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This month's spelling fix PR (#28502)
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@@ -119,7 +119,7 @@
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qdel(src)
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return FALSE
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if(!sender)
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visible_message("<span class='warning'>[A] bounces off of [src]!</span>")
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visible_message("<span class='warning'>[A] bounces off [src]!</span>")
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return FALSE
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if(!uses)
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return FALSE
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@@ -194,7 +194,7 @@
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return procure_gateway(invoker, time_duration, gateway_uses, two_way)
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var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/CO = target
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if(CO.active)
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to_chat(invoker, "<span class='warning'>That [target.name] is sustaining a gateway, and cannot recieve another!</span>")
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to_chat(invoker, "<span class='warning'>That [target.name] is sustaining a gateway, and cannot receive another!</span>")
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return procure_gateway(invoker, time_duration, gateway_uses, two_way)
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var/efficiency = CO.get_efficiency_mod()
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gateway_uses = round(gateway_uses * (2 * efficiency), 1)
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@@ -607,7 +607,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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if(3 to 6)
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playsound(E, 'sound/magic/disable_tech.ogg', 50, 1)
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for(var/M in invokers)
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to_chat(M, "<span class='danger'>Your hair stands on end as a shockwave eminates from the rune!</span>")
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to_chat(M, "<span class='danger'>Your hair stands on end as a shockwave emanates from the rune!</span>")
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if(7 to INFINITY)
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playsound(E, 'sound/magic/disable_tech.ogg', 100, 1)
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for(var/M in invokers)
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@@ -694,7 +694,7 @@
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to_chat(usr, "<b>AI [key_name(S, usr)]'s laws:</b>")
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else if(iscyborg(S))
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var/mob/living/silicon/robot/R = S
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to_chat(usr, "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>")
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to_chat(usr, "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independent)"]: laws:</b>")
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else if (ispAI(S))
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to_chat(usr, "<b>pAI [key_name(S, usr)]'s laws:</b>")
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else
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@@ -120,7 +120,7 @@
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icon_state = "sleeper"
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/obj/item/ammo_casing/haemorrhage
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desc = "A .50 bullet casing, specialised in causing massive bloodloss"
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desc = "A .50 bullet casing, specialised in causing massive bloodloss."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
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icon_state = ".50"
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@@ -149,7 +149,7 @@
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projectile_type = /obj/item/projectile/bullet/saw
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/obj/item/ammo_casing/mm195x129/bleeding
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desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding."
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desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, releases tiny shrapnel to induce internal bleeding."
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icon_state = "762-casing"
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projectile_type = /obj/item/projectile/bullet/saw/bleeding
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@@ -277,7 +277,7 @@
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/obj/item/ammo_casing/shotgun/ion
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name = "ion shell"
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desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
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The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
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The unique properties of the crystal split the pulse into a spread of individually weaker bolts."
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icon_state = "ionshell"
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projectile_type = /obj/item/projectile/ion/weak
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pellets = 4
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@@ -55,7 +55,7 @@
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/obj/item/ammo_casing/caseless/foam_dart
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name = "foam dart"
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desc = "Its nerf or nothing! Ages 8 and up."
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desc = "It's nerf or nothing! Ages 8 and up."
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projectile_type = /obj/item/projectile/bullet/reusable/foam_dart
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caliber = "foam_force"
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icon = 'icons/obj/guns/toy.dmi'
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@@ -66,12 +66,12 @@
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..()
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if (modified)
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icon_state = "foamdart_empty"
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desc = "Its nerf or nothing! ... Although, this one doesn't look too safe."
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desc = "It's nerf or nothing! ... Although, this one doesn't look too safe."
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if(BB)
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BB.icon_state = "foamdart_empty"
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else
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icon_state = initial(icon_state)
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desc = "Its nerf or nothing! Ages 8 and up."
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desc = "It's nerf or nothing! Ages 8 and up."
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if(BB)
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BB.icon_state = initial(BB.icon_state)
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@@ -82,7 +82,7 @@
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modified = 1
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FD.modified = 1
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FD.damage_type = BRUTE
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to_chat(user, "<span class='notice'>You pop the safety cap off of [src].</span>")
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to_chat(user, "<span class='notice'>You pop the safety cap off [src].</span>")
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update_icon()
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else if (istype(A, /obj/item/weapon/pen))
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if(modified)
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@@ -121,7 +121,7 @@
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/obj/item/weapon/gun/energy/plasmacutter
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name = "plasma cutter"
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desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
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icon_state = "plasmacutter"
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item_state = "plasmacutter"
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origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
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@@ -213,7 +213,7 @@
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/obj/item/weapon/gun/energy/printer
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name = "cyborg lmg"
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desc = "A machinegun that fires 3d-printed flachettes slowly regenerated using a cyborg's internal power source."
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desc = "A machinegun that fires 3d-printed flechettes slowly regenerated using a cyborg's internal power source."
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icon_state = "l6closed0"
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icon = 'icons/obj/guns/projectile.dmi'
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cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
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@@ -268,7 +268,7 @@
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/obj/item/weapon/gun/energy/gravity_gun
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name = "one-point bluespace-gravitational manipulator"
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desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity"
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desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
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ammo_type = list(/obj/item/ammo_casing/energy/gravityrepulse, /obj/item/ammo_casing/energy/gravityattract, /obj/item/ammo_casing/energy/gravitychaos)
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origin_tech = "combat=4;magnets=4;materials=6;powerstorage=4;bluespace=4"
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item_state = null
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@@ -748,7 +748,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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name = "F.R.A.M.E. PDA Cartridge"
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desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
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when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. \
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You will recieve the unlock code upon activating the virus, and the new uplink may be charged with \
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You will receive the unlock code upon activating the virus, and the new uplink may be charged with \
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telecrystals normally."
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item = /obj/item/weapon/cartridge/virus/frame
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cost = 4
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@@ -846,7 +846,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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/datum/uplink_item/suits/space_suit
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name = "Syndicate Space Suit"
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desc = "This red and black syndicate space suit is less encumbering than Nanotrasen variants, \
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fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit \
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fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit \
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sightings, however."
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item = /obj/item/weapon/storage/box/syndie_kit/space
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cost = 4
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