## About The Pull Request
Adds butts (up to size 8) and bellies (up to size 9)
Check out what they look like in the Proof of Testing.
## Why It's Good For The Game
It allows for a lot more customization and spicy content, making way for
the potential for new emotes using these genitals to be added. While I
can understand that some people may be against this, I honestly feel it
is no different than any of the hyper genitals or regular genitals we
already have. If the size is somehow an issue despite us having other
hyper genitals, I can reduce the max size.
## Proof Of Testing
See below. Hyper and NSFW warning.
<details>
<summary>Screenshots/Videos</summary>
https://github.com/user-attachments/assets/24dde7a9-98e8-49f8-aee2-118da5dfe2c4
<img width="1426" height="397" alt="image"
src="https://github.com/user-attachments/assets/87e8d620-960f-407c-a816-cdc82073070a"
/>
<img width="1435" height="406" alt="image"
src="https://github.com/user-attachments/assets/27791cf5-a753-491b-8622-1c3f6dabd81c"
/>
</details>
## Changelog
🆑
add: Added new genitals: Bellies + Butts
/🆑
---------
Co-authored-by: Roxy <94389951+SapphoQueer@users.noreply.github.com>
## About The Pull Request
This ports the Spider (Splurt) and Beak (Tiny) sprites from Splurt. I
was unable to find the original authors of the respective sprites.
This PR is being done upon request.
## Why It's Good For The Game
Customization........................ oh yeah babeyt!
## Proof Of Testing
https://github.com/user-attachments/assets/d1f53c4c-dae1-4aa5-af02-b5da84979d4a
## Changelog
🆑
add: Added Broodmother taur body
add: Added Beak (Tiny) snout
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
- Adds two sets of deathclaw themed horns labeled as Mutant Lizard and
Mutant Lizard (Inverted).
- Adds a night stalker tail labeled as Hybrid Coyote (Large)
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
More customization, plus I've already seen people playing these kinds of
characters so giving them the mutant parts for it is nice.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
See the videos below.
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>
Mutant Lizard Horns + Hybrid Coyote (Large)
https://github.com/user-attachments/assets/4652d812-686c-4f8e-88e4-dd59bc3107d6
Inverted Mutant Lizard Horns
https://github.com/user-attachments/assets/28348854-3174-4af3-b88d-17b8deddffe2
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
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the bat. -->
🆑
add: Added two new sets of horns: Mutant Lizard and Mutant Lizard
(Inverted).
add: Added one new tail: Hybrid Coyote (Large).
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
## About The Pull Request
This pull requests ports over the Haydee snout over from Splurt, as well
as the loincloths from Nova.
## Why It's Good For The Game
mmm pretty sprites
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
The loincloth & the Haydee snout used in a character
yes i'm using the haydee snout for a better xeno head
<img width="205" height="557" alt="image"
src="https://github.com/user-attachments/assets/afb854df-0217-433f-a1ee-c3c657c8a57c"
/>
</details>
## Changelog
🆑
add: A "new" Haydee snout, as well as loincloth as an option for
underwear.
/🆑
## About The Pull Request
Adds two new sets of (non-functional) wings. Second Arms
(Non-Functional) and Second Arms (Greyscale - Nonfunctional). For all
those who have characters with four arms. Screenshots can be found in
Proof Of Testing.
## Why It's Good For The Game
People can have their OCs with more than two arms without breaking the
balance of the game.
## Proof Of Testing
See the attached screenshots below.
<details>
<summary>Screenshots/Videos</summary>
<img width="269" height="356" alt="image"
src="https://github.com/user-attachments/assets/d7351417-7478-4abe-91d3-bd59f0aa7ab4"
/>
<img width="121" height="101" alt="image"
src="https://github.com/user-attachments/assets/df851cb2-4a60-4671-8944-28a82f421770"
/>
</details>
## Changelog
🆑
add: Added two new sets of 'wings': Second Arms (Non-Functional) and
Second Arms (Greyscale - Nonfunctional)!
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Title
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
More customization = good + a friend asked me to port it
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
<img width="68" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/c1158b3a-546b-493d-9bdb-9c66c2c89878"
/>
<img width="67" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/95b89d6c-065a-4ac4-a7a0-38c6b7d3ae7f"
/>
<img width="64" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/4ae486ad-370d-496f-aca9-aee7c1e46365"
/>
<img width="66" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/2a2bd56b-a6fb-4271-a65e-40af7d084339"
/>
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Added the eastern dragon tail, snout, ears, and markings.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
## About The Pull Request
Adds another variant for the Mantis arms (wings) that lays over the
basesprite, mimicking the harpy (top) wings.
## Why It's Good For The Game
Another layer of customization for our favorite blorbos
## Proof Of Testing
https://github.com/user-attachments/assets/f8454d1f-9850-427f-b4c8-888257902aeb
## Changelog
🆑
add: Added Mantis (Top) Wing option
/🆑
## About The Pull Request
Title. Someone did an oopsie, and used "wisteria" as their horns name,
meaning the wisteria antennae couldn't be used.
## Why It's Good For The Game
Please, my bug looks bald.
## Proof Of Testing
<img width="960" height="577" alt="image"
src="https://github.com/user-attachments/assets/47239ff2-8bd8-41cc-a437-e5152bffc2a3"
/>
<details>
<summary>Screenshots/Videos
</summary>
</details>
## About The Pull Request
I've added `ears32x64.dm` and `ears32x64.dmi`, and also ported the 32x64
ears from SPLURT while I was there.
## Why It's Good For The Game
Spriters can now sprite big and tall ears, giving some more room for
customisation.
## Proof Of Testing
<img width="400" alt="immagine"
src="https://github.com/user-attachments/assets/a1323a89-210b-4f4a-8b57-509e0899018f"
/>
<img width="150" alt="PinClipart com_night-sky-clipart_20766"
src="https://github.com/user-attachments/assets/99452373-4da7-4bde-b114-122d653f6ea4"
/>
</details>
## Changelog
🆑
add: Added a set of tall ears, ported from SPLURT.
image: Added compatibility for taller (32x64) ears.
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
This PR adds a new Synthetic Shark snout and a Synthetic Moth snout! No
longer will synthetic sharks look wonky or need to use lizard zynthetic
snouts! And now, synthetic moths are now possible- yippie!!!
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
more customization good :3
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
it works! screenshots below
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>
<img width="263" height="522" alt="image"
src="https://github.com/user-attachments/assets/0b4d021c-7f7a-422a-8dca-981ed5646c2b"
/>
<img width="271" height="534" alt="image"
src="https://github.com/user-attachments/assets/79e04d22-985b-426e-b4c8-9ab30132c9fa"
/>
<img width="309" height="571" alt="image"
src="https://github.com/user-attachments/assets/f1348063-7eb2-4120-b4f5-6ebd25d4f7e5"
/>
<img width="269" height="466" alt="image"
src="https://github.com/user-attachments/assets/fd9f1fe9-0a19-42f4-975f-4e4ff5dc1a0f"
/>
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Added new synthetic shark and moth snouts!
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
## About The Pull Request
This adds a lot of new ears, and a new 64x32 tail sprite. To facilitate
the addition of this sprite, I have also relabeled one of the 64x32
sprite folders to reduce clutter. This has not altered the functionality
of the sprites contained within. The sprites are ported from the Goob
Station codebase on SS14, which are further ported from a place called
"EE".
## Why It's Good For The Game
Customization!
## Proof Of Testing
https://github.com/user-attachments/assets/6edbb375-c6b7-4f27-9172-4fca1078144a
## Changelog
🆑
add: Added new Shadekin Ear options
add: Added a new Shadekin tail
/🆑
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
SPEED MERGE MY CHANGES.
## About The Pull Request
This adds separate greyscaled options for both Moth Wings and Moth
Antennae.
## Why It's Good For The Game
Customization. This was done upon request.
## Proof Of Testing
https://github.com/user-attachments/assets/09bae4f2-cdf8-4b27-8ecd-d6cdcbc62838
## Changelog
🆑
add: Added new Greyscale Moth Wings
add: Added new Greyscale Moth Antennae
add: Added "Burnt Off" Moth Wings
/🆑
## About The Pull Request
One of our server rules is that you can't play species from other canons
1:1 so it's a bit misleading to have parts named after them. Headmin
wanted them to be renamed. Will probably do the same for eevee+scolipede
when they come up with names for it. Leaving the datum names the same
and the like so it's still clear what it's meant to be if you decide to
codedive.
## Why It's Good For The Game
code follows standards set by server rules this is a good thing
## Proof Of Testing
yeah it works
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
code: Renames the guilmon + renamon parts to toraxen + cyvian
respectively.
/🆑
## About The Pull Request
i mean waht do you want me to say
## Why It's Good For The Game
COLORABLE NIPPLES!!!!!
## Proof Of Testing
This is just a slice of my old code, it runs fine.
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
add: Added new SPLURT penis/balls/breasts sprites
/🆑
## About The Pull Request
see title
if you want to see who made the sprites, follow the accreditation chain:
https://github.com/CHOMPStation2/CHOMPStation2/pull/9926
it doesn't fully use all the sprites, because our system here is so much
clunkier to use - if someone wants they can probably bash out several
more tail variants by copying and rearranging the existing sprites
## Why It's Good For The Game
people wanted them, gushed over them in #suggestions, and then no one
did anything, so...
also, 🦈
## Proof Of Testing
yeah i compiled it, they finally showed up in game, thanks #coder-longue
## Changelog
🆑
add: 4 new tail options
image: new tail sprites
/🆑
---------
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
## About The Pull Request
Most of these are ported from Shiptest on request. In total, 1 new
snout, 4 new frills, 5 new horns, and 1 new head marking.
## Why It's Good For The Game
Makes [anonymous requester] happy!
## Proof Of Testing
https://github.com/user-attachments/assets/67824f8b-2e08-44d9-b0c6-73db3e564055
## Changelog
🆑
add: Added Horns: Simple (New), Broken (New), Ram (New), Lightning, and
Brimstone
add: Added Frills: Droopy, Frillhawk, Neck Frills (New), Neck Frills
(Fuller New)
add: Added Markings: Dome
add: Added Snouts: Extra Sharp
/🆑
---------
Co-authored-by: Jinshee <manastra2536@gmail.com>
## About The Pull Request
This PR ports a pig/boar sprite set from Nova Sector
(https://github.com/NovaSector/NovaSector/pull/4548) because I was asked
to and the sprites look cool. The new additions to your character
creator are:
- 2 Snouts. One with and without tusks.
- 2 Peg leg types. Variants of big legs so they're found under the taur
setting.
- Floppy ears.
## Why It's Good For The Game
### 🐗
## Proof Of Testing
works on my local. all additional sprites are under `modular_zubbers`.
permission and attribution from the sprite artist is at the [sprites
channel from Bubberstation's
Discord.](https://discord.com/channels/1059199070016655462/1184264879041949726/1336007669403615304)
<details>
<summary>Screenshots/Videos</summary>

Left (top-down):
* Floppy (ears)
* Porcine (snout)
* Porcine + Tusks (snout)
* Big Legs, Stanced Pegs (taur)
* Big Legs, Pegs (taur) -- front and back sprites omitted because
they're the same
Right (top-down):
* Example of floppy ears, stanced biglegs pegfeet, and boar snout. Boar
guy
* Example of non-stanced biglegs pegfeet, and pig snout. Honduran white
bat guy
</details>
## Changelog
🆑 iskawhiskers, shayoki
add: new sprite accessories: floppy (ears), big legs with pegfeet (taur
legs), porcine and porcine + tusks (snout)
/🆑
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
## About The Pull Request
See name and proof of testing. Sprites by Cepha, and she is given full
credit as the code isn't really noteworthy.
Also organizes marking files into one place
## Why It's Good For The Game
Allows for more creativity when making characters, especially with the
synth joints allowing for some clever synth humanoid designs.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
Markings put on nonsynthetic lizard because I am lazy

</details>
## Changelog
🆑 Cepha
add: Cleavage marking
add: Synth joints marking
/🆑
## About The Pull Request
Moves Lizard Full Stub horns to beard because of overlay issues.
The horn option of it would overlay over masks, looking silly.
## Why It's Good For The Game
Fixes good.
## Proof Of Testing
it just werks.
## Changelog
🆑 BurgerBB
fix: Moves Lizard Full Stub horns to beard because of overlay issues.
/🆑
Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
## About The Pull Request
Adds a new snout option for lizards along with a horn option.
Specifically, "Full Stubby" horns, and "Full and Thick" snout.
## Why It's Good For The Game
:)
## Proof Of Testing
It just works.
## Changelog
🆑 BurgerBB
add: Adds a new snout option for lizards along with a horn option.
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Taking a tail from another server and porting it over here
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
Adding new tail sprites
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
More customization, more fun
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing





<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>
Set above for screenshots of the new customization option. Was mainly
using this to start learning the code base and see if I could get my
development environment set up. Things are looking good on that end
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Black-Backed Jackal tail
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
yeah i https://github.com/Bubberstation/Bubberstation/pull/2300
## Why It's Good For The Game
## Proof Of Testing
check last pr
## Changelog
🆑
add: New gecko tail!
/🆑
Co-authored-by: Jinshee <manastra2536@gmail.com>
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
An effort to diversify and enhance the sprites of Sec weaponry. See
[this](https://github.com/Skyrat-SS13/Skyrat-tg/pull/23424#issuecomment-1722751802)
for my extensive reasoning and breakdown of _why_ I believe this to be
the correct course of action.
To clarify what's changed:
1. The Marksman Rifle
2. The LMG
3. The Carbine
4. The Battle Rifle
5. The Sindano
6. The Renoster

I have not tested this PR. **Through faith alone**, the sprites will
prevail.
## Why It's Good For The Game
Because the original sprites all had the same silhouette and
color-scheme and were in need of significant change.
## Proof Of Testing
I did no testing. Reference this:


## Changelog
This bounces off of
[this.](https://github.com/Bubberstation/Bubberstation/pull/2168).
Finally added carbine sprite.
🆑 Bangle
image: added/modified/removed some icons or images
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
resprites the protogen snout to look like a visor, rather than a snout
Adds a new snout, called the Cat snout.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
Makes the protogen visor eye candy and not doodoo dogshit, as well as
adding a new "Cat" snout. More customization is always good.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing


<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
Changes protogen snout sprite
Adds a new Cat snout.
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🆑
Added: New cat snout
image: added/modified/removed some icons or images: Changed protogen
snout sprite.
🆑
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---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
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## About The Pull Request
Created several new hairstyles, a snout, and a frill. Ported over an
additional hairstyle from Coyote Bayou server.

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## Why It's Good For The Game
More character customization.
## Proof Of Testing
Tested changes myself and everything seems to be in order.
## Changelog
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🆑
add: Added twisted, twisted long, wicked, and inari hairstyles.
add: Added cervine snout.
add: Added naja hood frill.
/🆑
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## About The Pull Request
Woops we overrode the default path UmU
## Why It's Good For The Game
Bugfix
## Proof Of Testing
I tested it trust me
## Changelog
🆑
fix: Harpy wings now display correctly
/🆑
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## About The Pull Request

The Sprite is from Aurora, though I found it in the Virgo base.
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## Why It's Good For The Game
Demonic-like characters are pretty popular. Their unfallen counterparts
on the other hand? Not so much.
I think having a halo might help with some of that.
As a note, I couldn't get the behind sprite to look right. If you know
how to fix that. Free GBP.
Why horns? I had no idea what else fit. I felt ears were too much.
## Proof Of Testing
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## Changelog
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🆑
add: A Halo is a new 'horn' option for angel characters.
/🆑
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Adds in a new set of horns to character customization, the Biter's
Horns.
This is a very self indulgent addition, as these are Kyo's true horns
that I decided to sprite and add on a whim due to the lack of anything
fitting for her.
That's it, it's just those new horns.
## Why It's Good For The Game
I've needed proper horns for Kyo for a while, so I made them myself.
They'll be publically available too, so hey, anyone else who wants to
use Kyo's horns can!
## Proof Of Testing
Tested and the menu shows it, sprite is visible. Very minor addition,
not much room for error.


## Changelog
🆑
add: Adds Kyo's true horns, named Biter's Horns.
/🆑
## About The Pull Request
adds 3 hairstyles, 2 of which are edits of existing hairstyles (bedhead
and spicy) and a third one that is a cool shortish horse mane
also adds a cool wing (citheronia) from sojourn station, now in a
colorable version and with the front trimmed a little so your leggies
and lower torso can show when facing south!
## Why It's Good For The Game
💅💅💅💅💅
## Proof Of Testing




## Changelog
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🆑
add: 3 new hairstyles! Bedhead (+hairline) that fixes the hairline of
Bedhead, an alt color version of Spicy and a brand new, short horse
mane.
add: A colorable version of the Citheronia wings from Sojourn Station,
also with the front part trimmed so the legs and torso can show a
little.
/🆑
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
bluespace, strawberry and clockwork
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## About The Pull Request
On Moffer's request, I have ported three new moff wings, making both PRs
I made to this server wing sprite ports.
These sprites were found on BeeStation. Credits:
https://github.com/BeeStation/BeeStation-Hornet/pull/10167
Honestly, these do look amazing and considering we need MORE MOTHS on
the station, we **absolutely** need these here.
Now go with those clockwork wings and make your cute moth do some coc-
_dies_
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## Why It's Good For The Game
Moff wings. Need I say more?
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## Proof Of Testing



yes, the UK socks stay on during sex
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## Changelog
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🆑
add: wings: Moth (Bluespace)
add: wings: Moth (Strawberry)
add: wings: Moth (Clockwork)
/🆑
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