* Adds new objective for devils to have X people on station be sintouched.
Adds spell that causes nearby humans to be sintouched.
Drastically lowers chances of codex gigas sintouching it's reader.
* Fixes a runtime.
* Re-making the branch and PR of demon. See #15118 for the old PR
* Adds toy demonologist to arcade machine reward list.
* Implemented two suggestions: Pitchfork now has a demonic subtype, to potentially give botanists a normal pitchfork.
Suiciding with signed contract now uses forcesay instead of say.
* Fixes compile errors.
Re factors contracts to be subtypes rather than datums. <--- incomplete, still need to summon them appropriately.
* buffed infernal power contract to give passive healing
Nerfed magic power contract to not give robeless MM
* Fixes compile errors
* Corrects orientation of true demon sprite
* Begins work on the sNPC for the true demon/ arch-demon
* Added funeral garment sprites. These will be used in banishment rituals (hopefully)
* Stashing my work so I can move to another computer.
Re-working the true-demon, it will be a carbon rather than a simple mob.
* Revert "Stashing my work so I can move to another computer."
This reverts commit e8b1e032997b7e17af4ad8630bf21d3620195c4e.
* Git exploded for me, so I have to make a new branch with EVERYTHING. sorry.
* Fixes compile error
* Ghosts can now click on an arch demon to become a slaughter demon
* Begins to convert demons into a carbon rather than simple mob.
* Demons now resurrect if not banished.
* Beepsky now properly tells security chat about the level 666 threat.
* Contracts now work again.
* old spells now get removed properly.
* adding pitchfork sprites
* Adds hud for the true-demon. Not functional.
* Fixes another error in the demon hud. Still broken.
* Demons are no longer immortal, demon huds work properly now. (it's barebones, but it works.)
* Fixes the "Have mortals sign at least # contracts of TYPE" objective
* Fixed typo in banishlore() and updated wrath/envy sintouch objectives.
* Adds huds for demons/sintouched/soulless, however they are currently unused.
* Updates the demon's hud to work with the recent hud changes.
* Cleaned up infernal jaunt, it works a lot better now and is less buggy.
* Revival contracts now actually take your soul.
* Fixes#16513
* Replaces the infinite slaughter demons with infinite imps. Sprites for imps are still needed.
* Adds sprite for imps. It's a redder, smaller slaughter demon.
* Fixes lack of icon for pitchforks
* Gives summon wealth a more appropriate icon.
* Fixes small part I forgot to merge.
* Fixes a few bugs with demonic resurrection. It's still very buggy.
* Derp, my bad, I didn't mean to admin myself on the main server.
* Fixes edge case of demonic resurrection failing. Debraining the demon is NOT supposed to be an alternative for the banishment ritual.
* Also did not mean to change this config file.
* Fixes another error in type 1 demonic resurrection. It works properly now.
* Updates employment contract text.
* Fixes type 2 resurrections.
Demonic contracts are once again permanently on fire.
* Replaces toy demonologist with toy demonomicon. It still works the same, just different icon/name.
* Adds demonomicon and employment cabinet to box/meta/dream/efficiency.
I could not add it to mini/bird due to conflicts.
* Edits ministation and BirdStation to have demonomicons and employment cabinets.
* Fixes spelling error
* Adds burial garments to maps.
* Update photocopier.dm
Fixes the span when inserting items into photocopier
* Fixes disrupt_spells proc
* Makes a lot of changes as reccomended by Remie.
* Fixes a compile error.
* Updates the lawify/loreify to be lists. Does not compile.
* Fixes compile errors.
* Arch demons no longer regress upon death.
Speaking a demon's truename gives the demon the opportunity to teleport to you.
Makes demonomicon not care about capitalization.
* Fixes startup error. Demonic summoning now works. It's very simple, just say their true name.
* Demons now have a tongue. True demon bodies are deleted upon regression.
* Demons can now be punched.
Demons can no longer resist a fire out, since it does nothing to them.
* true demons show up in player panel. Hellfire works again.
* Prepares for commit 16940
* Demons are now known as devils.
Still needs testing.
* Oops, didn't commit everything last commit.
* Finishes converting demons to devils.
* Fixes speech for lizards/flymen when they speak a demon's name.
* Update tips.txt
* Changes variable from static to global as per Remie's suggestion.
I disagree with Remie's assessment, as a list that will never change, even between games, seems like it should be static.
* Removes devil summoning. Hopefully, I'll be able to eventually find a way to implement it satisfactorily, but for now, I'll leave it out.
* Removes carriage returns
* Combined modified icon files
* Fixes#17184
* Imps no longer show up in the end round report. This is because there can EASILY be 100+ imps if the crew is well armed.
Non-employment filing cabinets no longer take 30 sec to wrench/unwrench.
* The lawyer can actually buy souls back now. Oops.
* Fixes true/arch devil spritesheet to have correct sprite names.
* Relocates Box's employment cabinet to Law office.
* De-devil-ing someone now removes the devilinfo.
De-devil-ing now returns an error when used on true and arch devils
* Re-factors whiteness code for jumpsuits.
* Merges icons, reverts failed merge of map
* Merges map with CAS decks
* Fixes copying employment contracts
* Derp, fixes compile error.
* Replaces antaghud with customizable vision range for knowledge boon.
* Prevents a runtime if devil is gibbed while ascending.
* Neatens contract code, and removes excess variable from humans.
* Fixes compile errors
* Organizes weakness code slightly. Adds ability for a species override on weakness. (Make flypeople take 2x damage from flyswatters for example)
* Removes sixteen erroneous characters from the codebase.
* Removes trailing return
* Makes typeless for loops, removes a runtime, and removes unhelpful comments.
- Removes trailing returns
- Removes mentioning code history in comments
- Uses built in features for cleanable decals
- Uses /obj/effect/dummy class to detect for incorporeal nature
Fixes blind AI (lack of power) staying blind if transfered to a mech or a card.
Fixes magboots action button icon not updating when toggling the boots on.
Fixes Area teleport spells not having a cancel button when choosing the destination area.
Fixes spell action button not being removed when the spell is refunded.
Fixes revenant spell action button icons not being updated when the revenant is inhibited by a null rod.
The "set internals" button of tank items now turn green when it's used as internals.
Removed research scanner from drones (since cyborgs don't have it, it's more consistent)
Removed the ignore_madkadjust mask var.
The sechailer mask now has an adjust mask action button, so I removed the adjust verb that it was using.
The item's action are now created on item/New() instead of trying to create it every time someone picks the item up.
I split hud/action.dm, the datum/action stuff is now in the datum folder (/datum/action.dm), whereas the code for action buttons is kept in the hud folder under action_button.dm. Also I moved some /datum/action code that was in some files back into datum/action.dm where it belongs.
Pumping successfully now returns half of the blood lost from a missing pump (anymore and I doubt you'd die)
You can no longer spam the pumping (healing made this a requirement)
The action buttons now update their icon instantly.
Fixes versions of pickup(),equipped() and dropped not calling the parent.
Fixes drone not being able to remove a defib from their storage.
You can now cycle the mime mask by clicking it in your hand.
The action buttons for hardsuit and hooded suits now only appears when you're wearing the suit.
Created two mob helper procs getBeltSlot() and getBackSlot().
Created /datum/species/proc/on_species_loss() to handle stuff when our race change, currently only used by jelly and slime race to remove their exotic blood from our reagents and to remove slime people's action buttons.