Commit Graph

1856 Commits

Author SHA1 Message Date
oranges
186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung
cad788efef Tasers and projectiles stun for the proper amount 2017-06-19 20:43:56 -04:00
Xhuis
619e53e138 Fixes disablers lacking an inhand sprite 2017-06-19 11:51:19 -04:00
Joan Lung
cc3c809646 Fixes improper text replacement of Fireball.ogg and FleshToStone.ogg 2017-06-18 23:10:25 -04:00
Joan Lung
2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
bgobandit
ed01357edd This month's spelling fix PR (#28502) 2017-06-17 09:35:30 -03:00
Leo
24f3e67dd8 Merge pull request #28421 from kevinz000/patch-220
fixes beam rifle flick aim exploit
2017-06-14 09:57:37 -03:00
Joan Lung
e74d0fdc50 Tweaks kinetic accelerator modkit effect ordering (#28359) 2017-06-13 09:15:38 -03:00
kevinz000
5add55c3e0 Create beam_rifle.dm 2017-06-13 00:01:05 -07:00
Joan Lung
f1f356a290 Merge pull request #28337 from lzimann/files
Changes all sound files to be lower case, plus standardizes their references
2017-06-11 14:50:41 -04:00
Leo
51dae8552a Merge pull request #28293 from ChangelingRain/lifestealstacking
If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them
2017-06-11 10:29:26 -03:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
ShizCalev
c82de6ccc1 fix (#28257)
fixes #11936
2017-06-10 19:20:24 +02:00
Joan Lung
fd7f65e7bd If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them 2017-06-09 20:55:52 -04:00
kevinz000
99138f12d0 I might HAVE accidently made dualwielding hilariously OP again so have a nerf! (#28125) 2017-06-07 11:13:57 -03:00
kevinz000
f051ecba25 Adds consciousness checks to beam rifles (#28079) 2017-06-05 22:37:54 -03:00
Joan Lung
180dd7bd84 Adds another unique KA mod to necropolis chests (#27982) 2017-06-05 14:52:03 -03:00
InsaneHyena
5713a44048 Removes donut steelpoint (#28041) 2017-06-05 00:12:26 -03:00
Leo
39c4fb4aad Merge pull request #28036 from ChangelingRain/aoemodkitfix
Fixes AOE modkits not working because I messed up the logic
2017-06-04 12:28:44 -03:00
Expletive
70cdc48376 Fixes #27979 (#28002) 2017-06-04 12:11:44 +02:00
kevinz000
ca4efb04e9 Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm
2017-06-04 07:12:22 +03:00
Nick
70506a29ae the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978) 2017-06-03 23:45:28 -03:00
Joan Lung
807a778b4c Fixes AOE modkits not working because I messed up the logic 2017-06-03 09:39:17 -04:00
kevinz000
2f8f238e07 Beam rifles now forcefully delete their tracer effects. The user now faces where they're aiming. (#27936) 2017-06-03 04:27:56 -03:00
Leo
996754ac25 Merge pull request #27938 from kevinz000/patch-199
Beam rifles can no longer be fired from inside containers. Neither will they work unless you're, you know, holding it.
2017-06-03 04:26:19 -03:00
oranges
6cf2416280 Merge pull request #27939 from kevinz000/patch-200
Fixes an incorrect line in beam rifle vars
2017-06-03 13:37:54 +12:00
Joan Lung
f7cbcc2f7a Merge pull request #27899 from Expletive/legionloottables
Corpses left behind when killing legion have semi-randomized equipment.
2017-06-01 21:29:46 -04:00
Joan Lung
6944e25513 Adds three unique kinetic accelerator modules to necropolis chests (#27906) 2017-06-01 17:31:35 -03:00
kevinz000
2c5ecc52e6 Update beam_rifle.dm 2017-06-01 04:50:20 -07:00
kevinz000
438fb2d57c Update beam_rifle.dm 2017-06-01 04:49:05 -07:00
kevinz000
6e8531ce33 Update beam_rifle.dm 2017-06-01 04:46:40 -07:00
kevinz000
4f7970b3b9 Gang Machinegun Mouse Tracking + Projectile Source Fix (#27868)
Moves Gang Machineguns to its own file. It's not a goddamn portable turret and it's not even something that uses power!

Gang Machineguns now track the mouse location of the first buckled person (For those who don't code, that means the person using it)

Gang Machineguns will automatically aim and turn towards whatever that person is pointing at.. 
However, to make it target something specifically instead of a direction, you still have to hold your mouse down while firing.

Gang machineguns will no longer cause the user to shit out bullets if they unbuckle during firing :^)

SOME REFACTORS TO PIXEL PROJECTILES ARE INCLUDED...
2017-06-01 12:10:47 +12:00
Lzimann
bdbbc98a31 Fixes master 2017-05-31 13:25:41 -05:00
Expletive
2b298bb6aa Adds The NT-75 Electromagnetic Power Inducer (#27653) 2017-05-31 14:59:13 -03:00
kevinz000
4f119e5129 Beam rifle combat rebalance (#27867) 2017-05-31 14:58:26 -03:00
Expletive
b66ed15f09 Legion corpses have equipment. Rarely their equipment is useful. 2017-05-31 00:06:05 -07:00
kevinz000
66789e4fbd !!!Projectile spread tweaks!!! <-- Yes, this is a huge balance change for dualwielding! (#27754)
* Update gun.dm

* Update gun.dm
2017-05-30 10:21:41 -06:00
kevinz000
29a1734b3c [READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! (#27618)
kevinz shitcode
2017-05-29 20:44:42 -05:00
kevinz000
6cfbab9e2e Update gun.dm (#27776) 2017-05-29 02:15:47 -04:00
Steelpoint
03b31490dd [Lavaland Ruin] Crashed Marine Transport (#27660)
* InitialCommit

* MergeConflict

* Mistakesweremade

* MissingText

* MoreFixesAndBlackList

* Tweaks

* FixedIssues

* FinalFixHopefully

* NewWalls

* IDCardAndNoNTReferences

* LorePassOver

* ArmourNerf

* MergeConflicts

* MergeConflict

* MergeConflict

* SlightRework

* Terran

* IronHawk
2017-05-28 10:30:17 -04:00
Leo
ae20ffdb77 Merge pull request #27715 from QualityVan/bayonetbutchering
Lets bayonets butcher, fixes bayoneting typo
2017-05-27 22:47:49 -03:00
Joan Lung
a596fc442a Merge pull request #27611 from Robustin/GangBang
Gang War: Replaces sniper rifle with weaker version, nonlethal ammo, tweaks bling value
2017-05-27 10:26:53 -04:00
kevinz000
aa61650035 Pixel projectile ricochets and reflections! (#27551)
Adds flags to atoms to allow them to reflect projectiles based on that projectile's reflection chance!
(can be overridden later for angle-based chances but this is good for now, ja?)
Gives titanium walls an 80% chance to reflect beams and 30% chance to reflect everything else!
Mostly-realistic reflection angles
If the math isn't fucked (I tested and the glitches seem to be from pixel projectile movement, not the math itself), this means we can have pixel projectile reflectors soon 😂😂😂😂😂
🆑
rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can reflect projectiles!
/🆑
https://puu.sh/vYzMA/4f00c2a4a1.gif

o ya if this goes through i'll add pixel projectile support for reflectors when i have time so we can finally dump legacy b00lits.
2017-05-27 18:13:51 +12:00
Leo
ab1999e026 Merge pull request #27681 from Cyberboss/GunInit
Ports guns to Initialize
2017-05-26 21:05:55 -03:00
QualityVan
a86f2fc252 Lets bayonets butcher, fixes bayoneting typo 2017-05-26 16:25:35 -04:00
kevinz000
d536bf6caf [READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#27416)
* hm

* separation part 1

* fixes and more fixes

* gunlight minirefactor

* refactor

* done
2017-05-26 10:37:10 +02:00
Cyberboss
7a4f640eec Ports guns to Initialize 2017-05-25 19:51:08 -04:00
Robustin
143e3fe2f4 Merge branch 'master' of https://github.com/tgstation/-tg-station into GangBangTest
# Conflicts:
#	icons/obj/ammo.dmi
2017-05-25 14:35:25 -04:00
Robustin
0d575f1aa6 Sleeper Fixes 2017-05-25 14:32:51 -04:00
Leo
3d2aca11cd Merge pull request #27630 from ChangelingRain/plasmaray
Aux base plasma turrets now have range equal to the range they fire in
2017-05-25 12:37:04 -03:00