* NTDownloader UI revamp (#56704)
Revamp of the software downloader program for modular computers.
Changes:
- Programs are now sorted alphabetically with incompatible ones in the end of the list.
- Installed programs are now displayed in the list.
- Added program icons.
- Moved the error messages in place of the download button.
- Only the most important error message is displayed now. Priority: compatibility, access, free space.
- Syndicate programs are now displayed in the same list, but have a warning message from NT (There are no warning messages on syndicate OS).
- Added program categories to improve navigation. The default option "All" contains items from all categories.
- Download progress bar moved in place of the Disk usage bar. Disk usage is updated only after the download is complete, so the information was inaccurate during download. And the download bar now always visible regardless of selected category.
- The old download progress bar (next to the corresponding program) is replaced with "Downloading" indicator with a spinner.
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* NTDownloader UI revamp
Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
* Unhardcodes Modular PC icons (#54158)
* Changes modPC program icons to not be hardcoded
* icons
* tgui.bundle.js, we meet again
* Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up
Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
* Updates modular PC program names to have some flavor (#52492)
* Better program names
* Forgot a few things.
* oops
* Updates modular PC program names to have some flavor
Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
* Makes Station Z Levels a global list
* Things didnt get committed
* Define
* Removes files
* Fix mind.dm
* Wrong list name
* (
* Fixes rev checks and signpost
* Makes it actually compile
* Signpost fix
* I hate these sign posts
* Never use the web editor
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* Ports AI restorer to modular computars
* mostly done. working on qdel improvments
* undoes testing flag
* undoes gc stuff
* Fixes id card module name
* memes
* Modular computers rework, part A
* tweaks&fixes
* Adds component-side compatibility checks
* Moves computers to SSobj
* Fixes stationary computers not using power usage vars
* Changes icon generation a bit, adds icons to broken computers
* Moves UI into it's own file
* Laptop refactor + sprite replacement
* Modular console's keyboard now lights up when powered
* minor fixes
* fixes
* bonus: wired connector, new type of recharger
* Modular computers are now devices
* code quality ocd