13 Commits

Author SHA1 Message Date
John Willard aa4dc56835 Removes Station-time (more time changes) (#95744)
## About The Pull Request

Removes Station-Time entirely
Server Time is now NST (Nanotrasen Standard Time). SS13 takes place
exactly 540 years in the future of the current day, so every second is 1
second in-game.
Round Time is now PT (Pay-Time), how Nanotrasen keeps track of how long
the current rotation of Employees has been working for.

Telecomms uses NST due to its importance of being the communication to
the blackbox.

Autopsy report, clocks, scientific reports and requisitions use both
timestamps due to them being more official documents that NT may need to
know beyond just the current round (just for flavortext).

Pretty much everything else (Det scanner, PDA, IC logs, Time-of-Death,
AI law changes, Cyborg file downloading) uses PT

PT
<img width="305" height="217" alt="image"
src="https://github.com/user-attachments/assets/cef73025-6292-4f9c-8565-197397bda2ca"
/>
<img width="168" height="59" alt="image"
src="https://github.com/user-attachments/assets/a99db568-045d-45fc-8206-0d9a7b13c7d2"
/>
<img width="308" height="122" alt="image"
src="https://github.com/user-attachments/assets/37ca6f17-8916-4af2-9c91-0f0707038ca5"
/>



https://github.com/user-attachments/assets/29445051-c98b-4af3-a657-812083aab91a


Clock (Literate)
<img width="748" height="292" alt="image"
src="https://github.com/user-attachments/assets/c824e812-91b5-4737-858d-768336e9a7c4"
/>

Clock (Illiterate)
<img width="446" height="94" alt="image"
src="https://github.com/user-attachments/assets/90d5ea0d-eaff-4ced-aa31-ffdf0b4832a5"
/>

New paperwork time working properly

<img width="311" height="190" alt="image"
src="https://github.com/user-attachments/assets/6d048926-db61-4c91-893b-ce93e1ea7775"
/>

NST
<img width="800" height="115" alt="image"
src="https://github.com/user-attachments/assets/35ffde49-13c1-4ce7-ab24-858e48b608bd"
/>
<img width="1288" height="142" alt="image"
src="https://github.com/user-attachments/assets/40c30d16-e0de-4efc-b460-9486eeb901d6"
/>

# Other changes

1. Circuit time checker will now get the value of the given input (Hour,
Minute, Second) rather than the full dedisecond time converted into
hour/minutes/seconds

<img width="270" height="67" alt="image"
src="https://github.com/user-attachments/assets/097440cc-1c45-447f-9976-18de7f9c722c"
/>

2. Turns nightshift into a round event that'll last approximately 22
minutes
3. 12-hour pref (doesn't apply to the stat panel because it's global
info) & removal of "TCT" time

<img width="569" height="440" alt="image"
src="https://github.com/user-attachments/assets/d39083b1-d248-41c0-9a1c-b2398ca203a7"
/>

4. The chocolate pudding negative moodlet is now based on the server's
IRL time.
5. Admins can now use ``class``, ``style`` and ``background`` (they were
already given perms to use ``img`` so hiding background, which was
removed to prevent image embedding, is pointless)
6. Also fixes ``year`` being off on localhost.


## Why It's Good For The Game

Server Time is approximately 1s = 12s converted, not including it
desyncing from lag (I believe?).
This makes it pretty much impossible for people to actually use this as
a unit of measurement for in-game actions.
Different things also uses different timestamps which is a bit more
confusing.

The main change here is for accessibility and, hopefully, using time as
a source of immersion. "20 minutes ago" is no longer OOC, they're just
speaking in PT. There's no timezones in space, Nanotrasen Standard Time
is the closest there is, but Pay Time is how NT considers when you get
your paychecks, so it's what is more commonly used.

It also fixes major inconsistencies between "IC time" and "Station
time", things like breakfast moodlet was the first 15mins of the round
despite the round starting like 7 hours in? Nukies with an L6 SAW firing
down the halls was shooting like 1 bullet every 3 seconds (assuming 4
bullets per second), overall there was just a disconnect between how
long time actually is in the universe.

The secondary reason for this change (though it is what pushed me to
actually get around to making this change) is the greater stat-panel
removal. This hopes to lessen the dependence on the stat panel for
station-time by making it easier to understand, and the end-goal I have
is for this information to be limited to Admins & the AI (AI will get
the IC version with the accurate year), so until that happens I would
like to improve the use of station-time by making it consistent (for
example, you should only care for PT for IC, which is also what your PDA
displays), so that when it gets removed it won't leave players timeless.

If you haven't already, and is interested in helping remove the stat
panel, every entry that needs to be removed can be found here -
https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view

Closes https://github.com/tgstation/tgstation/issues/94988

## Changelog

🆑
del: Removed Station Time, now we use NST (Nanotrasen Standard Time),
which is IRL server time +540 years, and PT (Pay Time), the amount of
time since the round has started.
del: Station nightshift is now a Station event rather than being based
on Server time.
balance: Time circuit's Unit of Measure now tells the amount of time in
hour/minute/seconds rather than giving the whole time translated to
hours/minutes/seconds.
qol: Added a 12-hour clock pref for people who prefer it.
qol: Hovering over NST timestamps on official documents will now
translate how much it is in PT/Shift Time.
admin: Admins can now use style/class/background in their papercode.
/🆑

---------

Co-authored-by: Isratosh <Isratosh@hotmail.com>
2026-04-25 14:13:31 -06:00
Lucy d656f0f4ec Refactor GLOB.admin/debug/fun_state into cached /datum/ui_state/admin_state instances (#89417)
## About The Pull Request

So, some admin verbs/tools that used tguis, i.e edit/debug planes, were
available to admins with +DEBUG... but the ui_state used
`GLOB.admin_state`, which checks for +ADMIN - meaning that if they
_only_ had +DEBUG, they would have the verb... but it would do nothing
when they used it.

I've refactored `GLOB.admin_state`, `GLOB.debug_state`, and
`GLOB.fun_state` into a merged `/datum/ui_state/admin_state`, with a var
for which specific permissions are being checked for.

You now use the `ADMIN_STATE(perms)` macro to get the UI state for those
specific perms, i.e `admin_state(R_ADMIN)` or `admin_state(R_DEBUG)`,
and the resulting UI state will check for _those specific perms_.

These are initialized and cached in `GLOB.admin_states` (which should
never be directly accessed).

So, I've went thru every single usage of `GLOB.admin_state`,
`GLOB.fun_state`, and `GLOB.debug_state`, and made them all use
`ADMIN_STATE()` with the actual permission flags needed to use said UI
in the first place.

## Why It's Good For The Game

Kinda dumb for specific admin permissions to be granted verbs that don't
let them use it anyways.

## Changelog
🆑
admin: Certain UI-based tools (plane debugger, filter editor, etc) that
were given to admins with only +VAREDIT or +DEBUG, but refused to open
without +ADMIN, now actually work for admins that have the needed
permission.
/🆑
2025-02-17 00:54:00 +01:00
Kocma-san d69bb900c6 enhancements for fax requests in request manager (#88391)
## About The Pull Request
Addition to [#84910](https://github.com/tgstation/tgstation/pull/84910)

Added a "print" button to the request manager. It simply prints at the
centcom station the paper that was faxed to the admins.
Also added "Auto-print Faxes" button to the request manager, which
allows you to enable automatic printing of requests on the admin fax
<details>
<summary>Screenshots</summary>


![image](https://github.com/user-attachments/assets/35cbda0a-c759-4e9e-8899-8e2d81069b4c)

![image](https://github.com/user-attachments/assets/bbb918da-8b84-4a6b-a42e-c06359ab5651)

![image](https://github.com/user-attachments/assets/b380cc13-a9e2-496e-a296-60fb827c4c55)

</details>

## Why It's Good For The Game

The message in the chat may get lost. In this case, it will no longer be
possible to print the paper sent to the CC
Changing the allow_exotic_faxes variable will allow you to fax something
unusual to the station in (very rare) situations. No need to manually
change this variable
## Changelog
🆑
add: added a "print" button to the request manager
add: admin fax can now send exotic items
add: added "Auto-print Faxes" button to the request manager, which
allows you to enable automatic printing of requests on the admin fax
fix: fixed a bug where pressing the print button would cause the receive
animation to appear on all admin faxes.
/🆑
2024-12-21 21:29:13 +00:00
Ben10Omintrix dd87babc9c request manager refactor (#84584) 2024-07-12 15:19:27 -07:00
Zephyr 7f8752be14 Admin Verb Datums MkIII | Now with functional command bar (#82511) 2024-04-12 12:27:09 -07:00
Bloop f34174414d Cleans up some extra args in Destroy() (#80642)
## About The Pull Request

After https://github.com/tgstation/tgstation/pull/80628, these shouldn't
be needed anymore right?

## Why It's Good For The Game

Cleans up some vestigial code

## Changelog
EDIT: Not player-facing.
2023-12-30 03:54:07 +01:00
Bloop ed8445a312 Adds sanity checking to prefs checks, fixing a bug that can cause emotes to stop displaying intermittently (#76946)
## About The Pull Request

This PR adds a bunch of sanity checking to the `prefs.chat_toggles` var
accesses.

Prefs can be null when client is creating/deleting and this causes a
runtime where you might not be able to use emotes.


![image](https://github.com/tgstation/tgstation/assets/13398309/d89649d4-19c7-439f-b080-332709196505)

EDIT: as per suggestion I stopped masking the issue and added stack
traces instead. And made them into helper procs to avoid code
duplication.

For some of these procs it is important that we are able to continue
running to get to the end. **A ghost having null prefs should not stop
everyone else from hearing/seeing the emote.**

So now they will put the stack trace and keep on trucking if that issue
occurs. This is the main 'point' of the PR, which has seemingly gotten
bogged down in the creation of the two helper procs--apologies.

See https://github.com/tgstation/tgstation/pull/70404 for essentially
the same issue but applied to chat messages. I have gone back and
replaced the duplicated code from that to use the new helper procs
instead.

## Why It's Good For The Game

Anything chat related is a bad place to runtime. Some messages can take
a while to type out and to have it not display is frustrating at worst,
possibly detrimental if you have to communicate something urgently.

## Changelog

🆑
fix: fixes a bug that can cause emotes to stop working if a client is
being created or deleted
/🆑
2023-08-14 22:30:35 +02:00
Zephyr f71ea26f72 Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types (#76822)
## About The Pull Request

Removes all of the duplicate global lists for specific machine types
where the only thing they do is store all machines of that type.
Adds machine tracking to SSmachines in the form of a list for all
machines, and then an associative list for machines by their type.
Previously we have machines in multiple global lists, such as airlocks
being in GLOB.doors, GLOB.airlocks, GLOB.machines.
This makes that not a thing, and also means that iterating through
GLOB.machines looking for a specific type is no longer as expensive.
2023-07-15 16:17:46 -04:00
SomeRandomOwl b2f6058c92 Music Widget Modifications + Request Music Verb (#74170)
## About The Pull Request

This PR alters the Play Internet Sound, First off it modifies the Widget
To clean up some info on the widget to hide information when that
information is not available to be shown. Secondly it makes the URL
input prompt for Play Internet Sound to be a TGUI text input box, as
well as adds in a warning if a song being played is >10 minutes long,
and adds in a proc to play music with a supplied variable.

Secondly This PR adds in a new player facing VERB in the OOC tab called
`Request Internet Sound` functionally the verb is similar to Pray but it
grants admins the ability to play URL's directly from the chat or
Request Manager, where it will prompt the admin if they wish to play the
song.

<details>
<summary>Screenshots/Videos</summary>


![dreamseeker_PJ1PCCWxT3](https://user-images.githubusercontent.com/2568378/226795466-541def6e-d1cc-4481-b14a-21d2690c80b3.png)

<details>
<summary>Widget</summary>


![image](https://user-images.githubusercontent.com/2568378/226794671-ab1f6f3f-08e4-44f7-9569-634ff70e8462.png)

![image](https://user-images.githubusercontent.com/2568378/226794685-4f2e71bd-c3f9-4409-86f1-8b5be28bed41.png)

![image](https://user-images.githubusercontent.com/2568378/226794696-2725fadf-0066-4cd4-b975-e9e69f1ef4c9.png)
</details>

<details>
<summary>New Prompts</summary>


![tO6QsZdHfe](https://user-images.githubusercontent.com/2568378/226794891-ce2e6737-409d-479c-90f2-57d55fc89561.png)

![RZVwU417nX](https://user-images.githubusercontent.com/2568378/226794912-0261e374-a7fa-4864-b5b8-99821cff32a8.png)
</details>

<details>
<summary>Videos</summary>


https://user-images.githubusercontent.com/2568378/226794939-4ca018b3-bba5-4893-9301-6858b0d433b9.mp4


https://user-images.githubusercontent.com/2568378/226794783-ca750840-3149-489c-9239-00014ac4ca5c.mp4
</details>
</details>

## Why It's Good For The Game

This cleans up the UI for the Play Internet Sound so that things to hide
info when admins choose to hide it, or to not show it if that
information exists at all. As well as grants players a ability to
request music to be played via Admin Midi and sorts them with prayers
and allows admins to directly play URL's simultaneously cleaning up any
music requests made through prays as well as a more obvious way for
people to request music rather than them Ahelping for music

## Changelog

🆑
add: New VERB, Request Internet Sound, It is in the OOC tab and allows
you to request music from admins to play, by default only allows
bandcamp, youtube, and soundcloud links
fix: Fixes the Admin Midi Widget UI to only present info that is
available to players to be seen
admin: Play Internet Sound URL input is now TGUI
admin: Play Internet Sound warns you if a song length is >10 Minutes
admin: Added new mute type to mute internet sound requests from a player
config: Added thee new config options, LOG_INTERNET_REQUEST,
REQUEST_INTERNET_SOUND, REQUEST_INTERNET_ALLOWED
/🆑

---------

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2023-03-29 19:04:41 -06:00
Mothblocks d67555a0b5 the inevitable Revert "Refactors admin verbs from giant ass lists into datums" in case stuff breaks (#73206)
Reverts tgstation/tgstation#72407
2023-02-05 11:44:38 +13:00
Zephyr 7f25d7f17b Refactors admin verbs from giant ass lists into datums (#72407)
## About The Pull Request

See title.
## Why It's Good For The Game

Makes it easier for people to add new admin buttons, and also removes
the giant ass ugly lists that are an affront to my eyes.

Yes you are still able to call them manually via the verb bar

![image](https://user-images.githubusercontent.com/12817816/210163285-2ecb4b59-67b4-47d2-b324-77048ce852fe.png)

![image](https://user-images.githubusercontent.com/12817816/210163288-5a0ec98c-9589-4cab-8a6b-1ab5151aa040.png)
## Changelog
🆑
refactor: Admin verbs are now datums with a dedicated panel handler
admin: Admin verbs now come with a handy description when you hover over
them!
/🆑

---------

Signed-off-by: GitHub <noreply@github.com>
2023-02-03 16:32:37 -08:00
Yaroslav Nurkov ec1115efff Add a few networks to fax, which send papers to request manager, and staff can answer on them from fax panel. (#71129)
## About The Pull Request

This PR adds the ability to send faxes to a central command or
syndicate, which will be delivered to the admins in request format. And
also, a fax panel for admins has been added, which will allow them to
conveniently send a fax already back (including stamps)

![image](https://user-images.githubusercontent.com/78199449/200159547-4e5f1759-2879-459c-b84f-e6dedd5f1ccb.png)

![image](https://user-images.githubusercontent.com/78199449/200159551-951e235f-e2ac-4f92-a96f-72cba643e634.png)

![image](https://user-images.githubusercontent.com/78199449/200159552-57f3dcf6-5875-4b11-af58-22c0b0fb4ae2.png)

![image](https://user-images.githubusercontent.com/78199449/200159553-57fbf90c-f141-4c12-8879-81a842afe30f.png)


## Why It's Good For The Game

More bureacracy gaming.

## Changelog

🆑 Vishenka0704
add: A way to send faxes to CentCom/Syndicate
admin: New fax panel(with stamps!!!)
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-21 07:44:29 +00:00
Bobbahbrown 8549cc0bed Add Requests Manager to View All Prayers, Centcom/Syndicate Requests & Nuke Code Requests in Round (#60905)
Implements the Requests Manager, a new admin tool used to view all prayers, Centcom/Syndicate requests, and nuke code requests within the span of a round.

The verb can be found under Admin.Game, or alternatively just use the verb directly Requests Manager. The requests can be filtered by type (using the type filter button), or using a text search which searches both the message text as well as the request owner's name.
2021-08-26 02:30:07 +01:00