Commit Graph

45 Commits

Author SHA1 Message Date
Rockdtben 02271c6032 Provides two work arounds for uplink going off screen. (#94405)
## About The Pull Request
This provides a work around for issue: #92706

Which prevents user from using uplink.

YES -> A new verb called "Reset UI Positions". It puts them all to the
0,0 location which is top left of screen.
YES, too! -> Holding ALT and clicking the background of the window will
allow you to move it.

## Why It's Good For The Game

This provides ADMINs two ways to help antags that get their uplink page
stuck.
2025-12-12 13:34:04 -06:00
harry f8e6d91d3c moves clientside storage to an iframe instead of byondstorage (#93044)
## About The Pull Request

this converts the dependency on byondstorage, which is laggy (due to
being a large json file written to disk every 10 seconds), to using
indexeddb, like we did prior to 516. this is achieved by using an iframe
to give us a persistent origin, as the web is evil and has invented
same-origin policy
https://developer.mozilla.org/en-US/docs/Web/Security/Same-origin_policy.

this also hosts the iframe page on the github pages site for a secondary
repository (see tgstation/byond-client-storage) so it works OOTB without
requiring server operators to setup the webroot cdn (which i don't
believe is configured on the tg servers at the moment)

however, if a server is using the webroot cdn, it will use that instead
of github pages

you could also host the iframe.html page on a separate host from your
cdn or github pages if you wanted to

if we can't access the configured cdn at all, it failovers to use
byondstorage anyway, if the internet stops working and you still want
your chat history to save, i guess

## Why It's Good For The Game

saving this enormous json file is laggy, and this solution would fix
https://github.com/tgstation/tgstation/issues/89988 and fix
https://github.com/tgstation/tgstation/issues/92035

i am open to other solutions, but this does seem to require the least
amount of external dependencies of posed solutions

## Changelog

🆑
fix: you should experience less stutters every 10 seconds
server: server operators can now configure an alternative storage domain
for clientside data storage, read the example configuration for more
/🆑

---------

Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
2025-11-06 10:07:33 +00:00
Jeremiah 6e4eb7ab61 516 only tgui (#90397)
## About The Pull Request
oooooh boy, have I been waiting on this PR. It was one of the first
things I tried when I got into 516 alpha. With this, we shuffle off all
the polyfills that makes TGUI build like it's still on IE.

TGUI should look and function exactly the same.

1. updated webpack build targets
2. removed polyfills
3. removed trident references
4. removed trident-only storage
5. updated documentation
6. bumped yarn (sorry, this makes the file diff huge but it seems to be
required)
7. fixed some prettier warnings
## Why It's Good For The Game
TGUI builds without restraint. Smaller bundle size, smaller overhead
## Changelog

🆑
add: TGUI is now v6! No more internet explorer. All gloves are off, it's
running edge under the hood now. Report any issues to the github,
please. Yes, I look!
/🆑
2025-04-06 21:25:24 +02:00
Jeremiah 9f7eae046a Minifies tgui helpers (#90340)
## About The Pull Request
Instead of just writing out the helper functions and styles directly
inside tgui.html, this minifies them and injects them into the document
on tgui init. The result should be a smaller bundle and more manageable
code, with clear separation of page, style, and javascript
## Why It's Good For The Game
Minification is generally a small perf gain but I want to be clear that
I'm doing this 100% for organization & separation of concerns
## Changelog
N/A
2025-04-06 09:23:44 +12:00
Penelope Haze b67a0901f2 Fix issues discovered via TypeMaker (#87596)
## About The Pull Request
Fixes issues with var typing and proc arguments, discovered using
OpenDream's WIP TypeMaker feature (using improvements I haven't PR'd
upstream yet).

## Why It's Good For The Game
Codebase maintenance.
2024-11-19 15:24:52 -05:00
John Willard 1530f361c0 Removes unused code for HTML UIs (#82589)
## About The Pull Request

This is the final PR for https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA that
I've been slowly inching towards the past few months.

This removes ``updateDialog``, ``updateUsrDialog``, ``IN_USE``,
``INTERACT_MACHINE_SET_MACHINE``, and everything surrounding it. Also
fixes advanced camera consoles not booting you off when you're moved out
of reach.

We called ``check_eye`` on mob life whenever they had their machine var
set, but their machine var would never be set to anything that actually
used it, which I found to be a little funny but was also probably my
fault.

## Why It's Good For The Game

This is poor and unmaintained code used for HTML UIs that we no longer
need thanks to TGUI, we should get rid of it to encourage the use of
TGUI in the future instead.

## Changelog


🆑
fix: Advanced camera consoles now boots you off when you're moved out of
reach.
/🆑
2024-04-11 20:52:51 -06:00
AnturK ef836f8aa2 Fixes tgui_open_uis tracking (#77101)
Fixes https://github.com/tgstation/tgstation/issues/77097

This breaks uis for everyone with fancy-tgui off and in cases where the
window is closed by external action (byond closing it) which is pretty
bad.
2023-07-26 19:10:55 +02:00
LemonInTheDark 49b72fdebe Fixes some spurious runtimes in SStgui procs (#76251)
## About The Pull Request

src_object is NOT guaranteed to be passed in. HHHHHHHHHHH
Closes #76249
2023-06-23 20:04:55 -06:00
LemonInTheDark be6b3cf330 Moves ui references from the tgui subsystem to datums themselves (#76215)
## About The Pull Request

Unused vars have 0 memory cost, and the ref and list lookup here is
REALLY expensive, for both init and foam spreading.

## Why It's Good For The Game

Saves 0.2s off a station flood on meta, and 0.17s off init. More time in
other qdel heavy areas
Pulled off #76104 for the sake of cleanliness
2023-06-21 23:55:04 -06:00
Jordan Dominion 3110925361 Fix several SHOULD_NOT_SLEEP hits in SStgui.update_uis() (#75411)
There are several esoteric code paths that lead to `winexists` calls or
sleeps in `ui_data`. This proc is meant to be a command without
sleeping.

See #75232

![image](https://github.com/tgstation/tgstation/assets/8171642/8becd881-d7e8-4fe5-90af-2c2657934d07)
2023-05-14 15:33:08 -04:00
Zephyr ff1e48cf89 Automatically insert current year for TGUI bluescreen (#72490)
## About The Pull Request

Title
## Why It's Good For The Game

Less hassle
## Changelog
2023-01-06 13:01:47 -08:00
Aziz Chynaliev 934ace8098 Fix: rename suffix for tgui-polyfill to min.js (#66309) 2022-04-19 04:18:34 +03:00
Aleksej Komarov b86cf89125 tgui: API improvements + docs (#65943)
About The Pull Request

This pull request improves tgui API in many ways.

Using TGUI for custom HTML popups

This standardizes and simplifies the process of HTML popup creation and DM <-> JS communication.

Makes tgui window API a perfect alternative for old-style browser panels. It will be super useful for @Iamgoofball since he wanted to make a lightweight browser element that plays background music, and this will make his life a lot easier.

It is now possible to create tgui windows with fully inlined JS and CSS, which can be used to make unkillable tgui-based UIs (can't white/blue screen due to network errors). You can split files into JS and CSS, and still serve a single HTML file using this.

Moved sendMessage function to the Byond API object, where it rightfully belongs, and now supports a shorthand form: Byond.sendMessage(type, payload). This shortens and simplifies a lot of code.

Refactored window.update to no longer be public. Now to subscribe to incoming messages, you should use new public APIs: Byond.subscribe(fn) and Byond.subscribeTo(type, fn), and TGUI internally uses these functions as well, which reduces boilerplate in index.js.

Renamed window.__windowId__ to Byond.windowId (old variable is still available for backwards compatibility).

Byond API now supports null id, e.g. Byond.winget(null, 'url'), which makes things like this possible:

// Fetch URL of a currently connected server
Byond.winget(null, 'url').then((serverUrl) => {
  // Connect to this server (opens a new dreamseeker instance)
  Byond.call(serverUrl);
  // Close this client because new instance is connecting
  Byond.command('.quit');
});

Certain polyfills are now statically compiled (commited into git) and are baked into tgui.html. The downside is that HTML went 16 kB -> 50 kB. The upside is that you can now use a relatively modern level API with full support for IE8 when writing plain old html UIs using /datum/tgui_window directly. They are committed into git, because polyfills will never need to be updated (unless of course we randomly decide to get rid of ie8.js and html5shiv.js).
Breaking Changes

No breaking changes. This should be tested for regressions. Upgrading is simple if you're on a relatively up-to-date branch - copy paste all affected tgui files and you're good.
2022-04-18 14:07:55 +12:00
TiviPlus 0eaab0bc54 Grep for space indentation (#54850)
#54604 atomizing
Since a lot of the space indents are in lists ill atomize those later
2020-11-30 12:48:40 -05:00
ZeWaka 9629feed35 Converts A && A.B into A?.B (#54342)
Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.
2020-10-13 16:43:53 -03:00
Donkie 53b212ddf2 Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)
* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component
2020-09-08 10:24:05 +02:00
TiviPlus ca366c3ea1 Bools and returns super-pr (#53221)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-28 14:26:37 -07:00
Couls e7f99e3b8b Browser Status Panel (#53112) 2020-08-27 15:28:03 -07:00
Aleksej Komarov 9638d2af51 tgui: Improve logging, Fix external links (#53226)
* tgui: Improve logging, Fix external links

* Print suspending on the same line

* Streamline fix chat verb

* Muh https
2020-08-27 00:08:18 +03:00
Aleksej Komarov c59d88470a tgui: Yarn Berry (#53026)
This pull request upgrades Yarn to version 2 (also known as Yarn Berry).
* Update build validator

* Provide inferno in the root level package

* Remove type module from package.json

* Powershell build script
2020-08-19 02:26:30 -03:00
Aleksej Komarov 47b6c62078 tgui 4.0: Reduced Logging (#52280) 2020-07-16 20:18:27 +02:00
Aleksej Komarov 0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
Aleksej Komarov 602270d178 tgui: MIT License (#50969)
* MIT license headers

* various tweaks

- Tweak jsdoc headers a bit
- Use an old-school format with SPDX-License-Identifier for SCSS
- Add headers to tgui dmcode

* Simplify the license section

* Rebuild tgui, small tweaks

Co-authored-by: ZeWaka <zewakagamer@gmail.com>

About The Pull Request

All relevant source code now contains copyright headers, that explicitly assert copyright and license for every file.

This has been done to prepare TGUI for wider adoption. Goon station devs are interested in using TGUI, and hopefully this will result in a nice collaboration and improvements to both codebases.

The following files were relicensed under MIT:

    code/controllers/subsystem/tgui.dm
    code/modules/tgui/*.dm
    tgui/**/*.js
    tgui/**/*.scss

The following files were kept untouched:

    tgui/packages/tgui/interfaces/**/*.js
    tgui/packages/tgui/styles/interfaces/**/*.scss

Project is still basically AGPL-3.0 under /tg/station's parent license (with added MIT texts), but allows importing MIT code into MIT-compatible codebases.
2020-05-11 10:32:52 +12:00
Aleksej Komarov baf9bd2f95 REMOVES TGUI (#49330)
* Removes tgui

* Make tgui script executable again

* Set version of packages to 2.0.0

* Update copypasta docs to match the current best practice

* Rebuild tgui

* Update .github/CONTRIBUTING.md

Co-Authored-By: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>

* Remove holy bible by Arcane

* rebuild

Co-authored-by: BadSS13Player <58376109+BadSS13Player@users.noreply.github.com>
Co-authored-by: Rob Bailey <actioninja@gmail.com>
2020-02-17 04:51:56 -08:00
Aleksej Komarov 5521c8ebee [READY] tgui-next: Initial PR, speedy new Air Alarm interface. (#46764)
* Initial tgui-next commit

* Improve dev server, slight changes to layout.

* Add more components, fix dragging, finalize scrubber list

* Complete an air alarm interface.

* Multiple improvements based on feedback

- LabeledList now has a "buttons" prop, where you can put buttons.
- Improved Box and Flex components
- Whole UI is now dimmable if non-interactive
- Basic documentation of components (Box and Flex so far).
- Icon and Box now accept a "color" prop.
- Routing improved in "Layout" component, you can now specify whether an interface is scrollable.

* Less harsh dimming

* Redux, Toasts

- Fixed inconsistent backend updates with Redux.
- Added Toasts which are currently unused, but are functional.

* acclimator + ai airlock ui

* Add a progress bar component, implement resizing

* Fix a zero in title bar

* Add a linter to keep shit tidy, fix danger level mapping, add some more docs

* better ai door interact ui

* final ai airlock interface

* Fix issues with code, enforce hard 120 line length cap, automerge binaries

* Implement hot module reloading

* Fix progress bar, add color support

* Fix ProgressBar baseline alignment issues

* Remove unwanted padding on the bottom of the LabeledList.

* Component improvements

- Fix baseline issues with Button and ProgressBar components
- Box how inherits props from Box
- Atomic colors and Button colors are now auto-generated, all range of colors supported

* Chem Dispenser UI, animated numbers, more style fixes

* Add an IE8 polyfill

* Intermediate state of fixing IE8

* Lots of shimming and general misery

* Fully working old TGUI chainloader for IE8, more pipeline improvements

* Support title-less Sections

* Delete Yarn, use Lerna for workspace management

* Improve maths and animated numbers

* Fix loss of focus for scrollable content, activate buttons with keyboard

* Attempt to bust the cache, grab focus on keyboard presses too

* Fix hot module replacement by manually pulling replaced modules.

* backend logging

 un-nuke line endings

changes without insane line endings

* helper procs + href support

* slight optimization

* compiles

* Redux, Hotkeys, Kitchen Sink (for UI testing), Tabs component

* Push logs to backend, small kitchen sink changes, tab fixes

* Update component reference in README

* Small fixes

* Next bunch of IE8 fixes, PureComponent optimization for Inferno

* Delete old tgui html

* Log the event of loading the old tgui

* Enable tgui logging on server by default

* Final solution

* Extract routes into a separate file, fix ChemDispenser bug

- Chem dispenser was needlessly disabling transfer amount buttons

* Disable baseline alignment for vertical tabs

* Fix tabs and box units

- Tab content was not taking full page width
- Box can now accepts strings as units, which will be treated as raw style values.

* Fix tgui on Terry

* Fix sending all logs with an "error" flag

* Some macro UI component changes and improvements

- Refer to README.md diff to see what's new

* Tooltip component

* Add support for themes, nanotrasen logo is back

* Clockwork theme hotfix

* Slight adjustment to logo positioning

* Actually proper solution for logo positioning

* Fix color maps

* tgui-next thermomachine interface

* tgui-next canister interface

* Add icon_class_name proc to asset cache

* Lots of stuff backported from actioninja's repo

* Cleanup oopsies

* Cargo UI adjustments

* Nuke lodash

* Minor fixes and cleanup

- Remove local Inferno package in favor of upstream Inferno
- Fix "initial" prop on AnimatedNumber
- Force fancy=0 for IE8
- Click-through dimmer

* Add a bat file for dummies

* podlauncher interface fix

* Update README, assert code dominance

* Clarify usage of event handlers in Inferno

* Document LabeledList.Divider

* Fukken grammar

* fixes cellular emporium readapt button not working

* fixes incorrect action on button in atmos control interface

* remove unneeded data from airlock electronics ui

* Set +x mode on bin/tgui

* Fix filename cases

- They were untracked by git on windows

* Ignore package lock, make batch more robust

- package-lock.json is very random and unreliable as fuck. Yarn was better.

* Build tgui-next in travis

* bruh

- fixes tgui error reporting

* logging cleanup + always log
2019-10-15 17:20:37 +02:00
Jordan Brown 89d59840b1 Fix and optimize Dockerfile (#39019)
* Change sound double quotes to single quotes

* Remove broken guitar note bs

* Fix and optimize Dockerfile
2018-07-09 22:42:53 -04:00
ninjanomnom 53ffc71655 make fire priority values defines 2018-01-17 02:57:14 -05:00
Kyle Spier-Swenson fa136e71f4 Revert "Merge pull request #33537 from ninjanomnom/priority-defines" (#34528)
This reverts commit 0244b61886, reversing
changes made to 5d07df08ea.
2018-01-16 20:04:35 -05:00
ninjanomnom a65248928b defines all subsystem priority values 2017-12-15 15:16:31 -05:00
Jordan Brown 73fb6ad339 Make SStgui actually read the html from the disk at runtime (#31464)
* Make SStgui actually read the html from the disk at runtime

* Remove the comment

* Back to "
2017-10-12 11:04:30 +13:00
Cyberboss 1c6bd654b7 Make runlevels bitflags 2017-05-11 10:04:19 -04:00
Cyberboss a0a27219b6 MC Runlevels 2017-05-10 16:05:37 -04:00
Jack Edge a76d4374c1 Moves init_order to defines, moves SSevents above ticker. 2017-04-22 22:08:31 +01:00
Cyberboss fb596bcdb3 _DEF 2017-03-22 14:52:21 -04:00
Cyberboss 7e14ec75fc Normalizes subsystem definitions 2017-03-22 11:50:46 -04:00
Cyberboss 31ee152489 Repaths subsystem to controller/subsystem (#24624)
* Repaths subsystem to controller/subsystem

* Fix the shit
2017-03-08 22:05:45 +01:00
Cyberboss 3ad9be1555 Subsystems are now ordered by name in MC tab 2017-03-02 14:45:40 -05:00
Cyberboss 520f31d3fe Squash these please 2016-11-27 18:50:36 -05:00
Cyberboss 53fe74fd6f Tgui cleanup 2016-11-27 18:09:45 -05:00
Kyle Spier-Swenson 235b79fb5a StonedMC, the bastard love child of GoonPS and CarnMC (#17987)
Basically, they key difference between StonedMC and CarnMC is that when multiple ticks want to run at the same byond tick, we divvy up the tick between the subsystems, rather then allow one subsystem to hog it all.

The key difference between StonedMC and GoonPS is that we allow the subsystems to tell us how to divvy up the tick using flags and priority.

The new SS_ flags allows us to select behaviors that used to be piggybacked as side effects of dynamic wait or default but sometimes unneeded behavior.

Dynamic wait is 100% gone, lower priority and SS_BACKGROUND are better more refined ways of doing this when combined with MC_TICK_CHECK

I have by design never looked at the inners of goonPS, so this is all original code but I know it uses two loops because of comments by goon devs on reddit threads, that design didn't make sense before, but when I can tell a SS how much of a byond tick it is allowed to have, knowing how many need to run this tick is helpful I also know a bit more about how it works from piecing together comments in #vgstation.

Detailed list of changes:

Subsystems now have flags, allowing fine grain control over things like rather or not it processes, inits, rather it's wait is how long between runs (post run timing) or how long between starts, and rather or not late fires should cause the next fire to be earlier.

Mc now has two loops One loop handles queuing shit, one loop handles running shit.

MC now splits up tick allotment rather than first come first serve Subsystems can even request a bigger share using higher priorities. (It will even resume subsystems it paused if other subsystems hadn't used as much as it predicted they might need)

Default fps is now 20 This is related enough to the MC and it's a change that's really long since over due

All code oddities are most likely to be necessities to lower overhead on the mc since it runs every tick
2016-06-16 18:01:16 +12:00
Bjorn Neergaard 2f46b224ae Fix air alarm hacking, raise SStimer display 2016-01-25 12:03:00 -06:00
Bjorn Neergaard 8994f95308 Clean some old comments 2016-01-04 12:22:22 -06:00
Bjorn Neergaard dc69cbaefb Allow UIs to be attached to datums; various fixes 2016-01-04 10:46:31 -06:00
Bjorn Neergaard 85b1576ba0 Sanitize HTML in VV to prevent HTML injection
Also rename SStgui html variable to be more informative
2016-01-01 18:41:39 -06:00
Bjorn Neergaard a2bb279164 NanoUI is now 'tgui' 2016-01-01 17:47:44 -06:00