Commit Graph
112 Commits
Author SHA1 Message Date
RoxyandGitHub 14e78c8050 Remove extraneous 1 from add_mood_event calls (#4147)
## About The Pull Request

https://github.com/tgstation/tgstation/pull/80964, having these here is
causing runtimes

## Why It's Good For The Game

Bug

## Proof Of Testing

I didn't

## Changelog

No
2025-06-30 15:05:54 -04:00
RoxyandGitHub 0e7f328f2d Clean up the rest of the duplicate sound files (#4027)
## About The Pull Request

Used a script to find all duplicate sound files, consolidate them all
down to a single file and move it into the `modular_zubbers` structure,
update code as needed

## Why It's Good For The Game

Smaller repo

## Proof Of Testing

If it compiles it works

## Changelog
🆑
sound: cleaned up duplicate sound files in the repo
/🆑
2025-06-12 10:05:22 -07:00
Artur LangandWaterpig ab05cdae25 fix build and tgui issues i found 2025-03-05 13:23:04 +01:00
Majkl-J 2086bc4165 sound things 2025-02-20 00:18:10 -08:00
9fa507ab3f Maintentance around nitrogen breathers (#2692)
## About The Pull Request

First of the changes would be the fact that tank which voxes and people
with nitrogen breathing quirk get is extremly big, and can store double
the amount of any tank in the game and its a belt tank, which means can
be stored in the pockets. This changes to initial value of 25 liters, to
12l which seems to be better alternative, and more fiting since the tank
looks like double oxy tank, which can be crafter by engineering.

To compensate the fact, that nitrogen breathers have to keep their
internals on all the time, for close to 2:45 as our shifts tend to be,
or their risk quick death. Their minimal gas intake value was changed
from 10 to 4, which is the value that plasmaman need to stay alive and
not choke to death. So it means that, they only need 4 kpa on their
tank, to not take any damage which lowers their need for constant
nitrogen resupplies.

On top of that I fumbled around the quirk, and now aheal/sad will not
remove your lungs. SAD will give em back, in case something didnt work
out as suposed, while having quirk on you, will readd the lungs each
time you miss them during revival. On top of that admin aheal will give
em back, as the quirk overrides species default lungs.


## Why It's Good For The Game

Overall QOL around playing with nitrogen breathing quirk, or as vox as
this affects them as well. Its overall good balance change, and brings
back their tanks to normal centralised value.

## Proof Of Testing

Tested it few times in game, I dont quarantee that it wont break any any
point, but! I tested everything in game

## Changelog

🆑
qol: Vox and people with nitrogen breathing quirk, need less nitrogen to
sustain themselfs.
balance: Changed nitrogen tank belt max capacity of 25l to 12l
fix: Aheal/S.A.D interaction doesnt remove nitrogen lungs on quirk
holders. Both Aheal/Sad will return them, replacing the one inside you.
This means, cybernetic lungs will be removed.
/🆑

---------

Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2025-02-02 01:16:35 +02:00
WaterpigandGitHub ea02989f38 [SKYRAT CLEANUP] Removes / updates all bubber comments in the skyrat modular file as we are no longer their subject (#2330)
## About The Pull Request

"I'm going to extend my break" - Me, 2 days ago

"Hey I should start cleaning up the Skyrat modular folder" - Me, Today

I yet again fall victim to my own hubris

Left out some BUBBER TODOs, feel free to do these if you find them
manageable

## Why It's Good For The Game

We made some old mistakes with some edits (Like commenting out ruins
instead of making them unpickable for the ruin system) (This I fixed,
admins can now bus them in!)

We also made a lot of edits to Skyrat code, a lot of which can be
cleanly merged into their code now

## Proof Of Testing

If it compiles, it works.

Unlike my modularization PR from a year ago this is less fuckupable

## Changelog

N/A, not player facing
2024-11-16 14:20:10 +00:00
StrangeWeirdKitten 25289b8bc6 fixes a fuck load of sounds 2024-10-24 07:52:55 -06:00
Majkl-J ae0b926948 Holy lord no more please 2024-10-24 03:07:38 -07:00
Waterpig a3b79bb3b3 Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-2407c 2024-07-15 10:13:59 +02:00
d1aa5f8da1 Fixing afterattack issues. (#28822)
* afterattack is dead, aughhhh

* Update hyposprays_II.dm

* fix stuff

* fix stuff2

* Update robot_upgrade.dm

* fix stuff3

---------

Co-authored-by: Fluffles <piecopresident@gmail.com>
2024-07-13 14:59:01 +05:30
Waterpig 7cb3b3f472 Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-24-07b 2024-07-08 12:30:21 +02:00
CursorandGitHub 700e6c28ce Removes the plushie of a Minecraft Youtuber from the code. (#28612)
* Removes the plushie of a Minecraft Youtuber from the code.

* Huh.
2024-07-04 12:30:30 +00:00
Waterpig 00aa495320 Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-24-07a 2024-07-02 23:57:38 +02:00
5c50d1f9f5 Small batch port (#28314)
* Early ports modular lasers from Nova, they can talk to you! (#1066)

Description was copy pasted from Nova
[PR#561](https://github.com/NovaSector/NovaSector/pull/561)

![image](https://github.com/Bubberstation/Bubberstation/assets/81807356/aff45752-00bd-4a96-8748-35b37544a1fc)

These new weapons, the modular energy rifles and carbines, have many
unique functions.

Each of the two weapon types has its own collection of modes, each
mostly unique from the other version of the gun.

For the long rifle, these include:

Two-burst laser mode
Sniper mode with massive scope
Windup autofire disabler machinegun
Plasma grenade launcher
Plasma shotgun
And for the short carbine these include:

Hellfire laser mode
Its A Sword Now
Trickshot disabler mode
Plasma flare launcher
Micro-shotgun
Each of the two can switch between these modes with a short delay and
animation, though all modes run off of the same battery. Luckily, the
battery does self-recharge, though at a very slow rate.

But there's something even better for these weapons, they talk to you.
Each mode and each variant of energy gun has its own little personality
with it, and it'll talk to you when certain things happen. For example,
switching modes, running out of power, picking them up, and more!

While this can be disabled, that would make the persona in the gun quite
sad. You wouldn't want to do that, would you?

But, and I swear this is the last thing this time. Each of these guns
has a built in soulcatcher (you can access it with alt-click!) for
giving your weapons some REAL personality. And now you observer mains
can finally live out your dreams of being someone's weapon!

Im going to replace ERT energy weapons with these guns, author of this
weapons originaly replaced MCR's with these. Perhps if people will want
to, I can replace mcrs with these....

<details>

![image](https://github.com/Bubberstation/Bubberstation/assets/81807356/146723e4-475a-4f7a-b5e5-3d6c6568753f)

https://github.com/Bubberstation/Bubberstation/assets/81807356/a6a8c8a2-f3ee-4b30-97e2-580e42f2ae56

https://github.com/Bubberstation/Bubberstation/assets/81807356/c560e26b-5d27-493a-b067-01957e4bb81a

https://github.com/Bubberstation/Bubberstation/assets/81807356/7a36eed6-45a7-42b4-af56-cb6022f15204

</details>

🆑 Paxilmaniac
add: A pair of new energy weapons has been added. Coming in both long
and short versions, these persona-enabled weapons have many different
modes they can rapidly reconfigure themselves between to fit whatever
the operator's preferences may be.
/🆑

---------

Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>

* fex

* yeah

* [PORT] [SEMI-MODULAR] [100% FREE LAG] Chat Colors (#157)

* Port Chat Colors / effigyse

* Im crazy

* Thenk u mal

* Adds global chat color list

* Apply suggestions from code review

* extra line

* Makes this happen when you spawn as opposed to when you change prefs

Less extra list entries that way

* Adds cyborg support

I think cyborg brain prefs were not working previously, either. Fixes that...

* I forgot about the AI

* Apply suggestions from code review

* Makes user's prefs apply to the TTS device that they are using

---------

Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>

* e

* https://github.com/NovaSector/NovaSector/pull/2234

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/26072

* Update tgstation.dme

* https://github.com/NovaSector/NovaSector/pull/323

* 0

* Update emote.dm

---------

Co-authored-by: Erol509 <81807356+Erol509@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: Name <w4rd3nn@gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2024-06-22 22:42:43 +01:00
nevimer e96f29d4a5 Merge remote-tracking branch 'Skyrat-SS13/master' into upstream-2024-06-16
# Conflicts:
#	_maps/_basemap.dm
#	_maps/map_files/IceBoxStation/IceBoxStation.dmm
#	_maps/skyrat/automapper/automapper_config.toml
#	code/__DEFINES/surgery.dm
#	code/datums/weather/weather_types/radiation_storm.dm
#	code/modules/antagonists/changeling/changeling.dm
#	code/modules/clothing/neck/_neck.dm
#	code/modules/events/_event.dm
#	code/modules/jobs/job_types/_job.dm
#	code/modules/mining/equipment/kinetic_crusher.dm
#	code/modules/mob/living/basic/vermin/frog.dm
#	modular_skyrat/modules/borgs/code/robot_upgrade.dm
2024-06-16 20:54:25 -04:00
6005276433 [MIRROR] Ctrl click refactor (#28157)
* Ctrl click refactor

* fex

---------

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2024-06-15 18:29:40 +01:00
Waterpig 004e466cea Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-2406b 2024-06-08 14:33:29 +02:00
cef982d403 [MIRROR] Adds Crutches to Medbay & Crafting (#27959)
* Adds Crutches to Medbay & Crafting (#83242)

## About The Pull Request

Added crutches! Wooden ones can be made with wood. Medical ones can be
bought from the medvendor.

Crutches will reduce slowdown from missing a leg by 60%, and they will
remove the limping from fractured bones. They're also a fairly decent
bludgeon. However, they do nothing if both legs are cut off. Canes now
also remove broken bone limping as well

Changed the 'white cane' name to 'probing cane' to better reflect its
function.

Shuffled some wound and mob code around, added signals for limbless
slowdown and limping.

Crutches make you waddle.

SPRITES BY XHORIAN!!!!!!!!!!!!!

![image](https://github.com/tgstation/tgstation/assets/53100513/fe7e5ac8-0e6e-4291-ae64-c96632997607)

![image](https://github.com/tgstation/tgstation/assets/53100513/bde7fd7a-38d4-4036-82f2-01bdb8a6f00b)

![image](https://github.com/tgstation/tgstation/assets/53100513/9d94bc8d-5a80-4199-a044-7c5cf1944f99)

![image](https://github.com/tgstation/tgstation/assets/53100513/b26ecf53-177a-400d-aa5a-f2c0d5560942)

## Why It's Good For The Game

> Added crutches! Wooden ones can be made with wood. Medical ones can be
bought from the medvendor.

> Crutches will reduce slowdown from missing a leg by 60%, and they will
remove the limping from broken bones. They're also a fairly decent
bludgeon. However, they do nothing if both legs are cut off.

Currently there's no way to abate slowdown from a missing leg except
getting on a vehicle, which I think is pretty lame. What if all the
doctors are busy, missing, or dead? What if medbay is a hole? A crutch
helps make up for the loss at the cost of a hand slot.

> Changed the 'white cane' name to 'probing cane' to better reflect its
function.

'White cane' was undescriptive.

> Shuffled some wound and mob code around, added signals for limbless
slowdown and limping.

I dont know where to put the friggin signals

## Changelog

🆑
Carlarc, Xhorian
add: Added crutches! Wooden ones can be made with wood. Medical ones can
be bought from the medvendor.
add: Crutches will reduce slowdown from missing a leg by 60%, and they
will remove the limping from fractured bones. (canes do that now too)
They're also a fairly decent bludgeon. However, they do nothing if both
legs are cut off.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Adds Crutches to Medbay & Crafting

* This should do the trick

* Missed one

* fix

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
2024-06-02 19:18:12 +02:00
Waterpig 7a8fe64633 Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg into skyrat-upstream-04 2024-04-30 13:57:15 +02:00
scabs3andGitHub 20118e9ecf Winrow plushie changes (#27434)
* Use chunko type for Winrow plushie

* Update Winrow doll responses
2024-04-29 22:53:49 +02:00
nevimer 45e52eb774 Merge remote-tracking branch 'skrat/master' into new-bubbermaster
# Conflicts:
#	_maps/RandomRuins/SpaceRuins/hilbertresearchfacility.dmm
#	_maps/RandomRuins/SpaceRuins/skyrat/interdynefob.dmm
#	_maps/map_files/Birdshot/birdshot.dmm
#	_maps/map_files/Deltastation/DeltaStation2.dmm
#	_maps/map_files/IceBoxStation/IceBoxStation.dmm
#	_maps/map_files/MetaStation/MetaStation.dmm
#	_maps/map_files/NorthStar/north_star.dmm
#	_maps/map_files/VoidRaptor/VoidRaptor.dmm
#	_maps/map_files/tramstation/tramstation.dmm
#	_maps/shuttles/pirate_ex_interdyne.dmm
#	code/__DEFINES/mobs.dm
#	code/__HELPERS/~skyrat_helpers/is_helpers.dm
#	code/datums/mood.dm
#	code/game/objects/effects/spawners/random/random.dm
#	code/modules/admin/verbs/adminhelp.dm
#	code/modules/clothing/head/jobs.dm
#	code/modules/mob/living/brain/brain_say.dm
#	code/modules/projectiles/guns/energy/kinetic_accelerator.dm
#	code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_jelly.png
#	code/modules/unit_tests/screenshots/screenshot_humanoids__datum_species_jelly_stargazer.png
#	code/modules/uplink/uplink_items/job.dm
#	config/lavaruinblacklist.txt
#	icons/mob/actions/actions_changeling.dmi
#	icons/mob/clothing/mask.dmi
#	icons/obj/mining.dmi
#	modular_skyrat/master_files/code/modules/client/preferences/headshot.dm
#	modular_skyrat/master_files/code/modules/mob/living/examine_tgui.dm
#	modular_skyrat/master_files/code/modules/research/techweb/all_nodes.dm
#	modular_skyrat/master_files/icons/mob/clothing/under/skirts_dresses.dmi
#	modular_skyrat/master_files/icons/obj/clothing/under/skirts_dresses.dmi
#	modular_skyrat/modules/aesthetics/airlock/icons/airlocks/multi_tile/metal_overlays.dmi
#	modular_skyrat/modules/colony_fabricator/code/appliances/space_heater.dm
#	modular_skyrat/modules/company_imports/code/armament_datums/deforest_medical.dm
#	modular_skyrat/modules/hyposprays/code/hypospray_kits.dm
#	strings/traumas.json
#	tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/character_preferences/skyrat/headshot.tsx
2024-04-20 22:19:03 -04:00
461745346c [MIRROR] Throws gangtools into a bottomless pit (#26992)
* Throws gangtools into a bottomless pit (#82145)

## About The Pull Request

Resprites everything that used to use the old gangtool sprites (door
remotes, augment choice beacon, landing zone designators, and nuke op
borg spawners.)


![image](https://github.com/tgstation/tgstation/assets/5479091/346d4a1b-59cc-47c3-b6ff-b66c75d7730b)

- Added a new non-gangtool generic choice beacon, and a specific
S.E.L.F. one.
- Door remotes are now fancy garage door openers.
- Landing designators have cannibalised the cell phone sprites from the
less old version of gang.
- Nuke op borg spawners use the same walkie talkie as other
reinforcements

Door remotes now have individual sprites for each mode, so you can see
the mode at a glance.

## Why It's Good For The Game

Having a range of very different items sharing the same old sprites is
pretty confusing, better to have them all be unique and up to date.

## Changelog
🆑
image: Everything that used the old gangtool sprites (door remotes,
landing field designators, some choice beacons, windicate borg
reinforcements) has been resprited.
image: Door remotes now visibly show their current mode.
/🆑

* Oh yeah

* I'm dum

* Oh wow

* placeholder for now

* Bam?

* pls

---------

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Waterpig <wtryoutube@seznam.cz>
Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
2024-04-17 08:06:19 +02:00
79dfa540c7 Item Edits 3: Fuzlet (#1331)
## About The Pull Request

Edits items on request for Fuzlet, essentially genericfying them of name
references.

## Changelog

Nah

Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
2024-03-31 08:30:35 -06:00
536e1e48cd [MIRROR] fixes a bunch of moodlets potentially lasting forever (less band-aidy) [MDB IGNORE] (#26124)
* fixes a bunch of moodlets potentially lasting forever (less band-aidy) (#80800)

## About The Pull Request
In a previous PR (https://github.com/tgstation/tgstation/pull/79661), I
noted that a lot of moodlets tended to have their timeouts break because
it was passing their names and whatnot as a parameter, that gets fed
into the timeout modifier parameter, causing the timeout multiplier to
break, because BYOND type-agnosticism means that it can multiply a
number (timeout_mod) by text (a name or some other object), resulting in
0 - which makes a moodlet permanent. This is probably not intended.

This fixes that in two ways:
- Adding a `1` to potentially applicable moodlets (searched for with a
regex of `.add_mood_event(.*, .*,)`) just to make sure the timeout
doesn't get multiplied out weirdly.
- Making the add_mood_event thing CRASH() if the timeout_mod is bad.

If someone else wants to come up with a solution better than this,
please do.

## Why It's Good For The Game
Maybe having your arm permanently fall asleep after getting it
reattached sucks, moodlet-wise. (Being stuck with permanent
positive/negative moodlets is probably not intended.)

## Changelog

🆑
fix: Moodlets with parameters/effects e.g. limb reattachment moodlets
should probably disappear more appropriately.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>

* fixes a bunch of moodlets potentially lasting forever (less band-aidy)

* wew

---------

Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com>
Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2024-01-18 16:28:41 +00:00
28abe4d246 More nova ports (#26018)
* https://github.com/NovaSector/NovaSector/pull/297

* https://github.com/NovaSector/NovaSector/pull/277

* Space Ruin - Space hotel Pipenet, Powernet and disposal fixes (#253)

* stinky

* 1

* Updates status (#270)

* Updates status

* Update world.dm

* https://github.com/NovaSector/NovaSector/pull/130

* fex

---------

Co-authored-by: Zergspower <Griffinj88@yahoo.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2024-01-06 16:51:59 +00:00
3658c80e57 [MIRROR] Explodes device.dmi [MDB IGNORE] (#25523)
* Explodes device.dmi

* Demodularize these

* Update traitordevices.dm

* Update traitordevices.dm

* Modularizes hypnotic flash

* Modular dmi repath

* Modular dmi repath

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-12-09 09:48:43 -05:00
50fb1dfa7b Reflavors the vox N2 tank to be oriented towards any crew that don't breathe N2 (#25280)
* Adds a period to the vox N2 tank

* Update modular_skyrat/modules/customization/game/objects/items/tanks/n2_tanks.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

---------

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2023-11-27 07:18:38 +00:00
BloopandGitHub b68efc2854 [MODULAR] Fixes a bug whereby loadout plushes with a custom desc could revert to the default desc (#24884)
* Fixes a bug whereby loadout plushes could rename themselves to the initial desc rather than the custom one

* Whoops
2023-11-14 17:19:05 -05:00
f5781b2aa1 [MIRROR] Add new sounds for animals, basic animals make sound on audible emote [MDB IGNORE] (#23917)
* Add new sounds for animals, basic animals make sound on audible emote (#78499)

## About The Pull Why It's Good For The Game Request
More sound immersion. Also just makes sense for sounds to play when an
animal is both saying something and using an audible emote.

Crab click: https://freesound.org/people/JarredGibb/sounds/263882/
Chitter: https://freesound.org/people/ForSoundDesign/sounds/687302/
Chicks: https://pixabay.com/sound-effects/chicks-very-young-56075/
Chicken: https://freesound.org/people/Breviceps/sounds/456803/

https://github.com/tgstation/tgstation/assets/66640614/29cd4e8e-b9c3-4f71-be0d-8c3f3de40eba

https://github.com/tgstation/tgstation/assets/66640614/9a24c1a8-0707-43ad-adec-b7ce1eddb5f6

https://github.com/tgstation/tgstation/assets/66640614/21cc37ae-c49c-461a-83c5-271f6d577fc6

## Changelog
🆑 tattle
qol: Basic animals now make sounds for audible emotes
sound: Added new sound effects for chicks, chickens, crabs, and insects
/🆑

Co-authored-by: tattle <article.disaster@ gmail.com>

* Add new sounds for animals, basic animals make sound on audible emote

* Sound path changes

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-09-27 02:41:08 -04:00
bc5b424350 Donator item for Olirant - Janiborg Plush (#23372)
* Adds Janiborg Plush

Adds a single donator plushie item for public access.

* Creating Item code, moving to right place.

Moving all of the content to the right place, adding item code.

* Clean Up

Cleaning up language, descriptions and changing the sound effect to the cyborg twobeep.

* Fixes deleted eof char

* Removes extra lines

---------

Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-08-30 21:21:37 +02:00
TomandGitHub 62f32999b7 [s] removes plushie (#23015)
removes plushie
2023-08-11 14:55:51 -04:00
dbeb80a725 Adds a new crutch item to the loadout menu and medbay vendor. (#22788)
* Adds Crutches

* Update prop_summoner.dm

* crutches digitigrade approved

* Update code/game/objects/items/weaponry.dm

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>

* Modularized everything, probably.

* Rename crutch to crutch.dm

* Added to tgstation.dme

* Update crutch.dm

* Update modular_skyrat/modules/customization/game/objects/items/devices/crutch.dm

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>

---------

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-08-01 12:46:03 -07:00
59b84bbadc Donator plush: BriareosBlue (#21871)
* special delivery, sign here

* Update modular_skyrat/modules/customization/game/objects/items/plushes.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/customization/game/objects/items/plushes.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/customization/game/objects/items/plushes.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

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Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-07-09 13:45:57 -04:00
e731a54470 [MIRROR] Simple suit storage fixes [MDB IGNORE] (#22041)
* Simple suit storage fixes (#76267)

## About The Pull Request

Makes toys, stamps, and spacecash invisible in suit storage, fixing some
missing textures
adds stamps to the allowed suit storage items for hop, qm, and cargo
wintercoats

## Why It's Good For The Game

The /datum/unit_test/suit_storage_icons failure list is awfully long,
and while some of them require more thoughtful fixes, just these couple
of lines clears more than 100 lines from the failure list.
While I was here I added the stamps to the allowed suit storage for hop,
qm, and cargo wintercoats cause that seems fair

## Changelog

🆑 Seven
fix: toys, stamps, and spacecash no longer has a missing texture when
put into suit storage
qol: stamps are now allowed suit storage items in the hop, qm, and cargo
wintercoats
/🆑

* Simple suit storage fixes

* Fixes the issue with tennis balls not showing up properly

---------

Co-authored-by: Lufferly <40921881+Lufferly@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2023-07-03 17:56:17 -04:00
80b3507863 major, i'm burning up - medigun categorization jumpscare (#21855)
* deepwoken

* applying suggestions, thank you softcerv

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>

* drops a filler line

* where do these descs even show up

---------

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2023-06-19 01:55:56 +01:00
lessthanthreeandGitHub 869e6b9659 Donator reward: Kitsun (#21446)
* Kitsun plush

* Update plushes.dmi
2023-06-03 22:32:19 +02:00
61174148ab New Nedilla Plushie Just Dropped (& Public Digicoat) (#21040)
* wew

* wew

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Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
2023-05-11 16:57:53 +02:00
Helios7-1andGitHub b85a296055 [Donator] Adventurous Synth Plush, now without merge conflicts! (#20933)
plushie 2
2023-05-06 01:33:36 +02:00
a1e8cd109a isthatdan's donator item (#19541)
* the dog is here

* Update modular_skyrat/modules/customization/game/objects/items/plushes.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

---------

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-03-15 11:14:11 -07:00
f8f2abb11f [MIRROR] Refactor, improve, and rename canUseTopic to be can_perform_action [MDB IGNORE] (#19391)
* Refactor, improve, and rename canUseTopic to be can_perform_action

* updoot

* https://github.com/tgstation/tgstation/pull/72876

https://github.com/tgstation/tgstation/pull/72876

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-03-10 04:19:25 +00:00
TomandGitHub 7b11c2c361 fix plush simple attack verbs (#19440) 2023-02-21 17:58:36 -05:00
6112b60ff7 Update blue cat sprite (#19409)
* update catte

* Update plushes.dm

* Update plushes.dmi

* Update plushes.dm

---------

Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2023-02-18 02:12:47 +01:00
be18901411 [MIRROR] [ready] unit tests all worn icons [MDB IGNORE] (#18491)
* [ready] unit tests all worn icons (#72370)

Fixes #71692

🆑 ShizCalev
code: Added a unit test for ALL worn icons.
fix: Fixed a bunch of broken worn icons!
/🆑

* [ready] unit tests all worn icons

* Should have fixed most of the failures now

* Here, hopefully that should fix what was left

* Okay maybe it just hadn't been fixed yet

* I can be a bit dumb sometimes

* Okay, now it's going to work, I promise

* I'm so tired of this

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-09 21:10:28 -05:00
GoffyandGitHub 381bbef2f8 [PUBLIC DONATOR PLUSH] Adds the creature plushie (of all time) (#18593)
* twacy

* take up less space plz

* Revert "take up less space plz"

This reverts commit 4ece2fb7613ae4e3ae3096d6049576ddebf65dd0.

* Update plushes.dmi

* Revert "Update plushes.dmi"

This reverts commit 93f43f84338aeef0d9091f7ee853445e09157d2b.

* Update plushes.dmi

* Update loadout_datum_toys.dm

* Update plushes.dmi
2023-01-09 11:47:36 +01:00
2eb355b0fc Adds my dono item (#18524)
yeah

Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2023-01-05 17:12:48 +00:00
SomeRandomOwlandGitHub 081c91713b Somerandomowl donator items (#18518)
* Owl plush added

Its also publicly available in loadouts

* Starry witch hat added

* somehow the iconstate name disappeared

* Lowercased names
2023-01-05 11:31:53 +01:00
016b3a1883 [Modular] Donator stuff (#18324)
* stuff

* some fixes

* Code docs and Destroy()

* Ok

* mesmotron

* Update lewd_defines.dm

* pocketwatch

* edits

* ok

* Update lewd_quirks.dm

* Update lewd_quirks.dm

* Update lewd_quirks.dm

* Update lewd_quirks.dm

* Update lewd_quirks.dm

* Update plushes.dm

* whop

* Update modular_skyrat/modules/customization/game/objects/items/plushes.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-28 22:38:24 +00:00
UserothandGitHub 55e228317f Small touchup for some donator plushies (#17527)
* polished some donator plushies a bit

* oopsie
2022-11-17 18:01:12 +01:00
07071eef48 [BASICALLY MODULAR] Runs grep checks on modular_skyrat and fixes all issues (#17469)
* Runs grep checks on modular_skyrat and fixes all issues

* feather

* Update modular_skyrat/modules/verbs/code/say.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* loadout descs

* fixes

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-11-16 11:08:41 -05:00
UserothandGitHub e984e32f36 Added some donator plushes (#17443)
* added plushes

* oh well
2022-11-11 15:07:21 -08:00