## About The Pull Request
Does as the title suggests. This was voted on and approved unanimously
by maintainers.
**BLUE DONATOR ITEMS HAVE BEEN LEFT INTACT.**
## Why It's Good For The Game
A lot of players discussed discontent with 'virosec' and I feel this is
a solution that works.
## Proof Of Testing
I forgot to take screenshots, but it compiles, builds, and almost
everything is red.
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
add: Added back base /tg/ redsec along with red Skyrat clothing items.
del: Removed 'virosec'.
/🆑
## About The Pull Request
A downstream, a fork of a downstream, and a fork of a fork of a
downstream all walk into Github.
The contributor says; _"I'm gonna have to fix this bug three times,
aren't I?"_
Milsim CIN NPCs used an old way of causing mobs to drop corpses by
putting them in their loot table. This was eventually deprecated, and
their subtype was eventually given a **corpse** variable to keep their
bodies in. Milsim NPCs were not updated to account for this, causing
them to drop the default corpse and their own corpse. This fixes this by
simply replacing the loot definition with a corpse definition.
There was a reference to an item that doesn't exist in Milsim. That's
been replaced with what it was almost certainly supposed to have been in
the first place.
I assume this doesn't need to be modular, since these are Skyrat files.
Correct me if I'm wrong, I do not play or know anything particularly
about Bubber.
## Why It's Good For The Game
fix bug
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="256" height="278" alt="one corpes"
src="https://github.com/user-attachments/assets/804c7c0b-3c7d-4557-a61c-b2ef7caeed28"
/>
<img width="237" height="187" alt="image"
src="https://github.com/user-attachments/assets/b01f680b-a001-4e03-b40f-864fba91a000"
/>
</details>
## Changelog
🆑
fix: Virtual CIN Soldiers will no longer undergo mitosis upon death.
fix: Fixed a non-existent item in Milsim.
/🆑
Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com>
## About The Pull Request
All the instances of numbers being used as keys in assoc lists were just
regular lists with the indexes written out for readability, comments all
these out so it stops erroring
## Why It's Good For The Game
Compile on new versions yes
## Proof Of Testing
Yes
## Changelog
N/A
## About The Pull Request
Merges Chitinclick and Buzzwords into one language, as well as
Interslavic and Spinwarder, as they overlap with each other.
## Why It's Good For The Game
These languages are effectively the same, and we want players taking
these languages to be able to communicate with each other, to form
comraderie amongst themselves
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑 ReturnToZender
qol: Merges Interslavic and Spinwarder into one language
qol: Merges Chitinclick and Buzzwords into one bug language
/🆑
## About The Pull Request
What it says on the tin
## Why It's Good For The Game
Its best to not let bitrunners ghost spawns talk on comms
## Proof Of Testing
I just did my last cpa today, I'll test this later. Besides its 3 lines
with just an item swaped.
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
fix: Bitrunning sims no longer have comms access
fix: Borgs given the persistence access upgrade no longer default to
interdyne and get cybersun comms instead
/🆑
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->
## About The Pull Request
Renames SolFed/SolGov/Solar Goverment/Solar Federation to
TerraGov/Terran Goverment
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documented or this can delay review and even discourage maintainers from
merging your PR! -->
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your PR mention it. -->
## Why It's Good For The Game
Requested by the loremins
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especially if they are controversial and/or far reaching. If you can't
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probably isn't good for the game in the first place. -->
## Proof Of Testing
It compiles, nothing seems broken ingame (please TM this)
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</details>
## Changelog
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🆑
add: Renames all mentions of the Solar Goverment/Federation to the
Terran Goverment
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
* Bitrunning 1.5: Secondary Objectives (#81828)
## About The Pull Request
Added secondary objective lockboxes to bitrunning. These pull from a
list of secondary objective loot on the domain, with a limited quantity
of items. Once there are no items left to pull, the secondary objective
disappears. If multiple secondary objective markers are placed, they
will be placed until all markers have been used, or all the items in the
loot pool are already spoken for.
To support this functionality, adds SSbitrunning, which stores all
domains as instances, instead of checking the hardcoded types as
previously. SSbitrunning manages listing domains for the quantum
console, and rolling secondary loot.
As an example of this functionality, added a side path to Glacier Grind
with a polar bear and some loot.
## Why It's Good For The Game
Secondary objectives give mappers ways to encourage players to venture
into a wider range of domains by offering non-trivial loot beyond the
fluff items given in the main caches. The absolute limit on the number
of items available ensures these items can't be farmed.
As well as supporting secondary objectives, SSbitrunning allows for
future support of features relying on mid-round modification of domains,
for instance adding custom domains.
## Changelog
🆑
add: Added secondary objectives to bitrunning!
add: Pick up encrypted curiosities and return them to the safehouse to
claim their contents.
add: Glacier Grind has been given a secondary objective, look out for
the limited edition hat.
add: Bitrunning domains can now be modified during the round by admins.
/🆑
* Bitrunning 1.5: Secondary Objectives
* Update virtual_domain.dm
---------
Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
* scream if you love poland !!!!
* oh yeah its all coming together
* WAR
* dme fixes before i break everything
* f1
* WHAGG
* expect more similarly poorly named commits in the future
* war pt 2
* ooprs
* sharpshooter icon fix
* that should be everything actually
* i forgot demo mod exists
* deletes now unused ak ammo
* thats not real anymore
* every test failure ever
* reduces the weapon weight of the bobr
* tweaks opfor weapons since they all changed since i last saw them
* fixes the plasma pistols and tweaks their numbers a little
* deletes the luk, delete lanca proj dam mod, decreases lanca firerate
* tweaks the outfits that use these guns a bit and makes the miecz one han
* removes the luk from that one mapping helper
* puts the sakhno back on order
* tweaks around the lanca's ammo capacity
* updates the milsim domain stuff
* fixes some of the stuff
* makes the lanca and miecz magazines not normal size
---------
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>