mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 20:20:33 +01:00
100 to 50
ouch oof owie my ears
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@@ -47,7 +47,7 @@
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var/turf/mobloc = get_turf(src.loc)
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src.visible_message("<span class='warning'>[src] sinks into the pool of blood!</span>")
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playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
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playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 50, 1, -1)
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// Extinguish, unbuckle, stop being pulled, set our location into the
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// dummy object
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var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(mobloc)
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@@ -98,7 +98,7 @@
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sound = 'sound/magic/demon_consume.ogg'
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for(var/i in 1 to 3)
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playsound(get_turf(src),sound, 100, 1)
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playsound(get_turf(src),sound, 50, 1)
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sleep(30)
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if(!victim)
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@@ -141,7 +141,7 @@
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item_flags = NODROP | ABSTRACT | DROPDEL
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/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
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playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
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playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 50, 1, -1)
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//Makes the mob have the color of the blood pool it came out of
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var/newcolor = rgb(149, 10, 10)
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if(istype(B, /obj/effect/decal/cleanable/xenoblood))
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