* Quickie runechat op (#69137)
reintroduces the intermittent queuing behavior found in #65791 since i can actually recover that part. now after MeasureText() puts us in the player input portion of the tick it will queue a callback for the next tick to resume chat message creation
generate_image() is a highly overtiming proc, now its less so
* Quickie runechat op
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* Refactor: make SSrunechat to be subsystem of SStimer (#64366)
* Refactor: make SSrunechat to be subsystem of SStimer
Co-authored-by: Aziz Chynaliev <azizonkg@gmail.com>
* Fix: Avoid runechat scheduling too far events into short queue (#64322)
Ports fix from SStimer #64242
Why It's Good For The Game
Changelog
cl Semoro
fix: Avoid runechat scheduling too far events into short queue (port from SStimer)
/cl
* Fix: Avoid runechat scheduling too far events into short queue
Co-authored-by: Aziz Chynaliev <azizonkg@gmail.com>
* Runechat no longer breaks if the tick lag changes (#53570)
Resets the runechat bucket when the tick lag changes
* Runechat no longer breaks if the tick lag changes
Co-authored-by: Couls <coul422@gmail.com>
* Change signature of BINARY_INSERT to require the full type path, add test (#53217)
BINARY_INSERT used to only take typepaths like/this. Now, it expects them to be /like/this, to be more consistent with ther est of the code.
Adds documentation to COMPTYPE.
Adds a test for BINARY_INSERT.
* Change signature of BINARY_INSERT to require the full type path, add test
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>