[MIRROR] Moves screen objects from mob to hud (#1336)

* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
SkyratBot
2020-10-16 03:37:54 +02:00
committed by GitHub
parent d80c0b303b
commit 28472fa8f3
68 changed files with 141 additions and 141 deletions

View File

@@ -413,7 +413,7 @@
transform = M
/obj/screen/click_catcher
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "catcher"
plane = CLICKCATCHER_PLANE
mouse_opacity = MOUSE_OPACITY_OPAQUE
@@ -423,7 +423,7 @@
#define MAX_SAFE_BYOND_ICON_SCALE_PX (33 * 32) //Not using world.icon_size on purpose.
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher")
var/icon/newicon = icon('icons/hud/screen_gen.dmi', "catcher")
var/ox = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_x)
var/oy = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_y)
var/px = view_size_x * world.icon_size

View File

@@ -66,10 +66,10 @@
/obj/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
desc = "Shift-click any button to reset its position, and Control-click it to lock it in place. Alt-click this button to reset all buttons to their default positions."
icon = 'icons/mob/actions.dmi'
icon = 'icons/hud/actions.dmi'
icon_state = "bg_default"
var/hidden = FALSE
var/hide_icon = 'icons/mob/actions.dmi'
var/hide_icon = 'icons/hud/actions.dmi'
var/hide_state = "hide"
var/show_state = "show"
var/mutable_appearance/hide_appearance
@@ -174,7 +174,7 @@
.["bg_state"] = "template"
//TODO : Make these fit theme
.["toggle_icon"] = 'icons/mob/actions.dmi'
.["toggle_icon"] = 'icons/hud/actions.dmi'
.["toggle_hide"] = "hide"
.["toggle_show"] = "show"

View File

@@ -1,5 +1,5 @@
/obj/screen/ai
icon = 'icons/mob/screen_ai.dmi'
icon = 'icons/hud/screen_ai.dmi'
/obj/screen/ai/Click()
if(isobserver(usr) || usr.incapacitated())
@@ -183,7 +183,7 @@
/datum/hud/ai
ui_style = 'icons/mob/screen_ai.dmi'
ui_style = 'icons/hud/screen_ai.dmi'
/datum/hud/ai/New(mob/owner)
..()

View File

@@ -88,7 +88,7 @@
qdel(alert)
/obj/screen/alert
icon = 'icons/mob/screen_alert.dmi'
icon = 'icons/hud/screen_alert.dmi'
icon_state = "default"
name = "Alert"
desc = "Something seems to have gone wrong with this alert, so report this bug please"
@@ -377,7 +377,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
/obj/screen/alert/bloodsense/Initialize()
. = ..()
narnar = new('icons/mob/screen_alert.dmi', "mini_nar")
narnar = new('icons/hud/screen_alert.dmi', "mini_nar")
START_PROCESSING(SSprocessing, src)
/obj/screen/alert/bloodsense/Destroy()

View File

@@ -1,5 +1,5 @@
/obj/screen/alien
icon = 'icons/mob/screen_alien.dmi'
icon = 'icons/hud/screen_alien.dmi'
/obj/screen/alien/leap
name = "toggle leap"
@@ -22,7 +22,7 @@
screen_loc = ui_alien_queen_finder
/datum/hud/alien
ui_style = 'icons/mob/screen_alien.dmi'
ui_style = 'icons/hud/screen_alien.dmi'
/datum/hud/alien/New(mob/living/carbon/alien/humanoid/owner)
..()

View File

@@ -1,5 +1,5 @@
/datum/hud/larva
ui_style = 'icons/mob/screen_alien.dmi'
ui_style = 'icons/hud/screen_alien.dmi'
/datum/hud/larva/New(mob/owner)
..()
@@ -18,9 +18,9 @@
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_alien.dmi'
pull_icon.icon = 'icons/hud/screen_alien.dmi'
pull_icon.update_icon()
pull_icon.screen_loc = ui_above_movement
pull_icon.hud = src

View File

@@ -1,6 +1,6 @@
/obj/screen/blob
icon = 'icons/mob/blob.dmi'
icon = 'icons/hud/blob.dmi'
/obj/screen/blob/MouseEntered(location,control,params)
openToolTip(usr,src,params,title = name,content = desc, theme = "blob")

View File

@@ -1,5 +1,5 @@
/datum/hud/constructs
ui_style = 'icons/mob/screen_construct.dmi'
ui_style = 'icons/hud/screen_construct.dmi'
/datum/hud/constructs/New(mob/owner)
..()

View File

@@ -57,7 +57,7 @@
client.screen -= screen
/obj/screen/fullscreen
icon = 'icons/mob/screen_full.dmi'
icon = 'icons/hud/screen_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
@@ -115,22 +115,22 @@
icon_state = "impairedoverlay"
/obj/screen/fullscreen/flash
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
/obj/screen/fullscreen/flash/static
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/obj/screen/fullscreen/high
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/screen/fullscreen/color_vision
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
alpha = 80
@@ -145,7 +145,7 @@
color = "#0000ff"
/obj/screen/fullscreen/cinematic_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
plane = SPLASHSCREEN_PLANE
@@ -154,7 +154,7 @@
show_when_dead = TRUE
/obj/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "flash"
transform = matrix(200, 0, 0, 0, 200, 0)
plane = LIGHTING_PLANE

View File

@@ -1,5 +1,5 @@
/obj/screen/ghost
icon = 'icons/mob/screen_ghost.dmi'
icon = 'icons/hud/screen_ghost.dmi'
/obj/screen/ghost/MouseEntered()
flick(icon_state + "_anim", src)

View File

@@ -1,5 +1,5 @@
/datum/hud/guardian
ui_style = 'icons/mob/guardian.dmi'
ui_style = 'icons/hud/guardian.dmi'
/datum/hud/guardian/New(mob/living/simple_animal/hostile/guardian/owner)
..()
@@ -69,7 +69,7 @@
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/guardian.dmi'
pull_icon.icon = 'icons/hud/guardian.dmi'
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
pull_icon.hud = src
@@ -116,7 +116,7 @@
..()
/obj/screen/guardian
icon = 'icons/mob/guardian.dmi'
icon = 'icons/hud/guardian.dmi'
/obj/screen/guardian/manifest
icon_state = "manifest"

View File

@@ -6,13 +6,13 @@
// The default UI style is the first one in the list
GLOBAL_LIST_INIT(available_ui_styles, list(
"Midnight" = 'icons/mob/screen_midnight.dmi',
"Retro" = 'icons/mob/screen_retro.dmi',
"Plasmafire" = 'icons/mob/screen_plasmafire.dmi',
"Slimecore" = 'icons/mob/screen_slimecore.dmi',
"Operative" = 'icons/mob/screen_operative.dmi',
"Clockwork" = 'icons/mob/screen_clockwork.dmi',
"Glass" = 'icons/mob/screen_glass.dmi'
"Midnight" = 'icons/hud/screen_midnight.dmi',
"Retro" = 'icons/hud/screen_retro.dmi',
"Plasmafire" = 'icons/hud/screen_plasmafire.dmi',
"Slimecore" = 'icons/hud/screen_slimecore.dmi',
"Operative" = 'icons/hud/screen_operative.dmi',
"Clockwork" = 'icons/hud/screen_clockwork.dmi',
"Glass" = 'icons/hud/screen_glass.dmi'
))
/proc/ui_style2icon(ui_style)

View File

@@ -1,5 +1,5 @@
/obj/screen/human
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
/obj/screen/human/toggle
name = "toggle"
@@ -34,7 +34,7 @@
H.quick_equip()
/obj/screen/ling
icon = 'icons/mob/screen_changeling.dmi'
icon = 'icons/hud/screen_changeling.dmi'
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/ling/sting

View File

@@ -1,5 +1,5 @@
/datum/hud/living
ui_style = 'icons/mob/screen_gen.dmi'
ui_style = 'icons/hud/screen_gen.dmi'
/datum/hud/living/New(mob/living/owner)
..()

View File

@@ -14,7 +14,7 @@
*/
/obj/screen/background
name = "background"
icon = 'icons/mob/map_backgrounds.dmi'
icon = 'icons/hud/map_backgrounds.dmi'
icon_state = "clear"
layer = GAME_PLANE
plane = GAME_PLANE

View File

@@ -13,7 +13,7 @@
infodisplay += alien_plasma_display
/obj/screen/ooze_nutrition_display
icon = 'icons/mob/screen_alien.dmi'
icon = 'icons/hud/screen_alien.dmi'
icon_state = "power_display"
name = "nutrition"
screen_loc = ui_alienplasmadisplay

View File

@@ -1,7 +1,7 @@
#define PAI_MISSING_SOFTWARE_MESSAGE "<span class='warning'>You must download the required software to use this.</span>"
/obj/screen/pai
icon = 'icons/mob/screen_pai.dmi'
icon = 'icons/hud/screen_pai.dmi'
var/required_software
/obj/screen/pai/Click()
@@ -160,7 +160,7 @@
/obj/screen/pai/radio
name = "radio"
icon = 'icons/mob/screen_cyborg.dmi'
icon = 'icons/hud/screen_cyborg.dmi'
icon_state = "radio"
/obj/screen/pai/radio/Click()

View File

@@ -4,7 +4,7 @@
GLOBAL_LIST_EMPTY(radial_menus)
/obj/screen/radial
icon = 'icons/mob/radial.dmi'
icon = 'icons/hud/radial.dmi'
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
var/datum/radial_menu/parent
@@ -80,7 +80,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
var/py_shift = 0
var/entry_animation = TRUE
var/icon_path = 'icons/mob/radial.dmi' //SKYRAT EDIT ADDITION - GUNPOINT
var/icon_path = 'icons/hud/radial.dmi' //SKYRAT EDIT ADDITION - GUNPOINT
//If we swap to vis_contens inventory these will need a redo
/datum/radial_menu/proc/check_screen_border(mob/user)

View File

@@ -1,5 +1,5 @@
/datum/hud/revenant
ui_style = 'icons/mob/screen_gen.dmi'
ui_style = 'icons/hud/screen_gen.dmi'
/datum/hud/revenant/New(mob/owner)
..()

View File

@@ -1,5 +1,5 @@
/obj/screen/robot
icon = 'icons/mob/screen_cyborg.dmi'
icon = 'icons/hud/screen_cyborg.dmi'
/obj/screen/robot/module
name = "cyborg module"
@@ -69,7 +69,7 @@
R.uneq_active()
/datum/hud/robot
ui_style = 'icons/mob/screen_cyborg.dmi'
ui_style = 'icons/hud/screen_cyborg.dmi'
/datum/hud/robot/New(mob/owner)
..()
@@ -165,7 +165,7 @@
module_store_icon.hud = src
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.icon = 'icons/hud/screen_cyborg.dmi'
pull_icon.screen_loc = ui_borg_pull
pull_icon.hud = src
pull_icon.update_icon()
@@ -301,7 +301,7 @@
/obj/screen/robot/alerts
name = "Alert Panel"
icon = 'icons/mob/screen_ai.dmi'
icon = 'icons/hud/screen_ai.dmi'
icon_state = "alerts"
/obj/screen/robot/alerts/Click()

View File

@@ -8,7 +8,7 @@
*/
/obj/screen
name = ""
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
layer = HUD_LAYER
plane = HUD_PLANE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
@@ -75,7 +75,7 @@
/obj/screen/skills
name = "skills"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "skills"
screen_loc = ui_skill_menu
@@ -86,13 +86,13 @@
/obj/screen/craft
name = "crafting menu"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "craft"
screen_loc = ui_crafting
/obj/screen/area_creator
name = "create new area"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "area_edit"
screen_loc = ui_building
@@ -107,7 +107,7 @@
/obj/screen/language_menu
name = "language menu"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "talk_wheel"
screen_loc = ui_language_menu
@@ -192,7 +192,7 @@
/obj/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/hud/screen_gen.dmi', "blocked")
var/held_index = 0
/obj/screen/inventory/hand/update_overlays()
@@ -200,7 +200,7 @@
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
handcuff_overlay = mutable_appearance('icons/hud/screen_gen.dmi', state)
if(!hud?.mymob)
return
@@ -256,7 +256,7 @@
/obj/screen/drop
name = "drop"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_drop"
layer = HUD_LAYER
plane = HUD_PLANE
@@ -293,11 +293,11 @@
return ..()
/obj/screen/act_intent/alien
icon = 'icons/mob/screen_alien.dmi'
icon = 'icons/hud/screen_alien.dmi'
screen_loc = ui_movi
/obj/screen/act_intent/robot
icon = 'icons/mob/screen_cyborg.dmi'
icon = 'icons/hud/screen_cyborg.dmi'
screen_loc = ui_borg_intents
/obj/screen/internals
@@ -367,7 +367,7 @@
/obj/screen/mov_intent
name = "run/walk toggle"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "running"
/obj/screen/mov_intent/Click()
@@ -387,7 +387,7 @@
/obj/screen/pull
name = "stop pulling"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "pull"
/obj/screen/pull/Click()
@@ -403,7 +403,7 @@
/obj/screen/resist
name = "resist"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_resist"
layer = HUD_LAYER
plane = HUD_PLANE
@@ -415,7 +415,7 @@
/obj/screen/rest
name = "rest"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_rest"
layer = HUD_LAYER
plane = HUD_PLANE
@@ -460,7 +460,7 @@
/obj/screen/throw_catch
name = "throw/catch"
icon = 'icons/mob/screen_midnight.dmi'
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_throw_off"
/obj/screen/throw_catch/Click()
@@ -472,7 +472,7 @@
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
var/overlay_icon = 'icons/mob/screen_gen.dmi'
var/overlay_icon = 'icons/hud/screen_gen.dmi'
var/static/list/hover_overlays_cache = list()
var/hovering
@@ -514,7 +514,7 @@
vis_contents += overlay_object
/obj/effect/overlay/zone_sel
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 128
anchored = TRUE
@@ -581,11 +581,11 @@
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/obj/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
overlay_icon = 'icons/mob/screen_alien.dmi'
icon = 'icons/hud/screen_alien.dmi'
overlay_icon = 'icons/hud/screen_alien.dmi'
/obj/screen/zone_sel/robot
icon = 'icons/mob/screen_cyborg.dmi'
icon = 'icons/hud/screen_cyborg.dmi'
/obj/screen/flash
name = "flash"
@@ -596,7 +596,7 @@
plane = FULLSCREEN_PLANE
/obj/screen/damageoverlay
icon = 'icons/mob/screen_full.dmi'
icon = 'icons/hud/screen_full.dmi'
icon_state = "oxydamageoverlay0"
name = "dmg"
blend_mode = BLEND_MULTIPLY
@@ -611,11 +611,11 @@
screen_loc = ui_health
/obj/screen/healths/alien
icon = 'icons/mob/screen_alien.dmi'
icon = 'icons/hud/screen_alien.dmi'
screen_loc = ui_alien_health
/obj/screen/healths/robot
icon = 'icons/mob/screen_cyborg.dmi'
icon = 'icons/hud/screen_cyborg.dmi'
screen_loc = ui_borg_health
/obj/screen/healths/blob
@@ -626,7 +626,7 @@
/obj/screen/healths/blob/naut
name = "health"
icon = 'icons/mob/blob.dmi'
icon = 'icons/hud/blob.dmi'
icon_state = "nauthealth"
/obj/screen/healths/blob/naut/core
@@ -647,7 +647,7 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/construct
icon = 'icons/mob/screen_construct.dmi'
icon = 'icons/hud/screen_construct.dmi'
icon_state = "artificer_health0"
screen_loc = ui_construct_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT

View File

@@ -1,5 +1,5 @@
/obj/screen/swarmer
icon = 'icons/mob/swarmer.dmi'
icon = 'icons/hud/swarmer.dmi'
/obj/screen/swarmer/fabricate_trap
icon_state = "ui_trap"

View File

@@ -16,7 +16,7 @@
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
var/icon_icon = 'icons/hud/actions.dmi' //This is the file for the ACTION icon
var/button_icon_state = "default" //And this is the state for the action icon
var/mob/owner

View File

@@ -226,9 +226,9 @@
var/list/choices = list()
if (locked)
choices["unlock"] = icon('icons/mob/radial.dmi', "radial_unlock")
choices["unlock"] = icon('icons/hud/radial.dmi', "radial_unlock")
else if (state_open)
choices["close"] = icon('icons/mob/radial.dmi', "radial_close")
choices["close"] = icon('icons/hud/radial.dmi', "radial_close")
for (var/item_key in items)
var/item = vars[item_key]
@@ -238,9 +238,9 @@
// If the item doesn't exist, put a silhouette in its place
choices[item_key] = items[item_key]
else
choices["open"] = icon('icons/mob/radial.dmi', "radial_open")
choices["disinfect"] = icon('icons/mob/radial.dmi', "radial_disinfect")
choices["lock"] = icon('icons/mob/radial.dmi', "radial_lock")
choices["open"] = icon('icons/hud/radial.dmi', "radial_open")
choices["disinfect"] = icon('icons/hud/radial.dmi', "radial_disinfect")
choices["lock"] = icon('icons/hud/radial.dmi', "radial_lock")
var/choice = show_radial_menu(
user,

View File

@@ -1,6 +1,6 @@
/obj/effect/bump_teleporter
name = "bump-teleporter"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
var/id = null //id of this bump_teleporter.
var/id_target = null //id of bump_teleporter which this moves you to.

View File

@@ -1,6 +1,6 @@
/obj/effect/temp_visual/point
name = "pointer"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "arrow"
layer = POINT_LAYER
duration = 25

View File

@@ -5,7 +5,7 @@
/obj/effect/spawner/newbomb
name = "bomb"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x"
var/temp_p = 1500
var/temp_o = 1000 // tank temperatures

View File

@@ -1,6 +1,6 @@
/obj/effect/spawner/bundle
name = "bundle spawner"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
color = "#00FF00"

View File

@@ -308,10 +308,10 @@ RLD
if(!user)
return
var/list/computer_dirs = list(
"NORTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "cnorth"),
"EAST" = image(icon = 'icons/mob/radial.dmi', icon_state = "ceast"),
"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
"NORTH" = image(icon = 'icons/hud/radial.dmi', icon_state = "cnorth"),
"EAST" = image(icon = 'icons/hud/radial.dmi', icon_state = "ceast"),
"SOUTH" = image(icon = 'icons/hud/radial.dmi', icon_state = "csouth"),
"WEST" = image(icon = 'icons/hud/radial.dmi', icon_state = "cwest")
)
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
@@ -333,8 +333,8 @@ RLD
var/list/solid_or_glass_choices = list(
"Solid" = get_airlock_image(/obj/machinery/door/airlock),
"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass),
"Windoor" = image(icon = 'icons/mob/radial.dmi', icon_state = "windoor"),
"Secure Windoor" = image(icon = 'icons/mob/radial.dmi', icon_state = "secure_windoor")
"Windoor" = image(icon = 'icons/hud/radial.dmi', icon_state = "windoor"),
"Secure Windoor" = image(icon = 'icons/hud/radial.dmi', icon_state = "secure_windoor")
)
var/list/solid_choices = list(
@@ -470,10 +470,10 @@ RLD
if(!user)
return
var/static/list/choices = list(
"Chair" = image(icon = 'icons/mob/radial.dmi', icon_state = "chair"),
"Stool" = image(icon = 'icons/mob/radial.dmi', icon_state = "stool"),
"Table" = image(icon = 'icons/mob/radial.dmi', icon_state = "table"),
"Glass Table" = image(icon = 'icons/mob/radial.dmi', icon_state = "glass_table")
"Chair" = image(icon = 'icons/hud/radial.dmi', icon_state = "chair"),
"Stool" = image(icon = 'icons/hud/radial.dmi', icon_state = "stool"),
"Table" = image(icon = 'icons/hud/radial.dmi', icon_state = "table"),
"Glass Table" = image(icon = 'icons/hud/radial.dmi', icon_state = "glass_table")
)
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
@@ -528,15 +528,15 @@ RLD
/obj/item/construction/rcd/attack_self(mob/user)
..()
var/list/choices = list(
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
"Airlock" = image(icon = 'icons/hud/radial.dmi', icon_state = "airlock"),
"Deconstruct" = image(icon= 'icons/hud/radial.dmi', icon_state = "delete"),
"Grilles & Windows" = image(icon = 'icons/hud/radial.dmi', icon_state = "grillewindow"),
"Floors & Walls" = image(icon = 'icons/hud/radial.dmi', icon_state = "wallfloor")
)
if(upgrade & RCD_UPGRADE_FRAMES)
choices += list(
"Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"),
"Computer Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "computer_dir"),
"Machine Frames" = image(icon = 'icons/hud/radial.dmi', icon_state = "machine"),
"Computer Frames" = image(icon = 'icons/hud/radial.dmi', icon_state = "computer_dir"),
)
if(upgrade & RCD_UPGRADE_SILO_LINK)
choices += list(
@@ -544,21 +544,21 @@ RLD
)
if(upgrade & RCD_UPGRADE_FURNISHING)
choices += list(
"Furnishing" = image(icon = 'icons/mob/radial.dmi', icon_state = "chair")
"Furnishing" = image(icon = 'icons/hud/radial.dmi', icon_state = "chair")
)
if(mode == RCD_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
"Change Access" = image(icon = 'icons/hud/radial.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/hud/radial.dmi', icon_state = "airlocktype")
)
else if(mode == RCD_WINDOWGRILLE)
choices += list(
"Change Window Glass" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype"),
"Change Window Size" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowsize")
"Change Window Glass" = image(icon = 'icons/hud/radial.dmi', icon_state = "windowtype"),
"Change Window Size" = image(icon = 'icons/hud/radial.dmi', icon_state = "windowsize")
)
else if(mode == RCD_FURNISHING)
choices += list(
"Change Furnishing Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "chair")
"Change Furnishing Type" = image(icon = 'icons/hud/radial.dmi', icon_state = "chair")
)
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))

View File

@@ -246,7 +246,7 @@
var/pipe_cleanersuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
if(fromdir == dirnum) //pipe_cleaners can't loop back on themselves
pipe_cleanersuffix = "invalid"
var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[pipe_cleanersuffix]")
var/image/img = image(icon = 'icons/hud/radial.dmi', icon_state = "cable_[pipe_cleanersuffix]")
img.color = GLOB.pipe_cleaner_colors[colors[current_color_index]]
wiredirs[icondir] = img
return wiredirs

View File

@@ -55,9 +55,9 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
var/list/choices = GLOB.tcgcard_radial_choices
if(!length(choices))
choices = GLOB.tcgcard_radial_choices = list(
"Pickup" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_pickup"),
"Tap" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_tap"),
"Flip" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_flip"),
"Pickup" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_pickup"),
"Tap" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_tap"),
"Flip" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_flip"),
)
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
@@ -171,9 +171,9 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
icon_state = "deck_up"
obj_flags = UNIQUE_RENAME
var/flipped = FALSE
var/static/radial_draw = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_draw")
var/static/radial_shuffle = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_shuffle")
var/static/radial_pickup = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_pickup")
var/static/radial_draw = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_draw")
var/static/radial_shuffle = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_shuffle")
var/static/radial_pickup = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_pickup")
/obj/item/tcgcard_deck/Initialize()
. = ..()
@@ -198,10 +198,10 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
/obj/item/tcgcard_deck/attack_hand(mob/user)
var/list/choices = list(
"Draw" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_draw"),
"Shuffle" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_shuffle"),
"Pickup" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_pickup"),
"Flip" = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_flip"),
"Draw" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_draw"),
"Shuffle" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_shuffle"),
"Pickup" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_pickup"),
"Flip" = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_flip"),
)
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))

View File

@@ -56,7 +56,7 @@ GLOBAL_PROTECT(admin_verbs_debug_mapping)
/obj/effect/debugging/mapfix_marker
name = "map fix marker"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "mapfixmarker"
desc = "I am a mappers mistake."
@@ -312,7 +312,7 @@ GLOBAL_VAR_INIT(say_disabled, FALSE)
qdel(D)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
final.Insert(icon('icons/hud/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
/client/proc/debug_z_levels()

View File

@@ -139,7 +139,7 @@
var/mutable_appearance/fusion_overlay = mutable_appearance('icons/effects/atmospherics.dmi', "fusion_gas")
fusion_overlay.blend_mode = BLEND_ADD
fusion_overlay.alpha = fusion_amt * 255
var/mutable_appearance/rainbow_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "druggy")
var/mutable_appearance/rainbow_overlay = mutable_appearance('icons/hud/screen_gen.dmi', "druggy")
rainbow_overlay.blend_mode = BLEND_ADD
rainbow_overlay.alpha = fusion_amt * 255
rainbow_overlay.appearance_flags = RESET_COLOR

View File

@@ -24,9 +24,9 @@
var/datum/looping_sound/microwave/soundloop
var/list/ingredients = list() // may only contain /atom/movables
var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")
var/static/radial_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject")
var/static/radial_use = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_use")
var/static/radial_examine = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_examine")
var/static/radial_eject = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_eject")
var/static/radial_use = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_use")
// we show the button even if the proc will not work
var/static/list/radial_options = list("eject" = radial_eject, "use" = radial_use)

View File

@@ -5,7 +5,7 @@
These remove snowflake code for special holodeck functions.
*/
/obj/effect/holodeck_effect
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
invisibility = INVISIBILITY_ABSTRACT

View File

@@ -277,7 +277,7 @@
/obj/item/fakeartefact
name = "expensive forgery"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
var/possible = list(/obj/item/ship_in_a_bottle,
/obj/item/gun/energy/pulse,

View File

@@ -26,7 +26,7 @@
finder_icon = "finder_med"
if(21 to INFINITY)
finder_icon = "finder_far"
var/image/finder_eye = image('icons/mob/screen_alien.dmi', finder_icon, dir = Qdir)
var/image/finder_eye = image('icons/hud/screen_alien.dmi', finder_icon, dir = Qdir)
hud_used.alien_queen_finder.add_overlay(finder_eye)
/mob/living/carbon/alien/humanoid/royal/queen/findQueen()

View File

@@ -901,11 +901,11 @@
if(hal_screwyhud == SCREWYHUD_HEALTHY)
icon_num = 0
if(icon_num)
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[BP.body_zone][icon_num]"))
hud_used.healthdoll.add_overlay(mutable_appearance('icons/hud/screen_gen.dmi', "[BP.body_zone][icon_num]"))
for(var/t in get_missing_limbs()) //Missing limbs
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[t]6"))
hud_used.healthdoll.add_overlay(mutable_appearance('icons/hud/screen_gen.dmi', "[t]6"))
for(var/t in get_disabled_limbs()) //Disabled limbs
hud_used.healthdoll.add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[t]7"))
hud_used.healthdoll.add_overlay(mutable_appearance('icons/hud/screen_gen.dmi', "[t]7"))
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"

View File

@@ -596,7 +596,7 @@
var/icon/mob_mask = icon(icon, icon_state)
if(mob_mask.Height() > world.icon_size || mob_mask.Width() > world.icon_size)
var/health_doll_icon_state = health_doll_icon ? health_doll_icon : "megasprite"
mob_mask = icon('icons/mob/screen_gen.dmi', health_doll_icon_state) //swap to something generic if they have no special doll
mob_mask = icon('icons/hud/screen_gen.dmi', health_doll_icon_state) //swap to something generic if they have no special doll
livingdoll.filters += filter(type="alpha", icon = mob_mask)
livingdoll.filters += filter(type="drop_shadow", size = -1)
if(severity > 0)

View File

@@ -455,9 +455,9 @@ GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(/obj/structure/gri
restraints_icon.maptext = "<span class='maptext' [amount >= CABLE_RESTRAINTS_COST ? "" : "style='color: red'"]>[CABLE_RESTRAINTS_COST]</span>"
var/list/radial_menu = list(
"Layer 1" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-red"),
"Layer 2" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-yellow"),
"Layer 3" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-blue"),
"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue"),
"Multilayer cable hub" = image(icon = 'icons/obj/power.dmi', icon_state = "cable_bridge"),
"Multi Z layer cable hub" = image(icon = 'icons/obj/power.dmi', icon_state = "cablerelay-broken-cable"),
"Cable restraints" = restraints_icon
@@ -701,9 +701,9 @@ GLOBAL_LIST(hub_radial_layer_list)
return
if(!GLOB.hub_radial_layer_list)
GLOB.hub_radial_layer_list = list(
"Layer 1" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-red"),
"Layer 2" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-yellow"),
"Layer 3" = image(icon = 'icons/mob/radial.dmi', icon_state = "coil-blue"),
"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue"),
"Machinery" = image(icon = 'icons/obj/power.dmi', icon_state = "smes")
)

View File

@@ -18,11 +18,11 @@
var/speed = 1
var/list/holdingitems
var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")
var/static/radial_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject")
var/static/radial_grind = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_grind")
var/static/radial_juice = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_juice")
var/static/radial_mix = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_mix")
var/static/radial_examine = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_examine")
var/static/radial_eject = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_eject")
var/static/radial_grind = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_grind")
var/static/radial_juice = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_juice")
var/static/radial_mix = image(icon = 'icons/hud/radial.dmi', icon_state = "radial_mix")
/obj/machinery/reagentgrinder/Initialize()
. = ..()

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