Commit Graph

9005 Commits

Author SHA1 Message Date
SkyratBot 665a7d3673 [MIRROR] Easier Medipen Identification, Medipen Box (#1619)
* Easier Medipen Identification, Medipen Box (#54698)

* Medipen Differences

Adds a box for medipens, and gives each of the "common" pens a new look.

* Adds medipen box to craftables.

* Lighter first aid pen.

* Easier Medipen Identification, Medipen Box

Co-authored-by: Winter Flare <7543955+Owai-Seek@users.noreply.github.com>
2020-11-08 01:06:21 +00:00
SkyratBot 4df9bf0979 [MIRROR] Speargun: Now actually a gun! Again! (#1610)
* Speargun: Now actually a gun! Again! (#54289)

Turns the speargun from the syndikit bundle into a bolt action rifle instead of a pnuematic cannon.

The spears the rifle fires embeds using the new bullet embedding system by Ryll. The spears do a lot of fucking damage.

The new bundle includes:

The Ballistic Harpoon Gun

The weapon is a single shot rifle that can be loaded with harpoons. The rifle, being bolt action, requires pulling back the bolt, loading the new harpoon, then locking the bolt every time you wish to fire the weapon. This is more busy work than the pnuematic cannon version, but more reliable in functionality without any messy business with throwing.

The harpoons do 60 force, have a high wound chance against unarmored targets and very high embed chance, with a 100% against unarmored targets. They also have considerable armor piercing at 50, letting you nearly entirely shoot through a ballistic vest.

The weapon is essentially a powered-up single shot mosin or a significantly more powerful improvised shotgun filled with slugs.

The Quiver

Now a bag that goes on your belt. It holds up to 40 harpoons for your harpoon gun. This change was done because the harpoons cannot be retrieved, unlike the magspears, which were simply hacky ninja stars and could be pulled out with surgical tools/wirecutters. Previously you had 20 magspears, which because of their retrievable nature lasted a little longer than you would expect.

Sprites

New back sprites for the harpoon gun, ensuring nobody is missing it when you have it. Additionally, the Mosin Nagant now has it's back sprite as a suit storage sprite.

New sprite for the quiver.

* Speargun: Now actually a gun! Again!

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-11-07 15:43:22 +00:00
SkyratBot cc1d3acc95 [MIRROR] Fix runtime with RPD unwrenching. (#1606)
* Fix runtime with RPD unwrenching. (#54773)

[01:44:12] Runtime in RPD.dm, line 392: Cannot read 1.type

/obj/machinery/atmospherics/wrench_act can return a boolean instead of an object under the following scenarios:
You cannot unwrench the machine.
You can unwrench the machine, but use_tool later returns FALSE instead of TRUE.

use_tool can fail when you stack wrench_acts ontop of eachother. The first wrench_act will work as expected and return the deconstructed version of the pipe, all other stacked wrench_acts will have use_tool fail and will instead just return TRUE.

This PR prevents stacking of wrench_act-based do_afters and guards against unexpected runtimes by CRASHing when wrench_act returns something unexpected.

* Fix runtime with RPD unwrenching.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-11-07 15:42:27 +00:00
SkyratBot 4af1148b13 [MIRROR] Non-human mobs can now benefit from held id cards and economy. (#1603)
* Non-human mobs can now benefit from held id cards and economy. (#54647)

* Non-human mobs can now benefit from held id cards and economy.

* Moved these getters toward the upper end.

* oui?
...
dump eet.

* .tee pump
      ...
     ?iuo

* Non-human mobs can now benefit from held id cards and economy.

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-07 05:08:36 +00:00
SkyratBot 6f814b118d [MIRROR] Fixes being able to commit suicide with an UNREAL SORD (#1594)
* Fixes being able to commit suicide with an UNREAL SORD (#54831)

The UNREAL SORD null rod form's suicide_act() now closely matches the suicide_act of an actual SORD.

For reference, an actual SORD's suicide_act() is:
```
/obj/item/sord/suicide_act(mob/user)
	user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
	"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
	return SHAME
```

And the UNREAL SORD null rod form's new suicide_act() is:
```
/obj/item/nullrod/sord/suicide_act(mob/user) //a near-exact copy+paste of the actual sord suicide_act()
	user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so HOLY.</span>", \
	"<span class='suicide'>You try to impale yourself with [src], but it's TOO HOLY...</span>")
	return SHAME
```

* Fixes being able to commit suicide with an UNREAL SORD

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2020-11-07 05:04:32 +00:00
SkyratBot 3fb7ff47ab [MIRROR] Improves admin logging for when TTV valves get opened. (#1588)
* Improves admin logging for when TTV valves get opened. (#54776)

Basically just reformats the logging code for TTVs when valves get opened. It's a bit more verbose, giving a bit more detail in general. It also has line breaks, because it makes things easier to read.

I've also added the ability for signals to hold a logging string. In this case, a signaller creates a signal and attaches a logging string. If the signal is received by any signallers attached to a TTV, it stores the last logging string associated with that signal. Functionally, this means that TTVs can now ask their attached signaller for the logging string of the last signal it received and display it as part of the logging string.

* Improves admin logging for when TTV valves get opened.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-11-07 00:31:35 +00:00
SkyratBot 879ddd1da1 [MIRROR] Fix #54806 (#1584)
* Merge pull request #54811 from Dennok/patch-2

Fix #54806

* Fix #54806

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-11-06 19:37:07 +00:00
SkyratBot b7122f2d6e [MIRROR] Converting art component into element. (#1562)
* Converting art component into element. (#54616)

* Only art is now an element. There have been some issues with beauty.

* Typo.

* Update art.dm

* Update art.dm

* Maintainer suggestions. Reversing order of switch(impress) for correct moodlets.

* Fixing some pre-existing oddities with art element.

* stating the right var.

* simplifying the component.

* Update art.dm

* lowercasing pronoun.

* Converting art component into element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-04 00:35:26 +00:00
SkyratBot 56b1cf499e [MIRROR] Fixes nullrod hand replacements being put into slots they shouldn't be (#1560)
* Fixes nullrod hand replacements being put into slots they shouldn't be (#54750)

* Fixes nullrod hand replacements being put into slots they shouldn't be

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-11-04 00:35:06 +00:00
SkyratBot 8dcec855fe [MIRROR] Adds handcuff attempt and GPS rename logging (#1552)
* Adds handcuff attempt and GPS rename logging (#54742)

* Adds handcuff attempt and GPS rename logging

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-11-02 22:12:59 +00:00
SkyratBot 0f43776b16 [MIRROR] Ports fried chicken from the 2020 toolbox tournament. (#1549)
* Merge pull request #54721 from Krysonism/11herbs

Ports fried chicken from the 2020 toolbox tournament.

* Ports fried chicken from the 2020 toolbox tournament.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-11-02 22:12:20 +00:00
SkyratBot 867fdc9f38 [MIRROR] adds kitchen tools to omnitool (#1539)
* adds kitchen tools to omnitool (#54718)

* adds kitchen tools to omnitool

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-11-02 15:26:02 +00:00
Gandalf f9e3b58ecd Aesthetic Overhaul V3.0[SEMI-MODULAR][READY] (#1245)
* Begin

* few fixes

* WINDOWS

* Update airlock.dm

* Update status_display.dm

* Fixes plus rusty walls.

* Update walls.dm

* air alarm, intercom, apc updates, plasma windows, tinted, firealarm(todo)

* Update airlock.dm

* FINALLY FIXES THE DOORS

* Update airlock.dm

* firealarm and fixes.

* fixes

* mining vendor and washing machine

* firedoor

* blastdoor

* firealarm sound, shutters sound, blast door sounds.

* Delete window.dm

* Revert "Delete window.dm"

This reverts commit 4737c539eb9b49a526c784f45161c3189505ac57.

* fixes

* Update 2.0

newscaster DONE
bookshelf DONE
disposals chute DONE
chairs DONE
stools DONE
beds - Will upgrade later.
requests console DONE
light switch DONE
roller bed DONE
nanomed DONE
extinguisher cabnets DONE
extinguishers DONE
buttons
shield generators DONE
space heater DONE
emitter DONE
field generator DONE
rad collector DONE
cameras DONE
morgue units DONE
watercooler
bench Will upgrade later
E-N (corgi) port? Will do later.
plastic flaps Done
Guns - later

* fiox

* l o g i c

* Update extinguisher.dm

* V2.5

* racks and fixws

* computer typing noise

* gun sprite updates

* Update guns.dmi

* air alarm light mask

* better light overlays

* floors!

* gaygun, bench

* lasergun sounds - remove gun balance.

* no decals.

* Update intercom.dmi

* better directionals

* lasercannon, nucgun,

* Update laser.dm

* aaa

* aaa

* some sprite updates

* aaa

* shotgun suppressor+sound

* Update airlock.dm

* Update shieldgen.dmi

* chair fix, tools too.

* Update chairs.dmi
2020-11-01 16:35:39 +01:00
SkyratBot 6937b72f39 [MIRROR] Removes capitalisation from stasis bed name (#1528)
* Removes capitalisation from stasis bed name (#54680)

About The Pull Request

Makes the name of the lifeform stasis unit lowercase like all other improper nouns.
Why It's Good For The Game

Consistency, I guess

* Removes capitalisation from stasis bed name

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2020-11-01 11:26:59 +01:00
SkyratBot 0464184fc3 [MIRROR] Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#1502)
* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain] (#54637)

About The Pull Request

Removes commie and cappy golems, and all connected parts and features.
Why It's Good For The Game

You're downloading 5 mb of capitalist and communist songs and talk sounds every time you log into a server, which makes it take much longer to actually join the game. While this was a good meme and became even better when cappy golems would fight the communist ones, they are:

    Really really underused for what they are
    Really really boring and simple without all the special sounds
    Really really not worth keeping gutted

Changelog

🆑
del: Capitalism (golem) and Communism (golem) are dead.
/🆑

* Removes capitalism and communism golems [the sun sets on freedom] [fall of the iron curtain]

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-31 12:27:46 +01:00
SkyratBot edf22edc9b [MIRROR] [READY] decorations loot crate! +3 new fancy carpets! (#1522)
* [READY] decorations loot crate!  +3 new fancy carpets! (#54612)

* base

* fixes

* crate

* Update code/game/turfs/open/floor/fancy_floor.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* adds the crate to the pool.

* the crate is pretty rare, why not let it drop four items?

* Update lootdrop.dm

Newline phone edit

* ungoofed

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* [READY] decorations loot crate!  +3 new fancy carpets!

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2020-10-31 06:06:12 +00:00
SkyratBot b01d3f3efe [MIRROR] Fixes two incorrectly named COMSIG defines. (#1510)
* Fixes two incorrectly named COMSIG defines (#54660)

* Fixes two incorrectly named COMSIG defines.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-30 02:33:27 +00:00
SkyratBot cacdfbdc78 [MIRROR] Labcoats: Roboticist unique labcoat, updated remaining labcoats (#1509)
* Labcoats: Roboticist unique labcoat, updated remaining labcoats  (#54644)

Gives the roboticists unique labcoats. Because why are geneticists allowed a unique labcoat but roboticists get a generic one?

So now, roboticists have the most extra of the labcoats to go with their jumpsuits. It even has shoulder pads!

The rest of the labcoats have had a very mild tweak, and their icons now no longer use the ancient, janky labcoat sprites. You know, the ones with the fucked up outlining.

Oh also the virologist labcoat suggested it was somehow more protective against biological things. This is not true, so the labcoat has had it's description fixed.

(While I was here I fixed up some suit storage sprites related to the stuff that goes in labcoats, hehehe)

* Labcoats: Roboticist unique labcoat, updated remaining labcoats

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-30 02:32:52 +00:00
SkyratBot 07d695e322 [MIRROR] Refactors tile reskinning (#1394)
* Refactors tile reskinning (#54233)

* Refactors tile reskinning

* revert maxhealth changes

* what's with the extra spaces

* Include floors in the name changes

* tile fix and delete and create instead of change

* damn you github auto-resolve

* more atomization

* Refactors tile reskinning

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-27 22:53:58 +00:00
SkyratBot 0afaaa89d1 [MIRROR] rad_insulation component is now an element. (#1496)
* rad_insulation component is now an element. (#54625)

* rad_insulation component is now an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 22:51:52 +00:00
SkyratBot 23ca0b88db [MIRROR] Converting the EMP protection component into an element. (#1494)
* Converting the EMP protection component into an element. (#54617)

* Converting the EMP protection component into an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 17:38:50 +00:00
SkyratBot cb880bb359 [MIRROR] Adds layer switching with mouse wheel to the RPD. (#1491)
* Adds layer switching with mouse wheel to the RPD. (#54458)

Adds a signal that gets sent to items in currently active hand on mouse scroll
and makes RPD listen to this and change the piping layer accordingly.

* Adds layer switching with mouse wheel to the RPD.

Co-authored-by: TheChosenEvilOne <34602646+TheChosenEvilOne@users.noreply.github.com>
2020-10-27 09:09:25 +00:00
SkyratBot 3b623b8b67 [MIRROR] [READY]Directional lighting component + light system (#1474)
* Directional lighting component + light system (#54520)

Adds in a new type for the lighting system, the directional one. It piggybacks on the overlay lighting to create a directional effect + adds a nice visual cone mask to make the effect feel really directional.
Also: made the static light system respect the light_on variable.

It feels really nice to shine AT things you're looking at with flashlights and the such, it makes maintenance scouring much more immersive too.
Adds more paranoia as you dont see light behind yourself when you've got a flashlight. Plus makes ambushes more fun

* [READY]Directional lighting component + light system

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 09:13:47 +01:00
SkyratBot 6d49e1f0d1 [MIRROR] Fixes AI upgrades not being applied correctly (#1469)
* Fixes AI upgrades not being applied correctly (#54589)

Fixes AI upgrades not applying:
due to the item's afterattack() proc never being called
due to the attack chain ending early
due to the AI's attackby() proc returning true
Anyway, easiest way to fix it was to change the item to use pre_attack() instead.

* Fixes AI upgrades not being applied correctly

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-26 09:11:16 +01:00
SkyratBot 44f1877b18 [MIRROR] Finally, peas for the whole station. (#1462)
* Finally, peas for the whole station. (#54573)

This PR brings three new plants, and 6 new food recipes into being. This is a combined port of Citadel-Station-13/Citadel-Station-13#12211 and Citadel-Station-13/Citadel-Station-13#12510, along with the fixes made along the way.

Laugh Peas contains 7% Laughter.
World Peas contains 10% Pax and Happiness, but takes at least 21 cycles to bear a harvest, by having a maturation time of 20.
Salad of Eden contains 3 units of Earthsblood, 5 units of Omnizine, and 2 units of Happiness, but requires one of every ambrosia leaf, as well as a world pea.

Credits to TripleZeta for the base peas sprite, and Stewydeadmike for the Laugh, World, and food sprites. Without them, the peas would have remained an ideasguy sort of deal.

* Finally, peas for the whole station.

Co-authored-by: TheObserver-sys <58029438+TheObserver-sys@users.noreply.github.com>
2020-10-25 11:12:08 +01:00
SkyratBot ae38f09d21 [MIRROR] alien alloy now makes abductor walls (#1453)
* alien alloy now makes abductor walls (#54479)

* alien alloy now makes abductor walls

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-25 09:57:15 +01:00
SkyratBot 1536a524d4 [MIRROR] Arconomy: Civilian Bounty Redux and full replacement of cargo bounties. (#1429)
* Arconomy: Civilian Bounty Redux and full replacement of cargo bounties.

* a

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-23 12:49:18 +02:00
SkyratBot 77889626dd [MIRROR] Makes flashlights do a clicky noise when they're turned on or off (#1425)
* Makes flashlights do a clicky noise when they're turned on or off (#54521)

* Makes flashlights do a clicky noise when they're turned on or off

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 23:01:32 +01:00
SkyratBot c46e5c919c [MIRROR] Add Lasagna to the game (#1419)
* Add Lasagna to the game (#54438)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* Add Lasagna to the game

Co-authored-by: alphanerdd <60521518+alphanerdd@users.noreply.github.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-10-22 04:38:47 +02:00
SkyratBot ee8ed069d4 [MIRROR] Adds sounds for the PDA (#1415)
* Adds sounds for the PDA (#54499)

This makes the PDA play all sorts of nice sounds, aswell as sounds for ejecting or inserting the ID/pen/cartridge.
The noises for pressing buttons will need for your ringer to be ON, the other noises get played either way.

* Adds sounds for the PDA

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 04:36:43 +02:00
SkyratBot 6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00
SkyratBot d1315d9474 [MIRROR] Audio falloff re-work, and increased audio range. (#1406)
* Audio falloff re-work, and increased audio range.

* a

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:36:31 +02:00
SkyratBot 56c3c19634 [MIRROR] Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#1402)
* Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#54476)

Adds support for radio's that anonimize the user, and adds one to every chapel.
It adds a new layer of immersion, and the option to anonizmie the speaker adds new options for mappers.

* Anonymizes chapel intercom, so chaplain doesn't know who's talking.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-10-21 07:07:19 +02:00
SkyratBot f02e30a50e [MIRROR] Implements timed_action_flags for do_after-like procs (#1385)
* Implements timed_action_flags for do_after-like procs (#54409)

Originally I wanted to fix an issue where the `get_up()` `do_after()` would ignore the callback checks, because it was `uninterruptible`, so that made me refactor these procs to allow for higher granularity on checks and standardize behavior a bit more.
There's more work to be done for them, but one thing at a time.

* Removes the `uninterruptible` check in favor of the more granular `timed_action_flags`
* Cleans code on the `do_atom`, `do_after_mob`, `do_mob` and `do_after` procs to standardize them a little better.

* Implements timed_action_flags for do_after-like procs

* Update horror_form.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:06:03 +02:00
SkyratBot 9d2a5297d1 [MIRROR] replaces instances of NanoTrasen with Nanotrasen (#1398)
* Replaces instances of NanoTrasen with Nanotrasen (#54473)

spellcheck: replaces instances of NanoTrasen with Nanotrasen

* replaces instances of NanoTrasen with Nanotrasen

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-20 16:49:43 +01:00
SkyratBot d13a1a36ac [MIRROR] removes hexane (#1382)
* removes hexane (#54437)

removes hexane gas from video game

(the ability to hear dchat got removed like half a day ago) (Lemons note, it's been more then half a day)

it will speed up atmos a bit with less reactions, the reagent from the gas does the same things as halon + bz and the reaction from it is pretty similar to halon, they are both gases that exist to stop fires, i dont think we need both

* removes hexane

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-19 21:12:45 +01:00
Gandalf 2b4367093b Vending machine dispenses into hand [NON-MODULAR] (#1362)
* Update _vending.dm

* Update _vending.dm

* Update bags.dm

* Update _vending.dm
2020-10-19 09:47:53 +02:00
SkyratBot b3cd29d2d2 [MIRROR] SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance (#1363)
* SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance (#54430)

Title. Also added some precautions to bank_account/new() and the crab17 gear.
The fact the majority of functions pertinent to the bank_accounts list was O(n) disquieted me.

* SSeconomy/var/bank_accounts is now an association list of account identifiers and datums for O(1) performance

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-19 01:35:05 +01:00
SkyratBot 72974ebac4 [MIRROR] Refactors occupant to use setter (#1357)
* Refactors occupant to use setter (#54373)

This is to make it easier to attach a signal to the setting of the occupant.

* Refactors occupant to use setter

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
2020-10-18 17:05:22 +01:00
SkyratBot 717c31d40c [MIRROR] Adds the New-and-Improved Training Machine, Training Toolbox! (#1345)
* Adds the New-and-Improved Training Machine, Training Toolbox! (#54133)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>

* Adds the New-and-Improved Training Machine, Training Toolbox!

Co-authored-by: Emmanuel S <mrdoomboyo@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2020-10-17 00:39:34 +01:00
SkyratBot 28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00
SkyratBot eb92ea9cb8 [MIRROR] adds more cursed animal masks (#1335)
* adds more cursed animal masks (#53539)

Animal masks refactor

* adds more cursed animal masks

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-15 22:12:00 +01:00
SkyratBot bcb5fbc83c [MIRROR] TGUI Communications console (#1286)
* TGUI Communications console

* fix

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-10-14 17:45:53 +01:00
SkyratBot 1f58e4c363 [MIRROR] The trashbag of holding now has its own inhand sprite. (#1300)
* Merge pull request #54347 from uomo91/trashbagsprite

The trashbag of holding now has its own inhand sprite.

* The trashbag of holding now has its own inhand sprite.

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-14 12:51:19 +02:00
SkyratBot 62f9a92c32 [MIRROR] removes unused define left over from devil (#1297)
* removes unused define left over from devil (#54356)

* removes unused define left over from devil

Co-authored-by: Couls <coul422@gmail.com>
2020-10-14 00:07:45 +01:00
SkyratBot b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00
SkyratBot af7fb6428e [MIRROR] Fixes slices on pizza and resizes some foods (#1291)
* Fixes slices on pizza and resizes some foods (#54353)

fix: you can no longer cut pizza into bugged slices
fix: some small foods are actually small again

* Fixes slices on pizza and resizes some foods

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-13 23:05:12 +02:00
SkyratBot 756b97a0fb [MIRROR] Converts some unique and typelists into stringlists (#1284)
* Converts some unique and typelists into stringlists (#54237)

* Converts some unique and typelists into stringlists

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-13 08:03:58 +02:00
SkyratBot 81ba096768 [MIRROR] One more pass on null rod sprites + null rod storage sanity pass (#1277)
* Finishes the job on null rod sprites hopefully once and for all (#54235)

* One more pass on null rod sprites + null rod storage sanity pass

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-12 23:28:11 +02:00
SkyratBot b0215f179a [MIRROR] Takes some lessons from Jimmy Neutron (#1269)
* sodium chloride is now called salt (#54328)

* Takes some lessons from Jimmy Neutron

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:18:45 +02:00