Files
Bubberstation/code/modules/holodeck/holo_effect.dm
SkyratBot 28472fa8f3 [MIRROR] Moves screen objects from mob to hud (#1336)
* Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find

* Moves screen objects from mob to hud

* Update radial.dm

Co-authored-by: nicbn <nicolas.nattis@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-16 03:37:54 +02:00

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/*
The holodeck activates these shortly after the program loads,
and deactivates them immediately before changing or disabling the holodeck.
These remove snowflake code for special holodeck functions.
*/
/obj/effect/holodeck_effect
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
invisibility = INVISIBILITY_ABSTRACT
/obj/effect/holodeck_effect/proc/activate(obj/machinery/computer/holodeck/HC)
return
/obj/effect/holodeck_effect/proc/deactivate(obj/machinery/computer/holodeck/HC)
qdel(src)
return
// Called by the holodeck computer as long as the program is running
/obj/effect/holodeck_effect/proc/tick(obj/machinery/computer/holodeck/HC)
return
/obj/effect/holodeck_effect/proc/safety(active)
return
// Generates a holodeck-tracked card deck
/obj/effect/holodeck_effect/cards
icon = 'icons/obj/toy.dmi'
icon_state = "deck_nanotrasen_full"
var/obj/item/toy/cards/deck/D
/obj/effect/holodeck_effect/cards/activate(obj/machinery/computer/holodeck/HC)
D = new(loc)
safety(!(HC.obj_flags & EMAGGED))
D.holo = HC
return D
/obj/effect/holodeck_effect/cards/safety(active)
if(!D)
return
if(active)
D.card_hitsound = null
D.card_force = 0
D.card_throwforce = 0
D.card_throw_speed = 3
D.card_throw_range = 7
D.card_attack_verb_continuous = string_list(list("attacks"))
else
D.card_hitsound = 'sound/weapons/bladeslice.ogg'
D.card_force = 5
D.card_throwforce = 10
D.card_throw_speed = 3
D.card_throw_range = 7
D.card_attack_verb_continuous = string_list(list("attacks", "slices", "dices", "slashes", "cuts"))
/obj/effect/holodeck_effect/sparks/activate(obj/machinery/computer/holodeck/HC)
var/turf/T = get_turf(src)
if(T)
var/datum/effect_system/spark_spread/s = new
s.set_up(3, 1, T)
s.start()
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
/obj/effect/holodeck_effect/mobspawner
var/mobtype = /mob/living/simple_animal/hostile/carp/holocarp
var/mob/mob = null
/obj/effect/holodeck_effect/mobspawner/activate(obj/machinery/computer/holodeck/HC)
if(islist(mobtype))
mobtype = pick(mobtype)
mob = new mobtype(loc)
mob.flags_1 |= HOLOGRAM_1
// these vars are not really standardized but all would theoretically create stuff on death
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
mob.vars[v] = null
return mob
/obj/effect/holodeck_effect/mobspawner/deactivate(obj/machinery/computer/holodeck/HC)
if(mob)
HC.derez(mob)
qdel(src)
/obj/effect/holodeck_effect/mobspawner/pet
/obj/effect/holodeck_effect/mobspawner/pet/Initialize()
. = ..()
mobtype = list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/chick/holo, /mob/living/simple_animal/pet/fox)
mobtype += pick(/mob/living/simple_animal/pet/dog/corgi, /mob/living/simple_animal/pet/dog/corgi/puppy,
/mob/living/simple_animal/pet/dog/pug)
mobtype += pick(/mob/living/simple_animal/pet/cat, /mob/living/simple_animal/pet/cat/kitten)
/obj/effect/holodeck_effect/mobspawner/bee
mobtype = /mob/living/simple_animal/hostile/poison/bees/toxin
/obj/effect/holodeck_effect/mobspawner/monkey
mobtype = /mob/living/simple_animal/holodeck_monkey
/obj/effect/holodeck_effect/mobspawner/penguin
mobtype = /mob/living/simple_animal/pet/penguin/emperor
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
if(prob(1))
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
return ..()
/obj/effect/holodeck_effect/mobspawner/penguin_baby
mobtype = /mob/living/simple_animal/pet/penguin/baby