be_special and antag defines are no longer limited to 16 values (1 - 32768) by being changed from a bitfield to a list, an appropriate block of code exists to automatically update bitfield versions to the new list format. the list format allows us to have (functionally) infinite antag types.
Fixed lesser form changeling, when humanized via dna injector, the ling no longer keeps its Human Form power.
Simplified the racemut trick in humanize() and monkeyize().
Dna now gets qdel'd, just like reagents, when the mob gets qdel'd.
Some tiny fixes here and there.
Added a changelog.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
Fixes NOCLONE and CLUMSY being in both disabilities and mutations. they're now only disabilities.
Fixes minttoxin not gibbing people with the fat disabilities.
Fixes some runtimes, replacing usr by user in some places.
Fixes mutation overlays being removed when updating overlays.
Remove the now unused mob/var/list/mutations and human/var/blood_type
Fixed some formatting in preferences.dm
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
Fixes visibility in crit
Fixed xray and nightvision not working
Fixed dna changing diseases
Fixed hulks doing damage on all intents
Fixed transform procs sometimes breaking dna forever
Redone how injectors handle mutations(now it doesnt copy the SE but
manipulates mutations directly)
Removed sole leftovers
Fixed humanizing
Fixed grammer
- Corrects the logic for when the AI can speak on its radio.
- Added a missing "-" to the radio instructions.
- Removed an unneeded feedback line for toggling the AI's radio via
intellicard.
- The AI now has its own built in radio headset!
- The headset receives all department channels, including AI Private.
- AI Private can be accessed using :o, .o, #o, :O, .O, and #O.
- Carding an AI will automatically disable the AI's ability to transmit
on its radio.
*The AI's radio transmission ability can be toggled via the InteliCard's
interface
- Added instructions to newly spawned AIs such that they know how to use
their radio.
Monkey-lings can use hivechat.
Lings can return to human form even if monkeyed through genetics.
One-line fix for Destroying Angels (..() wasn't being called)
Spelling correction in Destroying Angel description