Remove redundant anchored=TRUE from machines

This commit is contained in:
Tad Hardesty
2018-05-27 19:23:16 -07:00
parent 4afd6fd2a0
commit 2f212e16a3
133 changed files with 15 additions and 170 deletions
-1
View File
@@ -6,7 +6,6 @@
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
level = 1 // underfloor
layer = LOW_OBJ_LAYER
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 0
var/obj/item/beacon/Beacon
+1 -2
View File
@@ -4,10 +4,9 @@
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = TRUE
anchored = TRUE
max_integrity = 200
var/obj/item/pda/storedpda = null
var/list/colorlist = list()
max_integrity = 200
/obj/machinery/pdapainter/update_icon()
-2
View File
@@ -3,7 +3,6 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "console"
density = FALSE
anchored = TRUE
/obj/machinery/sleeper
name = "sleeper"
@@ -11,7 +10,6 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
density = FALSE
anchored = TRUE
state_open = TRUE
circuit = /obj/item/circuitboard/machine/sleeper
var/efficiency = 1
-1
View File
@@ -5,7 +5,6 @@
icon_state = "ai-slipper0"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
plane = FLOOR_PLANE
anchored = TRUE
max_integrity = 200
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
-1
View File
@@ -90,7 +90,6 @@
name = "airlock sensor"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
anchored = TRUE
power_channel = ENVIRON
var/id_tag
@@ -2,7 +2,6 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system
density = TRUE
anchored = TRUE
name = "\improper Automated Announcement System"
desc = "An automated announcement system that handles minor announcements over the radio."
icon = 'icons/obj/machines/telecomms.dmi'
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = TRUE
anchored = TRUE
obj_integrity = 200
max_integrity = 200
var/obj/item/bodypart/storedpart
+1 -2
View File
@@ -7,13 +7,12 @@
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/autolathe
layer = BELOW_OBJ_LAYER
var/operating = FALSE
var/list/L = list()
var/list/LL = list()
-1
View File
@@ -11,7 +11,6 @@
var/id = null
var/initialized_button = 0
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 70)
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
-1
View File
@@ -21,7 +21,6 @@
var/c_tag = null
var/c_tag_order = 999
var/status = TRUE
anchored = TRUE
var/start_active = FALSE //If it ignores the random chance to start broken on round start
var/invuln = null
var/obj/item/camera_bug/bug = null
-1
View File
@@ -3,7 +3,6 @@
desc = "It charges power cells."
icon = 'icons/obj/power.dmi'
icon_state = "ccharger"
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 60
-1
View File
@@ -9,7 +9,6 @@
#define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language())
/obj/machinery/clonepod
anchored = TRUE
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
density = TRUE
@@ -3,7 +3,6 @@
icon = 'icons/obj/computer.dmi'
icon_state = "computer"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 300
active_power_usage = 300
@@ -6,7 +6,6 @@
name = "gas sensor"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "gsensor1"
anchored = TRUE
var/on = TRUE
@@ -33,7 +33,6 @@
var/obj/machinery/dna_scannernew/connected = null
var/obj/item/disk/data/diskette = null
var/list/delayed_action = null
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 400
-1
View File
@@ -3,7 +3,6 @@
desc = "A classic music player."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "jukebox"
anchored = TRUE
verb_say = "states"
density = TRUE
req_access = list(ACCESS_BAR)
+1 -2
View File
@@ -7,7 +7,6 @@
icon = 'icons/obj/machines/defib_mount.dmi'
icon_state = "defibrillator_mount"
density = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 1
power_channel = EQUIP
@@ -38,7 +37,7 @@
use_power(200)
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
update_icon()
/obj/machinery/defibrillator_mount/update_icon()
cut_overlays()
if(defib)
-1
View File
@@ -7,7 +7,6 @@
icon_state = "synthesizer"
idle_power_usage = 8 //5 with default parts
active_power_usage = 13 //10 with default parts
anchored = TRUE
density = FALSE
circuit = /obj/item/circuitboard/machine/dish_drive
var/static/list/item_types = list(/obj/item/trash/waffles,
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/machines/cloning.dmi'
icon_state = "scanner"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 50
active_power_usage = 300
-1
View File
@@ -24,7 +24,6 @@
icon_state = "frame"
desc = "A remote control for a door."
req_access = list(ACCESS_SECURITY)
anchored = TRUE
density = FALSE
var/id = null // id of linked machinery/lockers
-1
View File
@@ -3,7 +3,6 @@
desc = "It opens and closes."
icon = 'icons/obj/doors/Doorint.dmi'
icon_state = "door1"
anchored = TRUE
opacity = 1
density = TRUE
layer = OPEN_DOOR_LAYER
-1
View File
@@ -6,7 +6,6 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
icon = 'icons/obj/machines/research.dmi'
icon_state = "tdoppler"
density = TRUE
anchored = TRUE
var/integrated = FALSE
var/max_dist = 150
verb_say = "states coldly"
-1
View File
@@ -8,7 +8,6 @@
icon = 'icons/obj/machines/droneDispenser.dmi'
icon_state = "on"
anchored = TRUE
density = TRUE
max_integrity = 250
@@ -6,7 +6,6 @@
/obj/machinery/doorButtons
power_channel = ENVIRON
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
@@ -22,7 +22,6 @@
name = "embedded controller"
density = FALSE
anchored = TRUE
var/on = TRUE
-1
View File
@@ -16,7 +16,6 @@
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
anchored = TRUE
max_integrity = 250
integrity_failure = 100
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
-1
View File
@@ -7,7 +7,6 @@
icon_state = "mflash1"
max_integrity = 250
integrity_failure = 100
anchored = TRUE
var/obj/item/assembly/flash/handheld/bulb
var/id = null
var/range = 2 //this is roughly the size of brig cell
@@ -5,7 +5,6 @@
icon_state = "dorm_taken"
req_access = list(ACCESS_SECURITY) //REQACCESS TO ACCESS ALL STORED ITEMS
density = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 100
active_power_usage = 2500
-1
View File
@@ -13,7 +13,6 @@ The console is located at computer/gulag_teleporter.dm
icon_state = "implantchair"
state_open = FALSE
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 200
active_power_usage = 5000
-1
View File
@@ -34,7 +34,6 @@ Possible to do for anyone motivated enough:
layer = LOW_OBJ_LAYER
plane = FLOOR_PLANE
flags_1 = HEAR_1
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
+3 -5
View File
@@ -4,15 +4,14 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter0"
plane = FLOOR_PLANE
var/id = null
var/on = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
max_integrity = 300
armor = list("melee" = 50, "bullet" = 30, "laser" = 70, "energy" = 50, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
var/id = null
var/on = FALSE
/obj/machinery/igniter/on
on = TRUE
@@ -52,13 +51,12 @@
desc = "A wall-mounted ignition device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "migniter"
resistance_flags = FIRE_PROOF
var/id = null
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
var/datum/effect_system/spark_spread/spark_system
anchored = TRUE
resistance_flags = FIRE_PROOF
/obj/machinery/sparker/Initialize()
. = ..()
+2 -3
View File
@@ -3,12 +3,11 @@
desc = "A bluespace pad able to thrust matter through bluespace, teleporting it to or from nearby locations."
icon = 'icons/obj/telescience.dmi'
icon_state = "lpad-idle"
var/icon_teleport = "lpad-beam"
anchored = TRUE
use_power = TRUE
idle_power_usage = 200
active_power_usage = 2500
circuit = /obj/item/circuitboard/machine/launchpad
var/icon_teleport = "lpad-beam"
var/stationary = TRUE //to prevent briefcase pad deconstruction and such
var/display_name = "Launchpad"
var/teleport_speed = 35
@@ -53,7 +52,7 @@
if(teleporting)
to_chat(user, "<span class='warning'>ERROR: Launchpad busy.</span>")
return
var/turf/dest = get_turf(src)
if(dest && is_centcom_level(dest.z))
-1
View File
@@ -5,7 +5,6 @@
name = "light switch"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
anchored = TRUE
desc = "Make dark."
var/on = TRUE
var/area/area = null
-1
View File
@@ -11,7 +11,6 @@
icon_state = "limbgrower_idleoff"
density = TRUE
container_type = OPENCONTAINER
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
-2
View File
@@ -11,7 +11,6 @@
desc = "A device that uses station power to create points of magnetic energy."
level = 1 // underfloor
layer = LOW_OBJ_LAYER
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 50
@@ -195,7 +194,6 @@
icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING!
icon_state = "airlock_control_standby"
density = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 45
var/frequency = FREQ_MAGNETS
-1
View File
@@ -3,7 +3,6 @@
desc = "The finest in spring-loaded piston toy technology, now on a space station near you."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mass_driver"
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 50
-1
View File
@@ -9,7 +9,6 @@
desc = "A radio beacon used for bot navigation."
level = 1 // underfloor
layer = LOW_OBJ_LAYER
anchored = TRUE
max_integrity = 500
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 70, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
-1
View File
@@ -202,7 +202,6 @@ GLOBAL_LIST_EMPTY(allCasters)
var/c_locked=0
var/datum/newscaster/feed_channel/viewing_channel = null
var/allow_comments = 1
anchored = TRUE
/obj/machinery/newscaster/security_unit
name = "security newscaster"
@@ -4,7 +4,6 @@
icon_state = "pipe_d"
desc = "Dispenses countless types of pipes. Very useful if you need pipes."
density = TRUE
anchored = TRUE
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_OFFLINE
var/wait = 0
var/piping_layer = PIPING_LAYER_DEFAULT
@@ -80,7 +79,6 @@
icon_state = "pipe_d"
desc = "Dispenses pipes that will ultimately be used to move trash around."
density = TRUE
anchored = TRUE
//Allow you to drag-drop disposal pipes and transit tubes into it
@@ -147,7 +145,6 @@
icon_state = "pipe_d"
density = TRUE
desc = "Dispenses pipes that will move beings around."
anchored = TRUE
/obj/machinery/pipedispenser/disposal/transit_tube/interact(mob/user)
@@ -8,7 +8,6 @@
name = "turret"
icon = 'icons/obj/turrets.dmi'
icon_state = "turretCover"
anchored = TRUE
layer = OBJ_LAYER
invisibility = INVISIBILITY_OBSERVER //the turret is invisible if it's inside its cover
density = TRUE
@@ -754,7 +753,6 @@
desc = "Used to control a room's automated defenses."
icon = 'icons/obj/machines/turret_control.dmi'
icon_state = "control_standby"
anchored = TRUE
density = FALSE
var/enabled = 1
var/lethal = 0
@@ -7,7 +7,6 @@
name = "turret"
icon = 'icons/obj/turrets.dmi'
icon_state = "turretCover"
anchored = TRUE
layer = HIGH_OBJ_LAYER
density = FALSE
max_integrity = 80
-1
View File
@@ -3,7 +3,6 @@
desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads."
icon = 'icons/obj/telescience.dmi'
icon_state = "qpad-idle"
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 200
active_power_usage = 5000
-1
View File
@@ -3,7 +3,6 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
desc = "A charging dock for energy based weaponry."
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 4
active_power_usage = 250
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
density = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 1000
-1
View File
@@ -6,7 +6,6 @@
icon = 'icons/obj/recycling.dmi'
icon_state = "grinder-o0"
layer = ABOVE_ALL_MOB_LAYER // Overhead
anchored = TRUE
density = TRUE
circuit = /obj/item/circuitboard/machine/recycler
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
-1
View File
@@ -14,7 +14,6 @@ GLOBAL_LIST_EMPTY(allConsoles)
/obj/machinery/requests_console
name = "requests console"
desc = "A console intended to send requests to different departments on the station."
anchored = TRUE
icon = 'icons/obj/terminals.dmi'
icon_state = "req_comp0"
var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
-1
View File
@@ -406,7 +406,6 @@
desc = "An energy shield."
icon = 'icons/effects/effects.dmi'
icon_state = "shieldwall"
anchored = TRUE
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
light_range = 3
-1
View File
@@ -17,7 +17,6 @@
desc = "Gambling for the antisocial."
icon = 'icons/obj/economy.dmi'
icon_state = "slots1"
anchored = TRUE
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 50
-2
View File
@@ -15,7 +15,6 @@
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
name = "status display"
anchored = TRUE
density = FALSE
use_power = IDLE_POWER_USE
idle_power_usage = 10
@@ -227,7 +226,6 @@
desc = "A small screen which the AI can use to present itself."
icon_state = "frame"
name = "\improper AI display"
anchored = TRUE
density = FALSE
var/mode = 0 // 0 = Blank
-1
View File
@@ -4,7 +4,6 @@
desc = "An industrial unit made to hold space suits. It comes with a built-in UV cauterization mechanism. A small warning label advises that organic matter should not be placed into the unit."
icon = 'icons/obj/machines/suit_storage.dmi'
icon_state = "close"
anchored = TRUE
density = TRUE
max_integrity = 250
@@ -8,7 +8,6 @@
icon_state = "comm_server"
desc = "A compact machine used for portable subspace telecommuniations processing."
density = TRUE
anchored = TRUE
use_power = NO_POWER_USE
idle_power_usage = 0
var/intercept = FALSE // If true, only works on the Syndicate frequency.
@@ -13,7 +13,6 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
icon_state = "broadcaster"
desc = "A dish-shaped machine used to broadcast processed subspace signals."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 25
circuit = /obj/item/circuitboard/machine/telecomms/broadcaster
@@ -13,7 +13,6 @@
icon_state = "bus"
desc = "A mighty piece of hardware used to send massive amounts of data quickly."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 50
netspeed = 40
@@ -13,7 +13,6 @@
icon_state = "hub"
desc = "A mighty piece of hardware used to send/receive massive amounts of data."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 80
long_range_link = TRUE
@@ -11,7 +11,6 @@
icon_state = "blackbox"
name = "Blackbox Recorder"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
@@ -25,7 +24,6 @@
name = "Messaging Server"
desc = "A machine that attempts to gather the secret knowledge of the universe."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
@@ -11,7 +11,6 @@
icon_state = "processor"
desc = "This machine is used to process large quantities of information."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 30
circuit = /obj/item/circuitboard/machine/telecomms/processor
@@ -11,7 +11,6 @@
icon_state = "broadcast receiver"
desc = "This machine has a dish-like shape and green lights. It is designed to detect and process subspace radio activity."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 30
circuit = /obj/item/circuitboard/machine/telecomms/receiver
@@ -11,7 +11,6 @@
icon_state = "relay"
desc = "A mighty piece of hardware used to send massive amounts of data far away."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 30
netspeed = 5
@@ -10,7 +10,6 @@
icon_state = "comm_server"
desc = "A machine used to store data and network statistics."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 15
circuit = /obj/item/circuitboard/machine/telecomms/server
-1
View File
@@ -2,7 +2,6 @@
name = "teleport"
icon = 'icons/obj/machines/teleporter.dmi'
density = TRUE
anchored = TRUE
/obj/machinery/teleport/hub
name = "teleporter hub"
-1
View File
@@ -6,7 +6,6 @@
icon = 'icons/obj/recycling.dmi'
icon_state = "separator-AO1"
layer = ABOVE_ALL_MOB_LAYER // Overhead
anchored = TRUE
density = FALSE
var/transform_dead = 0
var/transform_standing = 0
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/machines/washing_machine.dmi'
icon_state = "wm_1_0"
density = TRUE
anchored = TRUE
state_open = TRUE
var/busy = FALSE
var/bloody_mess = 0
-1
View File
@@ -5,7 +5,6 @@
icon_state = "syndbeacon"
use_power = NO_POWER_USE
anchored = TRUE
density = TRUE
var/charges = 1
-1
View File
@@ -15,7 +15,6 @@
name = "mech bay power port"
desc = "This port recharges a mech's internal power cell."
density = TRUE
anchored = TRUE
dir = EAST
icon = 'icons/mecha/mech_bay.dmi'
icon_state = "recharge_port"
-1
View File
@@ -4,7 +4,6 @@
name = "exosuit fabricator"
desc = "Nothing is being built."
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 20
active_power_usage = 5000
@@ -5,7 +5,6 @@
icon_state = "implantchair"
density = TRUE
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
@@ -210,7 +210,6 @@
icon = 'icons/obj/watercloset.dmi'
icon_state = "shower"
density = FALSE
anchored = TRUE
use_power = NO_POWER_USE
var/on = FALSE
var/obj/effect/mist/mymist = null
-1
View File
@@ -7,7 +7,6 @@
idle_power_usage = 100
icon = 'icons/obj/machines/telecomms.dmi'
icon_state = "bus"
anchored = TRUE
density = TRUE
circuit = /obj/item/circuitboard/machine/ntnet_relay
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
+3 -4
View File
@@ -8,7 +8,6 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
state_open = TRUE
anchored = TRUE
occupant_typecache = list(/mob/living/carbon/human) // turned into typecache in Initialize
circuit = /obj/item/circuitboard/machine/vr_sleeper
var/you_die_in_the_game_you_die_for_real = FALSE
@@ -179,7 +178,7 @@
vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null.
QDEL_NULL(vr_human)
/obj/machinery/vr_sleeper/proc/emagNotify()
/obj/machinery/vr_sleeper/proc/emagNotify()
if(vr_human)
vr_human.Dizzy(10)
@@ -199,10 +198,10 @@
vr_category = "team_1"
/obj/effect/landmark/vr_spawn/team_2
vr_category = "team_2"
vr_category = "team_2"
/obj/effect/landmark/vr_spawn/admin
vr_category = "event"
vr_category = "event"
/obj/effect/landmark/vr_spawn/syndicate // Multiple missions will use syndicate gear
vr_outfit = /datum/outfit/vr/syndicate
@@ -17,7 +17,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "console"
density = TRUE
anchored = TRUE
var/obj/item/abductor/gizmo/gizmo
var/obj/item/clothing/suit/armor/abductor/vest/vest
var/obj/machinery/abductor/experiment/experiment
@@ -4,7 +4,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
var/list/gland_types
var/list/gland_colors
var/list/amounts
@@ -4,7 +4,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "experiment-open"
density = FALSE
anchored = TRUE
state_open = TRUE
var/points = 0
var/credits = 0
@@ -3,7 +3,6 @@
desc = "Use this to transport to and from the humans' habitat."
icon = 'icons/obj/abductor.dmi'
icon_state = "alien-pad-idle"
anchored = TRUE
var/turf/teleport_target
/obj/machinery/abductor/pad/proc/Warp(mob/living/target)
@@ -319,7 +319,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
name = "doomsday device"
icon_state = "nuclearbomb_base"
desc = "A weapon which disintegrates all organic life in a large area."
anchored = TRUE
density = TRUE
verb_exclaim = "blares"
var/timing = FALSE
@@ -61,7 +61,6 @@
desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm0"
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 4
active_power_usage = 8
@@ -13,7 +13,6 @@
var/last_pressure_delta = 0
pipe_flags = PIPING_ONE_PER_TURF
anchored = TRUE
density = TRUE
var/global/const/CIRC_LEFT = 1
@@ -5,7 +5,6 @@
icon = 'icons/obj/cryogenics.dmi'
icon_state = "pod-off"
density = TRUE
anchored = TRUE
max_integrity = 350
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 30, "acid" = 30)
layer = ABOVE_WINDOW_LAYER
@@ -6,7 +6,6 @@
var/icon_state_on = "cold_on"
var/icon_state_open = "cold_off"
density = TRUE
anchored = TRUE
max_integrity = 300
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
layer = OBJ_LAYER
@@ -4,7 +4,6 @@
icon = 'icons/obj/atmospherics/pipes/meter.dmi'
icon_state = "meterX"
layer = GAS_PUMP_LAYER
anchored = TRUE
power_channel = ENVIRON
use_power = IDLE_POWER_USE
idle_power_usage = 2
@@ -10,7 +10,6 @@
desc = "Gasses mined from the gas giant below (above?) flow out through this massive vent."
icon = 'icons/obj/atmospherics/components/miners.dmi'
icon_state = "miner"
anchored = TRUE
density = FALSE
resistance_flags = INDESTRUCTIBLE|ACID_PROOF|FIRE_PROOF
var/spawn_id = null
@@ -10,7 +10,6 @@
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator.dmi'
density = TRUE
anchored = TRUE
/obj/machinery/artillerycontrol/process()
if(reload < reload_cooldown)
@@ -135,7 +135,6 @@
desc = "Used for running friendly games of capture the flag."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
var/team = WHITE_TEAM
var/team_span = ""
@@ -652,7 +651,6 @@
desc = "You should capture this."
icon = 'icons/obj/machines/dominator.dmi'
icon_state = "dominator"
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
var/obj/machinery/capture_the_flag/controlling
var/team = "none"
-1
View File
@@ -6,7 +6,6 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
density = TRUE
anchored = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/active = 0
var/checkparts = TRUE
@@ -63,7 +63,6 @@
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = TRUE
density = TRUE
use_power = NO_POWER_USE
-2
View File
@@ -92,7 +92,6 @@
icon = 'icons/obj/machines/dominator.dmi'
icon_state = "dominator"
density = TRUE
anchored = TRUE
var/active = FALSE
var/obj/item/gps/gps
var/credits_stored = 0
@@ -234,7 +233,6 @@
icon = 'icons/obj/machines/research.dmi'
icon_state = "tdoppler"
density = TRUE
anchored = TRUE
var/cooldown = 0
var/result_count = 3 //Show X results.
@@ -26,7 +26,6 @@ God bless America.
icon = 'icons/obj/kitchen.dmi'
icon_state = "fryer_off"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
container_type = OPENCONTAINER
@@ -4,7 +4,6 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 500
@@ -5,7 +5,6 @@
icon_state = "mw"
layer = BELOW_OBJ_LAYER
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
@@ -5,7 +5,6 @@
icon_state = "grinder"
layer = BELOW_OBJ_LAYER
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 50
@@ -6,7 +6,6 @@
icon_state = "processor1"
layer = BELOW_OBJ_LAYER
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 50
@@ -8,7 +8,6 @@
icon_state = "smartfridge"
layer = BELOW_OBJ_LAYER
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
-1
View File
@@ -150,7 +150,6 @@
var/area/currentarea = null
var/eventstarted = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 6
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/machines/biogenerator.dmi'
icon_state = "biogen-empty"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 40
circuit = /obj/item/circuitboard/machine/biogenerator
-1
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "dnamod"
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/plantgenes
var/obj/item/seeds/seed
-1
View File
@@ -3,7 +3,6 @@
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "hydrotray"
density = TRUE
anchored = TRUE
pixel_z = 8
obj_flags = CAN_BE_HIT | UNIQUE_RENAME
circuit = /obj/item/circuitboard/machine/hydroponics
@@ -45,7 +45,6 @@
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "sextractor"
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/seed_extractor
var/piles = list()
var/max_seeds = 1000
-2
View File
@@ -494,7 +494,6 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
icon = 'icons/obj/library.dmi'
icon_state = "bigscanner"
desc = "It servers the purpose of scanning stuff."
anchored = TRUE
density = TRUE
var/obj/item/book/cache // Last scanned book
@@ -553,7 +552,6 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
icon = 'icons/obj/library.dmi'
icon_state = "binder"
desc = "Only intended for binding paper products."
anchored = TRUE
density = TRUE
var/busy = FALSE
@@ -6,7 +6,6 @@
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
anchored = TRUE
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
var/obj/item/card/id/prisoner/inserted_id
@@ -147,7 +146,6 @@
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
anchored = TRUE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
. = ..()
@@ -17,7 +17,6 @@
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = TRUE
anchored = TRUE
var/obj/machinery/mineral/processing_unit/machine = null
var/machinedir = EAST
speed_process = TRUE
@@ -74,7 +73,6 @@
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "furnace"
density = TRUE
anchored = TRUE
var/obj/machinery/mineral/CONSOLE = null
var/on = FALSE
var/selected_material = MAT_METAL
@@ -7,7 +7,6 @@
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = TRUE
anchored = TRUE
input_dir = NORTH
output_dir = SOUTH
req_access = list(ACCESS_MINERAL_STOREROOM)

Some files were not shown because too many files have changed in this diff Show More