## About The Pull Request
Does as the title says. When you press the button, a pop-up now asks if
you are sure you want to press it.
## Why It's Good For The Game
I've watched a handful of staff members accidentally hit it in my time
here while trying to play web sounds, enough that I feel it warrants
this. Especially given that it pings every player with be antagonist
turned on.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
https://github.com/user-attachments/assets/f59a26ec-5507-4cbb-b9f1-6c1300b1d10e
</details>
## Changelog
🆑
admin: The Request OPFOR verb now asks for confirmation before pinging
every antagonist enabled player for OPFORs.
/🆑
## About The Pull Request
Skyrat gun removal pr somehow made a typo from FLARE to FLAE
## Why It's Good For The Game
Flae
## Proof Of Testing
no
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
fix: Fixed a typo in the .38 flare ammo, no longer will it be Flae ammo.
/🆑
## About The Pull Request
Adds a new trimline warning stripe for punch. Fruit punch should be
taken seriously.
## Why It's Good For The Game
Space OSHA approved to reduce fruit punch injuries.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="406" height="259" alt="image"
src="https://github.com/user-attachments/assets/533d5b35-57d0-47d5-89c8-b1740b762b30"
/>
</details>
## Changelog
🆑 LT3
map: Medbay lobby now clearly indicates the FREEDOM OF PUNCH ZONE
/🆑
## TODO for keyholders
The time when the round officially starts should be set 10-20 seconds
after the vote ends.
## About The Pull Request
- You do not have to be ready for your vote to count towards
storyteller.
- Voting statistics for map voting and storyteller voting are displayed.
- Map votes have a vote reminder.
## Why It's Good For The Game
Requiring people to ready up in order to vote means that people who do
not want to play a certain storyteller are at risk at being put in the
round (and then cryoing or having a bad experience), which can create a
whole bunch of issues if you're playing a role that most players want to
sign up as.
Map voting should have a vote reminder since a lot of people tend to
forget it.
Stats are always good. Seeing how much people's vote matters (especially
if it's close) can possibly encourage voting.
## Proof Of Testing
<img width="696" height="495" alt="image"
src="https://github.com/user-attachments/assets/98309bc6-d059-44f0-a211-3719bb48556e"
/>
<img width="704" height="271" alt="image"
src="https://github.com/user-attachments/assets/7101ab82-cb48-4875-801b-885c4ed84417"
/>
## Changelog
🆑 BurgerBB
add: You do not have to be ready for your vote to count towards
storyteller. Voting statistics for map voting and storyteller voting are
displayed. Map votes have a vote reminder.
/🆑
## About The Pull Request
Flash protection for Skrell raised from **Sensitive** to **None** in
respect to their other weaknesses. Copper blood color changed to be
_oxidized copper_, teal-ish. More distinct. Issues raised by an
anonymous player and I put together the PR. In the event the flash
protection change is deemed too heavy balance-wise, I'll make changes
here to change the description of Skrell to include their flash
sensitivity, as it is unlisted.
<img width="800" height="416" alt="copper-oxide"
src="https://github.com/user-attachments/assets/f0031948-b1a8-4731-bbcd-522711617537"
/>
There is a fish in the details tab.
<details>

**A porcupine fish in the Andaman Sea**
Diodon hystrix is a species of porcupine fish. These fishes are short
and broad-bodied, with large eyes and spines covering their skin. Like
puffer fishes, they inflate their bodies when threatened.
[https://www.britannica.com/animal/fish](https://www.britannica.com/animal/fish)
</details>
## Why It's Good For The Game
Skrell already have some substantial weaknesses to Brute and Cold
damage. Flash weakness atop that is somewhat silly. Given they're oxygen
breathers, the copper-based blood in their systems would be teal, rather
than copper-colored. More distinct than the previous brown color, makes
the race more interesting.
## Proof Of Testing
I did not test it because TGUI refused to load after I compiled it
(multiple times), which prevented me from using admin tooling or
creating my character. It _should_ work right out of the box, given it's
just minor details changed.
## Changelog
🆑 Bangle
balance: rebalanced something
code: changed some code
/🆑
## About The Pull Request
Prismatic extracts can now be used to recolor clothing the same way
slime potions do it. Just like with spray can you can left click or
right click for different coloring mode whatever looks better for you.
Also prismatic grey extract will bleach the color making it look like
nothing ever happened if you wish to undo it.
This also changes floor painting so you can either color decals on it or
paint the tile, both of which can be cleaned with a soap
## Why It's Good For The Game
You no longer have to be a dark-blue blob after using fireproofing
potions on your clothing or worry about cleanbots, water, rain or
whatever washing color from your clothes after painting them.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="377" height="358" alt="proof of testing"
src="https://github.com/user-attachments/assets/a7e3afe0-3804-4916-8157-64bd70873b10"
/>
</details>
## Changelog
🆑
add: Prismatic extracts from xenobiology can now be used to recolor
clothing and floor decals
/🆑
## About The Pull Request
Makes voidwalkers more common by increasing the spawn weight and
lowering the minimum population requirements
minimum players are still higher than other ghostset antags
## Why It's Good For The Game
Voidwalkers are extremely rare, as they have a weight of 3 with minimum
30 population on a space map. While it gives them novelty, they do not
nearly have the amount of impact to justify this rarity.
Many of the space maps are not made with voidwalkers in mind, meaning
they often have a hard time, rarely getting a chance to strike. Not to
mention that the many synthetics we have are immune to their main
attack, which deals oxyloss damage.
Making them more common and giving people at least more chances to go up
against these unfavorable odds.
## Proof Of Testing
I didn't test anything, but I'd be very surprised if it didn't work
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
balance: Increased Voidwalker spawn weight to 5 (was 3)
balance: Decrease minimum population requirement for Voidwalker to 25
(was 30)
/🆑
## About The Pull Request
- Fixes missing maintenance markings in some areas.
- Fixes misplaced disposals pipe in telecomms.
- Fixes misplaced disposals pipe leading to the QM's office.
- Fixes LABELED mail not properly being delivered to the right
departments and instead being sent to disposals.
- Increases the amount of SMES units in engineering that power the
station from 3 to 4.
- Removes hidden pulse rifle that spawns when you say "submissive and
preggable" on loudmode common while standing on one of the disco lights
in the bar tile.
- Adds an additional powerline connected to the left side of the
station, making the station not blackout due to one missing wire in east
maint.
- Repaths some disposal pipes for the sake of having less corners.
## Why It's Good For The Game
Fixes good.
## Proof Of Testing
Tested it. Ran mapping verbs to check for APCS, Intercomms, Cameras, Air
Alarms. Tested disposals loop.
## Changelog
🆑 BurgerBB
map: Fixes various Moonstation issues with power and disposals.
/🆑
## About The Pull Request
Updates maps.txt with webmaps and removes pop settings. Min/max pop is
set by the config repo.
## Why It's Good For The Game
Updated webmaps
## Changelog
🆑 LT3
qol: Updated station web maps, now including all the Bubber maps!
/🆑
## About The Pull Request
slowclap should now function for all mobs
may fuck with keybinding, IDK
## Why It's Good For The Game
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
</details>
## Changelog
🆑
qol: Slowclap can now be used by all living mobs.
/🆑
## About The Pull Request
Does as the title suggests.
## Why It's Good For The Game
The Major track should be for the events that will be likely to severely
impact the round or move the story of the round forwards in some form.
For the majority of the list, this makes sense, there are rods, meteors,
and earthquakes to name a few. But then on the other hand, some don't
quite fit in, either due to how easy they are to fix/recover from or due
to how inconsequential they are, radiation storm is one of those due to
the existence of the SAD.
## Proof Of Testing
It was a simple copy/paste across two files, it *should* work.
## Changelog
🆑
balance: Radiation storms are now on the 'Moderate' storyteller track.
/🆑
## About The Pull Request
Adds shutters and consistent naming to medical security posts on Bubber
maps.
Adds a pair of missing lights on Blueshift
Adds a missing button on Void Raptor
Gives medical lobbies a water cooler
## Changelog
🆑 LT3
map: Fixed missing lights in Blueshift medical lobby
map: Fixed missing door button in Void Raptor medical
map: Added some water coolers to medical lobbies
/🆑
## About The Pull Request
Lets you copy characters in the character customizer. This'll be useful
if you ever want to create variants of your character or Need to move
characters to different slots.
This needs large scale testing, I couldn't break anything on local but
given this involves tinkering with saves better safe than sorry.
## Why It's Good For The Game
I saw a complaint on discord about having to delete characters to
reorganize the list, this resolves that.
This also lets you create a "base" character to use as a template or to
generate variants of an existing character without making them from
scratch or editing them.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
Soon....
</details>
## Changelog
🆑
qol: You can now copy your characters into other slots.
/🆑
---------
Co-authored-by: xPokee <catmc8565@gmail.com>
## About The Pull Request
Adds a new reagent (Juice That Makes You Weh), a premade foam grenade
with this chemical and a cargo import of various lizard related items
including the grenade (or a chance for). The grenades are also added to
maints loot with a similar consistency to the glitter grenades.
## Why It's Good For The Game
This just adds some fun items for messing about, it should not affect
balance or break the game in any way. The chemical cannot currently be
made (I may add this in future, so only exists in the grenades
currently) and does nothing except make the mob emit a sound for a
relatively short time, around a minute at full exposure. The cargo crate
is again, more just for fun and a way to at least semi-reliably get the
grenades if desired. I'd like to add more 'weh' items in future such as
bedsheets, funny outfits, etc. This is just to get my foot in the door.
## Proof Of Testing
Tested relatively expansively and works fine
<details>
<summary>Screenshots/Videos</summary>
<img width="589" height="643" alt="1"
src="https://github.com/user-attachments/assets/48d57183-bb66-41ca-a966-366b617e2678"
/>
<img width="592" height="160" alt="2"
src="https://github.com/user-attachments/assets/8c07a7f7-f0c6-453a-b7a0-923e6b23be86"
/>
<img width="331" height="371" alt="3"
src="https://github.com/user-attachments/assets/1d873de6-9b3e-457d-b4df-02a88424df83"
/>
<img width="846" height="492" alt="4"
src="https://github.com/user-attachments/assets/a7ed6485-daf9-4ec4-8813-4bb047dc529f"
/>
<img width="833" height="120" alt="5"
src="https://github.com/user-attachments/assets/2dbc5193-d129-48b3-b5d2-39b8c6199421"
/>
</details>
## Changelog
🆑
add: new reagent, 'Juice That Makes You Weh'. It makes you weh. Cannot
currently be synthesized
add: new maints item, 'Weh-nade', contains the above chem and foam mix
to spread the joy of weh with fellow crewmembers.
add: new cargo import, 'Lizard Goods Crate', contains random Lizard
items like plushes, foods and maybe a weh-nade or two. Also maybe little
tiny lizards
/🆑
## About The Pull Request
Does a pass on Bubber's maps, making consistent medbay door open
buttons, and adds missing Deforest wall units in the lobby where
missing. Also RETA request consoles in the medical main corridor.
## Why It's Good For The Game
Convenience, consistency
## Changelog
🆑 LT3
map: Consistency pass on Bubber medbay lobbies for wall healers, door
buttons, and RETA request consoles
/🆑
## About The Pull Request
Title
Also disables feast of owls as a starting knowledge - has no downside if
ascension is functionally disabled anyways
Also fixes a small typo
## Why It's Good For The Game
By all accounts this is a removal of ascension - consider it similar to
how the malf AI nuke works. As per the poll I ran, a good chunk of
players think heretic isn't in a good state right now. A seperate PR
with general balance changes by another coder to make it fit more with
our round lengths is planned for the near future.
Our players do not typically like round-ending antags. The fact that
heretics are capable of ending the round severely limits the roleplay
potential. Even just the possibility of ascension causes it to be #1
threat even if the heretic isnt planning on it, causing sec to game,
which in turns causes the antag to game as well.
With ascension functionally removed, feast of owls would have zero
downsides, just providing free knowledge points. Thus this also disables
that.
While by all accounts any antag can end the round (a traitor wiping sec
and crew and an ERT on red is also effectively ending the round), there
will still be a mental difference between the two. This change hopefully
puts less tension on the situation when they as much as exist.
## Proof Of Testing
<img width="311" height="256" alt="afbeelding"
src="https://github.com/user-attachments/assets/853f1037-1af8-4707-94c5-2a3a4461c068"
/>
<img width="379" height="84" alt="afbeelding"
src="https://github.com/user-attachments/assets/a81c829f-afd2-412e-9c1a-859b52481f0b"
/>
<img width="532" height="99" alt="afbeelding"
src="https://github.com/user-attachments/assets/d5eeebee-a24d-4c90-a735-f91921ffec01"
/>
<img width="377" height="313" alt="afbeelding"
src="https://github.com/user-attachments/assets/ed762616-8751-4d8e-a757-44e60fb04142"
/>
## Changelog
🆑
balance: Heretics can no longer ascend without admin interference.
balance: Due to the functional lack of ascension, feast of owls no
longer is starting knowledge.
fix: fixes a small typo within the roundend heretic flavor texts.
/🆑
## About The Pull Request
Adds a new variable on `/obj/machinery` called `ignore_size` it does as
implied, ignores the size of a mob if the variable is set to true on a
machine. So far, I only implemented this on the SAD so that oversized
quirk users can finally use it, but it can be modularly added to pretty
much any machine that opens/closes.
## Why It's Good For The Game
Oversized quirk users can finally use the SAD instead of being screwed
and having to rely on getting a NIF (and being completely screwed in a
few odd edge cases).
## Proof Of Testing
Parsed, compiled, and ran without any runtimes and worked as expected.
## Changelog
🆑
qol: Oversized quirk users can now use SADs.
/🆑
<img width="1728" height="1632" alt="image"
src="https://github.com/user-attachments/assets/b138e103-4168-4676-8517-a937a03fdbd3"
/>
## About The Pull Request
### Major Changes
Remaps about half of science to make it feel more connected to the
station.
The main lobby was moved closer to the station, saving about one
hallways worth of movement to get from science to other departments. A
back entrance still exists where the old lobby was so people don't
suffer completely from the change.
### Minor Changes
- Adds missing DeForest health stations across the map.
- Fixes missing camera coverage and air alarm in the public loopstation
dock.
## Why It's Good For The Game
People hated the location of science, saying it felt disconnected from
the rest of the station. This PR should make it feel better.
## Proof Of Testing
If it passes linters, it werks.
(I ran some mapping debug things. I placed missing cameras, air alarms,
and fixed some areas up as the errors reported).
## Changelog
🆑 BurgerBB
map: Makes Moonstation's Science Department objectively better.
/🆑
## About The Pull Request
Title.
<img width="335" height="296" alt="image"
src="https://github.com/user-attachments/assets/96516265-7307-4a99-bbad-5ad708356284"
/>
## Why It's Good For The Game
It's annoying to have to click several times to hide or show multiple
genitalia at once.
## Proof Of Testing
Compiles without errors. Tested with all genitals, and without any.
<details>
<summary>Screenshots/Videos</summary>
</details>
---------
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>