7 Commits

Author SHA1 Message Date
Lucy 79a26d26e5 Fix some instances of trying to directly qdel lists (#90227)
## About The Pull Request

this fixes a bunch of code incorrectly calling qdel directly on a list,
and adds a stack trace to qdel if someone does pass a list to it

## Why It's Good For The Game

because I'm pretty sure qdel ends up calling fucking `del()` as `/list`
is not a `/datum`

## Changelog

No user-facing changes.
2025-03-28 18:37:16 +01:00
John Willard 1880003270 Reworks silicon/ai access checking & fixes some ui_act's (#84964)
## About The Pull Request

Currently to check for Silicon access, we do:
``if is silicon or is admin ghost or has unlimited silicon privileges or
has machine remote in hand``
What has unlimited silicon privileges? Bots, Drones, and admin ghosts.
To check for AI access, it just checks for AI instead of silicon, and
doesnt check for unlimited silicon privileges.

This was kinda silly, so I thought I should make this a little easier to
understand.
Now all silicon/ai traits come from ``AI_ACCESS_TRAIT`` or
``SILICON_ACCESS_TRAIT``. I made a single exception to keep Admin ghost,
since now instead of being a var on the client, we moved it to using the
same trait but giving it to the client instead, but since we have to
keep parity with previous functionality (admins can spawn in and not
have this on, it only works while as a ghost), I kept previous checks as
well.

No more type checks, removes a silly var on the mob level and another on
the client.

Now while I was doing this, I found a lot of tgui's ``ui_act`` still
uses ``usr`` and the wrong args, so I fixed those wherever I saw them,
and used a mass replace for the args.

Other changes:

- machinery's ``ui_act`` from
https://github.com/tgstation/tgstation/pull/81250 had ``isAI`` replaced
with ``HAS_AI_ACCESS``, this has been reverted. Machine wands and admin
ghosts no longer get kicked off things not on cameras. This was my
fault, I overlooked this when adding Human AI.
- Human AI's wand gives AI control as long as it's in your hand, you can
swap to your offhand. I hope this doesn't end up going horribly,
otherwise I'll revert this part. It should let human AIs not have their
UI closed on them when swapping to eat food or use their door wand or
whatnot.
- Bots previously had special checks to scan reagents and be
unobservant, I replaced this with giving them the trait. I also fixed an
instance of unobservant not being used, so now statues don't affect the
basic creature, whatever that is.

## Why It's Good For The Game

This is an easier to understand way of handling silicon access and makes
these mobs more consistent between eachother.
Other than what I've mentioned above, this should have no impact on
gameplay itself.

## Changelog

🆑
fix: Statues don't count as eyes to creatures.
fix: Human AIs and Admin ghosts no longer get kicked off of machines
that aren't on cameranets.
/🆑
2024-08-19 10:43:45 +00:00
Bloop f34174414d Cleans up some extra args in Destroy() (#80642)
## About The Pull Request

After https://github.com/tgstation/tgstation/pull/80628, these shouldn't
be needed anymore right?

## Why It's Good For The Game

Cleans up some vestigial code

## Changelog
EDIT: Not player-facing.
2023-12-30 03:54:07 +01:00
san7890 89ce531194 Nullchecks Client on tgui_alert() and siblings (#79322)
## About The Pull Request

Fixes #79321

```dm
/datum/tgui/proc/open()
	if(!user.client)
		return FALSE
```
The TGUI window won't even `open()` and do any work if we don't have a
client, so let's just explicitly get the hell out of dodge if we don't
have a client associated with a mob in these procs. Adding a `?` to
handle the runtime in the linked issue only obfuscates the deeper issue
because of the aforementioned code snippet.

## Why It's Good For The Game

Clientless monkeys will still somehow be able to interact with stuff
through their random behavior, and this is still plausible enough to
show up on live servers every so often, so let's just patch it out
early. These alerts are meant for player user input, so if we don't have
a player, let's bounce.
## Changelog
A player would never ever notice this.
2023-10-31 17:01:38 -07:00
nikothedude 7cd1c47e67 Allows TGUI input datums to accept a ui_state as an argument (#75029)
## About The Pull Request

Title. Adds a new argument to the factory proc, the New(), adds a
variable, and changes ui_state() to return that variable. The variable
is always_state by default.

## Why It's Good For The Game
It allows custom behavior to be injected into the ui_state logic of the
basic input datums. This is good because there are circumstances where
always_state isn't acceptable. Ex. you open tgui_input_list(mob/user),
and the mob dies or is deleted. The list stays open, the contents can be
picked, despite this not being what the author wants. With this PR, you
can make sure the list closes and inputs are invalid in circumstances of
your choosing without having to completely re-make the input procs via
copypasting.
## Changelog
🆑
code: TGUI input datums can now accept custom ui_states
/🆑
2023-05-01 15:05:26 -07:00
NamelessFairy 0c0803817a Admins can now customize the space vines event. Also fixes a space vine event bugs. (#74704)
## About The Pull Request

Admins can now customize the location, potency and production stats for
the space vines event, they can also use the new checkbox input system
to select any number of mutations for the vine.
Also fixes a bug where random event kudzu was always spawning without
mutations.
Also adds support for minimum number of options for the checkbox system
rather than it being hardcoded to one (0 mutation kudzu support)
## Why It's Good For The Game

Space vines was practically begging to have admin customization added to
it since its very impractical for admins to make custom kudzu, with this
admins can create space vine threats tailored to the round by selecting
interesting locations/mutations based on current station circumstances.

Also bugfix + dehardcoding a thing.
## Changelog
🆑
admin: Admins can now control the spawn location, potency, production
and starting mutations of the space vines event.
fix: The space vine event will now correctly give vines mutations when
they spawn rather than always being mutation free.
code: Checkbox tgui inputs now support setting a minimum number of
inputs rather than it being hardcoded to 1.
/🆑
2023-04-15 21:29:02 -06:00
Jeremiah 1499fcd272 Tgui input checkboxes (#74544)
## About The Pull Request
A request from @NamelessFairy: A tgui window that gives the user
multiple items to select. The window returns the list of items selected.

The ui design is open to critique, reviews, etc. Pretty simplistic.
![Screenshot 2023-04-07
174056](https://user-images.githubusercontent.com/42397676/230695947-bc6b6d94-c984-4a2e-b290-a21cb7f8961e.png)

## Why It's Good For The Game
Sequentially asking yes/no is pretty ugly
## Changelog
🆑
ui: Adds a new tgui input window for checkboxes.
/🆑

---------

Co-authored-by: Jeremiah <jlsnow301@pm.me>
2023-04-13 05:35:28 -04:00