## About The Pull Request
The horrific necktie can now be used in-hand to give it sentience, if
someone chooses to become it they will inhabit the tie, being able to
only speak with the person that gave them sentience and other people
inhabiting the tie, and can't use radios.
It can also be forcefully entered into from the ghost spawners menu as
long as someone's wearing the tie (or if there's already a tie in it,
that it's being worn by the same person that created the original host).
The tie can theoretically have infinite ghosts inhabiting it, you can
'ghost' verb out of it at any time to leave.
<img width="695" height="171" alt="image"
src="https://github.com/user-attachments/assets/512645aa-610e-488a-b0a2-dca74a91d7e6"
/>
Much of the player-facing texts are taken from
https://github.com/TheSwain/Fulpstation/pull/306 - The parts that were
left out in the port, https://github.com/tgstation/tgstation/pull/62113
Can rename itself at will, but the name of the item itself will never
change, so it is limited to being in the head of the person wearing it.
<img width="295" height="60" alt="image"
src="https://github.com/user-attachments/assets/c67445d4-daa2-4edc-a065-04be11617548"
/>
## Why It's Good For The Game
A harmless reference and improves Detective gameplay by allowing a
backseater able to commentate on the person's gameplay, guide, or
encourage different behaviors. Hearing people bicker in your head is
also really funny which I have seen to some limited degree with split
personalities.
## Changelog
🆑
add: The horrific necktie can now become sentient.
/🆑