Commit Graph
20 Commits
Author SHA1 Message Date
Alexis 3b05cd16d3 125 parser errors. 2026-03-06 13:33:54 -05:00
Roxy 8c08b36bd9 Fixes for 1513f779ad 2025-11-06 00:08:59 -05:00
b95174d2da Reflavors the Lone Infiltrator to prevent confusion with Lone Operative (#4495)
## About The Pull Request
We've had many cases of new players mistaking Lone Infiltrator for Lone
Operative. This PR renames the antagonist to "Syndicate Boarder," and
changes their preview to instead use the Infiltrator MOD (even if they
don't actually get an infiltrator MOD, yet)

## Why It's Good For The Game
Prevents confusion with the murderbone punishment antagonist type and
more clearly explains what the Syndicate Boarder (former Lone
Infiltrator) is.

## Proof Of Testing
<img width="340" height="309" alt="image"
src="https://github.com/user-attachments/assets/c26ca7fb-5655-424e-b2f7-209790738e69"
/>

## Changelog

🆑 ReturnToZender
qol: Lone Infiltrators have been renamed to Syndicate Boarders for
clarity.
/🆑

---------

Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com>
2025-08-20 23:06:38 -06:00
Roxy 656656bf96 Fixes for e0bdfc3f5f part one 2025-06-29 00:10:41 -04:00
Adrian16199andGitHub 9f257f42fb Gives lone infiltrator his micro-bomb back. (#2527) 2024-12-16 15:27:11 -07:00
Majkl-J 62d91fbd65 There is like an infinite amount of sound repaths 2024-10-24 02:58:06 -07:00
78ad768229 [MIRROR] Removes progression from midround and latejoin traitor, renames reputation to threat level [MDB IGNORE] (#24374)
* Removes progression from midround and latejoin traitor, renames reputation to threat level (#79020)

## About The Pull Request
Reputation has been renamed to 'Threat Level' to more accurately
represent what it means.
Midround and latejoin traitors no longer have access to secondary
objectives, the ones which give TC and objectives.

## Why It's Good For The Game
Midround antagonists, like traitor, shouldn't really have the
progression system that is meant for roundstart. Final objectives in
particular are only suited for traitors who have worked towards it from
the start.
Reputation wasn't really a good name for the player-facing progression
system of traitors as you'd passively gain progression which didn't make
since if it was supposed to be your reputation.

## Changelog
🆑
balance: Removed secondary objectives from midround and latejoin
traitors.
grammar: Renamed reputation to threat level.
/🆑

---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Removes progression from midround and latejoin traitor, renames reputation to threat level

* Lone infiltrator was using this exact path

---------

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-10-20 00:53:48 -04:00
ZonespaceandGitHub 22a59166b3 Fixes syndicate saboteurs and lone infiltrators (#17256)
* TM this please

* okay i used my debug info well

* removed
2022-11-04 19:40:32 -04:00
ccf55f31c3 Removes the vanguard role (#17173)
* removes vanguard entirely

* removes final bits

* nerfs vanguard content further

* whoops

* Update modular_skyrat/modules/cargo/code/packs.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/black_mesa/code/ghost_spawners.dm

* Update modular_skyrat/modules/black_mesa/code/ghost_spawners.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-30 20:32:31 +00:00
ZonespaceandGitHub 7a51a03bb8 Lowers the in-repo cost of Lone Infiltrator (#15678)
a
2022-08-28 15:53:57 -04:00
d9f635a435 Lone infiltrators can now access their modsuit along with getting a chameleon module (#15485)
* aaaaaa

* betterment

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-24 17:23:57 -04:00
e289b6502a [MIRROR] Fixes a fair few execute() errors in dynamic midround rulesets [MDB IGNORE] (#15699)
* Fixes a fair few execute() errors in dynamic midround rulesets (#69130)

* Fixes a fair few execute() errors in dynamic midround rulesets

* a

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-20 07:02:55 -07:00
cac3301b32 [MIRROR] Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means [MDB IGNORE] (#15207)
* Removes requirements from most midround rulesets, and lowers their minimum population to run (#68571)

* Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means

* Remove duplicate minimum_players

* Removes requirements from most midround rulesets, and lowers their minimum population to run, because nobody knows what it means

* oorah

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-07-27 00:20:23 +00:00
ZonespaceandGitHub 663925b9bb Fixes CI and refactors Lone Infiltrator (#14592)
* this took almost an hour

* Update _basemap.dm

* Update datum_traitor.dm
2022-06-29 13:21:59 +01:00
ZonespaceandGitHub e79494974c woo (#14531) 2022-06-27 01:10:59 +01:00
ea6f252e81 [MIRROR] Dynamic 2022, Part 1 - Redesigning midround rolls (Midrounds happen far more frequently now, and scale their power over time) [MDB IGNORE] (#13718)
* Dynamic 2022, Part 1 - Redesigning midround rolls (Midrounds happen far more frequently now, and scale their power over time)

* Update dynamic_rulesets_midround.dm

* wew

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-23 16:06:51 +01:00
OrionTheFoxandGitHub c764fdbd3a [Semi-Modular] Fixes broken HuDs, removes unused Sergeant/CDO jobs, SolGov to SolFed, and other job/hud cleanup (#11461)
* Goodbye SolGov, Hello SolFed (also a few Breach Control tweaks)

* Removes Sergeant/CDO (They were already unused)

* HuD fixes/remove Mindshield from NRI (for HuD purposes)

* oops forgot space police trim

* goodbye map landmarks

* remove the catwalk-over-tile mistake i once made

* PDA overrides

* nvm windows are better

* pre-merge #11484

* updates our unique dmi with new syndie icon :)

* better organization/corrections officer icons
2022-02-14 06:17:26 +00:00
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
GandalfandGitHub 4a950241b6 [PRIORITY] MODULARISATION AUDIT PART 1: MAKING SKYRAT GREAT AGAIN (#9464)
* EFT

* E

* EEE

* E

* INTO TO ORBIT

* I hate this but I'm going to ignore it.

* Seriously, fuck this.

* Update CentCom_skyrat_z2.dmm

* Update tgstation.dme

* oops

* Update positronic_alert_console.dm

* E
2021-11-16 12:01:30 -05:00