5 Commits
Author SHA1 Message Date
nikothedudeandGitHub b67910652f Adds a new bow that penetrates armor to cargo and security voucher + nonlethal arrows (#5390)
## About The Pull Request

Title.

Introduces a new bow and 2 new arrows: The hardlight bow, and the
blunt/taser arrows.

You can acquire these items via a new primary security voucher. This kit
gives you one bow, one quiver with 9 blunt and 1 taser, a hatchet, and a
book that teaches you how to build these arrows. **You do not gain the
ability to craft lethal arrows roundstart. You have to order the book
from cargo.**

You can also order a kit of 2 quivers and 2 bows from cargo. The quivers
have a mix of lethal and nonlethal arrows. They cost a little less than
a crate of 3 laser guns, so this is generally a suboptimal choice.

## The bow
Like all bows, it is bulky, and fits only in suit storage. Unlike other
bows, it is not weak against armor, and can cause wounds. It is a
hardlight bow - its string is made out of energy. You can obtain this
bow via a voucher or cargo. The bow itself is also an appreciable
weapon, doing 11 blunt damage (this is prone to change on review - this
was inherited from the base bow).

## The arrows
### Blunt
The blunt arrow is the simplest arrow. 35 stamina, 5 brute, 3 hits to
down. Craftable the same way a normal arrow is. Reusable. Causes
dislocations if fired in close quarters.

### Taser
You only spawn with one taser arrow roundstart. 5 stamina guaranteed, 40
and knockdown if the target isnt electrically insulated. Not reusable.
Craftable like a normal arrow, but with a igniter, cable, and a cell.
**This recipe is prone to change on review, as I feel it might be a bit
easy to make for its power, but I dont know what to add to make it
truely expensive.**

Both of these arrows can only be crafted if you have the fletching book,
or an arrow to convert.

This PR also locks bronze arrows to ashies and hearthkin exclusively, as
they are too powerful for their ease of crafting. Upgrading your arrows
to bone should take time and effort.
## Why It's Good For The Game

Well, A, I have a character that does bowsec, and as it stands, its
kinda useless. The arrows are too weak and fail on all armor. Bronze
arrows do THREE DAMAGE on a redsuit. THREE.

B., it adds a fairly unique way to play ranged security. Bows just -
function differently. You have to load each arrow manually, pick up your
dropped arrows, and deal with a relatively choked quiver (if you want to
deal with the quiver at all). You also have to craft your own arrows,
seek out another fletching book for lethal arrows... its a more involved
playstyle if you really want to go full bowman.

C. Flavor. Some characters. like my own, prefer more... traditional
methods of dealing with people. Bows, spears, cudgels, clubs.

I should note, this kit will be somewhat underpowered in actual combat.
Running around, trying to load your bow while under fire, is very
difficult, especially because the disabler generally has a higher DPS
anyway. I do think thats fine, as it is more of a sidegrade in the same
way the pepperball is, but if maintainers request, I could possibly
increase the damage this bow deals or some variation to make it worth
using.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

<img width="1879" height="526" alt="image"
src="https://github.com/user-attachments/assets/91ab9832-cc2d-4355-ad85-654611c8c66d"
/>


https://github.com/user-attachments/assets/d2697261-2b13-4f4e-9288-4a1a2fe1d134

</details>

## Changelog
🆑
add: A new security voucher - the archery kit, that gives you a bow that
penetrates armor and causes wounds, as well as some less-lethal arrows
add: An armory cargo order with two powerful bows and quivers with
lethal and nonlethal arrows
add: Two new less-lethal arrows craftable via the fletching book and
blacksmithing
balance: Bronze arrows can now only be crafted by ashies and hearthkin
/🆑
2026-04-13 21:56:33 +02:00
WaterpigandMajkl-J bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00
Waterpig 4c4930c71d Merge branch 'master' of https://github.com/tgstation/tgstation into pulls-tg-to-fix-shit 2024-09-08 00:59:39 +02:00
224b8362c7 [MIRROR] Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death (#28683)
* Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death

* Conflict Removal

* Update bow_arrows.dm

* Update bow_arrows.dm

* tthis also update the actual bow & arrow code

* Update arrow.dm

* [MIRROR] Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death [MDB IGNORE] (#3595)

* Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death

* modularize bone dice(???)

* gives the cargo crate arrows

* conflict

* icon updates

rotates our bows the same way, adds invisible pixels for easier loading
to our primitive bows, removes bow/arrow icons that are clones of
upstream's

also a hack for arrow overlays on bows- currently just defaults to
default arrows if an overlay doesn't exist for it, but our only arrows
aren't that distinct with default arrows at that size (we do not have
alternative arrow overlay sprites)

* recipe changes

im not gonna try explaining everything here but the general idea is that
the cargo fletching kit is sorta novelty bows, and the big boy stuff you
get from smithing

* update ammo hud for bows

* this shouldn't be here

* i forgot to save these

cleans up the recipes, ashwalker arrows are just made by combining by
hand (you could already do this, the recipes were a noobtrap)
and the cargo kit is cheaper

* un-nerf the chaplain bow

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Fluffles <piecopresident@gmail.com>

* Update crafting.dm

* Update bow.dm

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
Co-authored-by: NovaBot <154629622+NovaBot13@users.noreply.github.com>
Co-authored-by: Fluffles <piecopresident@gmail.com>
2024-08-04 13:01:52 +05:30
necromanceranneandGitHub e4adc1a939 Bow Update: Fletching instruction manual, bows using projectile damage multipliers, unhardcoded bow sprites, hot pink death (#84435)
## About The Pull Request

Adds a new crate to the Service section of cargo. The Fletching and
Bow-Making Starter Kit. Comes with some materials and a fletching
instruction manual.

The manual teaches you how to make shortbows (18 force from normal
arrows utilizing projectile multipliers), arrows, holy arrows (but you
need a divine bow to make them), quivers (but they only hold 10 arrows),
plastic arrows and violins. For reasons.


![image](https://github.com/tgstation/tgstation/assets/40847847/576732f2-03b4-47b7-9bad-d85ff06480f0)


### Fixes

Bows now no longer utilize hardcoded sprites for their loaded sprite.
Now they use overlays.

Bows properly become undrawn once fired. No longer can your bow
magically launch arrows by sheer force of will.

## Why It's Good For The Game

Initially I just wanted to provide a way for bow wielding chaplains to
produce additional arrows for their bow. Running out of those always
felt pretty lame. But then I got to thinking; actually, I kind of want
to LARP sometimes as an archer. I think that'd be kind of goofy and fun.
So I bundled that together into a solution for both.

The shortbow is really, really not meant to be a meaningful weapon. It's
just kind of silly, and meant to let people pretend to be Robin Hood and
occasionally hurt someone in a workplace accident. I'm particularly
thinking of clowns being the perfect users for this with their clumsy
trait. I will make this weaker if I have too.

(I am not, at this moment, redoing flaming arrows okay? I saw the code
comment. I know. Not right now. @tralezab, if you have any flaming arrow
sprites lying around, please let me know.)

## Changelog
🆑
add: Fletching starter kit! Make your own bow, shoot your friends in an
unfortunate workplace accident. Replace all those holy arrows you lost.
fix: Bows now properly undraw once they have fired an arrow.
code: Bows now utilize overlays in order to display loaded arrows.
Unique overlays per arrow.
/🆑
2024-07-07 17:57:32 +02:00