Commit Graph
727 Commits
Author SHA1 Message Date
John WillardandGitHub 8803ea5132 Emagged PDAs won't log to wirecarp. (#79707)
## About The Pull Request

Currently, every time you open/close a program, that activity is logged
for the RD to see. This includes Nukies opening their disk tracking app.
Now, emagged PDAs will no longer log activities to Wirecarp, but I did
replace it with a log when the PDA is first emagged.
Basically, nukies are undetected, but Traitors can still be figured out.

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/77201

I thought this would be better as it makes more sense to stop logging
when you're emagged, but as you are being emagged it will report the
modification instead.

## Changelog

🆑
fix: PDAs now log that they've been emagged, but will no longer log any
further programs they open beyond that. This means Nukies don't sell
themselves out by opening their disk tracking app.
/🆑
2023-11-14 13:57:43 +01:00
92f8f722ac [MIRROR] Blank IDs no longer get stuck in modular computers [MDB IGNORE] (#24977)
* Blank IDs no longer get stuck in modular computers (#79689)

See name. The Eject ID button now correctly lights up even with no name
on the ID

* Blank IDs no longer get stuck in modular computers

---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2023-11-13 12:54:10 -05:00
WaterpigandGitHub a282f9ecfd Blank IDs no longer get stuck in modular computers (#79689)
See name. The Eject ID button now correctly lights up even with no name
on the ID
2023-11-13 16:03:28 +00:00
f48008411c [MIRROR] Mafia now starts without admin intervention [MDB IGNORE] (#24793)
* Mafia now starts without admin intervention (#79348)

## About The Pull Request

Mafia should now start without the need of admin intervention.
I made a unit test that should always have a PDA and a ghost spawning in
a game of Mafia and having it run through basic setup to confirm they
both successfully sign up and the game starts.

I had to change a lot of things in order to get this working, such as
giving unique ckeys to mock clients, fixing harddels in Mafia, and
plenty of minor fixes. This is the first time any of this code is put in
CI, so a lot of uncaught errors are now showing their faces.

Because loading maps mid-round runtimes due to smoothing, I have mafia
their own unit test-only map that doesn't use smoothing.

I also split the mafia ui code into its own file, and moved a single
helper that was sitting around in mafia's file into a helpers file.

I also added some comments to explain why certain things are the way
they are, because I wrote some undocumented code previously and forgot a
few things, leading to self-inflicted wasted time.

## Why It's Good For The Game

^

## Changelog

🆑
fix: Mafia games can now start properly.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Mafia now starts without admin intervention

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2023-11-04 23:56:03 -04:00
88bb3afcce Mafia now starts without admin intervention (#79348)
## About The Pull Request

Mafia should now start without the need of admin intervention.
I made a unit test that should always have a PDA and a ghost spawning in
a game of Mafia and having it run through basic setup to confirm they
both successfully sign up and the game starts.

I had to change a lot of things in order to get this working, such as
giving unique ckeys to mock clients, fixing harddels in Mafia, and
plenty of minor fixes. This is the first time any of this code is put in
CI, so a lot of uncaught errors are now showing their faces.

Because loading maps mid-round runtimes due to smoothing, I have mafia
their own unit test-only map that doesn't use smoothing.

I also split the mafia ui code into its own file, and moved a single
helper that was sitting around in mafia's file into a helpers file.

I also added some comments to explain why certain things are the way
they are, because I wrote some undocumented code previously and forgot a
few things, leading to self-inflicted wasted time.

## Why It's Good For The Game

^

## Changelog

🆑
fix: Mafia games can now start properly.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-11-05 01:26:24 +00:00
500c94e25f [MIRROR] Security Pen and Penlight improvement [MDB IGNORE] (#24727)
* Security Pen and Penlight improvement

* Update inventory.dm

---------

Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-11-01 22:47:00 +00:00
DrTuxedoandGitHub b5654d7203 Security Pen and Penlight improvement (#79299)
## About The Pull Request
Improves penlight sprite and code.

A new type of pen has been introduced - the Security Pen. This pen is
red and can create a holograph around a person, similar to a medical
penlight. The holograph prompts the person to surrender for 30 seconds,
and the holograph itself is visible for 5. There is a 30-second cooldown
between usage.

Holosign itself does nothing except be visual, just like medical
holosign **(DO NOT MISTAKE HOLOSIGNS FOR HOLOBARRIERS)**


https://github.com/tgstation/tgstation/assets/42353186/1ee5f794-7218-4e52-b04f-3ebb50bd224a

Now every Security member spawns with a Security Pen in their PDA.

Now you can print Security Pens at Security Techfab, and Penlights at
Medical Techfab.
## Why It's Good For The Game
The only way to prompt someone to perform the surrender emote is by
holding them up with a gun. However, this mechanic can be quite
unreliable, even after updates, especially if the person is moving. As a
result, many players are unaware of how to prompt the surrender emote or
even about its existence, so they don't know they can trigger it
themselves by typing "*surrender".
This enables non-lethal arrests without stun batons or other tools.

Sprites are a significant improvement as the previous penlight sprites
were outdated.
## Changelog
🆑
qol: There is now a more convenient way to prompt surrender to emote -
the Security Pen. Each officer is equipped with one in their PDA. Simply
click someone with it to prompt a 30-second surrender. They are
printable at Security Techfab as well.
qol: Penlights now are printable at Medical Techfab.
image: Penlights got a new cleaner sprite to replace its ancient one
code: The code for Penlight's holographic sign has been improved.
/🆑
2023-11-01 21:00:09 +00:00
69ea3c81ad [MIRROR] Mafia can be played on your PDA [MDB IGNORE] (#24485)
* Mafia can be played on your PDA (#78576)

## About The Pull Request

Mafia is now friggin playable from the PDA, I also changed other stuff
too

- You can't use abilities on dead people if you're not supposed to (cant
kill the same person over and over)
- Changelings cant kill other Changelings
- Changelings can now only talk to eachother at night, rather than using
:j
- Everyone starts spawned in the center of the map, since people playing
on PDA can't move their characters. This is so everyone can hear PDA
users in person, as I don't want the chat log to be mandatory.

To do this, all messages you are meant to be able to see, is now logged
for you to see in your Mafia panel. This essentially means that people
playing through the PDA get a downgraded version of it, but I don't know
how much larger I want this UI to be.

Playing Mafia through the PDA will not tell you of other players ahead
of time when signing up (as it shows ckeys + pdas), but they can see the
names in-game. Unfortunately this means we'll have to remove your
customization coming with you, to prevent using it to tell who is dead
in round.

Things I am missing
- Program overlays on PDA/Laptop/Computer
- Icon for the app's header while a game is active

I'm not a spriter and can't make either of these

This is the new UI

![image](https://github.com/tgstation/tgstation/assets/53777086/7cf503d9-b2e2-4127-874a-acad6425d649)

I also fixed alert calls for PDAs and stuff

![image](https://github.com/tgstation/tgstation/assets/53777086/e09b2e5e-b9e7-43ae-9273-c168e9c8e642)

and removed the X at the top on computers since they had no battery

![image](https://github.com/tgstation/tgstation/assets/53777086/d3dd8307-805c-4aba-be5e-4c24a0bdcb91)

Looks a little better now hopefully 👍

## Why It's Good For The Game

- The current Arcade app sucks, and is a solo game. This is much more
entertaining and you can talk to others in it, which is swag as fuck.
- There's a larger potential playerbase for the Minigame making it more
likely to be played.
- Sets groundwork for a better version of
https://github.com/tgstation/tgstation/pull/75879
- Adds more suspense and teamwork in the minigame.

## Changelog

🆑 JohnFulpWillard, sprites by CoiledLamb
add: You can now play Mafia on your PDA.
balance: Mafia changelings can now only talk to eachother during the
night.
fix: Mafia abilities can't be repeatedly used on people.
/🆑

* Mafia can be played on your PDA

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-10-21 14:25:33 -04:00
John WillardandGitHub 26e3ea1e0d Mafia can be played on your PDA (#78576)
## About The Pull Request

Mafia is now friggin playable from the PDA, I also changed other stuff
too

- You can't use abilities on dead people if you're not supposed to (cant
kill the same person over and over)
- Changelings cant kill other Changelings
- Changelings can now only talk to eachother at night, rather than using
:j
- Everyone starts spawned in the center of the map, since people playing
on PDA can't move their characters. This is so everyone can hear PDA
users in person, as I don't want the chat log to be mandatory.

To do this, all messages you are meant to be able to see, is now logged
for you to see in your Mafia panel. This essentially means that people
playing through the PDA get a downgraded version of it, but I don't know
how much larger I want this UI to be.

Playing Mafia through the PDA will not tell you of other players ahead
of time when signing up (as it shows ckeys + pdas), but they can see the
names in-game. Unfortunately this means we'll have to remove your
customization coming with you, to prevent using it to tell who is dead
in round.

Things I am missing
- Program overlays on PDA/Laptop/Computer
- Icon for the app's header while a game is active

I'm not a spriter and can't make either of these

This is the new UI

![image](https://github.com/tgstation/tgstation/assets/53777086/7cf503d9-b2e2-4127-874a-acad6425d649)

I also fixed alert calls for PDAs and stuff

![image](https://github.com/tgstation/tgstation/assets/53777086/e09b2e5e-b9e7-43ae-9273-c168e9c8e642)

and removed the X at the top on computers since they had no battery

![image](https://github.com/tgstation/tgstation/assets/53777086/d3dd8307-805c-4aba-be5e-4c24a0bdcb91)

Looks a little better now hopefully 👍 

## Why It's Good For The Game

- The current Arcade app sucks, and is a solo game. This is much more
entertaining and you can talk to others in it, which is swag as fuck.
- There's a larger potential playerbase for the Minigame making it more
likely to be played.
- Sets groundwork for a better version of
https://github.com/tgstation/tgstation/pull/75879
- Adds more suspense and teamwork in the minigame.

## Changelog

🆑 JohnFulpWillard, sprites by CoiledLamb
add: You can now play Mafia on your PDA.
balance: Mafia changelings can now only talk to eachother during the
night.
fix: Mafia abilities can't be repeatedly used on people.
/🆑
2023-10-21 16:55:35 +02:00
0ae24c79b0 [MIRROR] Flashlights wont cause your pda to drain faster endlessly [MDB IGNORE] (#24019)
Flashlights wont cause your pda to drain faster endlessly

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-10-06 22:28:03 -07:00
b1aefe3a74 [MIRROR] pdas now use their cells more [MDB IGNORE] (#23977)
* pdas now use their cells more (#78580)

## About The Pull Request

So one aspect of PDAs that I quite liked previously was managing and
upgrading your power.
This was lost when all cell parts got removed, mostly, and now I'd like
to re-add it.
PDAs and Tablets now use more power each second it's on
Programs being active/idle now take charge too.
And all this now takes ``seconds_per_tick`` into account.

Screenshots of APC use before and after having 6 programs open at once

![image](https://github.com/tgstation/tgstation/assets/53777086/14699ae7-19a7-4eb6-a211-5944cc1867d0)

![image](https://github.com/tgstation/tgstation/assets/53777086/804fedde-0d5a-43a9-9e61-34139257a16f)

PDA default power cells have a max charge of 1000, each cell use is
around ``1.00970340315`` power, which is ``1.01013789399`` w/ 2 programs
in idle and 1 active program (which is what PDAs are capable of). This
means it takes about 990 ticks to fully drain your power, or about 50
minutes, at max use.

This is completely blasted away the moment you put anything beyond a t1
cell inside of it, which is unfortunate but what can you do about tiered
parts being so poor.

The problem of no public PDA chargers are alleviated by
https://github.com/tgstation/tgstation/pull/78600

### Update

The PDA flashlight being on now also drains the battery 25% times
faster. PDA running out of charge now also turns the flashlight off.

## Why It's Good For The Game

You may or may not have to actually charge your PDA once in a round now,
maybe. I liked this part of tablets and would like to see it brought
back, managing your power to use your apps is important to ensure you're
not just using all apps 24/7

Because this also adds the functionality to add/remove power cells
again, it opens up to some minor little pranks/messing with people that
isn't completely destroying their tools, as well as some minor
upgradeability.

## Changelog

🆑
balance: You can now remove and replace power cells from PDAs (with
screwdriver).
balance: PDAs now drain their power cells harder, and also take into
account active programs & their flashlight being on.
balance: PDAs running out of charge now turn their flashlights off.
/🆑

* pdas now use their cells more

* reduce power usage

* Update computer.dm

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-10-06 21:54:55 -07:00
964fc99589 [MIRROR] Feature: bitrunner, a new supply role (READY) [MDB IGNORE] (#23865)
* Feature: bitrunner, a new supply role (READY)

* Delete bepis.dm

* Conflicts

* Update dynamic_rulesets_midround.dm

* Fixing this invalid icon file path

It was trying to use the aesthetics one

* Bepis is dead

* New digi sprites courtesy of CandleJaxx!!

Now in the correct branch!

* Fixing merge conflict

* bitrunning hotfixes [NO GBP]

* Modular health adjustments

* Revert "Modular health adjustments"

This reverts commit 0ff3c48d398f6c1aac51cdf8fecaf869491bbc86.

* Modular health adjustments

Only this one should be necessary

* The screenshot test

* Bitrunner den for voidraptor (FOR #23865) (#23891)

* no shower in sight

* lets bitrunners actually get to their room and spawn there

* New digi sprites courtesy of CandleJaxx!!

* Revert "New digi sprites courtesy of CandleJaxx!!"

This reverts commit eea9f47de256dd407c78450bc8f2a09b814f93e9.

---------

Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>

* Removes bitrunning unit tests (#78607)

## About The Pull Request
Removes the fraction of unit tests I thought would be safe.
Not thrilled that I have to exclude ALL unit tests now, but hey.

The issue is that atmos attempts to process on a turf which hasn't
initialized yet.
## Why It's Good For The Game
Other PRs can pass checks now
## Changelog
N/A

* Update birdshot.dmm

* Tweaks the BEPIS category of the bitrunning order console

* Adds back the flashdark that we had skyrat edited in

* Update tgstation.dme

* Fixes Voidraptor bitrunning den not being connected to the powergrid

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Profakos <profakos@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-09-29 20:53:36 -04:00
John WillardandGitHub 79e48dd7db Flashlights wont cause your pda to drain faster endlessly (#78655)
## About The Pull Request

Changed the PDA's base var rather than the one we're supposed to
actually use sorry lol

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/78658

## Changelog

🆑
fix: PDA flashlights wont cause the cell to constantly drain faster and
faster.
/🆑
2023-09-29 16:18:38 -04:00
John WillardandGitHub aaff861c90 pdas now use their cells more (#78580)
## About The Pull Request

So one aspect of PDAs that I quite liked previously was managing and
upgrading your power.
This was lost when all cell parts got removed, mostly, and now I'd like
to re-add it.
PDAs and Tablets now use more power each second it's on
Programs being active/idle now take charge too.
And all this now takes ``seconds_per_tick`` into account.

Screenshots of APC use before and after having 6 programs open at once

![image](https://github.com/tgstation/tgstation/assets/53777086/14699ae7-19a7-4eb6-a211-5944cc1867d0)

![image](https://github.com/tgstation/tgstation/assets/53777086/804fedde-0d5a-43a9-9e61-34139257a16f)

PDA default power cells have a max charge of 1000, each cell use is
around ``1.00970340315`` power, which is ``1.01013789399`` w/ 2 programs
in idle and 1 active program (which is what PDAs are capable of). This
means it takes about 990 ticks to fully drain your power, or about 50
minutes, at max use.

This is completely blasted away the moment you put anything beyond a t1
cell inside of it, which is unfortunate but what can you do about tiered
parts being so poor.

The problem of no public PDA chargers are alleviated by
https://github.com/tgstation/tgstation/pull/78600

### Update

The PDA flashlight being on now also drains the battery 25% times
faster. PDA running out of charge now also turns the flashlight off.

## Why It's Good For The Game

You may or may not have to actually charge your PDA once in a round now,
maybe. I liked this part of tablets and would like to see it brought
back, managing your power to use your apps is important to ensure you're
not just using all apps 24/7

Because this also adds the functionality to add/remove power cells
again, it opens up to some minor little pranks/messing with people that
isn't completely destroying their tools, as well as some minor
upgradeability.

## Changelog

🆑
balance: You can now remove and replace power cells from PDAs (with
screwdriver).
balance: PDAs now drain their power cells harder, and also take into
account active programs & their flashlight being on.
balance: PDAs running out of charge now turn their flashlights off.
/🆑
2023-09-27 21:15:19 -04:00
ee8c524e7c [MIRROR] Fixes Intellicards in computers being deleted when the computer is destroyed [MDB IGNORE] (#23900)
* Fixes Intellicards in computers being deleted when the computer is destroyed (#78475)

## About The Pull Request

As described in #78467, if an Intellicard is inserted into a laptop or
stationary modular computer, and said computer is destroyed, then the
Intellicard (as well as any AI on it) is instantly deleted. This PR
makes the Intellicard get dropped instead. Closes #78467.
## Why It's Good For The Game

Bugs are bad.
## Changelog
🆑
fix: Intellicards in computers are no longer deleted when the computer
is destroyed.
fix: Modular consoles can now be deconstructed by right clicking with a
wrench.
/🆑

* Fixes Intellicards in computers being deleted when the computer is destroyed

---------

Co-authored-by: GPeckman <21979502+GPeckman@users.noreply.github.com>
2023-09-25 13:40:01 -04:00
GPeckmanandGitHub b2995cbd6e Fixes Intellicards in computers being deleted when the computer is destroyed (#78475)
## About The Pull Request

As described in #78467, if an Intellicard is inserted into a laptop or
stationary modular computer, and said computer is destroyed, then the
Intellicard (as well as any AI on it) is instantly deleted. This PR
makes the Intellicard get dropped instead. Closes #78467.
## Why It's Good For The Game

Bugs are bad.
## Changelog
🆑
fix: Intellicards in computers are no longer deleted when the computer
is destroyed.
fix: Modular consoles can now be deconstructed by right clicking with a
wrench.
/🆑
2023-09-25 08:53:35 +00:00
a3849062b8 Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request
[Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) 

Adds a new supply role centered on short dungeon-esque runs with a focus
on unifying the job with the fun part. Some virtual domains are combat
related, some are silly, some focus on "objectives". Avatar health is
linked to your physical presence and retries are limited.


<details>
<summary>Photos, WIP</summary>

Net pod stasis

![netpod](https://github.com/tgstation/tgstation/assets/42397676/d99073a4-2438-4600-83c0-cafb7b3fee55)

Server loaded

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304774976278759/dreamseeker_N14j6dwLcK.gif)

Server cooldown

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304775945179217/dreamseeker_NkIwWLJZma.gif)

the quantum console UI
![Screenshot 2023-08-05
105742](https://github.com/tgstation/tgstation/assets/42397676/3a45feaf-8c80-46b2-81c9-355932d1b014)

Cyber police antag page
![Screenshot 2023-08-16
205303](https://github.com/tgstation/tgstation/assets/42397676/fc28bcdd-2a2a-487b-927c-904f224c1b89)

A safehouse

![image](https://github.com/tgstation/tgstation/assets/42397676/c22ac115-4e00-432a-aeeb-b6afdb1ef750)

Domain info page, every domain gets this (and sometimes help text)
![Screenshot 2023-08-04
141859](https://github.com/tgstation/tgstation/assets/42397676/ba9ed6d9-a318-4466-b246-d2da0fa05676)

Me getting steamrolled in one of the missions

![syndicant](https://github.com/tgstation/tgstation/assets/42397676/3eb3099a-f9b2-4431-854d-50d8cad9b7f0)

Ghost roles getting notified that server is kicking them out
![Screenshot 2023-08-04
135454](https://github.com/tgstation/tgstation/assets/42397676/edab916c-6255-4b83-b2e7-155df2f03aab)

Players enjoying the new combat missions
![Screenshot 2023-08-05
005727](https://github.com/tgstation/tgstation/assets/42397676/e302a66f-610d-4fe1-82e0-7c8aec3913ea)

Players exploring some of the virtual maps
![Screenshot 2023-08-06
220919](https://github.com/tgstation/tgstation/assets/42397676/75a92a0b-6aa1-4bac-8fd1-c9fb47c955da)

(Not part of the PR, but)
![Screenshot 2023-08-06
221527](https://github.com/tgstation/tgstation/assets/42397676/012475ec-bfa5-4fd3-9dcb-31d222bb7bef)

New bitrunner vendor

![dreamseeker_V62h2BGdEl](https://github.com/tgstation/tgstation/assets/42397676/37ca8f69-f75e-45c9-b324-e6b31696c7b7)

</details>

## Why It's Good For The Game
Content, firstly, and moreso being supply department content.

The framework that this implements is a great (preauthorized)
replacement for two systems which are collecting dust: BEPIS and the
gateway. They integrate into this system and it's a direct upgrade.

This adds a way for the players on station to generate materials (if
that remains). The nice part about it is that I can throw balance and
believability to the wind, as unlike its unrelated predecessor VR or
away missions, bitrunning entirely washes its hands of the map and mobs
each reboot.

It offers a very expandable map framework to add content and it's all
fairly well documented.

I'd like to add a feature that represents the idea that jobs don't have
to be mundane and "external" jobs can stay tied to the main gameplay
loop.

## Changelog
jlsnow301, kinneb, mmmiracles, ical92, spockye
🆑
add: Adds Bitrunning to supply department- a semi-offstation role that
rewards teamwork.
add: Adds new machines to complement the job- net pod, quantum server,
quantum consoles, and the nexacache vendor.
add: Adds several new maps which can be loaded and unloaded at will.
add: Some flair for the new bitrunning vendor.
add: Adds a new antagonist for the virtual domain only. Short lived
ghost role that fights bitrunners.
del: Removes the BEPIS machine, moves its tech into the Bitrunning
vendor.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Ical <wolfsgamingtips@gmail.com>
Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-09-23 11:14:12 +02:00
3f6b96e000 [MIRROR] second pass over the SC/FISHER code, incl. bitflags and PDAs [MDB IGNORE] (#23705)
* second pass over the SC/FISHER code, incl. bitflags and PDAs

* Update flashlight.dm

---------

Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2023-09-15 12:28:44 -04:00
c6ac468b90 second pass over the SC/FISHER code, incl. bitflags and PDAs (#78330)
## About The Pull Request
makes `COMSIG_HIT_BY_SABOTEUR` return a bitflag in order to close #78297
(i am very sorry)
fixes #78298
extends flashlight disabling to modular computers incl. PDAs because
somehow i forgot that they had flashlights.
## Why It's Good For The Game
my code sucks and i should make it suck less, actually

## Changelog
i don't think i get to put a code improvement tag if it's not
playerfacing and it's my own fault
🆑
fix: Flares and candles no longer sound like flashlights when being
turned on.
fix: Getting shot by an SC/FISHER now disables PDA lights for
consistency's sake.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-09-15 15:18:50 +02:00
d865f6fa9a [MIRROR] pAIs control a PDA they're inserted into [MDB IGNORE] (#23519)
* pAIs control a PDA they're inserted into (#78103)

## About The Pull Request

This PR lets pAIs inserted into a PDA to control the PDA of their owner.
They can see their own pAI configurations but cannot edit any of it.
They also can't eject themselves from it.
This means they can receive and send PDA messages as their owner, acting
like a personal secretary

This also adds support for multiple people using a PDA and its UI
updating for all of them and PDA messages being received and responded
to from multiple people under the same PDA
It also removes pAI camera in favor of using siliconcamera, which is the
same thing; this just cuts down on some copy paste.

I also reverted PDA's ringer being off preventing messages from being
sent to your chat, silent mode was meant to prevent only the ringing
sound.

## Why It's Good For The Game

pAIs can now do a little bit more to help their owners on a personal
level, and adds support for more stuff like this in the future (an idea
I had was being able to hack into PDAs in the same way the CE can hack
into APCs remotely)

This is a re-PR of https://github.com/tgstation/tgstation/pull/76445 but
it's a little better this time and does not remove the PDA Messenger app
from pAIs.

## Changelog

🆑
fix: PDAs being on silent no longer prevents PDAs from being sent to
your chat, again.
add: pAIs inserted into a PDA can now control the PDA, and will receive
PDA messages sent to it (and can respond under the PDA's name).
/🆑

* pAIs control a PDA they're inserted into

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-09-04 20:04:07 -04:00
John WillardandGitHub fe104cf8da pAIs control a PDA they're inserted into (#78103)
## About The Pull Request

This PR lets pAIs inserted into a PDA to control the PDA of their owner.
They can see their own pAI configurations but cannot edit any of it.
They also can't eject themselves from it.
This means they can receive and send PDA messages as their owner, acting
like a personal secretary

This also adds support for multiple people using a PDA and its UI
updating for all of them and PDA messages being received and responded
to from multiple people under the same PDA
It also removes pAI camera in favor of using siliconcamera, which is the
same thing; this just cuts down on some copy paste.

I also reverted PDA's ringer being off preventing messages from being
sent to your chat, silent mode was meant to prevent only the ringing
sound.

## Why It's Good For The Game

pAIs can now do a little bit more to help their owners on a personal
level, and adds support for more stuff like this in the future (an idea
I had was being able to hack into PDAs in the same way the CE can hack
into APCs remotely)

This is a re-PR of https://github.com/tgstation/tgstation/pull/76445 but
it's a little better this time and does not remove the PDA Messenger app
from pAIs.

## Changelog

🆑
fix: PDAs being on silent no longer prevents PDAs from being sent to
your chat, again.
add: pAIs inserted into a PDA can now control the PDA, and will receive
PDA messages sent to it (and can respond under the PDA's name).
/🆑
2023-09-04 17:32:52 +01:00
0d12dfd475 [MIRROR] Various jobs start with more job-related programs preloaded into their PDAs. [MDB IGNORE] (#23389)
* Various jobs start with more job-related programs preloaded into their PDAs. (#77740)

## About The Pull Request

Engineers now start with the canary and atmosscan program, atmos techs
start with the SM monitor program, and Robotisists start with the
silliconnect program.

## Why It's Good For The Game
it's more convinient than downloadin em roundstart.

## Changelog
🆑
qol: Various jobs have gotten additional programs uploaded at
roundstart, engineers now have the canary and atmospheric scanner
programs, atmospheric technicians now have the supermatter monitor, and
Robotisists/RDs now have the silliconnect program.

/🆑

* Various jobs start with more job-related programs preloaded into their PDAs.

---------

Co-authored-by: Teagarden <124026007+Vincent983@users.noreply.github.com>
2023-08-28 23:39:27 -04:00
TeagardenandGitHub 4439ef7946 Various jobs start with more job-related programs preloaded into their PDAs. (#77740)
## About The Pull Request

Engineers now start with the canary and atmosscan program, atmos techs
start with the SM monitor program, and Robotisists start with the
silliconnect program.

## Why It's Good For The Game
it's more convinient than downloadin em roundstart.

## Changelog
🆑
qol: Various jobs have gotten additional programs uploaded at
roundstart, engineers now have the canary and atmospheric scanner
programs, atmospheric technicians now have the supermatter monitor, and
Robotisists/RDs now have the silliconnect program.

/🆑
2023-08-28 23:29:53 +02:00
57abd05851 [MIRROR] Separate init_possible_values() from icon generation [MDB IGNORE] (#23221)
* Separate init_possible_values() from icon generation

* Update clothing.dm

* Update lizard.dm

* Modular

* Runtime fix

* Modular adjustments

* Fixes icon offset for undershirt

* Update mutant_parts.dm

* Update mutant_parts.dm

* Fix a merge skew

* Update mutant_parts.dm

* More of a catch-all solution

* Update _preference.dm

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-08-24 21:44:13 -04:00
a79fd7c280 [MISSED MIRROR] Janitors and Shaft Miners start with the ExperTrak Skill Tracker preinstalled on their PDAs. (#71022) (#23285)
Janitors and Shaft Miners start with the ExperTrak Skill Tracker preinstalled on their PDAs. (#71022)

see https://tgstation13.org/phpBB/viewtopic.php?f=10&t=32695

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-08-24 16:21:13 -07:00
f93eca396b [MIRROR] SPESSMEN 2.0: le cargo resprite (no mining) ((i hate mining)) [MDB IGNORE] (#23280)
* SPESSMEN 2.0: le cargo resprite (no mining) ((i hate mining))

* Update role_tablet_presets.dm

* Revert "Update role_tablet_presets.dm"

This reverts commit ef1373dcd5e101030dcb6147e0c0739a612f74c9.

* Update role_tablet_presets.dm

* Screenshot test file was missed for some reason.

* Add to loadout items

* Digi sprites

* Digi flags

* Update cargo_digi.dmi

* Update cargo_digi.dmi

* Update loadout_datum_suit.dm

---------

Co-authored-by: axietheaxolotl <86872535+axietheaxolotl@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-08-23 23:19:35 -04:00
30d57e41dc [MIRROR] Replaces Camera bug with Camera tablet app [MDB IGNORE] (#23275)
* Replaces Camera bug with Camera tablet app

* Modular changes

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-08-23 16:33:01 -04:00
axietheaxolotlandGitHub 1addb749ea SPESSMEN 2.0: le cargo resprite (no mining) ((i hate mining)) (#77456) 2023-08-23 15:14:01 -04:00
John WillardandGitHub 17e16ad0c2 Replaces Camera bug with Camera tablet app (#77713)
## About The Pull Request

Replaces the Traitor's Camera Bug item with an application that allows
you to view camera apps.
The difference between this app and the Security one is that it does not
have an access requirement, does not make noise (it didn't previously
due to a bug, fixed in this PR), and can be installed on PDAs.
This can also be installed from syndienet, which means nukies now have a
way to see the station cameras while off the ship.

Adds Syndicate app disks, which are made of Gold. This is only used by
the Camera app as of right now.

I also fixed some issues along the way;
- Camera tablet app now properly shows cameras
- It now properly makes the noises it is supposed to
- It clears the viewers properly on the ui being closed or the app being
exited.

Syndicate app disks ddelete their apps upon being transferred over (like
maintenance disks), trying to remain consistent with previous behavior.

I also made this for a [personal project I am currently working
on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI
be TGUI, but I thought it could be worth trying to turn it into a better
item first.

Tracking people is much simpler now- You choose anyone from a list of
people found on cameras, and it will try to find a camera that sees
them. It follows them until you close the app or switch camera.

https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23

## Why It's Good For The Game

The Camera Bug is one of the worst traitor items as of current. You can
remotely shut off a single camera, something that can be done with basic
tools you are likely carrying around anyways, and uses an HTML clunky UI
to flip through cameras.
This new Traitor item makes it much easier to use, since the camera
consoles are something you are likely already used to.
It also means emagging a tablet is slightly more useful, and golden data
disks are pretty cool.

Unfortunately this means that they no longer grant illegal tech, because
otherwise you can simply clone the app infinitely for personal use, and
deconstruct the disk itself for tech. This can be grinded into gold, but
I think if we want an illegal tech item, it'll have to find a new host.

Closes https://github.com/tgstation/tgstation/issues/74839
Closes https://github.com/tgstation/tgstation/issues/39975
Closes https://github.com/tgstation/tgstation/issues/53820

## Changelog

🆑
balance: The Traitor's Camera bug is now a tablet app that works like a
silent camera console with an extra ability to track people through
their nearby cameras.
/🆑
2023-08-23 21:09:28 +12:00
247d37c38a [MIRROR] Improved PDA Direct Messenger [MDB IGNORE] (#22865)
* Improved PDA Direct Messenger

* resolve conflicts

* Delete ntmessenger.dm

---------

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-08-03 20:03:41 -04:00
ebbc45b161 Improved PDA Direct Messenger (#75820)
## About The Pull Request

Fixes #76708, Closes #76729 (sorry Zephyr)

This PR expands the Direct Messenger UI, adding a chat screen for each
available messenger that you can find, and moving message sending over
to TGUI.

This chat screen includes a message log that displays messages sent by
you as well as messages received from the recipient. This gets rid of
the previous chat log, which just had all messages thrown together that
you received or have sent, in one big list.

Furthermore, all messaging is now done inside the UI. This kills all
TGUI popups you would ever need to send messages forever (except for
quick replies). Use the input bar on the bottom, press Enter or the Send
button, and it sends your message. Spam mode is now done in the UI too,
via a text field you can find in the contacts list.

Additionally, because I have a habit of blowing things massively out of
scope, I've also completely refactored how messages and chat logs are
stored in the PDA messenger. I plan on using this in a PR that merges
the chat client with the messenger, sometime in the future. Sorry this
took so long.

Stuff left to do before I open this PR for review:
- [x] Add "recent messages"
- [x] Add "unread messages"
- [x] Add message drafts
- [x] Make photo sending not shit
- [x] Implement the edge cases for automated and rigged messages
- [x] Make sure shit isn't fucked
- [x] Profit

<details>
  <summary>Screenshots</summary>
  

![dreamseeker_HIrEfrap5X](https://github.com/tgstation/tgstation/assets/47710522/97c713b7-dda3-44d3-a8f5-d0ec11c92668)

![qIOWhVld4l](https://github.com/tgstation/tgstation/assets/47710522/3ab4e2c1-a38f-4b20-8e9f-509ea14c0434)

![dreamseeker_LIqwi05i4O](https://github.com/tgstation/tgstation/assets/47710522/c051c791-b595-4166-a4d3-82cb7568411f)

![BIYxNVjGL7](https://github.com/tgstation/tgstation/assets/47710522/b9c97eab-52b5-449f-b00f-a0d8aa5f865c)

![dreamseeker_IWdoSsUinC](https://github.com/tgstation/tgstation/assets/47710522/2a4cd76a-2bdc-4283-b642-09e92476fef5)

![L9DxzFHDEF](https://github.com/tgstation/tgstation/assets/47710522/6a5b0e29-d535-4c7e-a88e-e9b71198719b)

![rAuDgqBLNE](https://github.com/tgstation/tgstation/assets/47710522/128a0291-91da-4f9e-9bc5-a65cf411ea6d)

![dreamseeker_voui6S8MUf](https://github.com/tgstation/tgstation/assets/47710522/6e3ba044-b8df-492d-b58d-6c73ab07233d)

![image](https://github.com/tgstation/tgstation/assets/47710522/522c1d85-b9cf-4e0e-9588-9d3993eea03f)

</details>

## Why It's Good For The Game

The UI has largely stayed the same since modular tablets were added a
year ago. Even better, direct messaging has been the same since PDAs
were first added *more than a decade ago*. Imagine that.

Now we finally actually (!) make use of those brand new features that we
got from the TGUI switch in this regard.
## Changelog
🆑 distributivgesetz
add: Updated Direct Messenger to v6.5.3. Now including brand new
individual chat rooms, proper image attachments and a revolutionary
message input field!
add: Added a "Reset Imprint" option to the PDA painter.
refactor: Refactored PDA imprinting code just a bit.
fix: PDAs should now properly respond to rigged messages.
/🆑

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-08-03 14:43:31 -07:00
7b1d396773 [MIRROR] Fixes a bug where borgs effectively break IDs when removing them from modular consoles [MDB IGNORE] (#22612)
* Fixes a bug where borgs effectively break IDs when removing them from modular consoles (#76948)

## About The Pull Request
Fixes a bug where borgs effectively break IDs when removing them from
modular consoles. Previously when they did this it would cause the ID to
be unretrievable.
## Why It's Good For The Game
Fixes a stinky bug!!
## Changelog
:cl:Sapphoqueer
fix: fixes a bug where borgs and TK users could effectively break ID's
by removing them from modular computers.
/🆑

* Fixes a bug where borgs effectively break IDs when removing them from modular consoles

---------

Co-authored-by: SapphoQueer <94389951+SapphoQueer@users.noreply.github.com>
2023-07-21 14:14:33 -04:00
SapphoQueerandGitHub ab4db73226 Fixes a bug where borgs effectively break IDs when removing them from modular consoles (#76948)
## About The Pull Request
Fixes a bug where borgs effectively break IDs when removing them from
modular consoles. Previously when they did this it would cause the ID to
be unretrievable.
## Why It's Good For The Game
Fixes a stinky bug!!
## Changelog
:cl:Sapphoqueer
fix: fixes a bug where borgs and TK users could effectively break ID's
by removing them from modular computers.
/🆑
2023-07-21 14:42:50 +02:00
2f552919c1 [MIRROR] Icons folder cleaning wave two [MDB IGNORE] (#22454)
* Icons folder cleaning wave two

* Merge conflict resolution

* Modular path hell

* hmm

* Update 2022-10.yml

* Another modular thing

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-16 00:41:18 -04:00
0a03e8a2a7 [MIRROR] Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types [MDB IGNORE] (#22481)
* Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types

* Resolve merge conflicts

* Modular adjustments

* destroy this double return on destroy

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-15 22:51:23 -04:00
ecea3a506b [MIRROR] Clear PDAs now specify they are a crystal PDA in messenger [MDB IGNORE] (#22484)
* Clear PDAs now specify they are a crystal PDA in messenger

* Merge conflict

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-15 22:22:00 -04:00
John WillardandGitHub e55c077b8c Clear PDAs now specify they are a crystal PDA in messenger (#76675)
## About The Pull Request

When you say "sent from my PDA" in messenger, if it's through a clear
PDA, it will instead say "Sent from my Crystal PDA". This is so the
recipient knows they are in the presence of a crystal pda.

## Why It's Good For The Game

Bragging rights for having a crystal PDA. Minor interaction I think
would be funny.

## Changelog

🆑
add: The 'Sent from my PDA' message is different for Clear PDAs now
(specifying they are crystal).
/🆑
2023-07-16 01:14:28 +01:00
e264ee3644 [MIRROR] Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts [MDB IGNORE] (#22469)
* Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts

* Update communications.dm

* Modular override

* Some modular adjustments, removes 'emagged' vars in favor of obj_flags

* whoops, mobs don't have obj_flags.

---------

Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-15 16:46:17 -04:00
ZephyrandGitHub f71ea26f72 Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types (#76822)
## About The Pull Request

Removes all of the duplicate global lists for specific machine types
where the only thing they do is store all machines of that type.
Adds machine tracking to SSmachines in the form of a list for all
machines, and then an associative list for machines by their type.
Previously we have machines in multiple global lists, such as airlocks
being in GLOB.doors, GLOB.airlocks, GLOB.machines.
This makes that not a thing, and also means that iterating through
GLOB.machines looking for a specific type is no longer as expensive.
2023-07-15 16:17:46 -04:00
nikothedudeandGitHub ccf547c142 Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts (#76669)
## About The Pull Request

New malf AI upgrade

Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely
emag things it can see and can access.
1. Very useful for psychological warfare (Emagging APCs to throw the
crew off their trail)
2. Logically makes sense - why, of all things, can the AI not emag
anything when it's fundumentally integrated with the station's
electronics?
3. Generally speaking can only access things that make sense for it to
access - it cannot emag ethereals, sadly

In order for this to work, emag_act now returns a boolean, designating
if the emag had any effect.
While I was in there, I also added args to every single emag_act I could
find and added far more feedback/converted a lot of things to balloon
alerts to allow the AI to see if its emag had any effect.
## Why It's Good For The Game

It just makes sense that the AI, the most electronically-sensitive
entity in the game, would be able to emag things. Plus, more options
given to malf that aren't strictly MURDER KILL MURDER are always a plus,
especially if they allow for fancier plays.
## Changelog
🆑
add: New malf ability: Remote safety overrides. Allows the AI to
remotely emag things it has access to.
code: emag_act() now returns a boolean designating it's success in
emagging
code: All instances of emag_act() now have the proper arguments
qol: Most usecases of emagging now have some kind of feedback, and
existing feedback has been sanity checked and converted to balloon
alerts.
/🆑
2023-07-15 15:35:14 +01:00
YesterdaysPromiseandGitHub fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00
3eea41b8fc [MIRROR] Clear PDA now has all themes [MDB IGNORE] (#22345)
* Clear PDA now has all themes (#76674)

## About The Pull Request

Gives all themes to clear PDAs

## Why It's Good For The Game

Clear PDAs are found/purchased late into a round and theme apps would
generally already be found and installed in PDAs. This means there's
nothing left to install in the crystal PDA, so instead I thought why
shouldn't they just get all themes?

## Changelog

🆑
qol: Clear PDAs now has all themes in their themify app by default.
/🆑

* Clear PDA now has all themes

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Bloop <vinylspiders@gmail.com>
2023-07-12 19:41:05 +00:00
John WillardandGitHub ee78ceea95 Clear PDA now has all themes (#76674)
## About The Pull Request

Gives all themes to clear PDAs

## Why It's Good For The Game

Clear PDAs are found/purchased late into a round and theme apps would
generally already be found and installed in PDAs. This means there's
nothing left to install in the crystal PDA, so instead I thought why
shouldn't they just get all themes?

## Changelog

🆑
qol: Clear PDAs now has all themes in their themify app by default.
/🆑
2023-07-10 18:26:22 +01:00
9ceab285af [MIRROR] Modular machinery computer UI opens again [MDB IGNORE] (#21951)
* Modular machinery computer UI opens again (#76187)

**Problem Reproduction**
1. Find/Make any instance of `/obj/machinery/modular_computer`
2. Try opening its UI
3. Doesn't work

**The Solution**
Assign the processor's `physical` var with the computer that it's inside
in.

* Modular machinery computer UI opens again

---------

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
2023-06-21 15:20:04 -04:00
SyncIt21andGitHub 38cd79d884 Modular machinery computer UI opens again (#76187)
**Problem Reproduction**
1. Find/Make any instance of `/obj/machinery/modular_computer`
2. Try opening its UI
3. Doesn't work

**The Solution**
Assign the processor's `physical` var with the computer that it's inside
in.
2023-06-20 19:07:27 +00:00
068089fb52 [MIRROR] Standardize Welder Fuel Usage [MDB IGNORE] (#21943)
* Standardize Welder Fuel Usage (#76021)

Remove welder fuel usage from all actions except attacking and leaving
it on
most welder tasks require a minimum of 1u of fuel, some longer tasks
require a minimum of 2 or 3u welders now drain 1u every 5 seconds
they're active
## About The Pull Request
Prior to this PR welder fuel usage was random, a lot of tasks didn't use
any welder fuel and welders were basically near infinite so long as you
didn't use them for combat, it took 26 seconds of activity to drain 1u
of fuel, that means an emergency welder alone could run for 5 minutes
straight before needing a refuel

After this PR all welders will drain 1u every 5 seconds instead of every
26 seconds, but welding objects won't require extra fuel anymore, making
the fuel usage much more consistent.

resolves #55018
## Why It's Good For The Game
Actually makes fuel tanks useful and relevant without making it
obnoxious to do repetitive quick tasks like turn rods into plates,
there's actually a reason to upgrade off the emergency welder now since
it lasts 50 seconds rather than 5 minutes
## Changelog
🆑
qol: Welders now have a more consistent fuel usage
/🆑

* Standardize Welder Fuel Usage

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Co-authored-by: Couls <coul422@gmail.com>
2023-06-20 09:39:49 -07:00
3079143be5 [MIRROR] Tablet apps are now deleted when necessary & removes console preset. [MDB IGNORE] (#21942)
* Tablet apps are now deleted when necessary & removes console preset. (#75863)

## About The Pull Request

Apps now properly delete themselves when removed, so they don't exist in
nullspace anymore.
Chat client now actually updates the uid, because its New() didn't call
parent.
Deletes the 'console' subtype of modular computer
Updates how downloading and transferring files are handled
Fixes being able to infinitely upload apps to a disk

## Why It's Good For The Game

Fixes some more bugs I found with apps and prevents spamming apps in a
disk.

## Changelog

🆑
fix: Maintenance data disks now properly transfer from PC to disk
fix: Disks can no longer be flooded with the same app repeatedly.
/🆑

* Tablet apps are now deleted when necessary & removes console preset.

* updatepaths

* feex

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-06-20 14:36:09 +00:00
CoulsandGitHub c0e46fabf7 Standardize Welder Fuel Usage (#76021)
Remove welder fuel usage from all actions except attacking and leaving
it on
most welder tasks require a minimum of 1u of fuel, some longer tasks
require a minimum of 2 or 3u welders now drain 1u every 5 seconds
they're active
## About The Pull Request
Prior to this PR welder fuel usage was random, a lot of tasks didn't use
any welder fuel and welders were basically near infinite so long as you
didn't use them for combat, it took 26 seconds of activity to drain 1u
of fuel, that means an emergency welder alone could run for 5 minutes
straight before needing a refuel

After this PR all welders will drain 1u every 5 seconds instead of every
26 seconds, but welding objects won't require extra fuel anymore, making
the fuel usage much more consistent.

resolves #55018
## Why It's Good For The Game
Actually makes fuel tanks useful and relevant without making it
obnoxious to do repetitive quick tasks like turn rods into plates,
there's actually a reason to upgrade off the emergency welder now since
it lasts 50 seconds rather than 5 minutes
## Changelog
🆑
qol: Welders now have a more consistent fuel usage
/🆑
2023-06-19 23:01:10 -07:00
John WillardandGitHub 8229972398 Tablet apps are now deleted when necessary & removes console preset. (#75863)
## About The Pull Request

Apps now properly delete themselves when removed, so they don't exist in
nullspace anymore.
Chat client now actually updates the uid, because its New() didn't call
parent.
Deletes the 'console' subtype of modular computer
Updates how downloading and transferring files are handled
Fixes being able to infinitely upload apps to a disk

## Why It's Good For The Game

Fixes some more bugs I found with apps and prevents spamming apps in a
disk.

## Changelog

🆑
fix: Maintenance data disks now properly transfer from PC to disk
fix: Disks can no longer be flooded with the same app repeatedly.
/🆑
2023-06-19 22:59:09 -07:00
f8022564ae [MIRROR] Laptops give a slowdown when dragged [MDB IGNORE] (#21728)
* Laptops give a slowdown when dragged (#75809)

## About The Pull Request
Laptops have a slowdown when held in hand that could easily be bypassed
by just dragging the laptop instead so you can interact with it with no
slowdown.

It is the same slowdown from dragging lockers with 1.5, and by tests,
looks like the same slowdown given to laptop when held even if I
couldn't easily find the value properly defined anywhere...
## Why It's Good For The Game
If we designed Laptops to be better PDAs but with a bulkyness side
effect, kinda silly to let it be easily bypassed like this...
## Changelog
🆑 Guillaume Prata
fix: Laptops now give a slowdown when dragged, patching the easy trick
of dragging a laptop to bypass the slowdown for carrying it on hand.
/🆑

* Laptops give a slowdown when dragged

---------

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2023-06-11 00:49:39 +01:00