Commit Graph

1767 Commits

Author SHA1 Message Date
SkyratBot
230a34588f [MIRROR] modules/atmospherics major cleanup [MDB IGNORE] (#8818)
* modules/atmospherics major cleanup

* E

* E

* 0

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-14 22:44:30 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
3d5c57f21a [MIRROR] Fix Emitters, and everything that uses hitscan beams. [MDB IGNORE] (#8705)
* Tracers: Migrate to use new rendering system (#61963)

This fixes Emitters, beam_rifle, and more.

The great rendering refactor (#61286) changed how rendering worked.
Entities need to have a usable plane to render to. This isn't normally
a problem, as sensible defaults are set very low in the type path.
However, tracer effects use an appearance override, which was missing
the plane definition.

This adds the plane to the appearance used when apply_vars is called,
by copying it from the holding entity.

* Fix Emitters, and everything that uses hitscan beams.

Co-authored-by: esainane <esainane+github@gmail.com>
2021-10-09 09:18:23 -04:00
SkyratBot
c5247507a8 [MIRROR] Bluespace anomalies: Don't teleport camera entities [MDB IGNORE] (#8716)
* Bluespace anomalies: Don't teleport camera entities (#61966)

* Bluespace anomalies: Don't teleport camera entities

This means that AI eye, Blob overmind eye, advanced camera consoles and the
Xeniobiology console will no longer be teleported by the bluespace anomaly
event. This is particularly relevant for the Xenobiology console, as the
camera is not supposed to be able to see outside of their area, or be able
to move back from outside of their area.

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Bluespace anomalies: Don't teleport camera entities

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2021-10-09 09:10:06 -04:00
SkyratBot
b3fabb645b [MIRROR] Delete seeds whenever a plant is deletes, delete plant genes when a seed is deleted, + refactor various gene adding / deleting [MDB IGNORE] (#8671)
* Delete seeds whenever a plant is deletes, delete plant genes when a seed is deleted, + refactor various gene adding / deleting (#61747)

* Delete seeds whenever a plant is deletes, delete plant genes when a seed is deleted, + refactor various gene adding / deleting

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-10-08 08:17:17 -04:00
SkyratBot
3251c19176 [MIRROR] Fix maint loot spawners not deleting after roundstart/spawning their loot. [MDB IGNORE] (#8686)
* Fix maint loot spawners not deleting after roundstart/spawning their loot. (#61707)

Maint loot spawners hang around and never get qdeleted after spawning their loot.

This does a little bit of simple code logic to limit copypasta and ensure that loot spawners never qdel late and that they qdel precisely when they intend to. Or when SSmapping intends for them to.

* Fix maint loot spawners not deleting after roundstart/spawning their loot.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-10-08 08:06:58 -04:00
SkyratBot
f193b48051 [MIRROR] fixes penetrator rounds phasing through vehicles [MDB IGNORE] (#8657)
* fixes penetrator rounds phasing through vehicles (#61907)

When I gave vehicles the PASSMACHINE flag in #61793 I forgot that penetrator rounds existed leading to them completely ignoring mechs. This time I created a new flag for vehicles, added it to water particle effects, and excluded it from the penetrator rounds.

Additionally this flag has been added to the heretic's phasing ability.

* fixes penetrator rounds phasing through vehicles

Co-authored-by: Invalid <51190031+InvalidArgument3@users.noreply.github.com>
2021-10-07 13:26:48 +01:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
09c2297ad1 [MIRROR] Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits [MDB IGNORE] (#8437)
* Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits

* 0

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-04 00:11:28 +01:00
SkyratBot
13fe213621 [MIRROR] [MDB Ignore] Make shuttle windows deconstructable [MDB IGNORE] (#8463)
* [MDB Ignore] Make shuttle windows deconstructable

* E

* re

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-01 00:21:36 +01:00
SkyratBot
7b3baea1b9 [MIRROR] Ports animated locker doors [MDB IGNORE] (#8453)
* Ports animated locker doors

* 0

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-01 00:10:26 +01:00
SkyratBot
6a3a1aed83 Rendering refactor P1: Plane unification and render relaying (pictures and video included) (#8479)
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2021-10-01 00:08:39 +01:00
SkyratBot
f295464c2a [MIRROR] Corrects mapload args that sprug up in the past few days [MDB IGNORE] (#8462)
* Corrects mapload args that sprug up in the past few days (#61759)

See #61623 . These were either merged after the prior PR, coded before the prior PR, or were made in between and not updated.

* Corrects mapload args that sprug up in the past few days

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-09-30 23:01:27 +01:00
SkyratBot
93675c6c6f [MIRROR] Changes a bunch of New()s to Initialize()s (#8408)
* Changes a bunch of New()s to Initialize()s (#61626)

* Changes a bunch of New()s to Initialize()s

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-09-26 14:27:27 +01:00
SkyratBot
300570556f [MIRROR] Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game. (#8388)
* Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game. (#61671)

* Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-09-25 04:18:04 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00
SkyratBot
e8d78089fc [MIRROR] [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#8339)
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.

* E

* Missed merge

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:16:17 +01:00
SkyratBot
da3076fa46 [MIRROR] Cytology content expansion: Jungle mobs. (#8335)
* Cytology content expansion: Jungle mobs.

* Update research.dm

* E

* Update frog.dm

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-23 02:36:08 +01:00
SkyratBot
28d0220ead [MIRROR] Add admin panel for station traits (#8337)
* Add admin panel for station traits

* Update admin_verbs.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-23 02:03:44 +01:00
SkyratBot
39ecb0a174 [MIRROR] Radically improves explosion logging. (#8255)
* Radically improves explosion logging.

* Update eldritch_effects.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:25:20 +01:00
Gandalf
96cb19801d EEE forgot a PLOR 2021-09-14 00:00:44 +01:00
SkyratBot
57f732eea3 [MIRROR] Re-balances ant damage values & lets you pour ants on the floor (#7999)
* Re-balances ant damage values & lets you pour ants on the floor

* Update others.dm

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-11 16:23:08 +01:00
SkyratBot
04302a770a [MIRROR] moves obj_integrity and associated procs to the atom level (#8016)
* moves obj_integrity and associated procs to the atom level

* Feex good

* Whoops forgot the maps

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-10 16:47:01 +01:00
SkyratBot
b267e1922b [MIRROR] Fixes being able to spam ghost role notifications. (#7904)
* Fixes being able to spam ghost role notifications. (#61085)

There are methods that let players spam the everloving shit out of ghosts with BONG BONG BONG BONG BONG BONG BONG etc. through being able to constantly poll ghosts for roles with no restriction or cooldown.

Examples are laughter and slaughter demon antag_spawners.

It makes no sense to be able to concurrently poll for the same mob. As a result, I've now added a guard against this. The proc has been given a static list of mobs it's polling for ghost roles for. If it's already polling for ghost roles for a given mob, then it just early returns with an empty list, otherwise it adds the mob to the static list when the poll starts and removes it when the poll ends.

I've also done a little cleanup in var names and the proc name, with a find-and-replace done. There weren't many things calling it and none used named keywords in the args so should be fine.

There is also poll_candidates_for_mobs (also included in my cleanup) - This proc is basically only called by admins via sentience balloons and they have their own guards against spamming (the balloon pops and thus can only be used once)

Also fixes an issue in /mob/living/silicon/robot/proc/replace_banned_cyborg() where incorrect args were used in the proc call to poll for candidates.

* Fixes being able to spam ghost role notifications.

* a

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 17:00:32 +01:00
SkyratBot
02ad59791b Basic Mobs: the cooler simple mobs that run on datum AI. (With reworked cockroach AI as proof of concept) (#7867)
Co-authored-by: AMonkeyThatCodes <20987591+AMonkeyThatCodes@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 16:47:39 +01:00
SkyratBot
9741052c65 [MIRROR] fixes wormhole jaunter portals floating in space. (#7878)
* fixes wormhole jaunter portals floating in space. (#61089)

* fixes wormhole jaunter portals floating in space.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-31 20:25:01 +01:00
SkyratBot
854122a5ac [MIRROR] Small Spider Balance Changes and Tarantula QoL (#7851)
* Small Spider Balance Changes and Tarantula QoL (#60505)

* Add Sealed Webs

* Add Sealed Web Icon

* Spider Changes

* Update this dumb var

* Make Broodmothers spawn in the same place

* Remove unused var

* Re-Add Sealed Web Sprite

* Small Spider Balance Changes and Tarantula QoL

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2021-08-29 22:03:34 +01:00
FlamingLily
c0b967f2b4 De-snowflakes latejoin on-station code, latejoin borgs now sync properly, see #6472 (#7742)
* Revert "aaaa (#6451)"

This reverts commit f11bf3faf0.

* onstation latejoin stuff

* linking to parent AI

* test

* de-snowflaking

* Update code/modules/jobs/job_types/cyborg.dm

* Update code/modules/jobs/job_types/cyborg.dm

* Update modular_skyrat/master_files/code/modules/jobs/job_types/cyborg.dm

* Update modular_skyrat/master_files/code/modules/jobs/job_types/cyborg.dm

* Update cyborg.dm

Co-authored-by: SpaceVampire <46720418+SpaceVampire@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-28 02:02:22 +01:00
goatking-ss13
3f5d3bbbe9 Update landmarks.dm (#7672) 2021-08-21 10:40:24 -04:00
jjpark-kb
6dfd617177 fixes some of the issues of the createanddestroy unit test (#7648)
* send help

* polychromic createanddestroy fix
2021-08-20 23:23:23 -04:00
SkyratBot
169c42a262 [MIRROR] Refactors connect_loc_behalf into a component (#7613)
* Refactors connect_loc_behalf into a component (#60678)

See title. Also refactors caltrops into a component because they use connect_loc_behalf which requires them to hold the state.

This also fixes COMPONENT_DUPE_SELECTIVE from just outright not working.

connect_loc_behalf doesn't make sense as an element because it tries to hold states. There is also no way to maintain current behaviour and not have the states that it needs.
Due to the fact that it tries to hold states, it means the code itself is a lot more buggy because it's a lot harder to successfully manage these states without runtimes or bugs. 

On metastation, there is only 2519 connect_loc_behalf components at roundstart. MrStonedOne has told me that datums take up this much space:
image

If we do the (oversimplified) math, there are only ever 5 variables that'll likely be changed on most connect_loc_behalf components at runtime:
connections,
tracked,
signal_atom,
parent,
signal_procs

This means that on metastation at roundstart, we take up this amount: (24 + 16 * 5) * 2519 = 261.97600 kilobytes
This is not really significant and the benefits of moving this to a component greatly outweighs the memory cost.

(Basically the memory cost is outweighed by the maint cost of tracking down issues with the thing. It's too buggy to be viable longterm basically)

* Update glass.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-17 20:29:11 +01:00
SkyratBot
b0c01e40af [MIRROR] Del The World: Unit testing for hard deletes (#7589)
* Del The World: Unit testing for hard deletes (#59612)

Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>

* Del The World: Unit testing for hard deletes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>
2021-08-17 18:58:57 +01:00
SkyratBot
7a1d3700bb [MIRROR] Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more! (#7481)
* Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more!

* Update traits.dm

* Update maint_loot_trash.dm

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:52:58 +01:00
SkyratBot
af5dba8965 [MIRROR] Fixes joining the game with the wrong dir (#7562)
* Fixes joining the game with the wrong dir (#60816)

* Fixes joining the game with the wrong dir

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-08-14 22:49:37 -04:00
SkyratBot
d2d89a863a [MIRROR] [Ready] Mining Loot Rework (#7461)
* [Ready] Mining Loot Rework

* AAAA

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-10 16:12:36 +01:00
jjpark-kb
3b278f201c species id defines (#7466) 2021-08-08 22:05:10 +01:00
SkyratBot
9f7d93f3f3 [MIRROR] Remove nanites (#7210)
* Remove nanites

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-29 00:45:17 +01:00
SkyratBot
c09c9d987b [MIRROR] Add Referee costume (#7164)
* Add Referee costume

* Update costume.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:05:49 +01:00
SkyratBot
f8f51cbd86 [MIRROR] Kills _globalvars/misc.dm (#7152)
* Kills _globalvars/misc.dm

* aaa

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:03:21 +01:00
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
d379f5425e [MIRROR] removes some uses of var in world (#7150)
* removes some uses of var in world (#60407)

Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>

* removes some uses of var in world

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>
2021-07-28 19:00:36 +01:00
SkyratBot
7201c920cc [MIRROR] Capture The Flag: Class Warfare (#7108)
* Capture The Flag: Class Warfare (#59629)

Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>

* Capture The Flag: Class Warfare

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: Thunder12345 <stewart@ critar.demon.co.uk>
2021-07-26 15:46:56 +01:00
SkyratBot
607fb22e7b [MIRROR] Fixes minor typo with bloodspider directive (#7099)
* Fixes minor typo with bloodspider directive  (#60386)

* Fixes minor typo with bloodspider directive

Co-authored-by: aaaa1023 <74441292+aaaa1023@users.noreply.github.com>
2021-07-26 15:45:50 +01:00
SkyratBot
90f24aefdc [MIRROR] Change maintenance loot spawns to be invisible post-spawn (#7024)
* Change maintenance loot spawns to be invisible post-spawn (#60294)

A previous commit made maintenance loot spawn effects visibile to
observers, but transparent.

However, in practice this is a lot of visual noise for very little
benefit for observers, so after they've spawned, they disappear, akin to
the old behaviour.

(They are still there, just hidden, but it looks the same to the end
user.)

* Change maintenance loot spawns to be invisible post-spawn

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-07-20 14:41:35 +02:00
SkyratBot
f4b2218a9b [MIRROR] Rework maintenance loot spawners to fire at roundstart (#6986)
* Rework maintenance loot spawners to fire at roundstart (#59913)

Maintenance loot spawners now fire at roundstart, rather than during the initialization of the Atoms subsystem.
Maintenance loot spawners do not qdel themselves during the spawning process, but persist, and merely hide themselves from living players.

As a cute side effect, this lets preround observers look at the colourful maintenance loot dice icons before the round starts. Observers can continue to see the loot dice post-round, but they are deliberately
very faint.

* Rework maintenance loot spawners to fire at roundstart

* fixafix

Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-19 15:04:40 +02:00
SkyratBot
52a8891f7a [MIRROR] Changes overlay lighting vis contents objs -> underlays (#6985)
* Changes overlay lighting vis contents objs -> underlays (#60239)

Previously what it would do is create up to three objects; a cone, a lighting image and a holder
Then whenever the lighting image was placed into the holders vis contents and the holder would be teleported several times when the parent would to turn or move, and the cone would be spun when the parent spun

Instead of doing that it now just translates a single overlay every time that something is updated

* Mirror!

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-07-19 20:43:33 +12:00
SkyratBot
114347972a [MIRROR] Adds Ants, Decomposition, and some extras. (#6944)
* Adds Ants, Decomposition, and some extras. (#59634)

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Adds Ants, Decomposition, and some extras.

Co-authored-by: Wallemations <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-07-16 08:05:37 +01:00
SkyratBot
fb5576ee8f [MIRROR] Add new Wallets! station trait (#6704)
* Add new Wallets! station trait

* Update wallets.dm

Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-04 23:59:42 +01:00
SkyratBot
e46a431210 [MIRROR] Fix borgs needing to use tools to activate adjacent portals (#6717)
* sillycone touch (#59986)

* Fix borgs needing to use tools to activate adjacent portals

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-04 23:56:12 +01:00