* nerfs laserpointers, adds cat interaction
* typo'd
* fixes is_helpers
* look at you, coder. panting and typoing as you code through my halls
* addresses minor notes, adds iscatperson to purrbation
* Replaces ON_PURRBATION define, changes to logging in laserpointer.dm
* true
* I forgot that its TRUE not true rest the fuck in peace
* Final tweaks
* Removes Stray else
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* Free codebase churn
* fixes dviewmob
* a commit
* Partial revert "Free codebase churn"
This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.
* better fix to dviewmob
* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list
* make some use out of the shiny carbon list
* make some use out of the shiny new living list
* more things, also make the mobs subsystem (Life) use living list
* bonus
* domo arigato mr. roboto
* compile fixes, also made the drone code less dumb
* better?
* make admin message prettier
* honk
* fixes blobs
* rev fixes
* one small thing
* Overlay per-type cost logging.
Overlays will now log how long each type took to process.
Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework)
Made the overlay loop faster by making it not cut the list until the end.
Added a simple generic benchmark stat tracking system.
I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats.
* Removes flush() as it was creating race conditions
* Use ref
* text2file
* Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
* Disentangles blob from blob mode
* Observer examine
* Fixes runtimes
* Blob now has infinite points in critical mass and will consume the entire station visually
* Different icon
* Blob event more common
* All overminds get to pick their core location
* Blobs block the shuttle
* Not sure when controller would be different from overmind
* Wizard datum
* This can go in this one actually
* Old proc
* Delete equipment
* Academy wizard datum
* didn't notice the spawn before
* otufit
* Some special_role removal
* Renamed GASLIST into ADD_GAS
* Reordered ASSERT_GAS arguments around
* Replaced all instances of add_gas with the define
* Removed once instance of manual duplication of ASSERT_GAS with the real deal
* Refactor quick create antag, fixed AFK revs not ending
* More cleanup
* Simplified one of the checks
The other half was covered by considered_alive already.
* Reordered check
Eliminate current antags sooner before running them through the rest of
the checks.
* removed switch