Commit Graph

1392 Commits

Author SHA1 Message Date
Jordan Brown
26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
Jordan Brown
fc948d41eb Merge branch 'pr-38698'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:02 -04:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
kevinz000
5e50144e78 Destructive analyzers can now destroy anything again, even if it has no materials (#38690)
* Update rdconsole.dm

* Update destructive_analyzer.dm
2018-06-26 16:42:29 -04:00
Dax Dupont
63b0e46a63 Wat zullen we drinken Zeven dagen lang Wat zullen we drinken, wat een dorst Wat zullen we drinken Zeven dagen lang Wat zullen we drinken, wat een dorst Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Dan zullen we werken Zeven dagen lang Dan zullen we werken, voor elkaar Dan zullen we werken Zeven dagen lang Ja zullen we werken, voor elkaar Dan is er werk voor iedereen Dus werken we samen Zeven dagen lang Ja werken we samen, niet alleen Dan is er werk voor iedereen Dus werken we samen Zeven dagen lang Ja werken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Er is genoeg voor iedereen Dus drinken we samen Sla het vat maar aan Ja drinken we samen, niet alleen Eerst moeten we vechten Niemand weet hoe lang Eerst moeten we vechten, voor ons belang Eerst moeten we vechten Niemand weet hoe lang Eerst moeten we vechten, voor ons belang Voor het geluk van iedereen Dus vechten we samen Samen staan we sterk Ja vechten we samen, niet alleen Voor het geluk van iedereen Dus vechten we samen Samen staan we sterk Ja vechten we samen, niet alleen 2018-06-24 14:45:07 +02:00
81Denton
b08e8ac07b forgive me, for I have web edited 2018-06-20 11:16:33 +02:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Denton
c14967a5d0 Adds health analyzers to the medical protolathe 2018-06-19 20:18:13 +02:00
Jordan Brown
cf7e8aa9ec Qdels queries, adds sleep safety checks, DBcore checks for leaks (#38363)
* Qdels all queries, adds sleep handling

* DB Core messages admins about undeleted queries

* Compile fixes. Adds missing set waitfor

* Remove world/New shennanigans. Add DBQuery/BlockingExecute()

* Less spammy notifications to admins about undeleted queries

* Increase dbcore fire time to 1 minute

* Upgrade undeleted query warning

* Better place of death

* Fix build

* Remove BlockingExecute, see BSQL PR for why

* Yep, missed that one.

* Psyche, that's the WRONG QUERY!!
2018-06-18 22:48:35 +03:00
ninjanomnom
d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
oranges
fb6a61b5cb Merge pull request #38360 from ShizCalev/key-cleanup
Cleans up some logging
2018-06-12 11:48:21 +12:00
fludd12
b2e9fe8728 Fixes and Upgrades Stabilized Gold Extracts (#38394)
* Fixes and Upgrades

* I Forgot To Sync This Whoops

* If You Say So
2018-06-10 22:03:55 -07:00
ShizCalev
3abd2b6d27 Cleans up logging 2018-06-09 15:51:58 -04:00
fludd12
0d429e01b8 [READY][FINALLY] Various Crossbreed Updates (#38039)
* A Variety Of Updates

* Lovey Sprites!

* Adds implementation for listening status effects.

* Fixes implementation, uses defines instead of magic strings.

* Completely reworks status effect listeners

* Fixes Love Potions

* Fixes Approximately All The Things.jpg
2018-06-08 15:51:03 +03:00
Tad Hardesty
4128e57211 Allow accessing RND machine wires, show feedback when they are cut (#38277) 2018-06-07 13:17:18 +02:00
Jordan Brown
6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
vuonojenmustaturska
c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
Dax Dupont
fd43e14142 Stock parts sorter now use get_parts_rating (#38191) 2018-06-01 02:13:49 -07:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Firecage
79bea7868b Adds module upgrades for the Janiborg (#38114)
* Adds upgrades for the Janiborg.

* Does the requested changes.
2018-05-30 18:09:03 -07:00
CosmicScientist
a9dea4db8b Removes normal ways to obtain drones (#38101)
I don't want this merged as soon as, I'd just rather normal drones to go away if no-one offers to fix their broken state.

Going to see if I can find out from someone how to edit maps tomorrow to remove the dispensers from them since you can't make them and I swear I've seen them before.

    remove any way to obtain drones outside the dispenser
    remove dispenser from maps

Edit: To better explain for the sake of a good PR body and a lack of a link to the PR a day ago, drones have been in the code in roughly the same state for 3 years (dispenser PR by Xhuis is missing from GitHub) and have gained laws admins enforce when they notice drones doing the wrong thing due to it being a ghost role. The code verbally dictates this will happen. The role hasn't been coded to prevent these many wrong things and has weak balance to begin with being a monkey with a vent ready backpack.

Administration hasn't stopped caring about this role. It should be in their direct hands until the role is clearly not an administration problem and fixed to represent that.
2018-05-31 12:20:14 +12:00
kevinz000
808ab5f9e4 Makes a bunch of materials containers show contents on examine (#38133) 2018-05-29 15:09:07 -07:00
Tad Hardesty
ff5ef9e25f Fix the destructive analyzer not revealing nodes (#38106)
* Fix the destructive analyzer not revealing nodes

* Fix references to deconstructive analyzer
2018-05-29 11:39:19 -05:00
Tad Hardesty
2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
Dax Dupont
1f88d8086a [s] Fixes TB nades for real now (#38113) 2018-05-27 22:33:08 +03:00
ShizCalev
4ad3616091 Capitalizes CentCom (#38086)
* Capitalized CentCom

* neediful
2018-05-26 21:18:39 -07:00
Dax Dupont
f804bd910d [s] Blacklists TB grenade from experimentor. (#38095) 2018-05-26 21:44:01 +03:00
Tad Hardesty
860ea6d449 Fix the destructive analyzer eating entire stacks (#37983) 2018-05-24 12:30:14 +03:00
Tad Hardesty
fb02b70b75 Fix outdated R&D console comment (#38020) 2018-05-24 00:10:43 +03:00
KorPhaeron
0e88fe7cc4 Anomaly Neutralizer (#37879)
* Anomaly Neutralizer

* Deletes properly

* Nitpick grammar
2018-05-22 12:57:04 -07:00
kevinz000
bdee2ed156 Fuckup of the year 2018-05-21 20:43:23 -05:00
vuonojenmustaturska
1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
Tad Hardesty
a671b4842b Fix formatting when emagging an R&D console 2018-05-21 11:24:51 -05:00
kevinz000
c5a267c994 Emagging a R&D console now unlocks it and prevents it from being locked as opposed to nothing (#37937)
* rdconsole emagging

* Fix grammar
2018-05-21 00:38:42 -07:00
pubby
9ca6661140 [ready] cargo bounties (#37833)
* Cargo Bounties

* Rebalance and merge exports into bounties.

* Tweak and add bounties.

* Fix spelling errors + tweak mech prices.

* Last minute bugfix

* Add bounty consoles to maps.

* Naksu changes

* save 500 cycles woooooooooooooooooooooooooo

* One last price tweak

* Nerf addy and alien sheets
2018-05-20 18:44:11 +12:00
kevinz000
7e6f361e01 Refactors techwebs to have different types of points (#37448)
PR HAS NO GAMEPLAY IMPACT
2018-05-19 16:51:14 -07:00
iksyp
721ae76601 [READY] Gives Stacking Machines and their consoles machine boards (#37607)
* patch-2

* does everything on the TODO list

FUCK YEAH
*breaks up the engineering node design ID's for readability
*linking the device via multitool is possible
*The machinery construction "recipes" are less shit and make a bit more sense

* coil

* did somebody say RUNTIMES?

*fixed runtimes when there is no link on the stacking machine console
*added feedback for unlinked consoles
*it's -> its
*proper typecheck

* achieved with [src]
2018-05-19 23:39:14 +02:00
AlexTheSysop42
071e6f0a99 Fixes experimentor pickweight and goo runtime (#37822)
The experimentor is less likely to produce food when it transforms an item

The experimentor no longer breaks when the toxic waste malfunction occurs multiple times and isn't cleaned up

The experimentor irridiate function actually chooses what item to make properly rather than picking from the start of the list


The food weight change is because the probweight var wasn't effective because food was added to the list before anything that would increase the var, it's so low because there's a ton of food and it should be possible to get other things. I tested it in game and food is still the most common thing to get, I could bump up the prob for non-food things if needed.

The toxic waste runtime would make the experimentor unfixable except for reconstructing, and that resets the experiments.

The previous method of picking was broken and pretty poorly coded, I moved it to an associative list and the existing and non-broken pickweight function (not sure if this is also a code change).
2018-05-19 21:48:21 +12:00
Dax Dupont
121c62f3d4 Murderdome, a VR experience project w/ general VR improvements (#37730)
* henk

* thunder

* Murderdome, The first VR experience!

* grammar

* map merged

* conf

* oops

* VR sleepers can no be contructed

* badabing badaboom

* VR landmarks now support outfits!

* Maps in vr_sleepers

* Fix
2018-05-17 18:13:46 +03:00
Dax Dupont
8b24f10b63 Fixes wrong circuits (#37853)
* Fixes wrong circuits

* this too
2018-05-16 13:03:18 -04:00
Jordan Brown
78fcdd411f Merge pull request #37810 from 81Denton/techweb-electronics
Adds basic electronics to techwebs
2018-05-14 16:16:04 -04:00
Denton
246de5e4d8 moves designs to industrial engineering 2018-05-13 15:13:54 +02:00
FrozenGuy5
12a9090400 Add plasma rein glass to the ORM & adjusts material values on the various glass sheets (#37464)
* Update smelting_designs.dm

* Tweaks material values on titanium glass.

* Optimizes math & fixes errors and inconsistencies
2018-05-12 23:04:07 -07:00
Denton
b2287b0847 adds basic electronics to techwebs 2018-05-12 19:18:30 +02:00
Tad Hardesty
e8304c12ac Merge pull request #37760 from YPOQ/stackfix
Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-10 23:23:51 -07:00
Tad Hardesty
cf6f064e21 Use spritesheets to reduce time spent sending PNG assets by 90+% (#37399)
The total number of assets to be sent has been reduced from 1532 to 76, with time between first asset and last going from about 112s to about 7s (a 93% reduction) by my measure. The following assets have been coalesced:

    705 pipe images (used by RPD) -> 1 spritesheet + css
    595 research design icons (used by R&D console) -> 3 spritesheets + css
    116 OOC emoji + 15 language icons -> 1 spritesheet + css
    27 PDA icons -> 1 spritesheet + css
    11 paperwork stamps -> 1 spritesheet + css
2018-05-10 14:34:57 +12:00
KorPhaeron
fb42bf3ebb Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though).

I dont know where to put the node in the "web" really, so suggestions are welcome.

The reactive armour shell accepts anomaly cores to build various armours as follows

Flux - Tesla armour

Pyro - Fire armour

Gravity - Repulse armour (new in this PR)

Bluespace - Teleport Armour

Everything else - Defaults to stealth armour as a fallback
2018-05-10 08:54:30 +12:00
YPOQ
2b141c3e39 Fixes new stacks getting merged before the stack size is set 2018-05-08 22:20:56 -06:00
Jordan Brown
6e8d618e7c Merge pull request #37651 from 81Denton/donksoft-board
Adds missing donksoft vendor board to illegal tech node
2018-05-05 09:09:36 -04:00
ShizCalev
ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00