oranges
186d17b77b
Refactors hitreaction to pass in the hitting atom
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Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung
cad788efef
Tasers and projectiles stun for the proper amount
2017-06-19 20:43:56 -04:00
Xhuis
619e53e138
Fixes disablers lacking an inhand sprite
2017-06-19 11:51:19 -04:00
Joan Lung
cc3c809646
Fixes improper text replacement of Fireball.ogg and FleshToStone.ogg
2017-06-18 23:10:25 -04:00
Joan Lung
2672d88800
Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects ( #28524 )
2017-06-18 23:03:51 -03:00
bgobandit
ed01357edd
This month's spelling fix PR ( #28502 )
2017-06-17 09:35:30 -03:00
Leo
24f3e67dd8
Merge pull request #28421 from kevinz000/patch-220
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fixes beam rifle flick aim exploit
2017-06-14 09:57:37 -03:00
Joan Lung
e74d0fdc50
Tweaks kinetic accelerator modkit effect ordering ( #28359 )
2017-06-13 09:15:38 -03:00
kevinz000
5add55c3e0
Create beam_rifle.dm
2017-06-13 00:01:05 -07:00
Joan Lung
f1f356a290
Merge pull request #28337 from lzimann/files
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Changes all sound files to be lower case, plus standardizes their references
2017-06-11 14:50:41 -04:00
Leo
51dae8552a
Merge pull request #28293 from ChangelingRain/lifestealstacking
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If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them
2017-06-11 10:29:26 -03:00
Lzimann
3e34eb9e3f
Changes all sounds to be lower case, plus standardizes their references
2017-06-11 00:38:45 -03:00
ShizCalev
c82de6ccc1
fix ( #28257 )
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fixes #11936
2017-06-10 19:20:24 +02:00
Joan Lung
fd7f65e7bd
If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them
2017-06-09 20:55:52 -04:00
kevinz000
99138f12d0
I might HAVE accidently made dualwielding hilariously OP again so have a nerf! ( #28125 )
2017-06-07 11:13:57 -03:00
kevinz000
f051ecba25
Adds consciousness checks to beam rifles ( #28079 )
2017-06-05 22:37:54 -03:00
Joan Lung
180dd7bd84
Adds another unique KA mod to necropolis chests ( #27982 )
2017-06-05 14:52:03 -03:00
InsaneHyena
5713a44048
Removes donut steelpoint ( #28041 )
2017-06-05 00:12:26 -03:00
Leo
39c4fb4aad
Merge pull request #28036 from ChangelingRain/aoemodkitfix
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Fixes AOE modkits not working because I messed up the logic
2017-06-04 12:28:44 -03:00
Expletive
70cdc48376
Fixes #27979 ( #28002 )
2017-06-04 12:11:44 +02:00
kevinz000
ca4efb04e9
Beam rifles now slowdown while scoped ( #27898 )
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* Update beam_rifle.dm
* Update beam_rifle.dm
* Update beam_rifle.dm
2017-06-04 07:12:22 +03:00
Nick
70506a29ae
the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf ( #27978 )
2017-06-03 23:45:28 -03:00
Joan Lung
807a778b4c
Fixes AOE modkits not working because I messed up the logic
2017-06-03 09:39:17 -04:00
kevinz000
2f8f238e07
Beam rifles now forcefully delete their tracer effects. The user now faces where they're aiming. ( #27936 )
2017-06-03 04:27:56 -03:00
Leo
996754ac25
Merge pull request #27938 from kevinz000/patch-199
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Beam rifles can no longer be fired from inside containers. Neither will they work unless you're, you know, holding it.
2017-06-03 04:26:19 -03:00
oranges
6cf2416280
Merge pull request #27939 from kevinz000/patch-200
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Fixes an incorrect line in beam rifle vars
2017-06-03 13:37:54 +12:00
Joan Lung
f7cbcc2f7a
Merge pull request #27899 from Expletive/legionloottables
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Corpses left behind when killing legion have semi-randomized equipment.
2017-06-01 21:29:46 -04:00
Joan Lung
6944e25513
Adds three unique kinetic accelerator modules to necropolis chests ( #27906 )
2017-06-01 17:31:35 -03:00
kevinz000
2c5ecc52e6
Update beam_rifle.dm
2017-06-01 04:50:20 -07:00
kevinz000
438fb2d57c
Update beam_rifle.dm
2017-06-01 04:49:05 -07:00
kevinz000
6e8531ce33
Update beam_rifle.dm
2017-06-01 04:46:40 -07:00
kevinz000
4f7970b3b9
Gang Machinegun Mouse Tracking + Projectile Source Fix ( #27868 )
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Moves Gang Machineguns to its own file. It's not a goddamn portable turret and it's not even something that uses power!
Gang Machineguns now track the mouse location of the first buckled person (For those who don't code, that means the person using it)
Gang Machineguns will automatically aim and turn towards whatever that person is pointing at..
However, to make it target something specifically instead of a direction, you still have to hold your mouse down while firing.
Gang machineguns will no longer cause the user to shit out bullets if they unbuckle during firing :^)
SOME REFACTORS TO PIXEL PROJECTILES ARE INCLUDED...
2017-06-01 12:10:47 +12:00
Lzimann
bdbbc98a31
Fixes master
2017-05-31 13:25:41 -05:00
Expletive
2b298bb6aa
Adds The NT-75 Electromagnetic Power Inducer ( #27653 )
2017-05-31 14:59:13 -03:00
kevinz000
4f119e5129
Beam rifle combat rebalance ( #27867 )
2017-05-31 14:58:26 -03:00
Expletive
b66ed15f09
Legion corpses have equipment. Rarely their equipment is useful.
2017-05-31 00:06:05 -07:00
kevinz000
66789e4fbd
!!!Projectile spread tweaks!!! <-- Yes, this is a huge balance change for dualwielding! ( #27754 )
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* Update gun.dm
* Update gun.dm
2017-05-30 10:21:41 -06:00
kevinz000
29a1734b3c
[READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! ( #27618 )
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kevinz shitcode
2017-05-29 20:44:42 -05:00
kevinz000
6cfbab9e2e
Update gun.dm ( #27776 )
2017-05-29 02:15:47 -04:00
Steelpoint
03b31490dd
[Lavaland Ruin] Crashed Marine Transport ( #27660 )
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* InitialCommit
* MergeConflict
* Mistakesweremade
* MissingText
* MoreFixesAndBlackList
* Tweaks
* FixedIssues
* FinalFixHopefully
* NewWalls
* IDCardAndNoNTReferences
* LorePassOver
* ArmourNerf
* MergeConflicts
* MergeConflict
* MergeConflict
* SlightRework
* Terran
* IronHawk
2017-05-28 10:30:17 -04:00
Leo
ae20ffdb77
Merge pull request #27715 from QualityVan/bayonetbutchering
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Lets bayonets butcher, fixes bayoneting typo
2017-05-27 22:47:49 -03:00
Joan Lung
a596fc442a
Merge pull request #27611 from Robustin/GangBang
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Gang War: Replaces sniper rifle with weaker version, nonlethal ammo, tweaks bling value
2017-05-27 10:26:53 -04:00
kevinz000
aa61650035
Pixel projectile ricochets and reflections! ( #27551 )
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Adds flags to atoms to allow them to reflect projectiles based on that projectile's reflection chance!
(can be overridden later for angle-based chances but this is good for now, ja?)
Gives titanium walls an 80% chance to reflect beams and 30% chance to reflect everything else!
Mostly-realistic reflection angles
If the math isn't fucked (I tested and the glitches seem to be from pixel projectile movement, not the math itself), this means we can have pixel projectile reflectors soon 😂 😂 😂 😂 😂
🆑
rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can reflect projectiles!
/🆑
https://puu.sh/vYzMA/4f00c2a4a1.gif
o ya if this goes through i'll add pixel projectile support for reflectors when i have time so we can finally dump legacy b00lits.
2017-05-27 18:13:51 +12:00
Leo
ab1999e026
Merge pull request #27681 from Cyberboss/GunInit
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Ports guns to Initialize
2017-05-26 21:05:55 -03:00
QualityVan
a86f2fc252
Lets bayonets butcher, fixes bayoneting typo
2017-05-26 16:25:35 -04:00
kevinz000
d536bf6caf
[READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too ( #27416 )
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* hm
* separation part 1
* fixes and more fixes
* gunlight minirefactor
* refactor
* done
2017-05-26 10:37:10 +02:00
Cyberboss
7a4f640eec
Ports guns to Initialize
2017-05-25 19:51:08 -04:00
Robustin
143e3fe2f4
Merge branch 'master' of https://github.com/tgstation/-tg-station into GangBangTest
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# Conflicts:
# icons/obj/ammo.dmi
2017-05-25 14:35:25 -04:00
Robustin
0d575f1aa6
Sleeper Fixes
2017-05-25 14:32:51 -04:00
Leo
3d2aca11cd
Merge pull request #27630 from ChangelingRain/plasmaray
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Aux base plasma turrets now have range equal to the range they fire in
2017-05-25 12:37:04 -03:00