Commit Graph

17 Commits

Author SHA1 Message Date
vuonojenmustaturska
6a106bc877 Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00
Krysonism
9dd94322ef Adds 10 new drinks, some food reagents and goofconomizes champagne (#43825)
* Adds 10 new drinks + related stuff.

* Update code/modules/reagents/chemistry/reagents/alcohol_reagents.dm

Co-Authored-By: Krysonism <49783092+Krysonism@users.noreply.github.com>

* Update alcohol_reagents.dm

* Fixes the pwr game soda I messed up

* gives champagne the intended price

* Tries to fix the atrocious spelling and grammar

* Adds period

* Tries to appease cobby

Removes Mandela(RIP)
Makes misc changes cobby wanted to the best of my limited ability.

* Taking "catsip" out behind the shed

The drink catsip has been axed. Rest in peace.

* Reworks turbo to be more unique

Turbo no longer boosts your speed, but instead restores stamina based on how drunk you are. Enjoy responsibly, or get shitfaced and fight with security.
2019-05-13 16:46:52 -04:00
Fel
f822d418f1 Fermentation Barrels (#38977)
* Adds fermentation barrels.
2018-07-12 00:55:40 +03:00
Ashe Higgs
d447acdc6e All-In-One grinder results are now defined by type, not by huge lists (#33181)
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.

This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.

I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
2017-12-15 10:48:25 +13:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Qustinnus
58e5aa91da adds the food types 2017-07-19 11:11:13 +02:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
Fox McCloud
be94e4f76a Converts Hydroponics oneharvest var and Potato's Battery Quality into Plant Genes (#21983)
* Converts Hydroponics oneharvest var into a Plant Gene

* plant batteries

* plant types

* stinging
2016-12-08 12:43:23 +13:00
MisterTikva
0db492b1dd Implementing unused hydroponics code and some other botany tweaks. (#21938)
* Update plant_genes.dm

* Update berries.dm

* Update pumpkin.dm

* Update melon.dm

* Update root.dm
2016-12-07 09:42:21 +13:00
PKPenguin321
50428a372c Replace istype with is_sharp
For carrot shiv creation
2016-07-18 21:45:25 -07:00
phil235
3b8af6f5ff Fixes grille/New() not calling ..()
Blood drips icons are now in blood.dmi instead of drip.dmi (which only had the 5 drip sprites).
Moved projectiles, guns, casings and ammo boxes to be in the right files. Please don't put your gun with its projectile, ammo casing and ammo box all the same file.
I split growing.dmi into 5 smaller files so we don't get close to the 512 icon limit again. Each seed has a var to indicate which icon file to use when planted.
Fixes code for heavy pulse laser projectile to be less awful.
2016-06-11 23:18:26 +02:00
c0
a707a54489 fixes broken sprites and broken clown banana 2016-03-14 09:30:11 +03:00
c0
08bdcc3024 Plant Refactor 4 2016-03-07 12:46:12 +03:00
c0
3d0792c003 Plant Refactor: Icons 2016-03-07 05:38:45 +03:00
c0
a690abcf92 Plant Refactor: Seeds 2016-03-04 02:35:51 +03:00
c0
b6ff8f5919 Splits grown.dm into subfiles completely 2016-03-03 06:13:12 +03:00