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No more mindswapping with bosses
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@@ -35,6 +35,10 @@ Also, you never added distance checking after target is selected. I've went ahea
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user << "<span class='warning'>They are too far away!</span>"
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return
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if(istype(target, /mob/living/simple_animal/hostile/megafauna))
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user << "<span class='warning'>This creature is too powerful to control!</span>"
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return
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if(target.stat == DEAD)
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user << "<span class='warning'>You don't particularly want to be dead!</span>"
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return
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