Commit Graph

331 Commits

Author SHA1 Message Date
Rohesie
c55bb1b6c8 Basepixels (#54652) 2020-10-28 20:31:13 -07:00
Ghommie
c9f0966156 Non-human mobs can now benefit from held id cards and economy. 2020-10-27 15:59:28 +01:00
ArcaneMusic
7eba7c4930 Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#54029)
Alright, this is a functional rework for civilian bounties, which should serve a few purposes:

Cargo has a reason to actually keep working and stay within cargo.
Makes cargo bounties far more integrated into the round as opposed to being a static list of soft goals, being personalized to those who would actually do a bounty for the station.
Still make civilian bounties the prime, sirloin steak method for regular crew to make money.
So here's the 4-11:
Static cargo bounties have been removed, in favor of the new system of civilian bounties. That means that both the bounties app and the bounty console have been removed.

Civilian bounties have been buffed. They are no longer affected by inflation, but when your bounty is completed, you will recieve a "bounty cube". To receive the cash you would have received for the bounty (10% of the civilian bounty), that bounty cube must be shipped off the cargo shuttle, and using the magic of the price tag component, you make your cut, and cargo makes their 90%, ensuring that you'll actually see your money (for once!).

Civilian bounties are now independent of department budgets, in preparation for departmental purchases, so now you can more freely benefit from doing civilian bounties to buy things! (See #53881)

Non-mining cargo department crew now have fully randomized bounties, to give them stationwide goals for bounty hunting.

As an added benefit, the icon for bounty cubes basically screams value, so hopefully crewmembers will see it and instantly think to sell it.
2020-10-22 20:03:04 +03:00
Qustinnus
74755a5a3a Audio falloff re-work, and increased audio range. (#54362)
imo; the ss13 audio-scape is quite barren, you can only hear most things if you can see them, which in my opinion doesn't make much sense. This changes that so you can hear further away, but falloff is much higher, so in reality you will only hear things relatively quietly when they're out of sight.

This PR increases the hearing distance of most sound by 9, excluding sounds such as antag items that are meant to be used stealthily

This PR also replaces Byond's inbuilt falloff system with something I made, (And thanks to potato for helping me throw together a formula for it). This fall-off system makes sound fall off more naturally, with sounds being full volume within a certain range, and then softly falling off until they are completely quiet. This makes for a smoother transition between "This sound is full volume" and "I dont hear this sound".

Co-authored-by: ff <ff>
2020-10-20 17:14:16 -07:00
ArcaneMusic
1b7189d63d Arcononomy: Personal Departmental Cargo Ordering (#53881)
Alright crew, here's the 4-11. This adds a new Modular Computer app, that works functionally identically to the cargo console. but before we delve into that, lets hit the adjacent aspects first.

Cargo Packs now contain a new variable, access_view, that is only applied to cargo packs viewed in this app. It determines the access level required to be able to see those individual packs, in the same way that you need certain accesses to open certain crates anyway. This means that outside of certain inter-departmental crates that see overlap in who can/should be able to order it, heads can browse and purchase crates based on their department's needs and wants.

The cargo ordering console has been renamed on the DM side. Because now that there's another, similar cargo ordering DM that was going to get confusing fast, as just calling it "Console" gets on my nerves and is harder to spot on VSC for me and everyone going forward forever.

Cool, back to buying stuff. heads of staff can download the cargo ordering app on tablets and laptops only, and it gives them access to purchase cargo using their department funds. These purchases are made against the user's department budget, and enables purchasing supplies with cargo without needing to beg them to use their money on your junk, adding it fully to the cargo shuttle's next load, while still giving cargo the first right to refusal if they wanted to, for some reason.
From there on out, cargo's responsibility is primarily getting the goods you bought to you, which is technically already their job!.
2020-10-15 17:30:50 +03:00
zxaber
6b4c209244 tgui: SecurEye, for Laptops and Modular Consoles (#54225)
New app for viewing cameras. Runs the same way the stand-alone console does, and requires security access to download. Does not work on tablets, requires a laptop or console.

Gives sec an on-the-go option, at the expense that they do still have to hold the device to view it (rather than stuffing it into the ID slot). Folded laptops can still be stored in your bag, so you can quickly store it after scoping out a bust.
2020-10-14 13:14:06 +03:00
ZeWaka
9629feed35 Converts A && A.B into A?.B (#54342)
Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.
2020-10-13 16:43:53 -03:00
zxaber
3bbec8a6e9 Fixes some borg tablet bugs (#54339)
fix: Borg tablets now correctly work when the borg is out of power (though you'll get no networking until you get that power issue sorted out).
fix: Borgs that are synced to AIs can correctly view and print photos once more.
2020-10-13 10:51:59 +01:00
Qustinnus
1df07cbae1 Adds a bunch of looping audio to computers, grav-gen and telecomms. (#54324) 2020-10-12 13:37:56 -07:00
ArcaneMusic
c28c57c953 Arconomy: Trims out some of the worst bounties, replaces them with tasks that require basic amounts of effort. (#54097)
add: Science has been given a more experimentally themed set of bounties.
del: Much of the old science bounties were discontinued.
del: ...As have the glass shard and cheese honker assistant bounties.
2020-10-07 12:39:09 +01:00
zxaber
c03c4f364c Unhardcodes Modular PC icons (#54158)
* Changes modPC program icons to not be hardcoded

* icons

* tgui.bundle.js, we meet again
2020-10-04 14:38:07 +03:00
NightRed
400890a5ec NT Software Hub shows programs you do not have permissions to download (#54075)
* Show disabled downloads so you know what exists

* sorted list of apps
2020-10-02 12:36:12 +03:00
zxaber
75ce411c3b Fixes borg flashlight color picker not working (#53996) 2020-09-29 19:23:18 -07:00
Rohesie
3cc7733f34 Moblity refactor: hands blocked and restrained edition. (#53981)
Splits the restrained() proc into component traits: TRAIT_HANDS_BLOCKED for the general inability to use hands and TRAIT_RESTRAINED for the more specific condition that permits arrests.
    Code moved away from the update_mobility() proc so it doesn't have to wait for an update, instead changing based on events. The idea is to eventually kill that proc.
    Wrapper proc added for setting the handcuffed value so we can react to the event of it changing.
    Kills the RestrainedClickOn() proc. That is now just an UnarmedAttack(), in where the ability to use hands can be checked. Monkeys keep their bite attack and humans their self-examine.
2020-09-29 11:23:43 +01:00
Timberpoes
1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00
Timberpoes
357d272935 Fix skill related runtimes in mindless mobs. (#53691)
Fixes related to mindless mobs using skills
2020-09-24 13:32:22 +02:00
zxaber
8e98391dfb tgui: Borg tablets and RoboTact as a borg self-management app (#53373)
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* part three I think

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* who even knows what step I'm on anymore

* and another one

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* PR time

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* Forward Progress

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* Merge remote-tracking branch 'upstream/master' into SiliScreen

* more foward progress

* RoboTact

* bad tab

* Improvements all around

Plus some changes to vis_overlay to allow for color

* Lights and things

* borg network card

borg tablets lose networking when borg is locked or has no power

* hud changes

not done yet, but getting close

* better modPC screen button

* updoot

* more useful colors

* linter

* Do I finally get a green ✓

* better law sync catching

* hate linters

Co-authored-by: Changelogs <action@github.com>
2020-09-24 13:13:52 +03:00
Timberpoes
29e8852428 Fix runtime with NTOS apps and improve code involved (#53779)
There exists a specific state where ui.open() can be called yet the 
result would be a null window and such behaviour would be intentional. 
The following CRASH in ui.send_asset() would thus be misleading, 
because send_asset() was called after open().

This PR adds more information to the CRASH about when the failure state 
can occur, makes open() return a value based on whether it actually 
opened a new pooled window or not, and makes sure modular computer apps 
don't send_assets unless a new pooled window was created.
2020-09-17 17:46:33 -07:00
zxaber
53c85f5d48 Fixes a runtime for ModPCs running Plexagon Access Management without a secondary card slot (#53597)
As said by the title.

Also fixes an oversight where the Plexagon HR Core app (job management) was reading worn ID rather than inserted ID.

Also adds names to differentiate between primary and secondary card readers so both show on the screwdriver remove menu.

Also makes using IDs on a modPC actually call the InsertID proc, so that having the secondary ID come first in the list of parts doesn't give it priority.
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-09-11 03:26:39 +01:00
Donkie
53b212ddf2 Process procs now properly utilize deltatime when implementing rates, timers and probabilities (#52981)
* Process procs now properly use deltatime when implementing rates, timers and probabilities

* Review fixes

* Geiger counters cleanup

Made hardsuit geiger code more similar to geiger counter code
Geiger counters are more responsive now

* Moved SS*_DT defines to subsystems.dm

* Rebase fix

* Redefined the SS*_DT defines to use the subsystem wait vars

* Implemented suggested changes by @AnturK

* Commented /datum/proc/process about the deltatime stuff

* Send delta_time as a process parameter instead of the defines

Also DTfied acid_processing

* Dtfied new acid component
2020-09-08 10:24:05 +02:00
Jack7D1
4c4cf2820d Fix Cargo tablet bounty programs not being able to print the bounty form (#53365)
Fixes the printer cool down system that started the printer cool down when you press any button??? meaning that it would always fail since the cool down was reset after the button was clicked. The cool down is now only reset until AFTER the print operation.
Also adds a message that lets you know if the print cool down is not over yet, so it doesn't fail without feedback.
2020-09-05 18:32:06 -03:00
TiviPlus
ca366c3ea1 Bools and returns super-pr (#53221)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-28 14:26:37 -07:00
Rohesie
3a33f3ae47 Refactors machine_stat and is_processing() to process on demand (#53150) 2020-08-24 17:38:30 -07:00
TemporalOroboros
6e950daccc Defines damage flags. (#53158) 2020-08-24 08:20:33 -03:00
Rohesie
7859721611 Explosions SS runtime fix + code cleanup (#52894)
* runtime fix

* turf references are immortal
2020-08-21 21:57:29 +02:00
zxaber
ffbf931e17 Fixes a runtime caused by examining a modular computer with no primary ID slot (#53009) 2020-08-18 20:51:45 -03:00
zxaber
c8ec453c1e Updates Fission360 (#52783) 2020-08-12 17:10:51 +03:00
zxaber
94c4367ede Support for expansion-class modPC hardware (#52644)
* Support for expansion-class modPC hardware

* end of the line

* As requested

Did anyone know that the tablet vendor was attaching the wrong ModPC printer? I bet no one knew that.

* update
2020-08-11 13:40:05 +03:00
Timberpoes
19c3bbde31 Cleanup up all instances of using var/ definitions in proc parameters. (#52728)
* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.
2020-08-07 12:23:42 -03:00
zxaber
a4b97193be Updates modular PC program names to have some flavor (#52492)
* Better program names

* Forgot a few things.

* oops
2020-08-06 12:48:18 -03:00
Rohesie
6ff08e1c69 Color standardization, vars moved, and signals (#52574)
Defined all the existing light_color values.
    Moved their definitions to colors.dm
    Made white the default color. It was so already, but that was very obscured.
    Moved the atom light-related variables to the atom definition.
    Wrapped changes to variables such as light_color into procs that report the event through signals.
    Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
    Cleaned up a little bit of code in where new variables were defined before redefinitions.

This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.

There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
2020-08-04 13:59:48 +12:00
zxaber
215ef5c6f3 Replaces modular computer card eject verbs with UI buttons (#52489)
* Replaces mod-CPU card eject verbs with UI buttons

* ?
2020-07-31 04:18:35 +03:00
Timberpoes
44a3c41e19 Fixes AI integrity restorer functionality broken in #52265 (#52466)
* Update AI health after healing damage in integrity restorer

* Also feex legacy AI inegrity restorer.

* Update IntelliCard icon when AI is successfully revived.

* Clean up proc arguments

* Feex
2020-07-24 16:06:38 -03:00
MrMelbert
7c845d0ca0 Refactors some borg inventory code and removes a bunch of unused references to borgs taking oxy/tox damage (#52265)
* Removing a bunch of oxygen stuff

* breaking works

* completely functional yes

* reverts some old changes

* thanks based shiz

* i said 'thanks' god damn it

* oops

* another one bites the dust

* they told me math was of variable difficulty
2020-07-20 22:39:32 -03:00
Aleksej Komarov
8a12f15f40 tgui: Fixes assets, CDN support (#52321)
* tgui: Better asset code, CDN support

* Rebuild tgui

* µ-fix
2020-07-19 00:28:00 -07:00
Ryll-Ryll
1f31064c3e Merge remote-tracking branch 'tgstation/master' into who-named-this-damned-proc 2020-07-16 21:43:14 -04:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Ryll-Ryll
fc0b247738 rename 2020-07-11 23:23:23 -04:00
ArcaneMusic
57a7eee5ec Arconomy Productions presents: The Bounty Board (#51449)
* Startwork

* stopwork again

* AGAIN.

* Good place to call it for now

* Startwork but I actually put some work in

* The left list doesn't work, stop for now.

* God remind me to squash these commits later.

* Well, I think I can safely say I have actual work done now

* The post-Brisk iced tea patch.

* God damnit nothing works I hate this worl

* Good place to stop, stuck in a chronic error state

* I take it back now I need to sleep jesus god

* I am grown POWERFUL in my dispair

* FINALLY READY TO PR.

* Request order swap

* Update and tgui recompile

* Adds a kiosknet, so adding a new bounty alerts all the bountyboards

* Renames file, attempts to port to modular app too because fuck my life

* Fuckin feature creep I tells ya

* Removes an unused proc

* Rebuildin

* Hopefully updates tgui and fixes an easy runtime

* Finishes updating/conflicts

* Mapmerges my shit.

* Rebuilds tguiiiiiiiiiiii

* Updates tgui

* Updated once more

* merge conflict fixaroni

* God I wish that I had a game I was dedicated enough to finish in a single setting

* Rebuild of PR: You will (Not) compile

* Cobby's changes and Anturk's Suggestions.

* Should probably prevent a runtime.

* Rebuilds TGUI.

* Lets not delete my own files please god

* Style's changes

* ALL the warriors

* What if I didn't delete ZX's app sprites again

* Start workin on a text component later

* Makes some code suggestions, doing it all in UI will kill me

* tgui update

* DNM until I get this gosh darn text working.

* The changes that I need afaik

* And a tgui rebuild to boot

* When that program datum spoke to me, I felt that.

* Makes changes to text input sanity, Pray

* By god I think I've cracked the code.

* Had no idea you could atomize UIs like that, this is revolutionary

* Spaces

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-08 00:29:49 +03:00
skoglol
7c6211dcc5 Merge pull request #51989 from ShizCalev/inducer-fix
Fixes inducers not working on some stuff due to missing get_cell() checks
2020-07-06 23:05:19 +02:00
Bobbahbrown
787d44e077 html moment (#51956) 2020-07-06 22:35:06 +02:00
ShizCalev
c9b87df67e Fixes inducers not working on some stuff due to missing get_cell() checks 2020-07-03 01:13:07 -04:00
ArcaneMusic
94e3bb9b12 Converts the Cargo Bounties UI to TGUI and adds a modular app for it. (#51509)
* How did this take me like 3 hours but the bounty UI took 4 weeks like fuck

* Uses style's suggestions for UI cleanup.

* Rebuild TGUI

* Squiggly Brackets No. 1

* Squiggly Brackets No. 2

* Rebuilds tgui also sorry style I got lazy

* Another tgui update

* GREP?

* Rebuilds tgui again

* Rebuild yet again

* How'd you like a nice tender lambchop?

* Take me HOOOOOOOME country ROOOOOADS

* Updates with Anturk's changes.

* Removes unnecessary flex element

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-06-28 11:56:03 +02:00
zxaber
4156b79b94 Adds Syndicate tablets, replaces the pinpointer used by Nuke Ops (#51386)
* Synux

* cleanup

* I bet this merge conflicts

we hate tgui.bundle

* extra bits

* Syndix

* small fixes

* Summary (required)

* this linter drives me up the wall

* final touchups

* Forgot this thing
2020-06-22 16:24:43 -03:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
WarlockD
1d0cc0c715 Papers Please! Now with Markup...again! (#51534)
* Initial update

* tgui ofcourse

* Small fixes

* More lint fix

* Updated to support signatures and adding to paper

* Sign and adding to paper work, need to tune it a bit though

* Ok, signatures and adding work, still working on stamps

* Stamps now, fix rotate and cleanup tommow

* Alrighty!  Lets try for some testing!

* Stupid travis

* annnd the bundle

* Minor fixes

* DONE.  Still have some code cleanup, but all the major features work now

* Requested changes cleaned up formating

* Dammmn you bundle!

* Fixed the preview issue

* Updated bundle

* Ok, some more fixes and clean up

* Ugh damn you tgui bundle

* Update tgui.bundle.js
2020-06-17 11:55:58 -04:00
ShizCalev
1059a64a98 I before E, except after C. (#51543) 2020-06-10 23:23:50 +02:00
GoldenAlpharex
aecebb4d64 Identification Console PR (#51374)
About The Pull Request

It simply adds a new Modular Console Preset to the existing ones, fully outfitted to replace the current Identification Console in the Head of Personnel's Office and in the Bridge, and in most of the maps' Customs desks. Note that it doesn't replace them, it's just an asset right now so we can replace them with another PR, at the pace the map maintainers feel confident with. It has the ID Card Modification, Job Manager and Crew Manifest softwares on it by default, alongside the regular Chat Client.
The new Modular Console Preset can be found under /obj/machinery/modular_computer/console/preset/id, for all your map editing needs.
I'm planning to see if I can't make changes to the Departmental Consoles later on as well, so we basically can get rid of a console in every Head of Staff's office (except the HoP because there's only one), but that will require some additional coding to make it so it's not straight up some Identification Consoles that people with All-Access could use to print even more All-Access cards.
Why It's Good For The Game

I've basically just implemented something that I feel was meant to be implemented a while ago through the use of TGUI and Modular Computers, but never actually got done. The console doesn't have the glitches of the current Identification console, when you remove your ID after logging in and it just goes to a page saying that the address couldn't be found. The UI is much simpler, looks a lot better and is just overall an improvement.

Here's what the new UI looks like, for those of you that don't feel like checking out the PR in-game to know what it looks like:
image
image
Changelog

🆑
add: New Modular Console Preset added: /obj/machinery/modular_computer/console/preset/id
/🆑
2020-06-10 00:18:41 +12:00
ArcaneMusic
6ac1f5f9d2 Tools for your belt. (#51328) 2020-05-29 13:12:23 +08:00