Commit Graph

1277 Commits

Author SHA1 Message Date
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
vuonojenmustaturska
e2073a7347 cleanup 2018-06-24 21:42:06 +03:00
Jordan Brown
6a603b733d Ports more things to Initialize (#38653) 2018-06-22 16:56:09 -07:00
ShizCalev
f338f09207 Cleanup & corrections 2018-06-20 21:57:17 -04:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Tad Hardesty
0bac7887b1 Fix being able to pull mirage borders, others 2018-06-14 21:39:32 -07:00
ShizCalev
c1617ef9a0 Improved chem grenade logging 2018-06-11 00:11:44 -04:00
deathride58
c5a0e14acb Tones down values for a lot of different hotspot_expose calls (#38232)
* Tones down values for a lot of different hotspot_expose calls

* Update LINDA_fire.dm (#38217)

* Automatic changelog compile, [ci skip]

* Slight changes to camera network code (#38223)

* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.

* Damn github didnt notice this was here....

* Fixes datediff not returning (#38215)

* Fixes pocket items being deleted when monkeyizing (#38220)

* Automatic changelog generation for PR #38220 [ci skip]

* readds atmos heating from hotspot_expose(), as requested by naksu

* Tones down hotspot_expose values for sparks moving and destroying

* tones down item heat by a lot. no more burning your face off after smoking a cigarette
2018-06-08 15:53:10 +03:00
fludd12
0d429e01b8 [READY][FINALLY] Various Crossbreed Updates (#38039)
* A Variety Of Updates

* Lovey Sprites!

* Adds implementation for listening status effects.

* Fixes implementation, uses defines instead of magic strings.

* Completely reworks status effect listeners

* Fixes Love Potions

* Fixes Approximately All The Things.jpg
2018-06-08 15:51:03 +03:00
AnturK
8140d95758 High Gravity - First Draft (#38043)
* High Gravity - First Draft

* Replaces has_gravity defines for areas.

* Default gravity ztrait

* Adds some gravity effect and skips damage at gravity = 2

* Paralysis icon

* Antigravity grenades for some abuse

* Makes the damage treshold a define and makes alert description more accurate.

* Bluh
2018-06-08 15:48:07 +03:00
ShizCalev
7946099ed4 Fixes syndicate bomb text overlay clipping on 3 digit values (#38132) 2018-06-01 13:51:21 -07:00
Jordan Brown
e6755b2cac Merge pull request #38185 from AutomaticFrenzy/patch/cult-floors
Set cult floor effects to be on the floor plane
2018-06-01 10:50:47 -04:00
vuonojenmustaturska
c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Tad Hardesty
390c7a65c4 Set cult floor effects to be on the floor plane 2018-05-30 21:53:20 -07:00
oranges
29da5a1914 Refactors how overlays handle the compile step (#38002)
Robustin says:

The very heart of our overlay code, a single line that basically boiled
down to overlays = new_overlays, was the cause of so much overlay lag.
Human overlay code was by far the biggest culprit. Most objects have 0-2
overlays but humans are marching around with 20+ most of the time and
the current system was spending a LOT of effort comparing 20+ image with
20+ other images and then apparently rendering them all anyway. Human
overlays are at least 10x the cost of any other overlay process and on a
busy server the overlay compiling was 2x the cost of any other system.

I compared the cost of overlay changes by picking up/dropping a PDA in
the dorms 250 times, with a 50% chance to use our current overlay
compiler and a 50% chance to use a "direct addition/removal (+=, -=)
approach:
CURRENT         1120ms  133     (avg:8.4210529327392578)
SCRAPS  6ms     112     (avg:0.0535714291036129)

Now this PR makes our whole overlay subsystem use that approach for
overlay compiling and the early results look incredible. The best part
is this is just the START of improvements. Humans benefits the most
because their icon system was already designed for small, incremental
overlay updates. By moving other code from "Cut everything, then put it
all back" to only updating the necessary overlays (cough, APC's), we can
see similar improvements.

oranges says:
I've picked up this PR because robustin vanished, but I do see the value
in the approach, only things I added were the checks for the overlay
list len changing

I also retabbed the entire file because I am a brainlet and did it
without thinking
2018-05-31 03:39:28 +03:00
vuonojenmustaturska
4f210f49f5 Disallow effects from being scanned by the chameleon projector (#38017)
* henk

* iseffect
2018-05-25 14:36:56 +02:00
AnturK
26f4c9345a Fixes proximity sensors. (#37985)
* Fixes proximity sensors.

* comment -> removal
2018-05-24 12:30:35 +03:00
imsxz
02ed75841c Add logging to mayhem bottle and blood frenzy (#37951)
* who the fuck didnt make this logged ages ago jesus fucking christ

* who fucking coded this garbage why isnt it a status effect

* Update mines.dm

* reeeeeeeee

* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
2018-05-22 23:40:49 -07:00
Tad Hardesty
a0c629a949 Fix glowshrooms missing their icon in the editor 2018-05-21 13:49:00 -07:00
ShizCalev
e91171c0cb DV Cleanup (#37919) 2018-05-19 18:24:20 -07:00
Jordan Brown
365323955d Merge pull request #37785 from 81Denton/circboard_spawners
Replaces loose tech storage boards with spawners
2018-05-14 16:17:57 -04:00
Tad Hardesty
698a8d92dd Fix some missing icons 2018-05-12 21:51:59 -07:00
81Denton
689fe0c7b5 Merge branch 'master' into circboard_spawners 2018-05-11 23:29:27 +02:00
Armhulen
1af8947b7f Fix spelling in mime forcefield description (#37742)
* SPELL IT RIGHT REEEEEEEEEEEEEEEEE

* Awhile
2018-05-10 21:39:07 -07:00
Denton
aa2633f282 lootcount comment 2018-05-10 22:01:00 +02:00
Denton
353af378cb adds circuit board spawners, adds missing electronics to engivend
replaces tech storage circ boards with spawners
2018-05-10 21:50:55 +02:00
YPOQ
31db97b8e3 Fixes anomalies not listening on the correct frequency 2018-05-09 20:50:48 -05:00
KorPhaeron
fb42bf3ebb Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though).

I dont know where to put the node in the "web" really, so suggestions are welcome.

The reactive armour shell accepts anomaly cores to build various armours as follows

Flux - Tesla armour

Pyro - Fire armour

Gravity - Repulse armour (new in this PR)

Bluespace - Teleport Armour

Everything else - Defaults to stealth armour as a fallback
2018-05-10 08:54:30 +12:00
deathride58
cdf36c2c6f adds ambient occlusion as a client preference (#37406)
ambient occlusion is a shading technique that simulates how light behaves in the real world, where areas that aren't directly exposed to light tend to receive less lighting. In 3d rendered scenes with ambient occlusion present, this can easily be seen in corners and other crevices in geometry, and can also be visible when two objects are close to one another.

cl deathride58
add: Added ambient occlusion. You can toggle this on or off in the game preferences menu.
/cl
2018-05-08 10:06:44 +12:00
ShizCalev
8f64b6cb22 Changes cockroach guts to insect guts 2018-05-02 06:44:35 -04:00
Jordan Brown
7c498a2078 Merge pull request #37475 from 81Denton/OH-YEAH-BROTHER
H.O.G.A.N. lawset
2018-05-01 16:40:26 -04:00
pigeons
c0b7f773dc Modified bomb and syndicate bomb spawner so Cuban Pete bombs maxcap and work again (#37293)
fix: The faint echoes of maracas grows louder, as if a past spirit once forgotten has come back with a vengeance...
2018-04-28 13:28:13 +12:00
Denton
863ea0956b OH YEAH BROTHER 2018-04-27 10:32:52 +02:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
ShizCalev
d77eb3df50 Adds new window spawners 2018-04-18 13:50:59 -05:00
Denton
50be282659 20 hours in notepad 2018-04-11 14:01:43 +02:00
iksyp
910eb893b9 The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)
*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants.
*supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard
*variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
2018-04-11 22:18:49 +12:00
Jordan Brown
a3d6ec5cc6 Merge pull request #36975 from KorPhaeron/sound2
Removes a sound
2018-04-05 16:56:36 -04:00
Denton
1be4ecb804 fixes shuttle/hollow r-plasma window names 2018-04-05 13:27:54 +02:00
kevinz000
0c27e227cc Latejoin Silicons (#36560) 2018-04-05 10:09:52 +02:00
KorPhaeron
bffaf4639c Removes sound from being played 2018-04-04 13:50:44 -05:00
kevinz000
a0005c9153 Fixes bloodbath effects not working on people in crit (#36598)
Also some minor improvements to performance by caching the nearby mobs list once
2018-04-04 12:08:52 +12:00
vuonojenmustaturska
bc8958cc14 Merge pull request #36541 from XDTM/NOTTHEBEES
Swarming component! Beware of bees
2018-03-27 17:04:09 +03:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Qustinnus
f79de1ec9b Adjusts the behavior of Mood on sanity (#36640)
cl Floyd / Qustinnus
balance: Changes rate of sanity drain and caps it depending on mood
/cl
Kor gave me permission to work on mood during the freeze so I could stop the fuckload of people that ping me 5 times with insults.

If you are only slightly sad, you wont go insane, but go to a cap, to go insane you /need/ to be in a bad mood at the same time, or you will go back to sane really fast. Also sanity drain rates lowered.

Also if there's bugs/issues with mood just make an issue on the issue trackers, I dont need you pinging me at 4AM to tell me how I'm horrid at things. It'll just make me get a headache. I'm making PRs in good faith, not to annoy the playerbase. The same respect in return would be appreciated.

If mood doesn't work out after this the Headmins will turn off the config, and I'll look into either rebalancing it or repurposing it.
2018-03-23 18:51:09 +13:00
XDTM
415e977509 Swarming component! Beware of bees 2018-03-19 23:36:38 +01:00
Qustinnus
4911991f70 [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.
2018-03-18 19:48:50 +13:00
kevinz000
a3599d14b8 Fixes ghost portal teleportation (#36438)
* Forced teleportation by portals

* Update portals.dm
2018-03-17 15:21:14 +02:00
Qustinnus
0bc8550e1c Small moodie balance changes (#36242)
* quickfixes

* mooddefines

* im dumb

* zzz i sleep
2018-03-08 17:39:33 +13:00