## About The Pull Request
This ports the Spider (Splurt) and Beak (Tiny) sprites from Splurt. I
was unable to find the original authors of the respective sprites.
This PR is being done upon request.
## Why It's Good For The Game
Customization........................ oh yeah babeyt!
## Proof Of Testing
https://github.com/user-attachments/assets/d1f53c4c-dae1-4aa5-af02-b5da84979d4a
## Changelog
🆑
add: Added Broodmother taur body
add: Added Beak (Tiny) snout
/🆑
## About The Pull Request
Anazarh xPokee bang PR. Braaz m!rg brains!!
This PR adds zombie markings per the PR title.
## Why It's Good For The Game
Customization
## Proof Of Testing
See the image below.
<details>
<summary>Screenshots/Videos</summary>
<img width="323" height="322" alt="image"
src="https://github.com/user-attachments/assets/dd2996db-fd11-4b8e-b4f5-f709837dcf62"
/>
</details>
## Changelog
🆑
add: Added new zombie markings.
/🆑
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not be viewable. -->
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request process. -->
## About The Pull Request
Title
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
More customization = good + a friend asked me to port it
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
<img width="68" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/c1158b3a-546b-493d-9bdb-9c66c2c89878"
/>
<img width="67" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/95b89d6c-065a-4ac4-a7a0-38c6b7d3ae7f"
/>
<img width="64" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/4ae486ad-370d-496f-aca9-aee7c1e46365"
/>
<img width="66" height="69" alt="afbeelding"
src="https://github.com/user-attachments/assets/2a2bd56b-a6fb-4271-a65e-40af7d084339"
/>
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
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should they deem it appropriate. You can attempt to finagle the system
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🆑
add: Added the eastern dragon tail, snout, ears, and markings.
/🆑
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repository rules located on the main README.md on this project. -->
## About The Pull Request
Adds HIDEFRILLS flag for clothing if you need to only hide frills
without hiding ears and lets you hide them through
Show/Hide-Mutant-Parts verb
## Why It's Good For The Game
You couldn't hide them before with that verb and now you can. Not sure
if HIDEFRILLS will be used if HIDEEARS also hides frills but now that's
an option if you need to only hide frills without ears
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="276" height="116" alt="1"
src="https://github.com/user-attachments/assets/484474c1-2f8b-409d-b3d4-2713822fd612"
/>
(i varedited gas mask to have HIDEFRILLS flag, this doesn't actually
apply the flag to it in the code)
<img width="364" height="201" alt="2"
src="https://github.com/user-attachments/assets/264c0881-653c-4f0b-9497-f0f7880c46d5"
/>
</details>
## Changelog
🆑
add: Show/Hide-Mutant-Parts verb now can hide lizard frills
add: HIDEFRILLS clothing flag if you need to hide specifically just
frills
/🆑
## About The Pull Request
https://github.com/NovaSector/NovaSector/pull/2316
The sprites were (to my knowledge) made by the author of the linked PR,
CandleJaxx. The crotch plate sprite was made by me (xPokee).
## Why It's Good For The Game
More customization for characters is a good thing, at least in my eyes.
## Proof Of Testing
See the image below for all of the markings on my kangaroo protogen.
<details>
<summary>Screenshots/Videos</summary>
<img width="333" height="337" alt="image"
src="https://github.com/user-attachments/assets/dff5f742-b5ef-4e68-885f-3307e9b26bcd"
/>
</details>
## Changelog
🆑
add: added new protogen markings
/🆑
## About The Pull Request
consolidates all cybernetic / synthetic taur options into
`modular_zubbers/code/modules/mob/dead/new_player/sprite_accessories/synthetic.dm`
moves `taur_types.dm` to
`modular_zubbers/code/modules/mob/dead/new_player/sprite_accessories/taur_types.dm`
Leaves the icons in the same location. Code is the only thing that
moved.
Adds synthetics versions of taur peg and stanced peg legs.
Adds synthetic naga, fat
Moves taur body from modular sky rat to modular zubber
adds a new preference to allow any taur body to be synthetic.
## Why It's Good For The Game
https://github.com/Bubberstation/Bubberstation/pull/3164 added taur peg
legs and stanced versions of said legs, but didn't include synthetic
versions.
## Proof Of Testing
Compiled + visible in character creator. Properly synthetic upon loading
in.
<details>
<summary>Screenshots/Videos</summary>

</details>
## Changelog
🆑
add: Added synthetic versions of Big Legs Pegs, Big Legs Stanced Pegs,
Bunny, and Naga Fat
add: Added a new preference to allow any taur body to be synthetic.
/🆑
---------
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
## About The Pull Request
This PR adds a new slime tendrils hairstyle with longer bangs over the
eyes!
## Why It's Good For The Game
New customization!
## Proof Of Testing

## Changelog
🆑 ReturnToZender, JadeCat (sprites)
add: new slime tendrils alt with bangs to cover the eyes
/🆑
## About The Pull Request
Most of these are ported from Shiptest on request. In total, 1 new
snout, 4 new frills, 5 new horns, and 1 new head marking.
## Why It's Good For The Game
Makes [anonymous requester] happy!
## Proof Of Testing
https://github.com/user-attachments/assets/67824f8b-2e08-44d9-b0c6-73db3e564055
## Changelog
🆑
add: Added Horns: Simple (New), Broken (New), Ram (New), Lightning, and
Brimstone
add: Added Frills: Droopy, Frillhawk, Neck Frills (New), Neck Frills
(Fuller New)
add: Added Markings: Dome
add: Added Snouts: Extra Sharp
/🆑
---------
Co-authored-by: Jinshee <manastra2536@gmail.com>
## About The Pull Request
This adds a incredibly simple, 1 pixel, "third eye" marking for you
Hylotl's and Salubri's out there.
## Proof Of Testing
Painstakingly made mistakes until it tested completely fine locally
<details>
<summary>Screenshots/Videos</summary>

</details>
## Changelog
🆑
add: Third eye marking
/🆑
## About The Pull Request
This PR ports a pig/boar sprite set from Nova Sector
(https://github.com/NovaSector/NovaSector/pull/4548) because I was asked
to and the sprites look cool. The new additions to your character
creator are:
- 2 Snouts. One with and without tusks.
- 2 Peg leg types. Variants of big legs so they're found under the taur
setting.
- Floppy ears.
## Why It's Good For The Game
### 🐗
## Proof Of Testing
works on my local. all additional sprites are under `modular_zubbers`.
permission and attribution from the sprite artist is at the [sprites
channel from Bubberstation's
Discord.](https://discord.com/channels/1059199070016655462/1184264879041949726/1336007669403615304)
<details>
<summary>Screenshots/Videos</summary>

Left (top-down):
* Floppy (ears)
* Porcine (snout)
* Porcine + Tusks (snout)
* Big Legs, Stanced Pegs (taur)
* Big Legs, Pegs (taur) -- front and back sprites omitted because
they're the same
Right (top-down):
* Example of floppy ears, stanced biglegs pegfeet, and boar snout. Boar
guy
* Example of non-stanced biglegs pegfeet, and pig snout. Honduran white
bat guy
</details>
## Changelog
🆑 iskawhiskers, shayoki
add: new sprite accessories: floppy (ears), big legs with pegfeet (taur
legs), porcine and porcine + tusks (snout)
/🆑
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
ADDS Two new hair styles: Short hair bob and Long hair Smoothy
Both pictured here!:


Additionally tweaks Twintails Berly to be compatible with snout sprites
Also tweaks the Synthetic Joint Separation markings to have Hand
variants so it no longer breaks with the hands and displays properly!
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
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your PR mention it. -->
## Why It's Good For The Game
More customization and fixing some small errors with my previous sprites
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
Both new hair styles and the fixes display properly!
<!-- Compile and run your code locally. Make sure it works. This is the
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<details>
<summary>Screenshots/Videos</summary>




</details>
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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🆑
add: Short (Bob) Hair
add: Long Smoothy Hair
fix: Tweaked Ponytails (Berly) to work with snouts
fix: Tweaks Synthetic Joints to display properly
/🆑
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
This PR does three things: It fixes the Dreadlocks hairstyle as its back
side sprite was misaligned, adds an alternate version of Dreadlocks that
plays nicer with muzzles and non-human faces, and adds a completely new
dreadlock hairstyle sprited by yours truly. (P.S. sorry if I fuck
something up, this is my first PR)
## Why It's Good For The Game
It's a quality of life fix for an underrated hairstyle, and something
that I've heard other people be vocal about as well, so I figured I'd do
something about it. Plus, this adds some extra variety with the extra
hairstyle. <3
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
misaligned sprite (left) vs fixed sprite (right), ears used to show
alignment.

original west-facing sprite vs alternate style's west-facing, avoids
human outline on muzzle

front/back of new hairstyle, Dreadtail (dreads ponytail)


</details>
## Changelog
🆑 CupOfMoths
add: Added pretty new hairstyle
add: Added QoL alt of hairstyle
fix: Fixed a misaligned hair sprite
/🆑
## About The Pull Request
unfortunately i wasn't able to get rid of the nose, but this adds the
ability to add a white to the cyclops eye and make it look way less
janky
## Why It's Good For The Game
cyclops looks ugly and i want to try and make it look potentially look
less ugly because i believe in the representation for my cyclops girls
out there in the bronx
## Proof Of Testing
## Changelog
🆑
add: cyclops sclera marking
image: cyclops sclera marking
/🆑
---------
Co-authored-by: Waterpig <wtryoutube@seznam.cz>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
See name and proof of testing. Sprites by Cepha, and she is given full
credit as the code isn't really noteworthy.
Also organizes marking files into one place
## Why It's Good For The Game
Allows for more creativity when making characters, especially with the
synth joints allowing for some clever synth humanoid designs.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
Markings put on nonsynthetic lizard because I am lazy

</details>
## Changelog
🆑 Cepha
add: Cleavage marking
add: Synth joints marking
/🆑
## About The Pull Request
adds the 'fringe' hair gradient, a hair gradient that gradientizes your
fringe
## Why It's Good For The Game
customization. good!!!!!!!!!!
## Proof Of Testing

## Changelog
🆑
add: fringe hair gradient
image: fringe hair gradient
/🆑
## About The Pull Request
Moves Lizard Full Stub horns to beard because of overlay issues.
The horn option of it would overlay over masks, looking silly.
## Why It's Good For The Game
Fixes good.
## Proof Of Testing
it just werks.
## Changelog
🆑 BurgerBB
fix: Moves Lizard Full Stub horns to beard because of overlay issues.
/🆑
Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Created several new hairstyles, a snout, and a frill. Ported over an
additional hairstyle from Coyote Bayou server.

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
More character customization.
## Proof Of Testing
Tested changes myself and everything seems to be in order.
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Added twisted, twisted long, wicked, and inari hairstyles.
add: Added cervine snout.
add: Added naja hood frill.
/🆑
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request process. -->
## About The Pull Request
This PR adds anime eyes as markings, so that players can have slightly
cooler looking eyes. Original sprites modified from Sojourn Station.
Basic

Eyes Inner

Eyes Outer

Both Eyes Inner and Eyes Outer

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
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your PR mention it. -->
## Why It's Good For The Game
I can have my eyes visible while wearing a hat :) Akula moment
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Proof Of Testing
Trust me bro, it compiles
<!-- Compile and run your code locally. Make sure it works. This is the
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## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
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note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑 ReturnToZender (code)
add: Anime eye sprites
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
This adds a deer snout from Sojourn station
## Why It's Good For The Game
My snout too big
## Proof Of Testing

## Changelog
🆑 ReturnToZender (code), APWill (Sprites)
add: Deer snout to the character creator
/🆑
Credit goes to Ekizius for the lizard tongue flicks.
## About The Pull Request
Added new animated tongues to the beard slot. Credit goes to Ekizius for
the lizard tongue flicks.

## Why It's Good For The Game
More customization and cool tongues.
## Proof Of Testing
I've tested this on my machine and everything seems to be in order.
## Changelog
🆑
image: added new beard icons
/🆑
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not be viewable. -->
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request process. -->
## About The Pull Request
Title.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->
## Why It's Good For The Game
More options for Clown Characters.

## Proof Of Testing
<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
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does NOT meet this description, remove this section. Be sure to properly
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and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Clown Hair! Woo! Markings too!
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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## About The Pull Request
Title. This WILL break shit. Probably. Help me sweet Jesus.
## Why It's Good For The Game
House of Leaves is less confusing than our file structure.
## Proof Of Testing
## Changelog
🆑
fix: MASSIVE File Structure clean-up.
/🆑
---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request

## Why It's Good For The Game

By using a team of expert analyticians they all agreed on two things;
One, if I left without causing any further trouble they wouldn't call
Security, and two, Bubberstation is lacking a severe amount of Marge.
This PR will hopefully improve Marge statistics by 15.6% in the next
quarter.
## Proof Of Testing

## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Marge has breached containment.
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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repository rules located on the main README.md on this project. -->
## About The Pull Request
adds 3 hairstyles, 2 of which are edits of existing hairstyles (bedhead
and spicy) and a third one that is a cool shortish horse mane
also adds a cool wing (citheronia) from sojourn station, now in a
colorable version and with the front trimmed a little so your leggies
and lower torso can show when facing south!
## Why It's Good For The Game
💅💅💅💅💅
## Proof Of Testing




## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: 3 new hairstyles! Bedhead (+hairline) that fixes the hairline of
Bedhead, an alt color version of Spicy and a brand new, short horse
mane.
add: A colorable version of the Citheronia wings from Sojourn Station,
also with the front part trimmed so the legs and torso can show a
little.
/🆑
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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
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<!-- By opening a pull request. You have read and understood the
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
## About The Pull Request
Adds two variants of Monster mouth (both colourable, one shifted for eye
use), two gendered variants of Body weight with greyscale. Re-do of the
previous pull request; moved to modular_zubbers instead of
modular_skyrat.
Not tested
## Why It's Good For The Game
sprites
## Proof Of Testing
If it compiles it works
## Changelog
🆑
image: added monster2_head, monster3_head, weight2_chest_m,
weight2_chest_f
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Adds the following markings, available for any species (except
digitigrade havers, I couldn't be bothered):
`Chestplate, hip, elbow, shoulder, glove, sleeve, sock, longsock,
vertical stripe, fangs, lips, facemask, facedisc`
Mostly aimed at humans/FBPs, but any species can use them.
Will conflict with #1249 . Considering that this PR adds ~~more
markings, it's more important~~ a new body_marking file for
`modular_zubbers`, with a dedicated `icon`, it should be merged first.

## Why It's Good For The Game


Not enough markings.
## Proof Of Testing
Every single added marking, each a different color.



Markings being put to good use (demipanda, woahhh)

## Changelog
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🆑 Kegdo
add: more markings: Chestplate, hip, elbow, shoulder, glove, sleeve,
sock, longsock, vertical stripe, fangs, lips, facemask, facedisc.
/🆑
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---------
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>