## About The Pull Request
- Cursed/omen: Vending machines will have a chance to tip over onto you
when you purchase something, rather than passively as you walk around
them.
- Cursed/omen: Airlocks will now have a chance to crush you if you stand
on them when they try to close, rather than passively as you walk
through them.
- Cursed/omen: Light fixtures will now have a chance to shock you if
they break or are turned on/off, rather than passively as you walk
around them.
- Cursed/omen: Mirror reaction will only trigger if you step up to a
mirror, rather than if you step within two tiles of a mirror.
- Cursed/omen: Several chat descriptions of events have been rewritten
to be more "final destination", less "you're being haunted".
- Bad luck smite set to infinite can no longer be blessed to be removed.
- Fixes and refactors for Omen
## Why It's Good For The Game
Cursed is a very fun idea for a quirk but it is quite miserable to play.
Just navigating around results in you being hardstunned every minute as
you break literally every light fixture in your department.
I wanted to lessen this misery a bit while still keeping the theme of
the quirk/component. I figure it'd be more appropriate/fair if these
unlucky interactions happen as a consequence of something you (probably)
did rather than just existing.
## Changelog
🆑 Melbert
balance: Cursed: Vending machines will have a chance to tip over onto
you when you purchase something, rather than passively as you walk
around them.
balance: Cursed: Airlocks will now have a chance to crush you if you
stand on them when they try to close, rather than passively as you walk
through them.
balance: Cursed: Nearby light fixtures will now have a chance to shock
you if they break or are turned on/off, rather than passively as you
walk around them.
balance: Cursed: Mirror reaction will only trigger if you step up to a
mirror, rather than if you step within two tiles of a mirror.
spellcheck: Cursed: Several chat feedback messages have been rewritten
to be less "overt" about their nature. (More "final destination", less
"a demon is haunting you".)
admin: Bad luck smite set to "permanent" can no longer be removed by
chaplains.
admin: Bad luck smite set to "permanent" won't gib the guy on death if
they've experienced one bad luck event.
refactor: Cursed/omen/bad luck has been refactored, report any oddities
with it.
/🆑
## About The Pull Request
refactor: Adds charges to omens and omen smiting rather than only being
permanent or one-use. Mirrors now grant seven bad luckers.
qol: Reduces omen bad luck if nobody's nearby to witness the funny.
(Ghosts are included in the check!)
fix: Fixed an issue where a monkey check in doorcrushing was never
actually able to pass. Also they screech now.
## Why It's Good For The Game
> refactor: Adds charges to omens and omen smiting rather than only
being permanent or one-use. Mirrors now grant seven bad luckers.
Allows for someone to get between 1-infinity omen accidents. Seriously
why wasnt this a thing before
> qol: Reduces omen bad luck if nobody's nearby.
I LOVE this quirk, but trying to do antything at all except 'Suffer
Miserably' is nigh impossible. To alleviate life a little, making it so
that you have a lesser chance of suffering misfortune if nobody's around
will be the perfect compromise. It makes life easier but doesn't
compromise funny moments.
Any client in viewrange will disable the reduction. This includes
ghosts.
## Changelog
🆑
refactor: Adds charges to omens and omen smiting rather than only being
permanent or one-use. Mirrors now grant seven bad luckers.
qol: Reduces omen bad luck if nobody's nearby to witness the funny.
(Ghosts are included in the check!)
fix: Fixed an issue where a monkey check in doorcrushing was never
actually able to pass. Also they screech now.
/🆑
---------
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Refactors smiting out from being a large switch/case into datums.
Adds a new smite option to build mode. This lets you choose a smite and rapidly apply it to a lot of people, presumably for EORG. Requested for by...one of the admins, I forget which.