100 to 50

ouch oof owie my ears
This commit is contained in:
Unknown
2018-11-15 13:40:59 -08:00
parent 5cf1f06a73
commit cf3f2f0ccb
+3 -3
View File
@@ -47,7 +47,7 @@
var/turf/mobloc = get_turf(src.loc)
src.visible_message("<span class='warning'>[src] sinks into the pool of blood!</span>")
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 50, 1, -1)
// Extinguish, unbuckle, stop being pulled, set our location into the
// dummy object
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(mobloc)
@@ -98,7 +98,7 @@
sound = 'sound/magic/demon_consume.ogg'
for(var/i in 1 to 3)
playsound(get_turf(src),sound, 100, 1)
playsound(get_turf(src),sound, 50, 1)
sleep(30)
if(!victim)
@@ -141,7 +141,7 @@
item_flags = NODROP | ABSTRACT | DROPDEL
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 50, 1, -1)
//Makes the mob have the color of the blood pool it came out of
var/newcolor = rgb(149, 10, 10)
if(istype(B, /obj/effect/decal/cleanable/xenoblood))