Files
Bubberstation/code/modules/power/cable.dm
SkyratBot 28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00

761 lines
24 KiB
Plaintext

//Use this only for things that aren't a subtype of obj/machinery/power
//For things that are, override "should_have_node()" on them
GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(/obj/structure/grille)))
#define UNDER_SMES -1
#define UNDER_TERMINAL 1
///////////////////////////////
//CABLE STRUCTURE
///////////////////////////////
////////////////////////////////
// Definitions
////////////////////////////////
/obj/structure/cable
name = "power cable"
desc = "A flexible, superconducting insulated cable for heavy-duty power transfer."
icon = 'icons/obj/power_cond/layer_cable.dmi'
icon_state = "l2-1-2-4-8-node"
color = "yellow"
layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
anchored = TRUE
obj_flags = CAN_BE_HIT | ON_BLUEPRINTS
var/linked_dirs = 0 //bitflag
var/node = FALSE //used for sprites display
var/cable_layer = CABLE_LAYER_2 //bitflag
var/machinery_layer = MACHINERY_LAYER_1 //bitflag
var/datum/powernet/powernet
/obj/structure/cable/layer1
color = "red"
cable_layer = CABLE_LAYER_1
machinery_layer = null
layer = WIRE_LAYER - 0.01
icon_state = "l1-1-2-4-8-node"
/obj/structure/cable/layer3
color = "blue"
cable_layer = CABLE_LAYER_3
machinery_layer = null
layer = WIRE_LAYER + 0.01
icon_state = "l4-1-2-4-8-node"
/obj/structure/cable/Initialize(mapload)
. = ..()
GLOB.cable_list += src //add it to the global cable list
Connect_cable()
AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE)
///Set the linked indicator bitflags
/obj/structure/cable/proc/Connect_cable(clear_before_updating = FALSE)
var/under_thing = NONE
if(clear_before_updating)
linked_dirs = 0
var/obj/machinery/power/search_parent
for(var/obj/machinery/power/P in loc)
if(istype(P, /obj/machinery/power/terminal))
under_thing = UNDER_TERMINAL
search_parent = P
break
if(istype(P, /obj/machinery/power/smes))
under_thing = UNDER_SMES
search_parent = P
break
for(var/check_dir in GLOB.cardinals)
var/TB = get_step(src, check_dir)
//don't link from smes to its terminal
if(under_thing)
switch(under_thing)
if(UNDER_SMES)
var/obj/machinery/power/terminal/term = locate(/obj/machinery/power/terminal) in TB
//Why null or equal to the search parent?
//during map init it's possible for a placed smes terminal to not have initialized to the smes yet
//but the cable underneath it is ready to link.
//I don't believe null is even a valid state for a smes terminal while the game is actually running
//So in the rare case that this happens, we also shouldn't connect
//This might break.
if(term && (!term.master || term.master == search_parent))
continue
if(UNDER_TERMINAL)
var/obj/machinery/power/smes/S = locate(/obj/machinery/power/smes) in TB
if(S && (!S.terminal || S.terminal == search_parent))
continue
var/inverse = turn(check_dir, 180)
for(var/obj/structure/cable/C in TB)
if(C.cable_layer & cable_layer)
linked_dirs |= check_dir
C.linked_dirs |= inverse
C.update_icon()
update_icon()
///Clear the linked indicator bitflags
/obj/structure/cable/proc/Disconnect_cable()
for(var/check_dir in GLOB.cardinals)
var/inverse = turn(check_dir, 180)
if(linked_dirs & check_dir)
var/TB = get_step(loc, check_dir)
for(var/obj/structure/cable/C in TB)
if(cable_layer & C.cable_layer)
C.linked_dirs &= ~inverse
C.update_icon()
/obj/structure/cable/Destroy() // called when a cable is deleted
Disconnect_cable()
if(powernet)
cut_cable_from_powernet() // update the powernets
GLOB.cable_list -= src //remove it from global cable list
return ..() // then go ahead and delete the cable
/obj/structure/cable/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/cable_coil(drop_location(), 1)
qdel(src)
///////////////////////////////////
// General procedures
///////////////////////////////////
/obj/structure/cable/update_icon_state()
if(!linked_dirs)
icon_state = "l[cable_layer]-noconnection"
else
var/list/dir_icon_list = list()
for(var/check_dir in GLOB.cardinals)
if(linked_dirs & check_dir)
dir_icon_list += "[check_dir]"
var/dir_string = dir_icon_list.Join("-")
if(dir_icon_list.len > 1)
for(var/obj/O in loc)
if(GLOB.wire_node_generating_types[O.type])
dir_string = "[dir_string]-node"
break
else if(istype(O, /obj/machinery/power))
var/obj/machinery/power/P = O
if(P.should_have_node())
dir_string = "[dir_string]-node"
break
dir_string = "l[cable_layer]-[dir_string]"
icon_state = dir_string
/obj/structure/cable/proc/handlecable(obj/item/W, mob/user, params)
var/turf/T = get_turf(src)
if(T.intact)
return
if(W.tool_behaviour == TOOL_WIRECUTTER)
if (shock(user, 50))
return
user.visible_message("<span class='notice'>[user] cuts the cable.</span>", "<span class='notice'>You cut the cable.</span>")
investigate_log("was cut by [key_name(usr)] in [AREACOORD(src)]", INVESTIGATE_WIRES)
deconstruct()
return
else if(W.tool_behaviour == TOOL_MULTITOOL)
if(powernet && (powernet.avail > 0)) // is it powered?
to_chat(user, "<span class='danger'>Total power: [DisplayPower(powernet.avail)]\nLoad: [DisplayPower(powernet.load)]\nExcess power: [DisplayPower(surplus())]</span>")
else
to_chat(user, "<span class='danger'>The cable is not powered.</span>")
shock(user, 5, 0.2)
add_fingerprint(user)
// Items usable on a cable :
// - Wirecutters : cut it duh !
// - Multitool : get the power currently passing through the cable
//
/obj/structure/cable/attackby(obj/item/W, mob/user, params)
handlecable(W, user, params)
// shock the user with probability prb
/obj/structure/cable/proc/shock(mob/user, prb, siemens_coeff = 1)
if(!prob(prb))
return FALSE
if(electrocute_mob(user, powernet, src, siemens_coeff))
do_sparks(5, TRUE, src)
return TRUE
else
return FALSE
/obj/structure/cable/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct()
////////////////////////////////////////////
// Power related
///////////////////////////////////////////
// All power generation handled in add_avail()
// Machines should use add_load(), surplus(), avail()
// Non-machines should use add_delayedload(), delayed_surplus(), newavail()
/obj/structure/cable/proc/add_avail(amount)
if(powernet)
powernet.newavail += amount
/obj/structure/cable/proc/add_load(amount)
if(powernet)
powernet.load += amount
/obj/structure/cable/proc/surplus()
if(powernet)
return clamp(powernet.avail-powernet.load, 0, powernet.avail)
else
return 0
/obj/structure/cable/proc/avail(amount)
if(powernet)
return amount ? powernet.avail >= amount : powernet.avail
else
return 0
/obj/structure/cable/proc/add_delayedload(amount)
if(powernet)
powernet.delayedload += amount
/obj/structure/cable/proc/delayed_surplus()
if(powernet)
return clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail)
else
return 0
/obj/structure/cable/proc/newavail()
if(powernet)
return powernet.newavail
else
return 0
/////////////////////////////////////////////////
// Cable laying helpers
////////////////////////////////////////////////
// merge with the powernets of power objects in the given direction
/obj/structure/cable/proc/mergeConnectedNetworks(direction)
var/inverse_dir = (!direction)? 0 : turn(direction, 180) //flip the direction, to match with the source position on its turf
var/turf/TB = get_step(src, direction)
for(var/obj/structure/cable/C in TB)
if(!C)
continue
if(src == C)
continue
if(!(cable_layer & C.cable_layer))
continue
if(C.linked_dirs & inverse_dir) //we've got a matching cable in the neighbor turf
if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
var/datum/powernet/newPN = new()
newPN.add_cable(C)
if(powernet) //if we already have a powernet, then merge the two powernets
merge_powernets(powernet, C.powernet)
else
C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
// merge with the powernets of power objects in the source turf
/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
var/list/to_connect = list()
node = FALSE
if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
var/datum/powernet/newPN = new()
newPN.add_cable(src)
//first let's add turf cables to our powernet
//then we'll connect machines on turf where a cable is present
for(var/atom/movable/AM in loc)
if(istype(AM, /obj/machinery/power/apc))
var/obj/machinery/power/apc/N = AM
if(!N.terminal)
continue // APC are connected through their terminal
if(N.terminal.powernet == powernet) //already connected
continue
to_connect += N.terminal //we'll connect the machines after all cables are merged
else if(istype(AM, /obj/machinery/power)) //other power machines
var/obj/machinery/power/M = AM
if(M.powernet == powernet)
continue
to_connect += M //we'll connect the machines after all cables are merged
//now that cables are done, let's connect found machines
for(var/obj/machinery/power/PM in to_connect)
node = TRUE
if(!PM.connect_to_network())
PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
//////////////////////////////////////////////
// Powernets handling helpers
//////////////////////////////////////////////
/obj/structure/cable/proc/get_cable_connections(powernetless_only)
. = list()
var/turf/T = get_turf(src)
for(var/check_dir in GLOB.cardinals)
if(linked_dirs & check_dir)
T = get_step(src, check_dir)
for(var/obj/structure/cable/C in T)
if(cable_layer & C.cable_layer)
. += C
/obj/structure/cable/proc/get_all_cable_connections(powernetless_only)
. = list()
var/turf/T
for(var/check_dir in GLOB.cardinals)
T = get_step(src, check_dir)
for(var/obj/structure/cable/C in T.contents - src)
. += C
/obj/structure/cable/proc/get_machine_connections(powernetless_only)
. = list()
for(var/obj/machinery/power/P in get_turf(src))
if(!powernetless_only || !P.powernet)
if(P.anchored)
. += P
/obj/structure/cable/proc/auto_propagate_cut_cable(obj/O)
if(O && !QDELETED(O))
var/datum/powernet/newPN = new()// creates a new powernet...
propagate_network(O, newPN)//... and propagates it to the other side of the cable
//Makes a new network for the cable and propgates it. If we already have one, just die
/obj/structure/cable/proc/propagate_if_no_network()
if(powernet)
return
var/datum/powernet/newPN = new()
propagate_network(src, newPN)
// cut the cable's powernet at this cable and updates the powergrid
/obj/structure/cable/proc/cut_cable_from_powernet(remove = TRUE)
if(!powernet)
return
var/turf/T1 = loc
if(!T1)
return
//clear the powernet of any machines on tile first
for(var/obj/machinery/power/P in T1)
P.disconnect_from_network()
var/list/P_list = list()
for(var/dir_check in GLOB.cardinals)
if(linked_dirs & dir_check)
T1 = get_step(loc, dir_check)
P_list += locate(/obj/structure/cable) in T1
// remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist
if(remove)
moveToNullspace()
powernet.remove_cable(src) //remove the cut cable from its powernet
var/first = TRUE
for(var/obj/O in P_list)
if(first)
first = FALSE
continue
addtimer(CALLBACK(O, .proc/auto_propagate_cut_cable, O), 0) //so we don't rebuild the network X times when singulo/explosion destroys a line of X cables
///////////////////////////////////////////////
// The cable coil object, used for laying cable
///////////////////////////////////////////////
////////////////////////////////
// Definitions
////////////////////////////////
#define CABLE_RESTRAINTS_COST 15
/obj/item/stack/cable_coil
name = "cable coil"
custom_price = 75
gender = NEUTER //That's a cable coil sounds better than that's some cable coils
icon = 'icons/obj/power.dmi'
icon_state = "coil"
inhand_icon_state = "coil"
novariants = FALSE
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
max_amount = MAXCOIL
amount = MAXCOIL
merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves
color = "yellow"
desc = "A coil of insulated power cable."
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=10, /datum/material/glass=5)
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
attack_verb_continuous = list("whips", "lashes", "disciplines", "flogs")
attack_verb_simple = list("whip", "lash", "discipline", "flog")
singular_name = "cable piece"
full_w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
usesound = 'sound/items/deconstruct.ogg'
var/cable_color = "yellow"
var/obj/structure/cable/target_type = /obj/structure/cable
var/target_layer = CABLE_LAYER_2
/obj/item/stack/cable_coil/Initialize(mapload, new_amount = null)
. = ..()
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
update_icon()
/obj/item/stack/cable_coil/examine(mob/user)
. = ..()
. += "<b>Ctrl+Click</b> to change the layer you are placing on."
/obj/item/stack/cable_coil/update_icon_state()
if(novariants)
return
icon_state = "[initial(icon_state)][amount < 3 ? amount : ""]"
var/how_many_things = amount < 3 ? "piece" : "coil"
name = "cable [how_many_things]"
desc = "A [how_many_things] of insulated power cable."
/obj/item/stack/cable_coil/suicide_act(mob/user)
if(locate(/obj/structure/chair/stool) in get_turf(user))
user.visible_message("<span class='suicide'>[user] is making a noose with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
else
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return(OXYLOSS)
/obj/item/stack/cable_coil/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/stack/cable_coil/attack_self(mob/living/user)
if(!user)
return
var/image/restraints_icon = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "cuff")
restraints_icon.maptext = "<span class='maptext' [amount >= CABLE_RESTRAINTS_COST ? "" : "style='color: red'"]>[CABLE_RESTRAINTS_COST]</span>"
var/list/radial_menu = list(
"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue"),
"Multilayer cable hub" = image(icon = 'icons/obj/power.dmi', icon_state = "cable_bridge"),
"Multi Z layer cable hub" = image(icon = 'icons/obj/power.dmi', icon_state = "cablerelay-broken-cable"),
"Cable restraints" = restraints_icon
)
var/layer_result = show_radial_menu(user, src, radial_menu, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
switch(layer_result)
if("Layer 1")
color = "red"
target_type = /obj/structure/cable/layer1
target_layer = CABLE_LAYER_1
novariants = FALSE
if("Layer 2")
color = "yellow"
target_type = /obj/structure/cable
target_layer = CABLE_LAYER_2
novariants = FALSE
if("Layer 3")
color = "blue"
target_type = /obj/structure/cable/layer3
target_layer = CABLE_LAYER_3
novariants = FALSE
if("Multilayer cable hub")
name = "multilayer cable hub"
desc = "A multilayer cable hub."
icon_state = "cable_bridge"
color = "white"
target_type = /obj/structure/cable/multilayer
target_layer = CABLE_LAYER_2
novariants = TRUE
if("Multi Z layer cable hub")
name = "multi z layer cable hub"
desc = "A multi-z layer cable hub."
icon_state = "cablerelay-broken-cable"
color = "white"
target_type = /obj/structure/cable/multilayer/multiz
target_layer = CABLE_LAYER_2
novariants = TRUE
if("Cable restraints")
if (amount >= CABLE_RESTRAINTS_COST)
use(CABLE_RESTRAINTS_COST)
var/obj/item/restraints/handcuffs/cable/restraints = new
restraints.color = color
user.put_in_hands(restraints)
update_icon()
///////////////////////////////////
// General procedures
///////////////////////////////////
//you can use wires to heal robotics
/obj/item/stack/cable_coil/attack(mob/living/carbon/human/H, mob/user)
if(!istype(H))
return ..()
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
if(affecting && affecting.status == BODYPART_ROBOTIC)
if(user == H)
user.visible_message("<span class='notice'>[user] starts to fix some of the wires in [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the wires in [H == user ? "your" : "[H]'s"] [affecting.name].</span>")
if(!do_mob(user, H, 50))
return
if(item_heal_robotic(H, user, 0, 15))
use(1)
return
else
return ..()
//add cables to the stack
/obj/item/stack/cable_coil/proc/give(extra)
if(amount + extra > max_amount)
amount = max_amount
else
amount += extra
update_icon()
///////////////////////////////////////////////
// Cable laying procedures
//////////////////////////////////////////////
// called when cable_coil is clicked on a turf
/obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew)
if(!isturf(user.loc))
return
if(!isturf(T) || T.intact || !T.can_have_cabling())
to_chat(user, "<span class='warning'>You can only lay cables on catwalks and plating!</span>")
return
if(get_amount() < 1) // Out of cable
to_chat(user, "<span class='warning'>There is no cable left!</span>")
return
if(get_dist(T,user) > 1) // Too far
to_chat(user, "<span class='warning'>You can't lay cable at a place that far away!</span>")
return
for(var/obj/structure/cable/C in T)
if(C.cable_layer & target_layer)
to_chat(user, "<span class='warning'>There's already a cable at that position!</span>")
return
var/obj/structure/cable/C = new target_type(T)
//create a new powernet with the cable, if needed it will be merged later
var/datum/powernet/PN = new()
PN.add_cable(C)
for(var/dir_check in GLOB.cardinals)
C.mergeConnectedNetworks(dir_check) //merge the powernet with adjacents powernets
C.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets
use(1)
if(C.shock(user, 50))
if(prob(50)) //fail
new /obj/item/stack/cable_coil(get_turf(C), 1)
C.deconstruct()
return C
/obj/item/stack/cable_coil/five
amount = 5
/obj/item/stack/cable_coil/cut
amount = null
icon_state = "coil2"
worn_icon_state = "coil"
/obj/item/stack/cable_coil/cut/Initialize(mapload)
. = ..()
if(!amount)
amount = rand(1,2)
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
update_icon()
/obj/item/stack/cable_coil/cyborg
is_cyborg = 1
custom_materials = list()
cost = 1
#undef CABLE_RESTRAINTS_COST
#undef UNDER_SMES
#undef UNDER_TERMINAL
///multilayer cable to connect different layers
/obj/structure/cable/multilayer
name = "multilayer cable hub"
desc = "A flexible, superconducting insulated multilayer hub for heavy-duty multilayer power transfer."
icon = 'icons/obj/power.dmi'
icon_state = "cable_bridge"
cable_layer = CABLE_LAYER_2
machinery_layer = MACHINERY_LAYER_1
layer = WIRE_LAYER - 0.02 //Below all cables Disabled layers can lay over hub
color = "white"
var/obj/effect/node/machinery_node
var/obj/effect/node/layer1/cable_node_1
var/obj/effect/node/layer2/cable_node_2
var/obj/effect/node/layer3/cable_node_3
/obj/effect/node
icon = 'icons/obj/power_cond/layer_cable.dmi'
icon_state = "l2-noconnection"
vis_flags = VIS_INHERIT_ID|VIS_INHERIT_PLANE|VIS_INHERIT_LAYER
color = "black"
/obj/effect/node/layer1
color = "red"
icon_state = "l1-1-2-4-8-node"
vis_flags = VIS_INHERIT_ID|VIS_INHERIT_PLANE|VIS_INHERIT_LAYER|VIS_UNDERLAY
/obj/effect/node/layer2
color = "yellow"
icon_state = "l2-1-2-4-8-node"
vis_flags = VIS_INHERIT_ID|VIS_INHERIT_PLANE|VIS_INHERIT_LAYER|VIS_UNDERLAY
/obj/effect/node/layer3
color = "blue"
icon_state = "l4-1-2-4-8-node"
vis_flags = VIS_INHERIT_ID|VIS_INHERIT_PLANE|VIS_INHERIT_LAYER|VIS_UNDERLAY
/obj/structure/cable/multilayer/update_icon_state()
return
/obj/structure/cable/multilayer/update_icon()
machinery_node?.alpha = machinery_layer & MACHINERY_LAYER_1 ? 255 : 0
cable_node_1?.alpha = cable_layer & CABLE_LAYER_1 ? 255 : 0
cable_node_2?.alpha = cable_layer & CABLE_LAYER_2 ? 255 : 0
cable_node_3?.alpha = cable_layer & CABLE_LAYER_3 ? 255 : 0
return ..()
/obj/structure/cable/multilayer/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
for(var/obj/structure/cable/C in T.contents - src)
if(C.cable_layer & cable_layer)
C.deconstruct() // remove adversary cable
if(!mapload)
auto_propagate_cut_cable(src)
machinery_node = new /obj/effect/node()
vis_contents += machinery_node
cable_node_1 = new /obj/effect/node/layer1()
vis_contents += cable_node_1
cable_node_2 = new /obj/effect/node/layer2()
vis_contents += cable_node_2
cable_node_3 = new /obj/effect/node/layer3()
vis_contents += cable_node_3
update_icon()
/obj/structure/cable/multilayer/Destroy() // called when a cable is deleted
QDEL_NULL(machinery_node)
QDEL_NULL(cable_node_1)
QDEL_NULL(cable_node_2)
QDEL_NULL(cable_node_3)
return ..() // then go ahead and delete the cable
/obj/structure/cable/multilayer/examine(mob/user)
. += ..()
. += "<span class='notice'>L1:[cable_layer & CABLE_LAYER_1 ? "Connect" : "Disconnect"].</span>"
. += "<span class='notice'>L2:[cable_layer & CABLE_LAYER_2 ? "Connect" : "Disconnect"].</span>"
. += "<span class='notice'>L3:[cable_layer & CABLE_LAYER_3 ? "Connect" : "Disconnect"].</span>"
. += "<span class='notice'>M:[machinery_layer & MACHINERY_LAYER_1 ? "Connect" : "Disconnect"].</span>"
GLOBAL_LIST(hub_radial_layer_list)
/obj/structure/cable/multilayer/attack_robot(mob/user)
attack_hand(user)
/obj/structure/cable/multilayer/attack_hand(mob/living/user)
if(!user)
return
if(!GLOB.hub_radial_layer_list)
GLOB.hub_radial_layer_list = list(
"Layer 1" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-red"),
"Layer 2" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-yellow"),
"Layer 3" = image(icon = 'icons/hud/radial.dmi', icon_state = "coil-blue"),
"Machinery" = image(icon = 'icons/obj/power.dmi', icon_state = "smes")
)
var/layer_result = show_radial_menu(user, src, GLOB.hub_radial_layer_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
var/CL
switch(layer_result)
if("Layer 1")
CL = CABLE_LAYER_1
to_chat(user, "<span class='warning'>You toggle L1 connection.</span>")
if("Layer 2")
CL = CABLE_LAYER_2
to_chat(user, "<span class='warning'>You toggle L2 connection.</span>")
if("Layer 3")
CL = CABLE_LAYER_3
to_chat(user, "<span class='warning'>You toggle L3 connection.</span>")
if("Machinery")
machinery_layer ^= MACHINERY_LAYER_1
to_chat(user, "<span class='warning'>You toggle machinery connection.</span>")
cut_cable_from_powernet(FALSE)
Disconnect_cable()
cable_layer ^= CL
Connect_cable(TRUE)
Reload()
/obj/structure/cable/multilayer/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
///Reset powernet in this hub.
/obj/structure/cable/multilayer/proc/Reload()
var/turf/T = get_turf(src)
for(var/obj/structure/cable/C in T.contents - src)
if(C.cable_layer & cable_layer)
C.deconstruct() // remove adversary cable
auto_propagate_cut_cable(src) // update the powernets
/obj/structure/cable/multilayer/CtrlClick(mob/living/user)
to_chat(user, "<span class='warning'>You pust reset button.</span>")
addtimer(CALLBACK(src, .proc/Reload), 10, TIMER_UNIQUE) //spam protect