Commit Graph

799 Commits

Author SHA1 Message Date
Giacomand
12bd728f19 * Added a manual for Virology. It spawns in Virology and it links to the "Infections" wiki page.
* New icon for the manual.
2013-04-06 16:46:05 +01:00
Pete Goodfellow
7e69161221 Standardises bodybag.dm, including text styling. Updates the max name length of a label. Fixes folded bodybags not fitting in boxes. Bodybags now go into hands when folded, if possible. 2013-04-04 00:43:09 +01:00
Cael Aislinn
861084061e Merge pull request #167 from Petethegoat/implantdiskfix
Cavity implant disk fix, steal objective finding fixes
2013-04-01 10:32:17 -07:00
Cael Aislinn
d1db9d4abf Merge pull request #177 from Petethegoat/janicart
Replaces the janicart with the janitorial cart.
2013-04-01 10:21:46 -07:00
Cael Aislinn
a2455e66d0 Merge pull request #186 from Carn/Issue116
Resolves #116 - PDAs can only be used when in the user's contents, as op...
2013-04-01 10:10:48 -07:00
Cael Aislinn
a8717b4f62 Merge pull request #190 from Carn/Issue118
Resolves issue #118 - Mob overlays will now update when a cigarette expl...
2013-04-01 10:04:17 -07:00
Cael Aislinn
91c15c13dc Merge pull request #173 from Petethegoat/runtime_fixes
Runtime fixes
2013-04-01 09:56:25 -07:00
carnie
4a858b08f4 Resolves issue #118 - Mob overlays will now update when a cigarette explodes from plasma/weldingfuel after being lit. 2013-04-01 06:41:18 +01:00
carnie
6667c21548 Resolves #116 - PDAs can only be used when in the user's contents, as opposed to previous behavior where it could be in any mob's contents or on the floor. 2013-04-01 04:42:01 +01:00
Carnie
881e933072 Merge pull request #182 from Petethegoat/names
Fixes PDA and bag names.
2013-03-31 18:50:26 -07:00
Giacomand
7f70e4ec35 Merge pull request #159 from Aranclanos/Fourth
Added adminlogs to hacked laws (tator syndicate board)
2013-03-31 06:41:40 -07:00
Pete Goodfellow
c31eb95912 Fixes PDA and bag names. 2013-03-31 14:34:51 +01:00
Pete Goodfellow
b06283caa0 Fixes bags.dm. :/ 2013-03-30 18:32:44 +00:00
Pete Goodfellow
66b2caeeb8 Updating to fit with Cheri's sprite pull.
Fixes not being able to store the mop when the cart and mop are dry.
2013-03-30 17:50:25 +00:00
Pete Goodfellow
2f57e16541 Merge branch 'master' of github.com:tgstation/-tg-station into janicart 2013-03-30 17:34:00 +00:00
Cheridan
2dd68fc86d Janitor/Wire/Hydro Sprite Stuff.
-Adds janitor cart sprites for pete. Removes trash.dmi and merges it with janitor.dmi.
-Moves the 8 separate wire .dmis and puts them in their own folder.
-Moves plants.dmi into the flora folder.
-Adds sprites in hydroponics-related .dmis for my upcoming project. Greatly cleans up hydroponics.dmi
2013-03-29 23:33:40 -05:00
Pete Goodfellow
f1d5f175c5 Fixes capitalisation of the cleaner grenade. 2013-03-30 04:18:25 +00:00
Pete Goodfellow
9425c0186c Updates the mop and mop bucket code. Should work exactly the same. 2013-03-30 04:17:55 +00:00
Pete Goodfellow
dcebf2cd4a Readded the thwump sound when you harmbaton a dude. 2013-03-29 17:18:38 +00:00
Pete Goodfellow
1b6683b443 Update to use proper procs rather than setting stuttering directly 2013-03-29 17:10:42 +00:00
Pete Goodfellow
d6bec54dcc Fixed the forcesay runtimes, and slightly restructured stunbaton.dm. 2013-03-28 18:18:06 +00:00
Pete Goodfellow
3496310ec3 Removes /obj/item/weapon/gift from the code, as it was completely unused.
Also removes the smallDelivery loop in /mob/proc/get_contents(). It's amazing that proc worked at all, it really does do what it's described as doing. I'm leaving it for now, as the game seems to have gotten on well enough so far, and it'll probably just increase processing for no gain if I fix it.
2013-03-28 13:02:46 +00:00
Aranclanos
00da961d14 Added adminlogs to hacked laws (tator syndicate board) 2013-03-27 21:49:32 -03:00
Giacomand
ef9f300a94 Merge pull request #69 from Tastyfish/master
Violin & Piano UI Update
2013-03-26 02:48:09 -07:00
Pete Goodfellow
d53fdcaede Set the twohanded.dm offhand item to abstract = 1. 2013-03-25 17:15:14 +00:00
Tastyfish
806d784b16 Moved backend and UI functionality into the datum/song class and made in generalizable for special-case functionalities for player checks, etc 2013-03-20 04:52:17 -04:00
Tastyfish
02b3b35b72 Merge branch 'master' of https://github.com/tgstation/-tg-station 2013-03-20 03:25:46 -04:00
Carnie
986b06bb10 Merge pull request #59 from Nodrak/master
Airlock Painters
2013-03-19 21:37:33 -07:00
Tastyfish
e6efe1a82d Updated the violin to use the new UI style and datum, and fixed a bunch of dialog updating bugs within. Fixed a couple buttons to work before song created, that should, such as import song. Changing tempo works more naturally now. 2013-03-18 21:29:08 -04:00
carnie
c983e287a3 Modifications/RuntimeFixes for Majorseph's cigarette lighting stuff:
>type mismatches in cigarette/attack()
>mob overlays now update correctly when lighting somebody else's cigarette/cigar/pipe/etc
>removed some copypasta procs (pipe/light(), pipe/attackby() and cigar/attackby())

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-03-18 00:13:44 +00:00
carnie
45b708c819 Merge branch 'master' of git://github.com/majorsephiroth/-tg-station into CigaretteLighting 2013-03-17 17:39:32 +00:00
Nodrak
8b906530fe Changed the airlock_painter stuff back to how Ricotez had them coded. Instead of clicking on the painter and setting the airlock type that way, you do it when you click on the door with the painter.
Cheridan fixed the inhand sprites being off, thanks Cheridan!
2013-03-16 13:05:50 -04:00
Giacomand
8bb0ac8a1d Merge pull request #48 from aranclanos/master
EMP effects get garbage collected
2013-03-14 01:45:52 -07:00
majorsephiroth
d3f7959350 Changelog updated. Added the ability to help people light cigs with cigs/cigars.
Signed-off-by: majorsephiroth <majorsephiroth@hotmail.com>
2013-03-14 10:44:22 +11:00
majorsephiroth
33905ce24a Expanded what can light things. Cigars and pipes can now be lit by standard sources. Standard sources are: Lighter, Zippo, Igniter, weldingtool, energy sword, and candles. 2013-03-13 16:17:02 +11:00
Aranclanos
e62295e98e Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds) 2013-03-13 00:08:20 -03:00
carnie
7c01c25232 Merge branch 'master' of git://github.com/Cheridan/-tg-station 2013-03-11 17:51:19 +00:00
Cheridan
971cf6e628 Cable coils and cable cuffs now use the inhand sprites. Only red and blue, for now. 2013-03-11 11:53:27 -05:00
Pete Goodfellow
14b1777359 Rewrote how handcuffs work. Fixes gcode issue 1376.
Includes standardization and text styling.
2013-03-11 15:54:00 +00:00
Pete Goodfellow
b02c459505 Adding google code commits r5836 to r5849. RIP in peace google code. 2013-03-11 04:26:54 +00:00
d_h2005@yahoo.com
a0045477be -Committing a slightly changed version of Startoad's bureaucracy crate patch.
-Dualsabers now come in the alternate colors, sprites courtesy of mjrseph.
-Adds the Vealrender, a harmless and goofy version of the veilrender, courtesy of supersayu. You can possibly find it in mining asteroid surprise rooms.
-*flap and *aflap are gender sensitive now, whoa!


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5834 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 06:00:40 +00:00
petethegoat@gmail.com
1af9267159 Fixed the plasmafire theme active left hand sprite.
Fixed the baton text styling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5827 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-08 22:13:54 +00:00
petethegoat@gmail.com
8ff7285645 Updates HUD stuff!
The main goal was to remove all the pointless shit in the UI style dmis, but this commit actually goes a bit deeper than that.

Formally renames the "hurt" intent to "harm", in line with everything else in the world.

Removes the old screen1_... .dmis. They've been replaced with screen_... .dmis. They function much the same.
screen_gen.dmi is used for things which apply to multiple UI styles, such as storage slot sprites, or the intent selector. (These can still be overridden in HUD code, though.)

Item action buttons have been changed to use a template from the UI style, and the icon_state of the item.
var/icon_action_button has been removed- varvar/action_button_name must be used instead to add action buttons for items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5826 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-08 21:32:00 +00:00
elly1989@rocketmail.com
0fbd92f5c3 Shuffled all the #defines in global.dm and setup.dm
They have been separated into low-level stuff that you wouldn't really want to ever edit (like the definition of PI) which are in __DEFINES.dm
The others, which hosts could possibly want to modify for their server, are located in _compile_options.dm

I've tried to group it together in some sort of logical way so it's easier to find what you need. Feel free to move whatever.

Main reason for the change is so we can add some more compile options into the game to make it more configurable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5825 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-08 19:02:19 +00:00
petethegoat@gmail.com
5566c4dbec Commented and improved code/modules/mob/screen.dm.
Removed targeting hands and feet. Those areas now go to arms and legs instead.
Updated the zone_sel.dmi icon_states for this.

MouseDown() is now completely unused. From the Byond ref:
"Don't define this unless you need it, because it generates extra communication that is otherwise avoided."

Fixes issue 1378. Carbon jetpacks are used as internals
Back tanks are now checked last when searching for internals.

Moved var/foldable from /obj/item/weapon/storage to ..storage/box.
Changed verb/quick_equip() to be on humans instead of all mobs (it was only usable by humans anyway.)
Updated locker resist code a little bit, mainly removing a spawn(0).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5819 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-07 19:35:33 +00:00
petethegoat@gmail.com
786242f9b2 Big text styling overhaul. Mostly affects reagent related stuff.
Adds a new 'userdanger' class, which is bold and red. 'danger' is now just red. Adjusts all dangerous messages I could think of to use the appropriate class.

Trash items can now be washed away in sinks.

Removes the robodropper, on account of it being awful. Borgs get a normal dropper instead.

Changes the probability of blood spatter from attacking someone from 33 to item.force * 2

Path changes:
/obj/item/weapon/reagent_containers/ld50_syringe > /obj/item/weapon/reagent_containers/syringe/lethal
/obj/item/weapon/reagent_containers/ld50_syringe/choral > /obj/item/weapon/reagent_containers/syringe/lethal/choral
possibly some others? i think this is it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5815 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-06 17:44:49 +00:00
johnsonmt88@gmail.com
c21c2b0ab2 Airlock settings for the RCD.
Committing for Ricotez:
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12054

This adds a verb to the RCD which allows the player to select which type of airlock it spits out. 

I've set the hand-held RCD is set to create any colour airlock while the borg's RCD can only spawn the default glass and solid airlock. The reason for this is that the borg has no way to change the ID requirements of the door and the borg's RCD is already vastly superior to the handheld version because of how it draws power.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5812 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-06 02:34:03 +00:00
aranclanos@hotmail.com
3a2673a284 Changes for all the different update icons procs of humans and monkeys, they now update their own sprite and hud icon (if it's a proc of a slot item) without having to call for update_icons().
A lot of different calls for update_inv_[slot] now won't call for update_icons.dm(). Such as dropping, throwing, picking up objects, moving objects around your gear, using your active hand, firing guns, stripping, etc.
All the different calls for UpdateDamageIcon() now they won't call for update_icons()
The different sprites of humans/monkeys will now have their own layer, humans starting with MUTANTRACE_LAYER in layer -1 to R_HAND_LAYER in layer -20, so the sprites don't get messy overlapping eachother if update_icons() is not called. To help this change, all layers numbers were changed, R_HAND_LAYER used to be 1, now it's 20. (This can be changed back if it ends up being confusing or ugly to read)

TL;RL I removed 90% of the calls for update_icons() modifying the different update procs of update_icons.dm of monkeys/humans. The goal is to reduce lag.

JUST IN CASE, lying down will call for update_icons(), so players have an easy way to update their icons if something goes horribly wrong. Which won't. I hope.


Fixes issue 842. Handcuffs sprites appearing on the player's UI if this one was handcuffed. Because I liked this we'll call it feature and add some awesome sprites made by Cheridan, you'll now have a new sprite on your UI telling you "you're handcuffed buddy!". (Also he named the sprites so don't blame me)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5809 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-04 05:01:07 +00:00
Kortgstation@gmail.com
85f567cae2 Made cult blades/double barrel shotguns fit on exosuit slots again.
Wizard staffs, SAW, combat shotgun still don't

Added the Mjollnir and Singularity Hammer. Just silly melee weapons I coded/sprited for fun. Both are using the Mjollnir's sprites currently though I didn't have it in me to make a billion more inhands for the Singularity Hammer.

Mjollnir shocks the target and hurls them away/spews lightning around.

Singularity Hammer pulls everything nearby in towards the target.

Don't really have plans to balance them or make them obtainable in game but I thought as long as I'd coded them some admin or another may enjoy trading them to antags/giving them to the chaplain etc.

Lowered fireballs cooldown and decreased its explosion size (so wizards can use it without killing themselves by causing hull breaches)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5805 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-03 01:46:25 +00:00
giacomand@gmail.com
edbae4d9d5 - More runtime fixes.
- Committed carn's fix to events happening every 5 minutes, on the dot.
 - Changed some more turf which play sound so they do not play to everyone in the area.
 - Made the join screen a little bigger for the "view player polls" option.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5801 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-02 16:51:57 +00:00