KorPhaeron
1bfd3eae34
Better inhands
2016-02-22 16:36:47 -06:00
KorPhaeron
20e9b2a8e2
Fixes control wand access
2016-02-22 16:32:38 -06:00
KorPhaeron
d217b48ab3
Config does not work for spawning things in lockers
2016-02-22 15:42:07 -06:00
KorPhaeron
b278741b19
Door remote config
2016-02-22 14:58:05 -06:00
KorPhaeron
537ac55162
Removes excess whitespace
2016-02-18 02:37:48 -06:00
KorPhaeron
d6e6874206
Control Wand
2016-02-18 02:34:20 -06:00
Cheridan
cfcecba389
Merge pull request #15575 from phil235/ReviveFix1
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Fixes mob revival
2016-02-17 20:42:10 -06:00
Cheridan
a2ef1ad26f
Merge pull request #15545 from Shadowlight213/defenderpref
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Makes wizard academy defender respect prefs
2016-02-17 19:57:02 -06:00
Cheridan
6290022001
Merge pull request #15547 from KorPhaeron/seed_vault
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Five lavaland ruins
2016-02-17 19:54:08 -06:00
Cheridan
a66e40eb9a
Merge pull request #15558 from Incoming5643/pisssh
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Restores the old sound of windowed doors
2016-02-17 19:50:29 -06:00
Cheridan
bb00bd311f
Merge pull request #15513 from KorPhaeron/chaplain3
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Four more holy weapons
2016-02-17 19:48:06 -06:00
tkdrg
2934e6c8b7
Merge pull request #15165 from xxalpha/urange
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ultra range again
2016-02-17 21:32:38 -03:00
tkdrg
2b96cbbdce
Merge pull request #15574 from KazeEspada/Bagfixes
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Bag tweaks.
2016-02-17 21:29:05 -03:00
tkdrg
0b888afc41
Merge pull request #15572 from KorPhaeron/gland
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Adds missing punctuation to alien mindshock
2016-02-17 21:22:58 -03:00
tkdrg
5f2b0eae79
Merge pull request #15577 from phil235/NukeCinematicLayerFix
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Fixes inventory things appearing above the nuke cinematic.
2016-02-17 20:49:12 -03:00
duncathan salt
b8946d608e
Merge pull request #15480 from bgobandit/kitty
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Cats now display a variety of catlike behaviors!
2016-02-17 17:07:05 -06:00
AnturK
3c8652e346
Merge pull request #15504 from phil235/HatMaskFacialHairFixes
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Fixes mask and head gear issues
2016-02-17 21:47:17 +01:00
phil235
54b87e0239
Fixes typo in suit.dmi
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Removes action button from the paranormal response unit helmet
2016-02-17 21:32:46 +01:00
Cheridan
9c4d90c72c
Merge pull request #15564 from Incoming5643/ape_escape
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Pun Pun has gained a few persistence save file features
2016-02-17 12:42:37 -06:00
xxalpha
7c0c66dba3
Merge remote-tracking branch 'upstream/master' into urange
2016-02-17 14:21:29 +00:00
KorPhaeron
f3fd49349c
Prisoner Transport
2016-02-17 06:32:32 -06:00
AnturK
ea2f57e6d2
Merge pull request #15523 from optimumtact/extreme_makeover_turret_edition
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Rearrange turret files to split out functionality
2016-02-17 11:34:02 +01:00
phil235
95f825e7ed
Fixes inventory things appearing above the nuke cinematic.
2016-02-17 01:49:03 +01:00
phil235
2dd476f13e
Fixes shaking someone resting not making them stand up.
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Fixes shaking someone not reducing the sleeping var if the mob asleep is buckled to stand up.
Fixes merge conflict issues.
Fixes my revive code leaving the revived AI blind.
2016-02-17 01:23:36 +01:00
phil235
5db3ab47c7
Merge branch 'master' of https://github.com/tgstation/-tg-station into ReviveFix1
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Conflicts:
code/game/machinery/computer/aifixer.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/robot/robot.dm
2016-02-17 00:33:26 +01:00
phil235
7e1efca13a
Created two new procs to handle reviving mobs more easily:
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- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons).
- fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it.
I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc)
This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.
2016-02-16 23:27:08 +01:00
Cheridan
c1a1e90ca7
Merge pull request #15536 from optimumtact/spidersspiderseverywhere
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Don't allow every single spider to be player controllable
2016-02-16 15:47:15 -06:00
KazeEspada
5d8d5854f9
Bag tweaks.
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Department Backpacks are now the default(instead of grey backpacks).
Fixed an error on humans where new humans would have an integer for their backpack.
This will not affect current preferences.
2016-02-16 14:03:35 -07:00
Cheridan
aa8de1bb51
Merge pull request #15554 from Menshin/autolathe_stacks_fix
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Fix autolathe merging on top stacks without checking for types
2016-02-16 13:22:23 -06:00
KorPhaeron
8f776c2cd8
Missing punctuation
2016-02-16 11:34:51 -06:00
Cheridan
073817b0ba
Merge pull request #15538 from phil235/SpawnAtomFix
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Fixes spawn_atom() runtime.
2016-02-16 03:51:12 -06:00
Incoming
f61707c6f9
Pun Pun has gained a few persistence save file features
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Whatever Pun Pun is wearing on his/her head and face at round end will still be there at the start of the next round. Back and hands do not save for obvious balance reasons.
If Pun Pun dies but leaves an intact corpses his/her successor will be named Pun Pun II and inherit the items his corpse was wearing at the end of the round.
If Pun Pun gets gibbed the chain of monkeys is broken and the next round monkey will be a new progenitor with a potentially different name. Obviously their items won't be saved in this case.
2016-02-15 21:20:29 -05:00
AnturK
7ede85391f
Merge pull request #15527 from phil235/ReviveFixes
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Fixes blindness overlay after reviving.
2016-02-15 23:17:55 +01:00
Incoming
9e2f72bd8c
Makes the vanilla white windowed doors (the fulltile ones) sound like other doors again as opposed to sounding like windoors (the tile boarder ones).
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I'll take "Things everyone wanted to do but inexplicably didn't" for 400, Alex.
2016-02-15 17:01:12 -05:00
oranges
f2d4a60c74
Fix a lot of issues as pointed out by review
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Update the defines to be the correct syntax
2016-02-16 10:50:38 +13:00
oranges
913d46f32d
Remove old workaround check
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This looks to be a check from before nodrop functionality to prevent robots using their gun on the turret
2016-02-16 10:05:32 +13:00
oranges
0dd89d484a
Rearrange turret files to split out functionality
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Add defines for the turret construction phases
Tweak syndicate turret targeting to remove uncessary faction check
2016-02-16 10:05:32 +13:00
oranges
b496ca6043
Don't allow every single spider to be player controllable
2016-02-16 10:00:23 +13:00
KorPhaeron
d14a7f2470
Another map
2016-02-15 13:45:16 -06:00
tkdrg
10abc21c2c
Merge pull request #15525 from AnturK/reliable_fix
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Basic reliability fix
2016-02-15 16:44:58 -03:00
Menshin
8b5ffe4779
Fix autolathe merging stacks without checking for types.
2016-02-15 20:44:28 +01:00
tkdrg
2a4a5a42f4
Merge pull request #15522 from optimumtact/unholyspawns
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Refactor out a spawn in turret code
2016-02-15 16:39:49 -03:00
tkdrg
80301881de
Merge pull request #15515 from MrStonedOne/patch-154
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attempts to solve minimaps crashing the server. (again)
2016-02-15 16:32:32 -03:00
KorPhaeron
9cec5f51a2
Merge pull request #15546 from octareenroon91/patch-31
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Correct generic chem patch icon
2016-02-15 05:23:46 -06:00
oranges
f5812bbd47
Refactor out a spawn in turret code
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Also avoids checking the emagged var twice when shooting a projectile
2016-02-15 23:25:02 +13:00
KorPhaeron
fbc55d391a
Removes silly references
2016-02-15 04:14:27 -06:00
KorPhaeron
0e6a7b77c8
Seed Vault
2016-02-15 04:06:40 -06:00
octareenroon91
e51d602ca6
Correct generic chem patch icon
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Fixes #15540
2016-02-15 01:15:37 -06:00
Shadowlight213
b46b11d75d
Makes wizard academy defender respect prefs
2016-02-14 23:03:22 -08:00
Remie Richards
e8426a26da
Merge pull request #15505 from ChangelingRain/sleeplesscarp
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Sleeping carp gang no longer has special equipment
2016-02-15 03:05:04 +00:00