Commit Graph

410 Commits

Author SHA1 Message Date
duncathan salt
933baf5943 Merge pull request #15229 from Shadowlight213/Muteall
Adds a preference to mute Centcom, alert level, and VOX sounds
2016-02-10 21:34:30 -06:00
AnturK
e93fbcd2a0 Cleanup 2016-02-10 16:30:43 +01:00
AnturK
a1583f24ae Buildmode Refactor
Adds generic click intercept to clients
2016-02-10 16:29:47 +01:00
phil235
fdec37b76f Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/_onclick/hud/alien.dm
	code/_onclick/hud/alien_larva.dm
	code/_onclick/hud/hud.dm
	code/_onclick/hud/human.dm
	code/_onclick/hud/monkey.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/robot.dm
	code/game/machinery/Sleeper.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/ai/login.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2016-02-06 15:42:13 +01:00
Shadowlight213
57e54d4c78 Adds a preference to mute Centcom, alert level, and VOX sounds 2016-02-05 21:41:16 -08:00
tkdrg
d188447041 Merge pull request #15121 from neersighted/hotkeys
Add hotkey preferences
2016-02-05 14:52:34 -03:00
Bjorn Neergaard
e3bd22b481 Stub regex.Replace, re-implement SQL note conversion 2016-02-04 17:19:46 -06:00
Bjorn Neergaard
063dd9fb84 Get the code running on 510
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00
phil235
8b11d87b1d Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/_onclick/hud/alert.dm
	code/_onclick/hud/hud.dm
	code/datums/mutations.dm
	code/datums/wires/robot.dm
	code/game/atoms.dm
	code/game/gamemodes/blob/overmind.dm
	code/game/machinery/alarm.dm
	code/game/machinery/machinery.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/morgue.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/atmospherics/machinery/atmosmachinery.dm
	code/modules/mob/inventory.dm
	code/modules/mob/living/carbon/alien/humanoid/death.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/human/species_types.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/login.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/chemistry/reagents/blob_reagents.dm
	tgstation.dme
2016-02-04 14:34:45 +01:00
phil235
81ce777ec2 - you now only see turfs when inside gas pipes.
- I renamed some vars of datum/hud to be more selfexplanatory
- Moved all datum/hud mob code into the hud folder.
- fixed alien's zone selection button not using the correct sprites.
- I removed the update_hud() proc (that needed to be removed).
- Fixed a typo in /mob/living/carbon/ContractDisease , using "internals" instead of "internal" (very different things)
- Fixed doTeleport() calling Entered() twice on the destination area.
- To reference a mob's selected zone, you now use a direct mob var ("H.zone_selected" instead of "H.zone_sel.selecting")
- mobs lose certain screen objects var ("healths", "zone_sel", "internals", etc) which are now vars of the mob's datum/hud instead.
- the Blind spell is now done via the blind mutation instead of the blind disabilities.
- Give to mobs a version of forceMove(), so the mob is always properly unbuckled, his pull stopped, his vision updated, etc.
- The "user" var of mob/camera/aiEye/remote is renamed to "eye_user" to avoid confusion.
- reset_view() is replaced by reset_perspective(). Now all changes to client.eye and client.perspective are done with this proc.
- I reworked /obj/machinery/computer/security code, changing camera is instantaneous now, as well as cancelling.
- I reworked /obj/machinery/computer/camera_advanced code as well.
- I changed /obj/item/mecha_parts/mecha_equipment/mining_scanner's meson view to be constant instead of by intermittent.
- Fixes not being able to use /obj/item/device/camera_bug while buckled.
- removed admin_forcemove() proc, admin force moving now uses forceMove() simply.
- Removed the client var "adminobs"
- Added var/vision_correction to glasses.
- Added a thermal_overload() proc for glasses, to remove copypasta in emp_act code.
- Remove the hal_crit mob var
- We no longer delete the mob's hud everytime he logs in.
- Added a stat == dead check in mob's metabolize() so we immediately stop metabolizing if one of the chem kills the mob.
- Being inside disposal bin lowers your vision, like wearing a welding helmet.
- removed the remote_view mob var.
- I changed advanced camera EYE, some fixes, removed unnecessary code when the eye moves, now the mob client eye properly follows the camera mob.
- fixes mob var "machine" not being nullified on logout.
- larva/death() was calling two "living_mob_list -= src"
- I made the Blind screen objects into a global_hud instead of giving one to each mob (like damage overlay).
- I untied tint and eye_blind, TINT_BLIND doesn't give you eye_blind=1.
- gave a visual overlay when inside locker (vimpaired)
- when inside disposal/gas pipes you get sight |= (BLIND|SEE_TURFS)
- glasses toggling updates (atmos meson toggle): DONE
- The new adjust procs serve to properly change eye_blind etc and call vision update procs when needed.
- I added an on_unset_machine() proc to handle perspective reset for camera consoles.
- I moved consequences of eye_check fail inside eye_check() procs themselves.
- I fixed vision updates being fucked by forceMove, especially pipe vision.
- I decided that damage overlay not appearing when dead.
- mob's hud_used is no longer deleted on each login()
- I refactored mob huds a bit, creating subtypes for each mob (/datum/hud/human)
- f12's hud toggling is now available to all mobs
- gave borgs a low_power_mode var so unpowered borg do not use stat= UNCONSCIOUS (which made things weird since you were unconscious but not blind)
- Fixed double Area entering when forced teleporting.
- I fixed larva pulling not being broken when cuffing them, and larva not seeing handcuff alert (and they can resist by clicking it)
- I removed pull updates from life() since it onyl checked for puller's incapacitation.
- I renamed camera/deactivate() to toggle_cam() to be more accurate.
- I fixed mmi brain being immortal (by removing the brain and putting it back)
- I simplified mmi brain emp damage.
2016-02-04 00:33:16 +01:00
Bjorn Neergaard
39cffdea3e Add hotkey preferences
Fixes #15112
2016-01-31 10:27:28 -06:00
Razharas
caa0130ecd Merge pull request #14963 from neersighted/flat
Skin Rework
2016-01-29 21:23:11 +03:00
Bjorn Neergaard
7b1fdad8bc Move changelog verb 2016-01-28 23:18:48 -06:00
Bjorn Neergaard
068974590b Finish skin cleanup 2016-01-28 23:03:36 -06:00
Firecage
332bde0f4f Does the rest of the if()'s/ else's 2016-01-17 19:03:12 +02:00
duncathan salt
50ebfa0f17 Merge pull request #14395 from MrStonedOne/nomoreminus1
Removes a bunch of sleep(-1) and spawn(-1) from the code
2016-01-05 22:16:17 -06:00
tkdrg
ece39f0fb4 Merge pull request #14157 from TrustyGun/iseethecolors
Adds two new UI styles: Slimecore and Operative
2016-01-05 20:10:10 -03:00
TrustyGun
3f31949bb5 Merge branch 'test' into iseethecolors 2016-01-05 03:41:27 -05:00
MrStonedOne
fd80575f38 Removes a bunch of sleep(-1) and spawn(-1) from the code
This seems to be causing issues where if the queue was too long, byond would attempt to process through all of it while hanging everything else.
2016-01-04 15:17:12 -08:00
tkdrg
c13a2f97e5 Merge pull request #14342 from neersighted/tgui_followup
More tgui fixes and tweaks
2016-01-04 18:39:52 -03:00
Bjorn Neergaard
9c1e05f57e Increase tgui security by inlining for admins only; reduce cruft 2016-01-03 18:59:01 -06:00
MrStonedOne
5d86ed49f6 Merge conflic fix 2016-01-03 14:51:14 -08:00
Bjorn Neergaard
1f4017855a Add window locking system/sanity checks
This fixes complaints about windows ending up offscreen or resize
throwing a fit, hopefully
2016-01-03 10:43:03 -06:00
TrustyGun
dc1680dc78 Revert "resolving conflicts"
This reverts commit 5bba5448bd.
2016-01-03 08:52:05 -05:00
TrustyGun
5bba5448bd resolving conflicts 2016-01-03 06:01:14 -05:00
MrStonedOne
b50e8d2a63 removes a bunch of unneeded spawns
spawns have a high overhead.

I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns
2016-01-02 18:23:02 -08:00
Bjorn Neergaard
777ba0486d Rename the tgui pref and adjust all UI sizes for the rewrite 2016-01-01 17:47:45 -06:00
Bjorn Neergaard
a2bb279164 NanoUI is now 'tgui' 2016-01-01 17:47:44 -06:00
Incoming
84fc69d825 Removes gender restrictions from socks. 2015-12-30 20:53:40 -05:00
TrustyGun
a72a66cab2 Fixes literally everything 2015-12-29 19:47:39 -05:00
TrustyGun
d51a6d7969 Adds two new UI styles: Slimecore, and Operative 2015-12-29 16:52:21 -05:00
tkdrg
1dec16cbb9 Merge pull request #13936 from Shadowlight213/AdminAIToggle2
Makes Admin AI interaction a logged toggle. Take 2
2015-12-27 22:01:01 -03:00
Bjorn Neergaard
75f26e18ac Shrink NanoUI by removing library; tidy up code 2015-12-27 09:25:39 -06:00
Bjorn Neergaard
0cb8d73e93 Fix NanoUI runtimes when data is null; touch up code 2015-12-26 11:00:50 -06:00
Bjorn Neergaard
2b5ea04485 Compile HTML as another asset; improve loading spinner 2015-12-26 01:21:56 -06:00
tkdrg
b6488bad6e Merge pull request #13925 from MrStonedOne/patch-95
Slows down stat panels a bit more
2015-12-23 16:14:17 -03:00
tkdrg
5dec9b12ac Merge pull request #13899 from Incoming5643/Camo_Index_0
Fixes Chameleon Lizards
2015-12-23 02:56:50 -03:00
Shadowlight213
deac088c47 Adds a toggle for Admin AI interaction and makes it logged.
Also fixes Admin interaction with emagging borgs via the robotics console
2015-12-22 18:24:18 -08:00
Kyle Spier-Swenson
cfdcb51f78 Slows down stat panels a bit more
I'll see these rise to the top of profile during high pop while nothing else is going on.
2015-12-22 11:57:11 -08:00
tkdrg
4c4a413943 Merge pull request #13886 from AnturK/denyfreezegreentext
A handful of fixes.
2015-12-22 15:53:08 -03:00
Incoming
166e8ef036 Lizards will no longer be able to change their features/color on the fly with their save file. 2015-12-22 00:51:23 -05:00
AnturK
48b5c9c85f Fixes ghost preferences 2015-12-21 21:37:11 +01:00
tkdrg
c9ad9af2c5 Merge pull request #13809 from AnturK/ghosthudpref
Makes Ghost HUD toggle persistent
2015-12-21 14:36:19 -03:00
AnturK
31a89ff320 Makes inquisitiveness client preference 2015-12-21 17:28:36 +01:00
AnturK
3c26d125a7 Makes Ghost HUD toggle persistent 2015-12-19 15:26:14 +01:00
Incoming
b621fb10d5 Removes special handling for mutant features on cloning. It didn't work and is inconsistent with how the rest of cloning works (it takes a snapshot of how you looked at the moment of death, including things that might not strictly be "genetic" like dyed hair color). 2015-12-18 21:48:06 -05:00
Remie Richards
2e06e88a10 Corrects invalid button in Prefs 2015-12-18 20:12:57 +00:00
Remie Richards
7bab23de9b Adds pentagon as a possible orbit type 2015-12-18 16:12:45 +00:00
Remie Richards
163c84344b Orbit improvements:
* Orbit is now less reliant on Animate(), for most ghosts this means 36 calls to Animate, vs the previous INFINITE, for those of you with potato computers, this should ease the pain and crashing.
* Orbits can now be something different to circles!
* Ghosts Byond Members can now choose between orbits! (Circle, Triangle, Square, Hexagon)
2015-12-18 16:12:42 +00:00
bgobandit
a2241e0f6f Merge branch 'master' of https://github.com/tgstation/-tg-station into lizcannotwag
Conflicts:
	code/modules/client/preferences.dm
	icons/mob/head.dmi
	tgstation.dme
2015-12-17 20:12:32 -05:00