Commit Graph

144 Commits

Author SHA1 Message Date
Twaticus
9dfa78cb47 Underwear color (#45630)
About The Pull Request

    Changes our current underwear selection to greyscale so you can color them any way you like, just like hair.

    Removed duplicate underwear types that only served as a few color options(female_yellow, male_blue, ect.) Underwear with designs are unaffected(female_uk, male_commie, ect.)

    Added a new option in dressers to change underwear color.

    Changed some underwear names to fit the new option(female_red is now female_lace, ect.)

A9hAqkxgin
If all is well i plan on adding this to undershirts and socks too.

also HUGE thank you to nonfictiongames for the help!!!!
Why It's Good For The Game

More character customization in roleplaying game GOOD
Changelog

cl
add: Underwear can now have any color. (Your character will most likely be nude now so check your prefs!!)
add: Underwear color option in dressers
tweak: changed some underwear names
imagedel: deleted duplicate underwear

/cl
2019-08-09 11:04:58 +12:00
StonebayKyle
5092bf94f4 Adds a species randomizer to character setting screen (#45658)
* WIP (not working) version of species randomizer in character settings

* Adds a WORKING species randomizer to character settings

* Re-orders random species code to be ahead of random name and random body code.

* Fixes species naming conventions by forcing random name onto those who choose to always be a random species

* Fixes dumb html mistake
2019-08-08 01:50:52 -07:00
tmtmtl30
28f1567835 Adds unused mothman markings (#45575)
Ripped the sprites from the wing files and added them as character creator options.
2019-08-02 17:17:21 -07:00
AnturK
7beb91ff79 Fixes preference update runtime. (#45106) 2019-07-12 11:20:12 -04:00
oranges
37fdfee08a Merge pull request #44843 from Garen7/removeHygiene
Removes Hygiene
2019-07-08 21:53:08 +12:00
RandolfTheMeh
176bcdad93 Adds Jumpsuit/Jumpskirt Preference (#44883)
Adds a preference for jumpsuit/jumpskirt into the game. Currently runs
a jumpskirt for all occupations on spawn except for miner, since they
have their special lavaland suit, and no skirt variant I could find.
Doesn't remove skirts from lockers/machines yet since I am not 100% as
to whether that should be done (clothes are available generically for
the sake of changing outfits/recovering clothes after a whoops with
some pyrotechnics).
2019-07-05 23:38:50 -07:00
Garen Crownguard
534a9140aa merge 2019-07-05 17:59:38 -05:00
Garen Crownguard
e2e7b1e9cc removes outdated quirks from save files 2019-07-01 03:02:48 -05:00
AnturK
d8b023774e Quirk preferences fixes (#44823)
Removes the useless split by value lists. Updates savefile after
removing invalid quirks. I'd prefer usual savefile validation but quirk
lists are built pretty late. Other solution would be hooking all prefs
to after quirk SS initializes, this seems less intrusive if ugly but
I'm open to alternative suggestions.
2019-06-29 20:07:21 -07:00
Shaps
8954265573 Agender fixes (#44597)
Credits to Europaisch for help finding all the records stuff

Fixes a few issues I was not aware of with my initial PR

* Being agender is now a distinct DNA value (fixes agender spessmen
  turning female when having their DNA referenced, like during cloning
  and some rudimentary transformations)
* Neatens up preference code, more in line with previous code, fixes
  an issue with male underwear not surviving preference loading and
  defaulting to female underwear
* Allows agender spessmen to change their facial hair with mirrors
* Change medical, personnel, and security records from sex to gender
  and add "Other" option (they currently display "plural" even for
  agendered species like ethereals)
* The -san honorific now applies to plural gender instead of just
  neuter with the Chinese Cartoons admin secret (highly important)

I have never really played genetics and only tested the DNA code with
cloning and rudimentary transformations while still in a body (which
causes it to reference the old body's DNA, like with cloning). Please
let me know if there's a better way to do this and/or if this is apt
to create issues.
2019-06-19 13:59:39 -07:00
Rob Bailey
0d86efdb52 Widescreen toggle support (doesn't actually enable it) (#43754)
cl
add: Added support for a widescreen toggle, actual widescreen will require a config change.
tweak: Auto-fit view is now the default. This will only apply to new players.
/cl
2019-06-03 11:11:09 +12:00
AnturK
3f20ee690b that's why i waited for reviews ;_; 2019-05-09 23:38:59 +02:00
AnturK
c075978062 Job pref revamp (#43559)
* Job Preferences 2.0 with old vars and upgrade.

* Fixes pref upgrade.

* Lazy option

* Removes debug message.
2019-05-09 09:22:22 +12:00
ShizCalev
98fd2f6b8d Fixes bad default ethereal preference color (#42756)
* Fixes bad default ethereal preference color

* Fix
2019-02-14 21:15:33 +11:00
Qustinnus
b9f5dbac6b Adds a new race: Ethereal (also adds wrappers for nutrition adjustment) (#40995)
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl

Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.

They have the following specifications:

    They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
    They do burn punch damage instead of blunt.
    They are weaker to blunt; especially when low on charge
    They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
    They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
2018-11-29 10:09:56 +13:00
ShizCalev
c12012c3ad Admin prefs stuff (#41041)
fixes #41106 since it'll have it's own fucking location.

cl ShizCalev
add: Admins can now personalize their asay message color on servers with the feature enabled.
tweak: Moved some admin only preference verbs out of the Preferences tab and to a new admin preferences tab to help unclutter it / prevent accidental toggling of fun things.
/cl

Note that the start of the admin message will still use the default formatting just so it can be quickly recognized as an admin message and not an OOC one.
2018-10-25 11:43:30 +13:00
ShizCalev
3787eda76a Adds AI core screen selection to character preferences. (#40761)
* Adds AI core screen selection to preferences.

* fallback
2018-10-16 11:24:20 +02:00
kevinz000
48ece11504 Felinid/catpeople are now their own human subspecies (#39513)
* Catpeople are nyow a species

* Fixes a runtime

* Fixes the issues with being forced ears when you chose none

* Neko --> Felinid

* P2

* Update

* Working this time I promise
2018-08-08 20:56:46 +03:00
AnturK
766ea4dcc8 Custom names refactor (#39111)
* Custom names refactor

* Forgot this.
2018-07-15 17:03:19 -04:00
Dax Dupont
a89abd5ae8 Remove OOC metadata 2018-06-27 00:30:30 +02:00
Tad Hardesty
75aa8ec4b2 Add "Fit Viewport" verb to automatically size the map window (#38351)
* Add a verb to automatically size the map window

* Add a preference to auto-fit the viewport
2018-06-14 10:03:16 +02:00
Ling
513a5f1bc9 Fixes pda style loading (#38238)
* Fixes pda style saving

* Make the input call use the global pda styles list
2018-06-03 00:33:10 -07:00
Tad Hardesty
d0466f42bc Allow dynamically updating UI style, do so on mob login (#38089) 2018-05-30 12:52:50 +02:00
deathride58
cdf36c2c6f adds ambient occlusion as a client preference (#37406)
ambient occlusion is a shading technique that simulates how light behaves in the real world, where areas that aren't directly exposed to light tend to receive less lighting. In 3d rendered scenes with ambient occlusion present, this can easily be seen in corners and other crevices in geometry, and can also be visible when two objects are close to one another.

cl deathride58
add: Added ambient occlusion. You can toggle this on or off in the game preferences menu.
/cl
2018-05-08 10:06:44 +12:00
Xhuis
a90726bfbf Renames traits to quirks, for clarity 2018-05-03 12:12:30 -04:00
Kyle Spier-Swenson
e83c6626a3 Cleans up save file update code. (#36031) 2018-03-05 13:56:22 +01:00
Ashe Higgs
ab9e2e8902 Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
* Roundstart traits

* Unspaghettifies night vision

* Fuck everything

* Issues patch
2018-03-02 13:39:44 +13:00
Ashe Higgs
da961200f0 Fixes button lock not saving (#35465) 2018-02-10 10:58:06 -05:00
Joan Lung
b30e2934e7 Moths, except I have stolen them and they no longer conflict (#34498)
* Moths, except with less conflicts

* if I remove your wings, will you die?

* it would be extremely painful
2018-01-19 10:32:22 -05:00
Dax Dupont
03982074c5 PDA Interface color is now an option 2018-01-01 23:23:02 +01:00
KorPhaeron
a0cb8660e7 Changes to protect human authority 2017-10-26 14:39:38 -05:00
KorPhaeron
360fbffac7 Fixes losing species preferences (#32093) 2017-10-26 18:59:57 +02:00
KorPhaeron
dcddc79e11 Allows species to be blocked from ever being roundstart, can now choose your Halloween species (#31877)
* Hardlocked species, halloween now lets you choose your spooky race

* Code standards, moving procs around
2017-10-20 11:10:54 -04:00
Supermichael777
f770b69d5b Makes the pda font a prefernce (#31193) 2017-10-04 21:28:44 -03:00
Jordan Brown
4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00
pubby
1e4d1ca42f Traitorbro gamemode (#30344)
A dead-simple traitor variant.

It's like traitor, except instead of an uplink you get a buddy: your blood brother. You must team up with your brother to complete your objectives. It runs along side regular traitor mode, thus the name "traitorbro".
2017-09-18 11:02:23 +12:00
MoreRobustThanYou
c48def94d8 Removes gangs (#30056) 2017-08-31 17:31:49 -03:00
Jordan Brown
d1ae0a0c95 Adds helpers to avoid << use (#29611) 2017-08-09 00:27:54 -03:00
Tacolizard
24f391d943 [READY]Adds examine tooltips (#28407)
* initial

* add preference verb

* forgot to actually make the verb work

* make verb use prefs

* fix and save prefs

* change proc name

* varry good

* will this work?

* ok i think this will work

* halp

* reeee

* fix

* implement remie's suggestions

* fix indentation

* give verb feedback

* change threshold

* mrperson changes

* change threshold

* add custom tooltip delay

* decapitalize process()

* mouseOver = FALSE

* remake delay system

* round force

* fix capitalization

* enable force_string override

* fix force string override

* add TIMER_STOPPABLE flag

* check user

* change operator

* add a comment

* set minimum force to 0

* is this how you do it?

* update savefile

* simplify

* fix savefile

* fix list init

* remove rounding

* change threshhold

* remove colors

* fix

* add spaces

* micro-optimization fnr

* fix permissions

* implement suggestions

* fix permissions

* cyberboss suggestion
2017-06-18 22:57:35 -04:00
Joan Lung
ca815ef61f Merge pull request #23201 from MrStonedOne/clientimprovements
[READY]DATUM VERBS AND TOP MENUS!
2017-05-07 18:07:35 -04:00
MrStonedOne
ed3c79244f Forgot these 2017-05-04 10:24:27 -07:00
MrStonedOne
1ff6a090d4 DATUM VERBS AND MENUS! 2017-05-04 01:54:20 -07:00
Kyle Spier-Swenson
79f40d49c3 Update preferences_savefile.dm 2017-05-02 23:36:48 -07:00
Kyle Spier-Swenson
7d72c7331e Fixes character saves getting fucked up if there are no configured round start races. 2017-05-02 23:30:41 -07:00
AnturK
fb30b7c255 Fixes beard preferences 2017-04-10 13:38:45 +02:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Kyle Spier-Swenson
8d42592399 Parallax defaults to disabled on 510 clients. (#24347)
* Update preferences.dm

* Update preferences_savefile.dm

* Update parallax.dm

* Update parallax.dm

client -> C
2017-02-23 01:20:54 -06:00
uraniummeltdown
57c89e3dae More Window Flashing (#23923)
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs

* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains

* ignorepref var for ahelp/apm and roundstart
2017-02-14 10:49:06 +11:00
Kyle Spier-Swenson
b5a3ba9133 Shitty ideas thread: 1. Traitor Uplink spawn location is now a Pref! Choose between PDA, Radio and all new: Pen! (#23190)
* 1. Traitor Uplink spawn location is now a Pref! Choose between PDA, Radio and all new: Pen!

* reeeee
2017-01-31 21:52:07 +13:00
Lzimann
77d1b99956 Adds a way to have a prefered security department. 2017-01-25 18:07:19 -02:00