to chat when needed.
## Changelog
🆑
balance: [Mafia] Notes are no longer written out for you.
qol: [Mafia] You can now send your notes to chat whenever.
qol: [Mafia] Roundend has changed. Solos will win over others in a 1v1,
but a HoP can keep a round going in case they can solo lynch.
/🆑
## About The Pull Request
Turns all Mafia abilities into datums, instead of being a bunch of
shitcode on every single job.
This means it's easier to add new roles
Gives new names to some defines (such as the signal order, to make it
easier to tell when something is fired)
Adds support for modular Mafia jobs with their abilities being in a
certain order (Escort is now properly first).
De-snowflakes Changeling killing abilities and day voting, they're now
actions that are tallied when necessary.
Turns time vars into defines
Generalizes a lot of behavior for abilities, now all abilities can
properly undo their action at night
Fixes problems with the UI (Thoughtfeeder had 2 buttons during night and
they overlapped with names, that's been fixed).
### Behavior changes
- Doctor/Officer can now protect themselves 1 night, because it gives
them a way to protect themselves.
- Lawyer/Warden/Ect now choose their abilities at night, rather than the
day before. The suspense building up towards the end of the night is
part of the game, telling you that it happened at the very start is
quite lame (in the case of Lawyer, anyway).
- Admin setup now uses TGUI instead of html inputs.
- Cut night time by like, 5 seconds, because I found it a little long
lol.
- HoP doesn't count as votes to win until they reveal, because it makes
no sense an unrevealed HoP has their unrevealed votes tallied. I also
like those 1v1 Mayor V. Evil scenarios where dead chat goes crazy, and
hope to replicate that here.
- Mafia now needs 6 people to start instead of 4, because 4 players is
just not enough to play a Mafia round that will do anything but annoy
people.
- The game no longer ends if it's in a standoff with 1 Town, 1 Mafia,
and 1 Neutral, as you've got a kingmaker and they should decide who
wins.
### Things I want to change in the future
Every time night starts/ends, it checks the entire ``GLOB.airlocks`` for
doors with the "mafia" ID. This is stupid.
Rework ``check_victory()`` to make it make more sense, and be more fun
for players.
A visible death animation?
I want to use something similar to admin popup for messages about people
being on stand, and decluttering the UI in general
Also more use of balloon alerts instead of to chat messages for
everything.
Also also, making the UI more responsive to players. Button should be
red when a player is selected, so they know that's who they've selected,
if they want to unselect.
Are votes public when you first cast them? They shouldn't be wtf.
Can we also make the description for roles not be a to chat message? It
can just say when you hover over the '?' come on.
User-written wills instead of auto-generated, and able to send them in
chat
Add support for roleblock-immune roles
## Why It's Good For The Game
Updates a lot of old code to modern standards
Makes it considerably easier to work with Mafia and add new roles
Makes things less prone to breaking as easily.
Code also looks a lot cleaner now.
## Changelog
🆑
refactor: [Mafia] All Mafia abilities have been overhauled in the
backend, it's now much easier to understand what each role's ability can
do and how it works.
admin: [Mafia] Admin setup of Mafia is now in TGUI
balance: [Mafia] Doctors/Officers can protect themselves once per game.
Be careful around them!
fix: [Mafia] Thoughtfeeder's UI buttons at night won't overlap with
eachother.
fix: [Mafia] HoP's votes now actually matter, instead of being purely
visual.
qol: [Mafia] Lawyers, Wardens, etc. now perform their night ability at
night, instead of the day prior.
qol: [Mafia] Night time now lasts 40 seconds instead of 45.
/🆑