Commit Graph
6 Commits
Author SHA1 Message Date
Alexis 3b05cd16d3 125 parser errors. 2026-03-06 13:33:54 -05:00
KateAnbolhoandGitHub d57468525d Re-Buffs the Paddy a bit + Nerfs the Exosuit Disabler (#4263)
## About The Pull Request

TG decided to take the paddy out back and break it's knees after a
CERTAIN INCIDENT. This puts the speed in between the 1 and 2 chassis for
better balance, and ensures we don't have any low pressure lightspeed
tomfoolery anymore.

This also drops the exosuit disabler to 4 bolts with variance instead of
5.
## Why It's Good For The Game

The paddy was unrightfully nerfed into the fucking ground, but at the
same time the disabler was really strong with 5 bolts.

## Proof Of Testing

worked on my machine 

</details>

## Changelog
🆑
balance: Upped the paddy's speed to sit between the mk1 and mk2 
balance: Nerfed the exosuit disabler to 4 projectiles instead of 5 
/🆑
2025-09-14 06:28:40 -04:00
nevimer db5aa35b59 Fix build issues related to upstream pull 2025-09-03 20:27:07 -04:00
StrangeWeirdKitten 25289b8bc6 fixes a fuck load of sounds 2024-10-24 07:52:55 -06:00
shellspeed1andGitHub f8a61ad1b3 Dauntless exofab fix (#1902)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Quick fix for another issue we have with tech webs related to the
Justice exosuit in this case and the mech fab.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game

Found an oddball technet bug earlier, offers a fix for it until we can
figure out the main issue.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Proof Of Testing

It compiles, you can build the exofab and disassemble it to get the
right board. Still can be emagged. I'll post a video or screenshot if
needed.


<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: Made interdyne exofab circuit board actually work and made the
exofab drop the right board
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->
2024-08-04 18:54:29 +02:00
1952921331 Massive Overhaul of the Dauntless (Ready) (#1633)
## About The Pull Request

I just spent like the past 10 hours reworking the Dauntless map in a
post exam haze. Pretty much hit everything in some way or another
excluding the science area. I'm pretty much throwing this up than
heading off to pass out.


![image](https://github.com/Bubberstation/Bubberstation/assets/46614774/348ca2ae-4caa-4600-8cad-05da729379d0)

Bluespace Miners: Due to its current position being annoying to both the
kitchen and medical, it was moved to virology where it is only annoying
to medical. The current space does support additional miners which may
be an issue. Let me know if it is.

Engineering: The atmos tanks were shrunk to 2x1 with no space in between
the cells. Two additional tanks were added with gas miners for CO2 and
N2O. Additionally an electrolzyer was added. One additional SMES unit
was also added, however like the others it starts off totally
discharged. Lastly, if I did it right a 10 MJ capacity cell should be in
atmos. Powerflow monitoring computer moved to the window along with the
incinerator monitoring computer. Alert monitoring computer added.
Turbine space increased and input was moved to the north of the burn
chamber.

Medical : Removed the vending machine with grenade supplies as it was
redundant. Used space gained from removal of the miners to rework the
position of the surgical table most commonly used. Removed one of the
syndicate sleepers as they are redundant and moved some emergency
supplies over to where it was. **Added a genetics setup.** Let me know
if this is an issue as it was added in response to some issues with
humonkeys apparently not being good enough for dissection. Removed one
operating bay to replace virology. Removed one stasis bed. Added a limb
grower. Removed the crematorium as we have the option to toss bodies out
on lava if we really need to dump one and can't use the gibber. Dead
bodies added to morgue for flavor.

Brig: Holding cell replaced with a fully functional holding cell minus a
potential access issue I might still need to resolve. Cell comes with a
folding chair, toilet, and awful mattress and is strategically placed to
annoy the brig sergeant. Interrogation room upgraded with an intercomm
for listening in by 3rd parties. Kitchen provided to prisoners upgraded
with frontier equipment, including a flat pack drink dispenser and food
replicator. Smart Fridge set to food provided to alleviate lag related
to massive amounts of plants as it can happen. Bit running was moved to
where the MAA's office was. MAA's Office moved to old Liason's office.
Gave MAA's cat a toy.

Kitchen & Bar: Fridge moved to be south of the kitchen using part of the
space where the bluespace miners used to be. Additional space used to
increase size of kitchen to make it more useable. Smart fridge set for
food put in wall to bar. Chopping block, deep fryer, and food replicator
added to the kitchen. Coffee maker added to the bar along with the toy
mech display from the bridge. Butchering Knife and meathook added to the
freezer. One pacified syndicate mouseoperative added to eat any lose
crumbs.

Disposals: Lost a tile in height to support changes to engineering.

Cargo Bay: Added grating over cables and ducting to maintain OSHA
compliance. Additionally, per events giving the dauntless permission to
mine, added a mining slot and equipment.

Bridge: Added a comms monitoring setup.

Sauna : Given a pool and two bins of towels stacked on top of each
other.

Liason's office: Moved to be over by the crew area. Now features an
interdyne fax machine so they can represent an actual corporation.
**Massive buff given in the form of a fountain pin.** Provided an in
office coffee maker and carp skin chair.

Virology: Moved to medical with several tiles claimed from the lava to
make it fit. Miasma can moved to storage. Monkey provided replaced with
one that has human legs. I blame budget cuts.

Science : Added gas compressor and anomaly refinement. This should
provide partial coverage for mandatory experiments with further support
coming soon. Additionally slightly expanded xenobio and created a
separate circuits lab. Added an interdyne lathe.


![image](https://github.com/Bubberstation/Bubberstation/assets/46614774/c7ce48bf-391d-43d6-abaf-30d3ea2f678a)

Vault: Given a red circuit tile. **An emag was also placed in the safe
in case any of the preemagged machines the Dauntless gets are busted.**
Its also handy for exploring stuff like illegal fish in the portal/ Let
me know if this is problematic.

Dorms: Various posters have been put up. Dorms were given a second couch
for CAS or UNUM as we can have up to 8 crew members and 3 prisoners.
Each dorm room was given a plushie.

## Why It's Good For The Game

Beyond adding plushies to dorms, makes the ship in general far more
useable, adds the ability for detainment of rowdy crew and or prisoners
outside of the weird solitary cell in the back which is rather lacking,
and in general provides more space to roleplay.

## Proof Of Testing

Here is a pic from current engineering that I just snapped.


![image](https://github.com/Bubberstation/Bubberstation/assets/46614774/266865fd-a01f-4680-888d-fa70d57884b7)

<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->

## Changelog

🆑

Add: Dauntless has been vastly reworked.
Add: The Interdyne Protolathe has been added. It is essentially a
reskinned Tarkon Lathe.
Add: Space Dauntless has been vastly reworked

/🆑

---------

Co-authored-by: Swift <jackwars4@gmail.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
2024-08-03 20:54:35 +00:00