cl XDTM
add: Spraying holy water on tiles will now prevent cult-based teleportation from using them as a destination point.
tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags of holding.
/cl
Refactors some teleportation code so it uses do_teleport instead of directly forceMove.
do_teleport now has a channel argument, to specify the type of teleportation used. This will affect what can and cannot interfere with teleportation. For example, BoHs interfere with bluespace teleportation but not wormhole, quantum or magic teleportation.
do_teleport now sends a COMSIG_ATOM_INTERCEPT_TELEPORT signal, allowing the target turf (or anything placing a signal on said turf) to react appropriately. As a proof of concept, blessed tiles use it to prevent teleportation from the cult channel.
Intercepting teleportation can have interesting potential uses, from teleport denial fields, to teleport scramblers (teleports you somewhere else instead), telefraggers that gib anyone unlucky enough to teleport in their area of effect, teleport anchors that shunt all teleportations in a wide area to themselves, and so on.
cl Skoglol
fix: Reduced ventcrawl lag greatly.
/cl
Basically prevents adding pipe images to client if they are outside view range. I don't know of any situations where the view range while vent crawling is higher than the standard 7, if there are let me know so I can up it.
Partial fix of #41433 as vent crawling is still fairly expensive for the server, but at least alleviates the client lag. See the short videos below for a comparison.
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl
Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.
They have the following specifications:
They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
They do burn punch damage instead of blunt.
They are weaker to blunt; especially when low on charge
They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
cl imsxz
balance: AI can now only interact with things on its z level
/cl
oranges endorsed. this is untested, i'm about to go to sleep and will fix any issues in when i wake up. at the time of posting, this is mostly proof of concept, please yell at me how to do it correctly.
* I'm through accepting limits 'cuz someone says they're so
* Some things I cannot change but till I try, I'll never know!
* Too long I've been afraid of losing love I guess I've lost
* Well, if that's love it comes at much too high a cost!
* I'd sooner buy
* DEFYING GRAVITY
* Kiss me goodbye, I'm defying gravity
* I think I'll try
* DEFYING GRAVITY
* And you won't bring me down
* Unlimited
* Tendrils are now structure based
* Re-adds tendril wipe achievement
neatens up ash walker variables
gets rid of unnecessary variables in hivelord
* Marks spawner children as admin spawned
* refactors deathsounds, adds 2 new ones
- deathsounds are sounds played when *deathgasp is used, either manually or automatically
- deathsounds are a var on /mob
- made xenos use the var
- removed the hack for xenos deathsound in the deathgasp emote and made it use the var
- 2 new deathsounds: one for lizards, one for borgs
* fixes and balance
- alt species now get their deathsound properly and have it set in their species datum
- people who are silent (poisoned, mimes, or otherwise) wont make a deathsound
- people who have over 50 oxyloss when they die wont make a deathsound (to allow silent kills)
* addresses review
makes some comments prettier/better, drops a .loc
* new borg deathsound
with credits.txt
* moves simple animal death_sound to new deathsound
code for simple animal deathsound has been changed around in simple_animal.dm to tie it to deathgasp like everything else
* Passes thrownthing to hitby
* Items now also pass thrownthing
* No longer uses default arguments
Also fixes bananium shield
* Adds more arguments to hitby calls
* Standardises throw_impact
* Clears up some loose ends
* Adds back wacky comment
* Reinstates can_push=FALSE on bananium shield
cl ShizCalev
fix: Fixed inconsistency where illiterate and blind mobs were able to read some books/manuals, but not others.
fix: Fixed mobs being granted mime speak even if they failed to finish reading the Guide to Advanced Mimery Volumes 1/2.
/cl
Step towards resolving #41396
As the title suggests, papers no longer disappear once added to a clipboard, and dead mice, the reagent produced as a result of killing them, can now be butchered. The code for the latter did exist, but the functionality did not, as only living mobs can use the butchering proc.
cl Youbar
fix: clipboards now display held papers properly
fix: mice can be butchered
/cl
cl ShizCalev
admin: Fixed AI fingersprints not getting logged
admin: Fixed some door interactions not being logged at all.
admin: Turret control interactions are now in mob combat logs
/cl
Fixes#40203
Semi WIP. Good to merge for the most part, but I would like to add logging in a couple more spots.
cl ShizCalev
tweak: Paper airplanes can now have their hit probability adjusted by badmins.
add: Added syndicate paper airplanes. They are rather robust and are guaranteed to hit someone in the eye.
add: Added The Art of Origami to the syndicate uplink. This allows you to fold weapons grade paper airplanes. It will also allow you to catch paper airplanes when you have the ability enabled.
/cl