Commit Graph
21 Commits
Author SHA1 Message Date
AlexisandGitHub d9a6b832ed Reverts 'Virosec' and Returns Redsec to Base /tg/ + Red Skyrat Security Gear (#5518)
## About The Pull Request
Does as the title suggests. This was voted on and approved unanimously
by maintainers.

**BLUE DONATOR ITEMS HAVE BEEN LEFT INTACT.**
## Why It's Good For The Game
A lot of players discussed discontent with 'virosec' and I feel this is
a solution that works.
## Proof Of Testing
I forgot to take screenshots, but it compiles, builds, and almost
everything is red.
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: Added back base /tg/ redsec along with red Skyrat clothing items.
del: Removed 'virosec'.
/🆑
2026-05-03 18:47:46 +02:00
RoxyandThe Sharkening 26d7f00a76 Roxy Comments 2026-04-11 08:57:59 -06:00
shayoki be0da4af11 probably 3 2026-03-10 11:55:19 -05:00
nevimer 2d805c101b home stretch 2026-03-07 00:33:39 -05:00
Alexis 3b05cd16d3 125 parser errors. 2026-03-06 13:33:54 -05:00
bff9c3b528 Milsim Fixes (#5294)
## About The Pull Request
A downstream, a fork of a downstream, and a fork of a fork of a
downstream all walk into Github.
The contributor says; _"I'm gonna have to fix this bug three times,
aren't I?"_

Milsim CIN NPCs used an old way of causing mobs to drop corpses by
putting them in their loot table. This was eventually deprecated, and
their subtype was eventually given a **corpse** variable to keep their
bodies in. Milsim NPCs were not updated to account for this, causing
them to drop the default corpse and their own corpse. This fixes this by
simply replacing the loot definition with a corpse definition.

There was a reference to an item that doesn't exist in Milsim. That's
been replaced with what it was almost certainly supposed to have been in
the first place.

I assume this doesn't need to be modular, since these are Skyrat files.
Correct me if I'm wrong, I do not play or know anything particularly
about Bubber.

## Why It's Good For The Game
fix bug

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="256" height="278" alt="one corpes"
src="https://github.com/user-attachments/assets/804c7c0b-3c7d-4557-a61c-b2ef7caeed28"
/>
<img width="237" height="187" alt="image"
src="https://github.com/user-attachments/assets/b01f680b-a001-4e03-b40f-864fba91a000"
/>
</details>

## Changelog
🆑
fix: Virtual CIN Soldiers will no longer undergo mitosis upon death.
fix: Fixed a non-existent item in Milsim.
/🆑

Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com>
2026-03-02 12:59:01 +01:00
RoxyandGitHub 2250516e34 Fix compile errors on 516.1670+ (#4926)
## About The Pull Request

All the instances of numbers being used as keys in assoc lists were just
regular lists with the indexes written out for readability, comments all
these out so it stops erroring
## Why It's Good For The Game

Compile on new versions yes

## Proof Of Testing

Yes

## Changelog

N/A
2025-11-15 00:14:12 -05:00
ReturnandGitHub c05c74734e Merges Spinwarder+Interslavic, Chitinclick+Buzzwords (#4527)
## About The Pull Request
Merges Chitinclick and Buzzwords into one language, as well as
Interslavic and Spinwarder, as they overlap with each other.

## Why It's Good For The Game
These languages are effectively the same, and we want players taking
these languages to be able to communicate with each other, to form
comraderie amongst themselves

## Proof Of Testing

<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog

🆑 ReturnToZender
qol: Merges Interslavic and Spinwarder into one language
qol: Merges Chitinclick and Buzzwords into one bug language
/🆑
2025-09-03 12:28:50 -07:00
Roxy ef76e736f1 Fixes for #91944 2025-07-19 23:31:00 -04:00
2d595eba4f Fixes bitrunning sim having cybersun comms and also makes sure persistence borgs have correct key (#3453)
## About The Pull Request

What it says on the tin
## Why It's Good For The Game

Its best to not let bitrunners ghost spawns talk on comms
## Proof Of Testing

I just did my last cpa today, I'll test this later. Besides its 3 lines
with just an item swaped.
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
fix: Bitrunning sims no longer have comms access 
fix: Borgs given the persistence access upgrade no longer default to
interdyne and get cybersun comms instead
/🆑

Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
2025-04-13 19:58:54 -04:00
Majkl-J 7f23d4395a additional_module -> additional_modules 2025-02-20 04:44:32 -08:00
Majkl-J 225199e26b Moves all the organcode down to obj/item/organ 2025-02-20 00:06:45 -08:00
3bde496dc3 Renames all mentions of Solfed to TerraGov (#2334)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Renames SolFed/SolGov/Solar Goverment/Solar Federation to
TerraGov/Terran Goverment
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game
Requested by the loremins
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Proof Of Testing
It compiles, nothing seems broken ingame (please TM this)
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->

</details>

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Renames all mentions of the Solar Goverment/Federation to the
Terran Goverment
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->

---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2024-11-20 04:10:08 +00:00
Majkl-J ae0b926948 Holy lord no more please 2024-10-24 03:07:38 -07:00
65f0e6bd76 [MIRROR] Adds a new power storage type: The Megacell. Drastically reduces power cell consumption/storage. [MDB Ignore] (#28376)
* Adds a new power storage type: The Megacell. Drastically reduces power cell consumption/storage. [MDB Ignore]

* Multi chargers

* all this other shit

* maps

* more fixes

* even more

* mapping

* map fixes

* MCR

* map2

* map3

* map4

* map5

---------

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Fluffles <piecopresident@gmail.com>
2024-07-01 23:44:49 +05:30
CursorandGitHub 14e9fb7e4d Allows domain spawners to use character prefs. (#28395) 2024-06-27 23:44:29 +05:30
0a693b9dfa [MIRROR] Bitrunning 1.5: Secondary Objectives (#26821)
* Bitrunning 1.5: Secondary Objectives (#81828)

## About The Pull Request

Added secondary objective lockboxes to bitrunning. These pull from a
list of secondary objective loot on the domain, with a limited quantity
of items. Once there are no items left to pull, the secondary objective
disappears. If multiple secondary objective markers are placed, they
will be placed until all markers have been used, or all the items in the
loot pool are already spoken for.

To support this functionality, adds SSbitrunning, which stores all
domains as instances, instead of checking the hardcoded types as
previously. SSbitrunning manages listing domains for the quantum
console, and rolling secondary loot.

As an example of this functionality, added a side path to Glacier Grind
with a polar bear and some loot.

## Why It's Good For The Game

Secondary objectives give mappers ways to encourage players to venture
into a wider range of domains by offering non-trivial loot beyond the
fluff items given in the main caches. The absolute limit on the number
of items available ensures these items can't be farmed.

As well as supporting secondary objectives, SSbitrunning allows for
future support of features relying on mid-round modification of domains,
for instance adding custom domains.

## Changelog
🆑
add: Added secondary objectives to bitrunning!
add: Pick up encrypted curiosities and return them to the safehouse to
claim their contents.
add: Glacier Grind has been given a secondary objective, look out for
the limited edition hat.
add: Bitrunning domains can now be modified during the round by admins.
/🆑

* Bitrunning 1.5: Secondary Objectives

* Update virtual_domain.dm

---------

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2024-03-22 12:17:51 -04:00
28abe4d246 More nova ports (#26018)
* https://github.com/NovaSector/NovaSector/pull/297

* https://github.com/NovaSector/NovaSector/pull/277

* Space Ruin - Space hotel Pipenet, Powernet and disposal fixes (#253)

* stinky

* 1

* Updates status (#270)

* Updates status

* Update world.dm

* https://github.com/NovaSector/NovaSector/pull/130

* fex

---------

Co-authored-by: Zergspower <Griffinj88@yahoo.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2024-01-06 16:51:59 +00:00
d852cc21df [MIRROR] Adds a modular bitrunning map, changes safehouse spawns [MDB IGNORE] (#25363)
* Adds a modular bitrunning map, changes safehouse spawns (#79937)

## About The Pull Request
Primarily, this adds one new map to bitrunning that uses modular rooms.

<details>
<summary>pictures</summary>

![image](https://github.com/tgstation/tgstation/assets/42397676/48d78e05-1134-477c-a269-a4b71064058b)

![Screenshot 2023-11-25
133937](https://github.com/tgstation/tgstation/assets/42397676/851d6235-e939-465c-92e5-830886d50d9c)

![image](https://github.com/tgstation/tgstation/assets/42397676/6094dae6-fc3b-4cc4-9fd5-d7dd6d944cee)

</details>

I also added in some changes:
- Safehouses are now loaded using the modular map system rather than the
bespoke solution qservers had.
- Lowers the difficulty of psyker shuffle (which I felt was a little too
nightmarish) and boosts its rewards.
## Why It's Good For The Game
New maps
More integration with prior systems
## Changelog
🆑
add: Added a new modular bitrunning domain - Starfront Saloon.
balance: Psyker shuffle domain was made slightly easier and has been
given more rewards.
/🆑

* Adds a modular bitrunning map, changes safehouse spawns

* Linterpass minus Milsim

* readds Milsim

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Zergspower <Griffinj88@yahoo.com>
2023-12-06 16:48:12 -06:00
30d7788c35 CIN Evilguns | The gunnenshootening pt 3 | Long live the king | Slight rework of the CIN surplus company (#24304)
* scream if you love poland !!!!

* oh yeah its all coming together

* WAR

* dme fixes before i break everything

* f1

* WHAGG

* expect more similarly poorly named commits in the future

* war pt 2

* ooprs

* sharpshooter icon fix

* that should be everything actually

* i forgot demo mod exists

* deletes now unused ak ammo

* thats not real anymore

* every test failure ever

* reduces the weapon weight of the bobr

* tweaks opfor weapons since they all changed since i last saw them

* fixes the plasma pistols and tweaks their numbers a little

* deletes the luk, delete lanca proj dam mod, decreases lanca firerate

* tweaks the outfits that use these guns a bit and makes the miecz one han

* removes the luk from that one mapping helper

* puts the sakhno back on order

* tweaks around the lanca's ammo capacity

* updates the milsim domain stuff

* fixes some of the stuff

* makes the lanca and miecz magazines not normal size

---------

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-12-01 16:59:27 -05:00
83fd6e5dab Ancient Milsim Bitrunning Domain (#24751)
* dedw

* a-and it's done

* after-playtest tweaks

* Update ancient_milsim.dmm

* crying rn

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Update ancient_milsim.dmm

* After-test tweaks part 2

* Update health_station.dmi

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* otherwise it becomes unplayable

* 'ate invisible sprites

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Update belt.dmi

* Update belt.dmi

* Reward expansion pack and other stuff

* oops

it compiled????

* Turns out it's built-in

* Update mod.dm

* Stupid bullshit

* Rebalancing loadouts a bit

* apparently armor is overriden by Skyrat

* fixed?

* Update outfit.dm

* Update ancient_milsim.dmm

---------

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-11-26 14:16:23 -05:00