Commit Graph

1856 Commits

Author SHA1 Message Date
Ashe Higgs
7c38e7eac3 Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-26 09:50:16 +13:00
XDTM
2ac902ab3c Refactors anti-magic into a component (#35639)
* Refactors anti-magic into a component

* plenty o stuff, mainly holy and antimagic traits

* fix

* fix2

* moved to components, moved some of the logic to the component

* don't blame me if the code looks copypastey

* right
2018-02-26 09:45:12 +13:00
astralloop
81c6c8e2a3 Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#35906)
* Syringe dartguns!

* Fix wording

* And then I said, 'I fixed it all!'

* Make it 12TC
2018-02-23 21:01:35 +02:00
ExcessiveUseOfCobblestone
336f26c141 Change-Projectile cleanup (and now you can be ANY* species) (#35710)
cl Cobby
experiment: Being hit by a bolt of change now opens up previously-barred races. Hopefully you don't roll plasmaman!
/cl

    If the subtype for the species was added hehe

I was going to brag about how there wasn't any balance change but this does allow for more of the "fun" races within humans to come up.

Webbit so probably some dumb typo somewhere
2018-02-20 09:53:34 +13:00
Joan Lung
3cba04eb83 Improves mining voucher choices and minebots (#35633)
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl

the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?

tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
2018-02-20 09:49:49 +13:00
kevinz000
c3060022a7 [READY]Fixes hitscan beams going across the station, hitscan projectiles now properly cross zlevels and generate beams. (#35344)
* Cross Z support

* Fixes projectile cross-Z

* removes unnecessary code

* don't draw impacts if you're not impacting

* fix

* unneeded var

* No mapcheck()ing anymore, space does it for us 2.0
2018-02-18 02:41:25 +02:00
Dax Dupont
221374e10b Reflectors now reset the range of a projectile like before! (#35726)
* Reflectors now reset the range of a projectile.

* how about dem apples
2018-02-17 14:17:11 -05:00
vuonojenmustaturska
ee370ada3f Removes on_mob_turn, on_mob_move and intercept_user_move, speeding up movement (#35679)
* honk

* qdel memes
2018-02-16 01:39:59 -05:00
MMMiracles
faea718d06 Adds Cryostatis Shotgun Darts (#35342)
* adds cryostatis shotgun darts, because shooting tiny water+potassium bombs into people is funny

* lowers amount from 15 to 10

* Update ammo_casings.dm
2018-02-16 09:24:25 +13:00
ACCount
c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
ShizCalev
bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00
Jordan Brown
f5ff686404 Merge pull request #35424 from ShizCalev/var-cleanup
Replaces some var values with defines
2018-02-10 12:10:40 -05:00
ShizCalev
f7fe600540 Cleans up vars with defines 2018-02-09 00:20:41 -05:00
kevinz000
b9de200c67 user dropping 2018-02-07 08:06:48 -08:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
vuonojenmustaturska
c4fd8715a5 Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#35291)
* Ore Stacking

* honk

* honk

* component memes

* honk2

* fix overlay off-by-1, sheet singular names

* Give the ores more descriptive names since sheets also have

* whoops debug memes

* atom editor memes

* fixes

* snowdin fix
2018-02-05 22:27:35 +01:00
MMMiracles
6c2db52ab3 Snowdin 2.0 (#35000)
* wrah wah wah waaaah

* fences, new mountain turfs, sprites, top-side finished, misc stuff

* quick fix

* cut my life into pieces, this is my last resort

* lots of work done to the underground segment, more fluff bits and topside work

* removing depreciated bits and tgm conversion

* step_off

* damn these dirty VARS

* changes n stuff

* wanna build a plasmaman?

* decals commit fix

* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen

* tgm conversion

* new barricade sprites, final map edits before testing

* mountain wall fix

* Update snow_storm.dm

i ate too mucha pasta
2018-02-05 17:09:34 +02:00
kevinz000
26ad237862 Projectile hitscan refactor and visuals (#34363)
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.

🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
2018-01-30 09:23:51 +13:00
ACCount
27481363c1 Adds new tool helpers: welder_act and tool_act (#34961)
* Adds new tool helpers: welder_act and tool_act

* New tool flags to make using tool flags as list indexes possible

* Simplifies a return
2018-01-28 14:54:42 -05:00
vuonojenmustaturska
2871b70733 /obj/item var cleanup (#34909)
* draft 1

* Update energy.dm

* Update twohanded.dm

* Update weaponry.dm

* Update ninja_stars.dm

* Update cult_items.dm
2018-01-25 22:44:32 -05:00
Jordan Brown
f98a4e66cd Merge pull request #34755 from ChuckTheSheep/Current-Color-as-Default-Color-in-Inputs
All color inputs use current color as default choice
2018-01-24 19:13:58 -05:00
XDTM
5a08a3aad0 Extends the disability refactor to include more traits, removing some snowflake code (#34664)
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk

Notable changes:

    Fakedeath now updates instantly, instead of waiting for the next life tick.
    Fakedeath now sets time of death when acquired.
    Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
    Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00
ACCount12
104bc2f6f7 Plasma cutter now has a tool sound 2018-01-24 14:00:14 -06:00
Leo
642962a193 Merge pull request #34777 from ShizCalev/process-fire
Corrects invalid process_fire args
2018-01-24 15:55:33 -02:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
ShizCalev
665d6bd39d Corrects invalid process_fire args 2018-01-22 04:47:58 -05:00
ChuckTheJittai
02033f1756 All color inputs use current color as default choice
Went through all the color inputs and made the "default" argument the current color of what is being selected.
2018-01-21 13:07:35 -05:00
ShizCalev
8a8b69240a Fixes some kinetic accelerator runtimes 2018-01-19 13:16:25 -05:00
ShizCalev
3d08996463 Replaces cached get_area vars for names (#34338) 2018-01-13 21:55:47 -05:00
oranges
41b06b0c31 Merge pull request #33933 from coiax/wizard-late-joining
Late joiners also get summoned guns/magic
2018-01-10 18:50:14 +13:00
oranges
c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
kevinz000
f7f5457ac2 Object Armor Penetration 2018-01-06 02:23:43 -08:00
Tad Hardesty
da61b257ff Show the correct coordinates when a pulse rifle prize is found (#34089) 2018-01-05 07:02:04 -05:00
Jack Edge
eed34adc0d Late joiners also get summoned guns/magic
🆑 coiax
add: If you have the (mis)fortune of late joining a shift where a crazy
wizard has given magical items or firearms to the crew, you will find
yourself also carrying such equipment.
/🆑

- Scrying orb now just grants the XRAY mutation to the first human that
picks it up
- The chance of a "special" magical item is now 1/50, up/down from 0-1
times per summon magic.
- The suppressor option in summon guns has been changed from a stetchkin
plus a silencer, to just a stetchkin with a silencer pre-installed.
- The summon magic/gun tables are now global typelists, rather than a
godforsaken giant switch statement
- Badmins can call the global /proc/give_guns(human) or
/proc/give_magic(human) for all their badmin needs.
- The chance of new players being survivor antags is the last effect
that triggered summon guns/magic (25 for wizard, 10 for summon event).
2017-12-29 22:20:26 +00:00
oranges
9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
oranges
b014717309 Merge pull request #33770 from vuonojenmustaturska/internalmagfix
adds ABSTRACT_1 flag to internal magazine objects
2017-12-27 19:04:27 +13:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
Ian Turk
c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
vuonojenmustaturska
ca6c21851a adds abstract_1 flag to internal magazine objects 2017-12-22 23:24:32 +02:00
oranges
edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
ShizCalev
b539341768 Fixes bullets making sounds in space and water (#33672)
* Bullet sounds

* explicit lists
2017-12-21 01:08:39 -05:00
kevinz000
493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
Jordan Brown
0f0e3df73b Merge pull request #33664 from optimumtact/darkgenerallordhassnowflakeears
Halve gun empty sound level
2017-12-19 19:28:35 -05:00
ACCount
40699a8aea [READY]Refactors reagent container types (#33470)
* Replaces a bunch of manual OPENCONTAINER checks with helper procs

* Removes unnecessary vars

* Updates reagent bitflags, adds some new ones

* Replaces most of the is_open_container calls with more specific ones

* Puts new AMOUNT_VISIBLE flag to use

* Uses new helper procs in more objects

* Standardizes chemicals logging

* De-snowflakes two more checks

* Fixes

* Minor fixes and improvements
2017-12-18 22:55:01 -06:00
oranges
fe42f52109 Halve gun empty sound level 2017-12-18 22:52:31 +00:00
XDTM
146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
ShizCalev
c95fc8c78d Gun sounds (#33615) 2017-12-18 10:51:22 -05:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
ShizCalev
0715bb9dea Adds new gun dry firing sounds (#33503)
* Adds new gun dry firing sounds

* Don't want to hear click when you want to hear bang
2017-12-14 07:14:36 -05:00